# translation of en_GB.po to English (British)
# Peter J Ross <pjr@insurgent.org>, 2006.
# Peter J Ross <wesnoth@pjr.britishlibrary.net>, 2007.
# Steven Panek <Majora700@gmail.com>, 2011.
msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2014-11-08 21:20+0100\n"
"PO-Revision-Date: 2013-02-24 17:05-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
"Language: en_GB\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. [terrain_type]: id=deep_water
#. [terrain_type]: id=deep_water_gray
#. [terrain_type]: id=deep_water_medium
#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:18 data/core/terrain.cfg:29 data/core/terrain.cfg:40
#: data/core/terrain.cfg:2352 data/core/terrain.cfg:2353
msgid "Deep Water"
msgstr "Deep Water"

#. [terrain_type]: id=deep_water_gray
#: data/core/terrain.cfg:19
msgid "Gray Deep Water"
msgstr "Grey Deep Water"

#. [terrain_type]: id=deep_water_medium
#: data/core/terrain.cfg:30
msgid "Medium Deep Water"
msgstr "Medium Deep Water"

#. [terrain_type]: id=deep_water_tropical
#: data/core/terrain.cfg:41
msgid "Tropical Deep Water"
msgstr "Tropical Deep Water"

#. [terrain_type]: id=gray_tropical_water
#. [terrain_type]: id=medium_shallow_water
#. [terrain_type]: id=shallow_water
#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:51 data/core/terrain.cfg:62 data/core/terrain.cfg:73
#: data/core/terrain.cfg:2311 data/core/terrain.cfg:2312
msgid "Shallow Water"
msgstr "Shallow Water"

#. [terrain_type]: id=gray_tropical_water
#: data/core/terrain.cfg:52
msgid "Gray Shallow Water"
msgstr "Grey Shallow Water"

#. [terrain_type]: id=medium_shallow_water
#: data/core/terrain.cfg:63
msgid "Medium Shallow Water"
msgstr "Medium Shallow Water"

#. [terrain_type]: id=tropical_water
#: data/core/terrain.cfg:74
msgid "Tropical Shallow Water"
msgstr "Tropical Shallow Water"

#. [terrain_type]: id=ford
#: data/core/terrain.cfg:84 data/core/terrain.cfg:85
msgid "Ford"
msgstr "Ford"

#. [terrain_type]: id=ford
#: data/core/terrain.cfg:90
msgid ""
"When a river happens to be extremely shallow, passing over it is a trivial "
"matter for land based units. Moreover, any creature best adapted to swimming "
"has full mobility even at such places in the river. As far as gameplay is "
"concerned, a river ford is treated as either grassland or shallow water, "
"choosing whichever one offers the best defensive and movement bonuses for "
"the unit on it."
msgstr ""

#. [terrain_type]: id=gray_reef
#. [terrain_type]: id=medium_reef
#. [terrain_type]: id=reef
#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:96 data/core/terrain.cfg:107
#: data/core/terrain.cfg:118 data/core/terrain.cfg:2266
#: data/core/terrain.cfg:2267
msgid "Coastal Reef"
msgstr "Coastal Reef"

#. [terrain_type]: id=gray_reef
#: data/core/terrain.cfg:97
msgid "Gray Coastal Reef"
msgstr "Grey Coastal Reef"

#. [terrain_type]: id=medium_reef
#: data/core/terrain.cfg:108
#, fuzzy
#| msgid "Coastal Reef"
msgid "Medium Coastal Reef"
msgstr "Coastal Reef"

#. [terrain_type]: id=tropical_reef
#: data/core/terrain.cfg:119
msgid "Tropical Coastal Reef"
msgstr "Tropical Coastal Reef"

#. [terrain_type]: id=quagmire
#. [terrain_type]: id=swamp_water
#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:131 data/core/terrain.cfg:142
#: data/core/terrain.cfg:2295 data/core/terrain.cfg:2296
msgid "Swamp"
msgstr "Swamp"

#. [terrain_type]: id=swamp_water_reed
#: data/core/terrain.cfg:132
#, fuzzy
#| msgid "Swamp Human Castle Keep"
msgid "Swamp Water Reed"
msgstr "Swamp Human Castle Keep"

#. [terrain_type]: id=quagmire
#: data/core/terrain.cfg:143
msgid "Muddy Quagmire"
msgstr "Muddy Quagmire"

#. [terrain_type]: id=grass_dry
#. [terrain_type]: id=grassland
#. [terrain_type]: id=leaf_litter
#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:160 data/core/terrain.cfg:171
#: data/core/terrain.cfg:182 data/core/terrain.cfg:192
msgid "Grassland"
msgstr "Grassland"

#. [terrain_type]: id=grassland
#: data/core/terrain.cfg:161
msgid "Green Grass"
msgstr "Green Grass"

#. [terrain_type]: id=savanna
#: data/core/terrain.cfg:172
msgid "Semi-dry Grass"
msgstr "Semi-dry Grass"

#. [terrain_type]: id=grass_dry
#: data/core/terrain.cfg:183
msgid "Dry Grass"
msgstr "Dry Grass"

#. [terrain_type]: id=leaf_litter
#: data/core/terrain.cfg:193
msgid "Leaf Litter"
msgstr "Leaf Litter"

#. [terrain_type]: id=dirt
#. [terrain_type]: id=dirt_dark
#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:204 data/core/terrain.cfg:214
#: data/core/terrain.cfg:224
msgid "Dirt"
msgstr "Dirt"

#. [terrain_type]: id=dirt_dark
#: data/core/terrain.cfg:205
msgid "Dark Dirt"
msgstr "Dark Dirt"

#. [terrain_type]: id=dirt
#: data/core/terrain.cfg:215
msgid "Regular Dirt"
msgstr "Regular Dirt"

#. [terrain_type]: id=dirt_dry
#: data/core/terrain.cfg:225
msgid "Dry Dirt"
msgstr "Dry Dirt"

#. [terrain_type]: id=cave_path
#. [terrain_type]: id=flagstones_dark
#. [terrain_type]: id=road
#. [terrain_type]: id=road_clean
#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:234 data/core/terrain.cfg:245
#: data/core/terrain.cfg:255 data/core/terrain.cfg:825
#: data/core/terrain.cfg:835
msgid "Road"
msgstr "Road"

#. [terrain_type]: id=road
#: data/core/terrain.cfg:235
msgid "Regular Cobbles"
msgstr "Regular Cobbles"

#. [terrain_type]: id=road
#: data/core/terrain.cfg:239
msgid ""
"<italic>text='Roads'</italic> are beaten paths of dirt, formed by many "
"travelers passing over them. As far as gameplay is concerned, roads behave "
"as flat terrain."
msgstr ""

#. [terrain_type]: id=road_clean
#: data/core/terrain.cfg:246
msgid "Clean Gray Cobbles"
msgstr "Clean Grey Cobbles"

#. [terrain_type]: id=stone_path
#: data/core/terrain.cfg:256
msgid "Overgrown Cobbles"
msgstr "Overgrown Cobbles"

#. [terrain_type]: id=ice
#: data/core/terrain.cfg:269
msgid "Ice"
msgstr "Ice"

#. [terrain_type]: id=snow
#: data/core/terrain.cfg:278
msgid "Snow"
msgstr "Snow"

#. [terrain_type]: id=desert
#: data/core/terrain.cfg:291
msgid "Desert"
msgstr "Desert"

#. [terrain_type]: id=desert
#: data/core/terrain.cfg:292
msgid "Desert Sands"
msgstr "Desert Sands"

#. [terrain_type]: id=desert
#: data/core/terrain.cfg:296
msgid ""
"<italic>text='Deserts'</italic> have a somewhat different composition than "
"small sand pits or beaches, however for gameplay purposes they are "
"identical. See <ref>dst='terrain_sand' text='sand'</ref>."
msgstr ""

#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:302 data/core/terrain.cfg:2253
msgid "Sand"
msgstr "Sand"

#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:303
msgid "Beach Sands"
msgstr "Beach Sands"

#. [terrain_type]: id=sand
#. [terrain_type]: id=sand_beach
#: data/core/terrain.cfg:307 data/core/terrain.cfg:2257
msgid ""
"The instability of <italic>text='sand'</italic> makes it harder for most "
"units to cross, and leaves them wide open to attack. In contrast, the wide "
"feet or snakelike bodies of the reptilian races make sand much easier for "
"them to navigate.\n"
"\n"
"Most units receive 20 to 40% defense in sand."
msgstr ""

#. [terrain_type]: id=oasis
#: data/core/terrain.cfg:315
msgid "Oasis"
msgstr "Oasis"

#. [terrain_type]: id=sand_rubble
#: data/core/terrain.cfg:327
msgid "Rubble"
msgstr "Rubble"

#. [terrain_type]: id=crater
#: data/core/terrain.cfg:337
msgid "Crater"
msgstr "Crater"

#. [terrain_type]: id=flowers_mixed
#: data/core/terrain.cfg:351
msgid "Mixed Flowers"
msgstr "Mixed Flowers"

#. [terrain_type]: id=farm
#: data/core/terrain.cfg:360
msgid "Farmland"
msgstr "Farmland"

#. [terrain_type]: id=stones_small
#: data/core/terrain.cfg:369
msgid "Stones"
msgstr "Stones"

#. [terrain_type]: id=mushrooms_small
#: data/core/terrain.cfg:378
msgid "Small Mushrooms"
msgstr "Small Mushrooms"

#. [terrain_type]: id=mushrooms_farm
#: data/core/terrain.cfg:387
msgid "Mushroom Farm"
msgstr "Mushroom Farm"

#. [terrain_type]: id=desert_plants
#: data/core/terrain.cfg:396
msgid "Desert Plants"
msgstr "Desert Plants"

#. [terrain_type]: id=desert_plants_sans_bones
#: data/core/terrain.cfg:405
msgid "Desert Plants without Bones"
msgstr "Desert Plants without Bones"

#. [terrain_type]: id=windmill
#: data/core/terrain.cfg:414
msgid "Windmill"
msgstr "Windmill"

#. [terrain_type]: id=campfire
#: data/core/terrain.cfg:423
#, fuzzy
#| msgid "Campaign"
msgid "Campfire"
msgstr "Campaign"

#. [terrain_type]: id=fence
#: data/core/terrain.cfg:432
msgid "Fence"
msgstr "Fence"

#. [terrain_type]: id=sand_drifts
#: data/core/terrain.cfg:441
msgid "Stones with Sand Drifts"
msgstr "Stones with Sand Drifts"

#. [terrain_type]: id=water-lilies
#: data/core/terrain.cfg:450
msgid "Water Lilies"
msgstr "Water Lilies"

#. [terrain_type]: id=water-lilies-flower
#: data/core/terrain.cfg:460
msgid "Flowering Water Lilies"
msgstr "Flowering Water Lilies"

#. [terrain_type]: id=detritus_trash
#: data/core/terrain.cfg:471
msgid "Trash"
msgstr ""

#. [terrain_type]: id=detritus_bones
#: data/core/terrain.cfg:480
msgid "Remains"
msgstr ""

#. [terrain_type]: id=great_tree
#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:493 data/core/terrain.cfg:494
#: data/core/terrain.cfg:505
msgid "Great Tree"
msgstr "Great Tree"

#. [terrain_type]: id=great_tree_dead
#: data/core/terrain.cfg:506
msgid "Dead Great Tree"
msgstr "Dead Great Tree"

#. [terrain_type]: id=deciduous_forest_fall
#. [terrain_type]: id=deciduous_forest_summer
#. [terrain_type]: id=deciduous_forest_winter
#. [terrain_type]: id=deciduous_forest_winter_snow
#. [terrain_type]: id=forest
#. [terrain_type]: id=mixed_forest_fall
#. [terrain_type]: id=mixed_forest_summer
#. [terrain_type]: id=mixed_forest_winter
#. [terrain_type]: id=mixed_forest_winter_snow
#. [terrain_type]: id=palm_desert_forest
#. [terrain_type]: id=palm_forest
#. [terrain_type]: id=pine_forest
#. [terrain_type]: id=rainforest
#. [terrain_type]: id=savanna_forest
#. [terrain_type]: id=snow_forest
#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:517 data/core/terrain.cfg:529
#: data/core/terrain.cfg:541 data/core/terrain.cfg:553
#: data/core/terrain.cfg:565 data/core/terrain.cfg:577
#: data/core/terrain.cfg:589 data/core/terrain.cfg:601
#: data/core/terrain.cfg:613 data/core/terrain.cfg:625
#: data/core/terrain.cfg:637 data/core/terrain.cfg:649
#: data/core/terrain.cfg:661 data/core/terrain.cfg:673
#: data/core/terrain.cfg:685 data/core/terrain.cfg:2378
#: data/core/terrain.cfg:2379
msgid "Forest"
msgstr "Forest"

#. [terrain_type]: id=tropical_forest
#: data/core/terrain.cfg:518
msgid "Tropical Forest"
msgstr "Tropical Forest"

#. [terrain_type]: id=rainforest
#: data/core/terrain.cfg:530
#, fuzzy
#| msgid "Pine Forest"
msgid "Rainforest"
msgstr "Pine Forest"

#. [terrain_type]: id=palm_desert_forest
#: data/core/terrain.cfg:542
#, fuzzy
#| msgid "Pine Forest"
msgid "Palm Forest"
msgstr "Pine Forest"

#. [terrain_type]: id=palm_forest
#: data/core/terrain.cfg:554
#, fuzzy
#| msgid "Pine Forest"
msgid "Dense Palm Forest"
msgstr "Pine Forest"

#. [terrain_type]: id=savanna_forest
#: data/core/terrain.cfg:566
msgid "Savanna"
msgstr ""

#. [terrain_type]: id=pine_forest
#: data/core/terrain.cfg:578
msgid "Pine Forest"
msgstr "Pine Forest"

#. [terrain_type]: id=snow_forest
#: data/core/terrain.cfg:590
msgid "Snowy Pine Forest"
msgstr "Snowy Pine Forest"

#. [terrain_type]: id=deciduous_forest_summer
#: data/core/terrain.cfg:602
msgid "Summer Deciduous Forest"
msgstr "Summer Deciduous Forest"

#. [terrain_type]: id=deciduous_forest_fall
#: data/core/terrain.cfg:614
msgid "Fall Deciduous Forest"
msgstr "Fall Deciduous Forest"

#. [terrain_type]: id=deciduous_forest_winter
#: data/core/terrain.cfg:626
msgid "Winter Deciduous Forest"
msgstr "Winter Deciduous Forest"

#. [terrain_type]: id=deciduous_forest_winter_snow
#: data/core/terrain.cfg:638
msgid "Snowy Deciduous Forest"
msgstr "Snowy Deciduous Forest"

#. [terrain_type]: id=mixed_forest_summer
#: data/core/terrain.cfg:650
msgid "Summer Mixed Forest"
msgstr "Summer Mixed Forest"

#. [terrain_type]: id=mixed_forest_fall
#: data/core/terrain.cfg:662
msgid "Fall Mixed Forest"
msgstr "Fall Mixed Forest"

#. [terrain_type]: id=mixed_forest_winter
#: data/core/terrain.cfg:674
msgid "Winter Mixed Forest"
msgstr "Winter Mixed Forest"

#. [terrain_type]: id=mixed_forest_winter_snow
#: data/core/terrain.cfg:686
msgid "Snowy Mixed Forest"
msgstr "Snowy Mixed Forest"

#. [terrain_type]: id=hills
#. [terrain_type]: id=hills_dry
#. [terrain_type]: id=hills_regular
#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:701 data/core/terrain.cfg:711
#: data/core/terrain.cfg:731 data/core/terrain.cfg:2281
#: data/core/terrain.cfg:2282
msgid "Hills"
msgstr "Hills"

#. [terrain_type]: id=hills_regular
#: data/core/terrain.cfg:702
msgid "Regular Hills"
msgstr "Regular Hills"

#. [terrain_type]: id=hills_dry
#: data/core/terrain.cfg:712
msgid "Dry Hills"
msgstr "Dry Hills"

#. [terrain_type]: id=desert_hills
#: data/core/terrain.cfg:721
msgid "Dunes"
msgstr "Dunes"

#. [terrain_type]: id=snow_hills
#: data/core/terrain.cfg:732
msgid "Snow Hills"
msgstr "Snow Hills"

#. [terrain_type]: id=cloud
#. [terrain_type]: id=cloud_snow
#. [terrain_type]: id=clouddesert
#. [terrain_type]: id=desert_mountains
#. [terrain_type]: id=mountains
#. [terrain_type]: id=regular_mountains
#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:746 data/core/terrain.cfg:756
#: data/core/terrain.cfg:766 data/core/terrain.cfg:1001
#: data/core/terrain.cfg:1011 data/core/terrain.cfg:1022
#: data/core/terrain.cfg:2338 data/core/terrain.cfg:2339
msgid "Mountains"
msgstr "Mountains"

#. [terrain_type]: id=regular_mountains
#: data/core/terrain.cfg:747
#, fuzzy
#| msgid "Regular Impassable Mountains"
msgid "Regular Mountains"
msgstr "Regular Impassable Mountains"

#. [terrain_type]: id=desert_mountains
#: data/core/terrain.cfg:757
msgid "Dry Mountains"
msgstr "Dry Mountains"

#. [terrain_type]: id=snow_mountains
#: data/core/terrain.cfg:767
msgid "Snowy Mountains"
msgstr "Snowy Mountains"

#. [terrain_type]
#: data/core/terrain.cfg:779
msgid "Wooden Floor"
msgstr "Wooden Floor"

#. [terrain_type]
#: data/core/terrain.cfg:781
msgid "Basic Wooden Floor"
msgstr "Basic Wooden Floor"

#. [terrain_type]: id=lit
#: data/core/terrain.cfg:794
msgid "Lit"
msgstr "Lit"

#. [terrain_type]: id=lit
#: data/core/terrain.cfg:795
msgid "Beam of Light"
msgstr "Beam of Light"

#. [terrain_type]: id=cave
#. [terrain_type]: id=cave_earthy
#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:805 data/core/terrain.cfg:815
#: data/core/terrain.cfg:2238 data/core/terrain.cfg:2239
msgid "Cave"
msgstr "Cave"

#. [terrain_type]: id=cave_floor
#: data/core/terrain.cfg:806
msgid "Cave Floor"
msgstr "Cave Floor"

#. [terrain_type]: id=cave_earthy
#: data/core/terrain.cfg:816
msgid "Earthy Cave Floor"
msgstr "Earthy Cave Floor"

#. [terrain_type]: id=flagstones_dark
#: data/core/terrain.cfg:826
msgid "Dark Flagstones"
msgstr "Dark Flagstones"

#. [terrain_type]: id=cave_path
#: data/core/terrain.cfg:836
msgid "Cave Path"
msgstr "Cave Path"

#. [terrain_type]: id=fungus_beam
#. [terrain_type]: id=fungus_grove
#: data/core/terrain.cfg:845 data/core/terrain.cfg:846
#: data/core/terrain.cfg:856
msgid "Mushroom Grove"
msgstr "Mushroom Grove"

#. [terrain_type]: id=fungus_beam
#: data/core/terrain.cfg:857
msgid "Lit Mushroom Grove"
msgstr "Lit Mushroom Grove"

#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:868 data/core/terrain.cfg:869
msgid "Rockbound Cave"
msgstr "Rockbound Cave"

#. [terrain_type]: id=rocky_cave
#: data/core/terrain.cfg:874
msgid ""
"<italic>text='Rockbound cave'</italic> terrain is formed by the action of "
"water and wind, carrying erosive particles that carve the rock. It resembles "
"a scraggy underground cavern which reduces efficiency of most units, but "
"shoulders defense. Dwarves and trolls, who are main settlers of caves, have "
"a relatively easy time navigating this terrain. Dwarves, who by dint of "
"their small size have the full advantage of navigation in such topography. "
"Occasionally caves are <ref>dst='terrain_illuminated_cave' "
"text='illuminated'</ref>\n"
"\n"
"Most units have about 50% defense in rocky caves, whereas cavalry are "
"limited to 40%. Dwarves enjoy 60% defense in rockbound caves."
msgstr ""

#. [terrain_type]: id=mine_rails
#. [terrain_type]: id=mine_railsdiag1
#. [terrain_type]: id=mine_railsdiag2
#: data/core/terrain.cfg:884 data/core/terrain.cfg:896
#: data/core/terrain.cfg:909
msgid "Mine Rail"
msgstr "Mine Rail"

#. [terrain_type]: id=abyss
#. [terrain_type]: id=canyon
#. [terrain_type]: id=chasm_earthy
#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:927 data/core/terrain.cfg:938
#: data/core/terrain.cfg:949 data/core/terrain.cfg:960
msgid "Chasm"
msgstr "Chasm"

#. [terrain_type]: id=canyon
#: data/core/terrain.cfg:928
msgid "Regular Chasm"
msgstr "Regular Chasm"

#. [terrain_type]: id=chasm_earthy
#: data/core/terrain.cfg:939
msgid "Earthy Chasm"
msgstr "Earthy Chasm"

#. [terrain_type]: id=abyss
#: data/core/terrain.cfg:950
msgid "Ethereal Abyss"
msgstr "Ethereal Abyss"

#. [terrain_type]: id=lava_chasm
#: data/core/terrain.cfg:961
msgid "Lava Chasm"
msgstr "Lava Chasm"

#. [terrain_type]: id=lava
#: data/core/terrain.cfg:972 data/core/terrain.cfg:973
msgid "Lava"
msgstr "Lava"

#. [terrain_type]: id=lava
#: data/core/terrain.cfg:979
msgid ""
"The dangers inherent in trying to walk on <italic>text='lava'</italic> are "
"fairly obvious. As far as movement is concerned, lava is equivalent to "
"<ref>dst='terrain_unwalkable' text='unwalkable'</ref> terrain, and can only "
"be crossed by those units capable of flying a considerable distance above "
"it. The molten magma also produces a substantial glow, illuminating the area "
"immediately above it. This provides an attack bonus for lawful units and "
"removes the attack bonus from chaotic units."
msgstr ""

#. [terrain_type]: id=volcano
#: data/core/terrain.cfg:986
msgid "Volcano"
msgstr "Volcano"

#. [terrain_type]: id=cloud
#: data/core/terrain.cfg:1002
msgid "Regular Impassable Mountains"
msgstr "Regular Impassable Mountains"

#. [terrain_type]: id=clouddesert
#: data/core/terrain.cfg:1012
msgid "Desert Impassable Mountains"
msgstr "Desert Impassable Mountains"

#. [terrain_type]: id=cloud_snow
#: data/core/terrain.cfg:1023
msgid "Snowy Impassable Mountains"
msgstr "Snowy Impassable Mountains"

#. [terrain_type]: id=cavewall
#. [terrain_type]: id=cavewall_earthy
#. [terrain_type]: id=cavewall_earthy_hewn
#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1033 data/core/terrain.cfg:1044
#: data/core/terrain.cfg:1055 data/core/terrain.cfg:1066
msgid "Cave Wall"
msgstr "Cave Wall"

#. [terrain_type]: id=cavewall
#: data/core/terrain.cfg:1034
msgid "Natural Cave Wall"
msgstr "Natural Cave Wall"

#. [terrain_type]: id=cavewall_hewn
#: data/core/terrain.cfg:1045
msgid "Hewn Cave Wall"
msgstr "Hewn Cave Wall"

#. [terrain_type]: id=cavewall_earthy
#: data/core/terrain.cfg:1056
msgid "Natural Earthy Cave Wall"
msgstr "Natural Earthy Cave Wall"

#. [terrain_type]: id=cavewall_earthy_hewn
#: data/core/terrain.cfg:1067
msgid "Reinforced Earthy Cave Wall"
msgstr "Reinforced Earthy Cave Wall"

#. [terrain_type]: id=wall_stone
#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1077 data/core/terrain.cfg:1087
msgid "Stone Wall"
msgstr "Stone Wall"

#. [terrain_type]: id=wall_stone_lit
#: data/core/terrain.cfg:1088
msgid "Lit Stone Wall"
msgstr "Lit Stone Wall"

#. [terrain_type]: id=impassable_overlay
#: data/core/terrain.cfg:1097
msgid "Impassable Overlay"
msgstr "Impassable Overlay"

#. [terrain_type]: id=unwalkable_overlay
#: data/core/terrain.cfg:1110
#, fuzzy
#| msgid "Impassable Overlay"
msgid "Unwalkable Overlay"
msgstr "Impassable Overlay"

#. [terrain_type]: id=off_map
#. [terrain_type]: id=off_map2
#. [terrain_type]: id=void
#: data/core/terrain.cfg:1122 data/core/terrain.cfg:2178
#: data/core/terrain.cfg:2189
msgid "Void"
msgstr "Void"

#. [terrain_type]: id=camp_village
#. [terrain_type]: id=city_village
#. [terrain_type]: id=city_village_ruin
#. [terrain_type]: id=city_village_wno
#. [terrain_type]: id=desert_village
#. [terrain_type]: id=desert_village_tent
#. [terrain_type]: id=drake_village
#. [terrain_type]: id=dwarven_village
#. [terrain_type]: id=elven_snow_village
#. [terrain_type]: id=elven_village
#. [terrain_type]: id=hill_village
#. [terrain_type]: id=hill_village_ruin
#. [terrain_type]: id=human_village
#. [terrain_type]: id=human_village_ruin
#. [terrain_type]: id=hut_snow_village
#. [terrain_type]: id=hut_village
#. [terrain_type]: id=igloo
#. [terrain_type]: id=logcabin_snow_village
#. [terrain_type]: id=logcabin_village
#. [terrain_type]: id=mermen-village
#. [terrain_type]: id=orcish_snow_village
#. [terrain_type]: id=orcish_village
#. [terrain_type]: id=snow-hill_village
#. [terrain_type]: id=snow_village
#. [terrain_type]: id=swamp_village
#. [terrain_type]: id=tropical_forest_village
#. [terrain_type]: id=underground_village
#. [terrain_type]: id=village
#. [terrain_type]: id=village_overlay
#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1138 data/core/terrain.cfg:1151
#: data/core/terrain.cfg:1164 data/core/terrain.cfg:1179
#: data/core/terrain.cfg:1192 data/core/terrain.cfg:1207
#: data/core/terrain.cfg:1220 data/core/terrain.cfg:1235
#: data/core/terrain.cfg:1248 data/core/terrain.cfg:1261
#: data/core/terrain.cfg:1274 data/core/terrain.cfg:1287
#: data/core/terrain.cfg:1300 data/core/terrain.cfg:1313
#: data/core/terrain.cfg:1326 data/core/terrain.cfg:1339
#: data/core/terrain.cfg:1352 data/core/terrain.cfg:1365
#: data/core/terrain.cfg:1378 data/core/terrain.cfg:1393
#: data/core/terrain.cfg:1406 data/core/terrain.cfg:1419
#: data/core/terrain.cfg:1432 data/core/terrain.cfg:1445
#: data/core/terrain.cfg:1458 data/core/terrain.cfg:1471
#: data/core/terrain.cfg:1486 data/core/terrain.cfg:1499
#: data/core/terrain.cfg:1517 data/core/terrain.cfg:2403
#: data/core/terrain.cfg:2404
msgid "Village"
msgstr "Village"

#. [terrain_type]: id=desert_village
#: data/core/terrain.cfg:1139
msgid "Adobe Village"
msgstr "Adobe Village"

#. [terrain_type]: id=desert_village_tent
#: data/core/terrain.cfg:1152
msgid "Desert Tent Village"
msgstr "Desert Tent Village"

#. [terrain_type]: id=camp_village
#: data/core/terrain.cfg:1165
msgid "Tent Village"
msgstr "Tent Village"

#. [terrain_type]: id=orcish_village
#: data/core/terrain.cfg:1180
msgid "Orcish Village"
msgstr "Orcish Village"

#. [terrain_type]: id=orcish_snow_village
#: data/core/terrain.cfg:1193
msgid "Snowy Orcish Village"
msgstr "Snowy Orcish Village"

#. [terrain_type]: id=elven_snow_village
#: data/core/terrain.cfg:1208
msgid "Snowy Elven Village"
msgstr "Snowy Elven Village"

#. [terrain_type]: id=elven_village
#: data/core/terrain.cfg:1221
msgid "Elven Village"
msgstr "Elven Village"

#. [terrain_type]: id=human_village
#: data/core/terrain.cfg:1236
msgid "Cottage"
msgstr "Cottage"

#. [terrain_type]: id=snow_village
#: data/core/terrain.cfg:1249
msgid "Snowy Cottage"
msgstr "Snowy Cottage"

#. [terrain_type]: id=human_village_ruin
#: data/core/terrain.cfg:1262
msgid "Ruined Cottage"
msgstr "Ruined Cottage"

#. [terrain_type]: id=city_village
#: data/core/terrain.cfg:1275
msgid "Human City"
msgstr "Human City"

#. [terrain_type]: id=windmill_village
#: data/core/terrain.cfg:1288
msgid "Windmill Village"
msgstr "Windmill Village"

#. [terrain_type]: id=city_village_wno
#: data/core/terrain.cfg:1301
msgid "Snowy Human City"
msgstr "Snowy Human City"

#. [terrain_type]: id=city_village_ruin
#: data/core/terrain.cfg:1314
msgid "Ruined Human City"
msgstr "Ruined Human City"

#. [terrain_type]: id=hill_village
#: data/core/terrain.cfg:1327
msgid "Hill Stone Village"
msgstr "Hill Stone Village"

#. [terrain_type]: id=snow-hill_village
#: data/core/terrain.cfg:1340
msgid "Snowy Hill Stone Village"
msgstr "Snowy Hill Stone Village"

#. [terrain_type]: id=hill_village_ruin
#: data/core/terrain.cfg:1353
msgid "Ruined Hill Stone Village"
msgstr "Ruined Hill Stone Village"

#. [terrain_type]: id=tropical_forest_village
#: data/core/terrain.cfg:1366
msgid "Tropical Village"
msgstr "Tropical Village"

#. [terrain_type]: id=drake_village
#: data/core/terrain.cfg:1379
msgid "Drake Village"
msgstr "Drake Village"

#. [terrain_type]: id=underground_village
#: data/core/terrain.cfg:1394
msgid "Cave Village"
msgstr "Cave Village"

#. [terrain_type]: id=dwarven_village
#: data/core/terrain.cfg:1407
msgid "Dwarven Village"
msgstr "Dwarven Village"

#. [terrain_type]: id=hut_village
#: data/core/terrain.cfg:1420
msgid "Hut"
msgstr "Hut"

#. [terrain_type]: id=hut_snow_village
#: data/core/terrain.cfg:1433
msgid "Snowy Hut"
msgstr "Snowy Hut"

#. [terrain_type]: id=logcabin_village
#: data/core/terrain.cfg:1446
msgid "Log Cabin"
msgstr "Log Cabin"

#. [terrain_type]: id=logcabin_snow_village
#: data/core/terrain.cfg:1459
msgid "Snowy Log Cabin"
msgstr "Snowy Log Cabin"

#. [terrain_type]: id=igloo
#: data/core/terrain.cfg:1472
msgid "Igloo"
msgstr "Igloo"

#. [terrain_type]: id=swamp_village
#: data/core/terrain.cfg:1487
msgid "Swamp Village"
msgstr "Swamp Village"

#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1500
msgid "Merfolk Village"
msgstr "Merfolk Village"

#. [terrain_type]: id=mermen-village
#: data/core/terrain.cfg:1501
msgid ""
"<italic>text='Submerged villages'</italic> are the homes of merfolk and "
"nagas. While water-dwelling creatures are at home here, land-dwellers have a "
"hard time navigating and defending these villages. However, like any "
"village, the facilities are available to all creatures which allow units to "
"tend to their wounds. Any unit stationed in a village can heal eight "
"hitpoints each turn, or be cured of poison.\n"
"\n"
"Merfolk and nagas have 60% defense in submerged villages, whereas land based "
"units usually have a low defense."
msgstr ""

#. [terrain_type]: id=village_overlay
#: data/core/terrain.cfg:1518
msgid "Village Overlay"
msgstr "Village Overlay"

#. [terrain_type]: id=encampment
#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1534 data/core/terrain.cfg:1535
#: data/core/terrain.cfg:1546
msgid "Encampment"
msgstr "Encampment"

#. [terrain_type]: id=encampment_snow
#: data/core/terrain.cfg:1547
msgid "Snowy Encampment"
msgstr "Snowy Encampment"

#. [terrain_type]: id=castle
#. [terrain_type]: id=castle_overlay
#. [terrain_type]: id=dwarven_castle
#. [terrain_type]: id=elven_castle
#. [terrain_type]: id=human_castle
#. [terrain_type]: id=orcish_fort
#. [terrain_type]: id=sand_castle
#. [terrain_type]: id=snow_castle
#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1558 data/core/terrain.cfg:1570
#: data/core/terrain.cfg:1582 data/core/terrain.cfg:1594
#: data/core/terrain.cfg:1605 data/core/terrain.cfg:1617
#: data/core/terrain.cfg:1667 data/core/terrain.cfg:1877
#: data/core/terrain.cfg:2322 data/core/terrain.cfg:2323
msgid "Castle"
msgstr "Castle"

#. [terrain_type]: id=orcish_fort
#: data/core/terrain.cfg:1559
msgid "Orcish Castle"
msgstr "Orcish Castle"

#. [terrain_type]: id=snow_orcish_fort
#: data/core/terrain.cfg:1571
msgid "Snowy Orcish Castle"
msgstr "Snowy Orcish Castle"

#. [terrain_type]: id=human_castle
#: data/core/terrain.cfg:1583
msgid "Human Castle"
msgstr "Human Castle"

#. [terrain_type]: id=snow_castle
#: data/core/terrain.cfg:1595
msgid "Snowy Human Castle"
msgstr "Snowy Human Castle"

#. [terrain_type]: id=elven_castle
#: data/core/terrain.cfg:1606
#, fuzzy
#| msgid "Elven Castle Keep"
msgid "Elven Castle"
msgstr "Elven Castle Keep"

#. [terrain_type]: id=dwarven_castle
#: data/core/terrain.cfg:1618
msgid "Dwarven Castle"
msgstr "Dwarven Castle"

#. [terrain_type]: id=ruin
#. [terrain_type]: id=sand_castle_ruin
#. [terrain_type]: id=sunkenruin
#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:1629 data/core/terrain.cfg:1641
#: data/core/terrain.cfg:1654 data/core/terrain.cfg:1679
msgid "Ruined Castle"
msgstr "Ruined Castle"

#. [terrain_type]: id=ruin
#: data/core/terrain.cfg:1630
msgid "Ruined Human Castle"
msgstr "Ruined Human Castle"

#. [terrain_type]: id=sunkenruin
#: data/core/terrain.cfg:1642
msgid "Sunken Human Ruin"
msgstr "Sunken Human Ruin"

#. [terrain_type]: id=swampruin
#: data/core/terrain.cfg:1655
msgid "Swamp Human Ruin"
msgstr "Swamp Human Ruin"

#. [terrain_type]: id=sand_castle
#: data/core/terrain.cfg:1668
msgid "Desert Castle"
msgstr "Desert Castle"

#. [terrain_type]: id=sand_castle_ruin
#: data/core/terrain.cfg:1680
msgid "Ruined Desert Castle"
msgstr "Ruined Desert Castle"

#. [terrain_type]: id=encampment_keep
#. [terrain_type]: id=encampment_keep_tall
#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:1695 data/core/terrain.cfg:1707
#: data/core/terrain.cfg:1720
msgid "Encampment Keep"
msgstr "Encampment Keep"

#. [terrain_type]: id=encampment_keep_tall
#: data/core/terrain.cfg:1708
msgid "Tall Encampment Keep"
msgstr "Tall Encampment Keep"

#. [terrain_type]: id=encampment_snow_keep
#: data/core/terrain.cfg:1721
msgid "Snowy Encampment Keep"
msgstr "Snowy Encampment Keep"

#. [terrain_type]: id=desert_keep
#. [terrain_type]: id=dwarven_keep
#. [terrain_type]: id=elven_keep
#. [terrain_type]: id=human_keep
#. [terrain_type]: id=keep_overlay
#. [terrain_type]: id=orcish_keep
#. [terrain_type]: id=snow_keep
#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:1733 data/core/terrain.cfg:1746
#: data/core/terrain.cfg:1759 data/core/terrain.cfg:1772
#: data/core/terrain.cfg:1785 data/core/terrain.cfg:1798
#: data/core/terrain.cfg:1850 data/core/terrain.cfg:1890
msgid "Keep"
msgstr "Keep"

#. [terrain_type]: id=orcish_keep
#: data/core/terrain.cfg:1734
msgid "Orcish Keep"
msgstr "Orcish Keep"

#. [terrain_type]: id=snow_orcish_keep
#: data/core/terrain.cfg:1747
msgid "Snowy Orcish Keep"
msgstr "Snowy Orcish Keep"

#. [terrain_type]: id=human_keep
#: data/core/terrain.cfg:1760
msgid "Human Castle Keep"
msgstr "Human Castle Keep"

#. [terrain_type]: id=snow_keep
#: data/core/terrain.cfg:1773
msgid "Snowy Human Castle Keep"
msgstr "Snowy Human Castle Keep"

#. [terrain_type]: id=elven_keep
#: data/core/terrain.cfg:1786
msgid "Elven Castle Keep"
msgstr "Elven Castle Keep"

#. [terrain_type]: id=dwarven_keep
#: data/core/terrain.cfg:1799
msgid "Dwarven Castle Keep"
msgstr "Dwarven Castle Keep"

#. [terrain_type]: id=desert_keep_ruined
#. [terrain_type]: id=ruined_keep
#. [terrain_type]: id=sunken_keep
#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:1811 data/core/terrain.cfg:1824
#: data/core/terrain.cfg:1837 data/core/terrain.cfg:1863
msgid "Ruined Keep"
msgstr "Ruined Keep"

#. [terrain_type]: id=ruined_keep
#: data/core/terrain.cfg:1812
msgid "Ruined Human Castle Keep"
msgstr "Ruined Human Castle Keep"

#. [terrain_type]: id=sunken_keep
#: data/core/terrain.cfg:1825
msgid "Sunken Human Castle Keep"
msgstr "Sunken Human Castle Keep"

#. [terrain_type]: id=swamp_keep
#: data/core/terrain.cfg:1838
msgid "Swamp Human Castle Keep"
msgstr "Swamp Human Castle Keep"

#. [terrain_type]: id=desert_keep
#: data/core/terrain.cfg:1851
msgid "Desert Keep"
msgstr "Desert Keep"

#. [terrain_type]: id=desert_keep_ruined
#: data/core/terrain.cfg:1864
msgid "Ruined Desert Keep"
msgstr "Ruined Desert Keep"

#. [terrain_type]: id=castle_overlay
#: data/core/terrain.cfg:1878
msgid "Castle Overlay"
msgstr "Castle Overlay"

#. [terrain_type]: id=keep_overlay
#: data/core/terrain.cfg:1891
msgid "Keep Overlay"
msgstr "Keep Overlay"

#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:1909 data/core/terrain.cfg:1924
#: data/core/terrain.cfg:1937 data/core/terrain.cfg:1950
#: data/core/terrain.cfg:1962 data/core/terrain.cfg:1975
#: data/core/terrain.cfg:1990 data/core/terrain.cfg:2002
#: data/core/terrain.cfg:2015 data/core/terrain.cfg:2030
#: data/core/terrain.cfg:2041 data/core/terrain.cfg:2054
msgid "Bridge"
msgstr "Bridge"

#. [terrain_type]: id=bridge
#. [terrain_type]: id=bridgediag1
#. [terrain_type]: id=bridgediag2
#: data/core/terrain.cfg:1910 data/core/terrain.cfg:1925
#: data/core/terrain.cfg:1938
msgid "Wooden Bridge"
msgstr "Wooden Bridge"

#. [terrain_type]: id=bridge
#: data/core/terrain.cfg:1916
msgid ""
"To those capable of building one, the ability to lay a "
"<italic>text='bridge'</italic> offers a liberation from the fickle nature of "
"waterways, whose fords come and go with the rise and fall of the waterline. "
"This is to say nothing of the luxury of dry feet, the loss of which is no "
"laughing matter in the cold months of the year.\n"
"\n"
"For those who go by land or sea, a bridge is the best of both worlds — for "
"gameplay purposes, it is treated either as grassland or the underlying "
"water, whichever offers the best movement and defensive bonuses for the unit "
"occupying the bridge hex. Note that a swimming unit and a land unit are not "
"capable of occupying a bridge hex at the same time."
msgstr ""

#. [terrain_type]: id=rotbridge
#. [terrain_type]: id=rotbridgediag1
#. [terrain_type]: id=rotbridgediag2
#: data/core/terrain.cfg:1951 data/core/terrain.cfg:1963
#: data/core/terrain.cfg:1976
msgid "Rotting Bridge"
msgstr "Rotting Bridge"

#. [terrain_type]: id=stone_bridge
#. [terrain_type]: id=stone_bridgediag1
#. [terrain_type]: id=stone_bridgediag2
#: data/core/terrain.cfg:1991 data/core/terrain.cfg:2003
#: data/core/terrain.cfg:2016
msgid "Basic Stone Bridge"
msgstr "Basic Stone Bridge"

#. [terrain_type]: id=bridgechasm
#. [terrain_type]: id=bridgechasmdiag1
#. [terrain_type]: id=bridgechasmdiag2
#: data/core/terrain.cfg:2031 data/core/terrain.cfg:2042
#: data/core/terrain.cfg:2055
msgid "Cave Chasm Bridge"
msgstr "Cave Chasm Bridge"

#. [terrain_type]: id=hangingbridge
#. [terrain_type]: id=hangingbridgediag1
#. [terrain_type]: id=hangingbridgediag2
#: data/core/terrain.cfg:2070 data/core/terrain.cfg:2082
#: data/core/terrain.cfg:2094
#, fuzzy
#| msgid "Rotting Bridge"
msgid "Hanging Bridge"
msgstr "Rotting Bridge"

#. [terrain_type]: id=stonechasmbridge
#. [terrain_type]: id=stonechasmbridgediag1
#. [terrain_type]: id=stonechasmbridgediag2
#: data/core/terrain.cfg:2107 data/core/terrain.cfg:2118
#: data/core/terrain.cfg:2129
#, fuzzy
#| msgid "Cave Chasm Bridge"
msgid "Stone Chasm Bridge"
msgstr "Cave Chasm Bridge"

#. [terrain_type]: id=plankbridge
#. [terrain_type]: id=plankbridgediag1
#. [terrain_type]: id=plankbridgediag2
#: data/core/terrain.cfg:2141 data/core/terrain.cfg:2152
#: data/core/terrain.cfg:2163
#, fuzzy
#| msgid "Bridge"
msgid "Plank Bridge"
msgstr "Bridge"

#. [terrain_type]: id=off_map
#: data/core/terrain.cfg:2179
msgid "Off Map"
msgstr "Off Map"

#. [terrain_type]: id=off_map2
#: data/core/terrain.cfg:2190
msgid "Experimental Fake Map Edge"
msgstr "Experimental Fake Map Edge"

#. [terrain_type]: id=shroud
#. [toggle_button]: id=shroud
#: data/core/terrain.cfg:2200 data/gui/default/window/editor_edit_side.cfg:176
#: data/gui/default/window/mp_create_game.cfg:479
msgid "Shroud"
msgstr "Shroud"

#. [terrain_type]: id=fog
#: data/core/terrain.cfg:2210
msgid "Fog"
msgstr "Fog"

#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2225 data/core/terrain.cfg:2226
msgid "Fungus"
msgstr ""

#. [terrain_type]: id=fungus
#: data/core/terrain.cfg:2229
msgid ""
"<italic>text='Mushroom groves'</italic> are vast underground forests of "
"giant mushrooms,\n"
"which thrive in the damp darkness. Most units have trouble negotiating the "
"spongy floor of smaller fungi, but they have plenty of cover behind the "
"larger stalks. Mounted units, however, become completely mired and lack "
"proper freedom of movement in combat. Undead units have a natural affinity "
"for decay and function quite well in mushroom forests.\n"
"\n"
"Most units receive 50% to 60% defense in mushroom groves, whereas cavalry "
"receive only 20%."
msgstr ""

#. [terrain_type]: id=cave
#: data/core/terrain.cfg:2241
msgid ""
"<italic>text='Cave'</italic> terrain represents any underground cavern with "
"enough room for a unit to pass.\n"
"Most units are wholly unfamiliar with the terrain, and thus are both slowed "
"down and hindered in defense. Dwarves and trolls, who make their homes in "
"caves, both have a relatively easy time navigating this terrain, especially "
"dwarves, who by dint of their small size can navigate many obstacles that "
"other races cannot. Occasionally caves are "
"<ref>dst='terrain_illuminated_cave' text='illuminated'</ref>.\n"
"\n"
"Rare patches of the underground world are illuminated by light from the "
"surface shining down into the gloomy darkness. This provides an attack bonus "
"for lawful units and removes the attack bonus from chaotic units. In all "
"other regards this terrain is functionally identical to normal "
"<ref>dst='terrain_cave' text='cave terrains'</ref>.\n"
"\n"
"Most units receive 20 to 40% defense in caves, whereas dwarves have 50%."
msgstr ""

#. [terrain_type]: id=sand
#: data/core/terrain.cfg:2254
#, fuzzy
#| msgid "Sand"
msgid "Sands"
msgstr "Sand"

#. [terrain_type]: id=reef
#: data/core/terrain.cfg:2271
msgid ""
"<italic>text='Coastal reefs'</italic> are shallows formed by stone, coral "
"and sand.\n"
"This provides most land units with a more steady footing and defensive "
"positions than wading in shallow water normally would and also grants most "
"water-dwelling races an exceptionally high defense.\n"
"\n"
"Mermen and Naga both receive 70% defense on coastal reefs."
msgstr ""

#. [terrain_type]: id=hills
#: data/core/terrain.cfg:2285
msgid ""
"<italic>text='Hills'</italic> represent any reasonably rough terrain,\n"
"with enough dips and rises in the ground to provide some cover. Hills are "
"difficult for most troops to navigate. Dwarves, trolls, and orcs have enough "
"familiarity with the terrain that they can pass through it without being "
"slowed down. Cavalry have enough trouble navigating the terrain that any "
"defensive aid lent by cover is negated.\n"
"\n"
"Most units have about 50% defense in hills, whereas cavalry are limited to "
"40%. Dwarves enjoy 60% defense in hills."
msgstr ""

#. [terrain_type]: id=swamp_water
#: data/core/terrain.cfg:2300
msgid ""
"<italic>text='Swamps'</italic> represent any sort of wetlands.\n"
"Swamps slow down nearly everyone, and inhibit their ability to defend "
"themselves. An exception to this is any race bodily skilled in navigating "
"water; these receive both full movement and a defensive bonus. Those that "
"make their living in the wetlands are also adept at using this terrain for "
"cover.\n"
"\n"
"Most units make do with 30% defense in swamps. Mermen, naga, and saurians "
"all generally enjoy 60%."
msgstr ""

#. [terrain_type]: id=shallow_water
#: data/core/terrain.cfg:2313
msgid ""
"<italic>text='Shallow water'</italic> represents any body of water deep "
"enough to come up to roughly a man’s waist. This is enough to slow down "
"nearly anyone and leave them wide open to attack. Dwarves, given that the "
"water reaches up almost to their heads, have an extremely hard time of this. "
"The exception is any race whose bodies naturally lend themselves to "
"swimming, for which they receive a considerable defensive bonus and full "
"movement.\n"
"\n"
"Most units make do with 20 to 30% defense in shallow water, whereas both "
"naga and mermen enjoy 60%."
msgstr ""

#. [terrain_type]: id=castle
#: data/core/terrain.cfg:2328
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification.\n"
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"
"\n"
"Most units have about 60% defense in a castle."
msgstr ""

#. [terrain_type]: id=mountains
#: data/core/terrain.cfg:2342
msgid ""
"<italic>text='Mountains'</italic> are steep enough that units often have to "
"climb over obstacles to move.\n"
"By this nature, they provide a considerable defensive bonus for most troops, "
"but they also severely impede any passage through them. Most cavalry simply "
"cannot enter mountainous terrain; however, elvish cavalry is an exception to "
"this, as are the goblin wolf riders. Both dwarves and trolls are native to "
"mountainous terrain, and have a very easy time getting around.\n"
"\n"
"Most units receive about 60% defense in mountains, whereas Dwarves enjoy 70%."
msgstr ""

#. [terrain_type]: id=deep_water
#: data/core/terrain.cfg:2354
msgid ""
"<italic>text='Deep water'</italic> represents any body of water deep enough "
"to cover a man’s head.\n"
"Most units cannot enter deep water: it is the domain of units which can "
"either fly, or are exceptionally strong swimmers.\n"
"\n"
"Mermen and naga both receive 50% defense in deep water, with full movement."
msgstr ""

#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2365 data/core/terrain.cfg:2366
msgid "Flat"
msgstr "Flat"

#. [terrain_type]: id=flat
#: data/core/terrain.cfg:2367
msgid ""
"<italic>text='Grassland'</italic> represents open plains, whether "
"cultivated, cut back for grazing, or wild.\n"
"Being open ground, grassland is both very easy to move across, but is also "
"difficult to defend oneself in. Typically, those units that perform best on "
"grassland are either cavalry, or very agile units which take advantage of "
"the open space.\n"
"\n"
"Most units have defense of 30 to 40% on grassland."
msgstr ""

#. [terrain_type]: id=forest
#: data/core/terrain.cfg:2380
msgid ""
"<italic>text='Forests'</italic> represent any woodland with significant "
"undergrowth, enough to hinder passage. Though they slow nearly everyone "
"down, forests do offer better defense to most units than open ground. "
"Cavalry, however, have so much trouble navigating them that any benefit "
"gained by stealth is negated. Elves are an exception to this general rule "
"for forests. Not only do they possess full movement in forests, but they "
"also gain a considerable defensive bonus. Dwarves are another exception to "
"this rule; though they are able to plow through the forests without much "
"loss of speed, their utter unfamiliarity with the terrain causes them to "
"receive no defensive bonus.\n"
"\n"
"Most units have 50% defense in forests, but cavalry are limited to 30%. "
"Elves, on the other hand, enjoy 60 to 70% defense, even their mounted units. "
"Dwarves generally receive only 30% defense in forests."
msgstr ""

#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2390 data/core/terrain.cfg:2391
msgid "Frozen"
msgstr "Frozen"

#. [terrain_type]: id=frozen
#: data/core/terrain.cfg:2393
msgid ""
"<italic>text='Frozen'</italic> terrain represents any flat area that is "
"covered by snow or ice.\n"
"Most units are slowed down on it, and have a harder time defending "
"themselves. Note that swimming units, even those who can breathe underwater, "
"cannot swim underneath ice.\n"
"\n"
"Most units have 20 to 40% defense in frozen terrain."
msgstr ""

#. [terrain_type]: id=village
#: data/core/terrain.cfg:2406
msgid ""
"<italic>text='Villages'</italic> represent any group of buildings, human or "
"otherwise.\n"
"Almost all units, even cavalry, have an easy time navigating villages, and "
"most units gain a defensive bonus from being stationed in a village. "
"Villages allow units the resources to clean and tend to their wounds, which "
"allows any unit stationed therein to heal eight hitpoints each turn, or to "
"be cured of poison.\n"
"\n"
"Most units have 50 to 60% defense in villages, whereas cavalry receive only "
"40%."
msgstr ""

#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2416 data/core/terrain.cfg:2417
msgid "Impassable"
msgstr "Impassable"

#. [terrain_type]: id=impassable
#: data/core/terrain.cfg:2419
msgid ""
"Obstacles that not even the most determined traveler may overcome include "
"solid walls of stone and mountains so tall and steep that they are "
"constantly wreathed in cloud. Even flying creatures cannot navigate the "
"jagged peaks at such rarefied heights, and not even the fiercest troll can "
"smash through thick walls of stone."
msgstr ""

#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2426 data/core/terrain.cfg:2427
msgid "Unwalkable"
msgstr "Unwalkable"

#. [terrain_type]: id=unwalkable
#: data/core/terrain.cfg:2429
msgid ""
"<italic>text='Unwalkable terrain'</italic> covers any chasm or gorge which, "
"as the name implies, cannot be crossed simply by walking. Chasms are noted "
"for sheer walls which would take days to traverse. As far as gameplay is "
"concerned, only units capable of flying can cross this terrain."
msgstr ""

#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2436 data/core/terrain.cfg:2437
msgid "Rails"
msgstr "Rails"

#. [terrain_type]: id=rails
#: data/core/terrain.cfg:2439
msgid ""
"<italic>text='Rails'</italic> are used to transport ore. By Dwarfs. Mostly."
msgstr ""

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=cancel
#. [button]: id=click_dismiss
#. [button]: id=close_window
#. [button]: id=ok
#: data/gui/default/widget/window_default.cfg:140
#: data/gui/default/window/addon_description.cfg:555
#: data/gui/default/window/addon_filter_options.cfg:416
#: data/gui/default/window/chat_log.cfg:205
#: data/gui/default/window/gamestate_inspector.cfg:279
#: data/gui/default/window/lobby_main.cfg:619
#: data/gui/default/window/lobby_player_info.cfg:200
#: data/gui/default/window/message.cfg:137 src/construct_dialog.cpp:135
#: src/generators/mapgen_dialog.cpp:110
msgid "Close"
msgstr "Close"

#. [column]
#. [label]
#: data/gui/default/window/addon_connect.cfg:40
#: data/gui/default/window/mp_connect.cfg:41
#: data/gui/default/window/mp_method_selection.cfg:156
#: data/gui/default/window/mp_server_list.cfg:49
msgid "Connect to Server"
msgstr "Connect to Server"

#. [label]
#: data/gui/default/window/addon_connect.cfg:59
msgid "You will now connect to a server to download add-ons."
msgstr "You will now connect to a server to download add-ons."

#. [label]
#: data/gui/default/window/addon_connect.cfg:89
#: data/gui/default/window/mp_connect.cfg:90
msgid "Server:"
msgstr "Server:"

#. [button]: id=remove_addons
#. [label]
#: data/gui/default/window/addon_connect.cfg:147
#: data/gui/default/window/addon_connect.cfg:148
#: data/gui/default/window/addon_uninstall_list.cfg:51
msgid "Remove Add-ons"
msgstr "Remove Add-ons"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=help
#. [button]: id=show_help
#: data/gui/default/window/addon_connect.cfg:188
#: data/gui/default/window/title_screen.cfg:179
#: src/hotkey/hotkey_command.cpp:234
msgid "Help"
msgstr "Help"

#. [button]: id=ok
#: data/gui/default/window/addon_connect.cfg:202
#: data/gui/default/window/addon_connect.cfg:203
#: data/gui/default/window/mp_connect.cfg:161
#: data/gui/default/window/mp_connect.cfg:162
msgid "Connect"
msgstr "Connect"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=cancel
#: data/gui/default/window/addon_connect.cfg:217
#: data/gui/default/window/addon_uninstall_list.cfg:174
#: data/gui/default/window/campaign_dialog.cfg:439
#: data/gui/default/window/campaign_difficulty.cfg:192
#: data/gui/default/window/custom_tod.cfg:397
#: data/gui/default/window/data_manage.cfg:361
#: data/gui/default/window/edit_label.cfg:154
#: data/gui/default/window/edit_text.cfg:130
#: data/gui/default/window/editor_edit_label.cfg:191
#: data/gui/default/window/editor_edit_scenario.cfg:304
#: data/gui/default/window/editor_edit_side.cfg:488
#: data/gui/default/window/editor_generate_map.cfg:107
#: data/gui/default/window/editor_new_map.cfg:125
#: data/gui/default/window/editor_resize_map.cfg:284
#: data/gui/default/window/editor_set_starting_position.cfg:175
#: data/gui/default/window/folder_create.cfg:134
#: data/gui/default/window/game_load.cfg:477
#: data/gui/default/window/game_save.cfg:135
#: data/gui/default/window/language_selection.cfg:141
#: data/gui/default/window/message.cfg:151
#: data/gui/default/window/mp_change_control.cfg:160
#: data/gui/default/window/mp_cmd_wrapper.cfg:470
#: data/gui/default/window/mp_connect.cfg:176
#: data/gui/default/window/mp_create_game.cfg:559
#: data/gui/default/window/mp_create_game_choose_mods.cfg:202
#: data/gui/default/window/mp_depcheck_select_new.cfg:146
#: data/gui/default/window/mp_login.cfg:274
#: data/gui/default/window/mp_method_selection.cfg:225
#: data/gui/default/window/mp_server_list.cfg:231
#: data/gui/default/window/network_transmission.cfg:114
#: data/gui/default/window/simple_item_selector.cfg:158
#: data/gui/default/window/theme_list.cfg:172
#: data/gui/default/window/unit_attack.cfg:210
#: data/gui/default/window/unit_create.cfg:210
#: data/gui/default/window/unit_create.cfg:211 src/construct_dialog.cpp:129
#: src/construct_dialog.cpp:132 src/hotkey/hotkey_command.cpp:38
msgid "Cancel"
msgstr "Cancel"

#. [label]
#: data/gui/default/window/addon_description.cfg:88
msgid "Type:"
msgstr "Type:"

#. [label]
#: data/gui/default/window/addon_description.cfg:115
msgid "Status:"
msgstr "Status:"

#. [label]
#: data/gui/default/window/addon_description.cfg:146
msgid "Version:"
msgstr "Version:"

#. [label]
#: data/gui/default/window/addon_description.cfg:172
#: data/gui/default/window/screenshot_notification.cfg:140
msgid "Size:"
msgstr "Size:"

#. [label]
#: data/gui/default/window/addon_description.cfg:202
msgid "Author:"
msgstr "Author:"

#. [label]
#: data/gui/default/window/addon_description.cfg:228
msgid "Downloads:"
msgstr "Downloads:"

#. [label]
#: data/gui/default/window/addon_description.cfg:258
msgid "date^Last updated:"
msgstr ""

#. [label]
#: data/gui/default/window/addon_description.cfg:284
msgid "date^First uploaded:"
msgstr ""

#. [label]
#: data/gui/default/window/addon_description.cfg:329
#: data/gui/default/window/editor_edit_scenario.cfg:142
msgid "Description:"
msgstr "Description:"

#. [scroll_label]: id=description
#: data/gui/default/window/addon_description.cfg:346
msgid "No description available."
msgstr "No description available."

#. [label]
#: data/gui/default/window/addon_description.cfg:376
msgid "Website:"
msgstr ""

#. [label]: id=url_none
#: data/gui/default/window/addon_description.cfg:400
msgid "url^None"
msgstr ""

#. [button]: id=url_copy
#: data/gui/default/window/addon_description.cfg:435
#, fuzzy
#| msgid "Copy"
msgid "url^Copy"
msgstr "Copy"

#. [button]: id=url_copy
#: data/gui/default/window/addon_description.cfg:436
#, fuzzy
#| msgid "Choose the game to load"
msgid "Copy this URL to clipboard"
msgstr "Choose the game to load"

#. [button]: id=url_go
#: data/gui/default/window/addon_description.cfg:449
msgid "url^Go"
msgstr ""

#. [button]: id=url_go
#: data/gui/default/window/addon_description.cfg:450
msgid "Visit this URL with a web browser"
msgstr ""

#. [label]
#: data/gui/default/window/addon_description.cfg:478
msgid "Dependencies:"
msgstr ""

#. [scroll_label]: id=dependencies
#: data/gui/default/window/addon_description.cfg:492
msgid "addon_dependencies^None"
msgstr ""

#. [label]
#: data/gui/default/window/addon_description.cfg:510
msgid "Translations:"
msgstr "Translations:"

#. [scroll_label]: id=translations
#: data/gui/default/window/addon_description.cfg:524
msgid "translations^None"
msgstr "None"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:49
msgid "addons_of_type^Campaigns"
msgstr "Campaigns"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:50
msgid "addons_of_type^MP eras"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:53
msgid "addons_of_type^Scenarios"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:54
msgid "addons_of_type^MP factions"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:57
#, fuzzy
#| msgid "addons_of_type^Campaigns"
msgid "addons_of_type^SP/MP campaigns"
msgstr "Campaigns"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:58
msgid "addons_of_type^MP campaigns"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:61
msgid "addons_of_type^Resources"
msgstr "Resources"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:62
msgid "addons_of_type^MP scenarios"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:66
msgid "addons_of_type^Other"
msgstr "Other"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:67
msgid "addons_of_type^MP map-packs"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:70
msgid "addons_of_type^Unknown"
msgstr "Unknown"

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:71
#, fuzzy
#| msgid "addons_of_type^Campaigns"
msgid "addons_of_type^MP modifications"
msgstr "Campaigns"

#. [label]
#: data/gui/default/window/addon_filter_options.cfg:170
#, fuzzy
#| msgid "Actions"
msgid "Options"
msgstr "Actions"

#. [label]
#: data/gui/default/window/addon_filter_options.cfg:184
msgid "Add-ons matching the following criteria will be displayed."
msgstr ""

#. [label]
#: data/gui/default/window/addon_filter_options.cfg:221
#, fuzzy
#| msgid "Translations:"
msgid "Installation status:"
msgstr "Translations:"

#. [label]
#: data/gui/default/window/addon_filter_options.cfg:264
#, fuzzy
#| msgid "Add-ons"
msgid "Add-on types:"
msgstr "Add-ons"

#. [button]: id=toggle_all_displayed_types
#: data/gui/default/window/addon_filter_options.cfg:277
#, fuzzy
#| msgid "Toggle Ellipses"
msgid "Toggle All"
msgstr "Toggle Ellipses"

#. [label]
#: data/gui/default/window/addon_filter_options.cfg:321
msgid "Add-ons will be sorted as follows when no column is selected:"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:351
msgid "sort^By name"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:356
msgid "sort^By last updated"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:361
msgid "sort^By first upload"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:377
msgid "sort^Ascending"
msgstr ""

#. [row]
#: data/gui/default/window/addon_filter_options.cfg:382
msgid "sort^Descending"
msgstr ""

#. [scroll_label]
#: data/gui/default/window/addon_uninstall_list.cfg:70
msgid "Choose the add-ons you want to remove."
msgstr "Choose the add-ons you want to remove."

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=ok
#. [button]: id=remove
#: data/gui/default/window/addon_uninstall_list.cfg:161
#: data/gui/default/window/mp_cmd_wrapper.cfg:200
#: src/game_preferences_display.cpp:195
msgid "Remove"
msgstr "Remove"

#. [label]
#: data/gui/default/window/campaign_dialog.cfg:55
msgid "Play a Campaign"
msgstr "Play a Campaign"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=ok
#. [button]: id=save
#: data/gui/default/window/campaign_dialog.cfg:425
#: data/gui/default/window/campaign_difficulty.cfg:179
#: data/gui/default/window/custom_tod.cfg:387
#: data/gui/default/window/data_manage.cfg:347
#: data/gui/default/window/data_manage.cfg:348
#: data/gui/default/window/edit_label.cfg:140
#: data/gui/default/window/edit_text.cfg:116
#: data/gui/default/window/editor_edit_label.cfg:177
#: data/gui/default/window/editor_edit_scenario.cfg:290
#: data/gui/default/window/editor_edit_side.cfg:476
#: data/gui/default/window/editor_set_starting_position.cfg:162
#: data/gui/default/window/folder_create.cfg:120
#: data/gui/default/window/game_load.cfg:463
#: data/gui/default/window/game_load.cfg:464
#: data/gui/default/window/game_paths.cfg:165
#: data/gui/default/window/game_save.cfg:120
#: data/gui/default/window/game_save.cfg:121
#: data/gui/default/window/language_selection.cfg:127
#: data/gui/default/window/mp_change_control.cfg:150
#: data/gui/default/window/mp_create_game.cfg:544
#: data/gui/default/window/mp_create_game_choose_mods.cfg:188
#: data/gui/default/window/mp_create_game_set_password.cfg:133
#: data/gui/default/window/mp_depcheck_select_new.cfg:132
#: data/gui/default/window/mp_login.cfg:246
#: data/gui/default/window/mp_method_selection.cfg:211
#: data/gui/default/window/screenshot_notification.cfg:201
#: data/gui/default/window/simple_item_selector.cfg:145
#: data/gui/default/window/theme_list.cfg:159
#: data/gui/default/window/unit_create.cfg:198
#: data/gui/default/window/unit_create.cfg:199
#: data/gui/default/window/wml_error.cfg:162
#: data/gui/default/window/wml_message.cfg:485
#: data/gui/default/window/wml_message.cfg:714 src/construct_dialog.cpp:121
#: src/construct_dialog.cpp:128 src/gui/dialogs/message.cpp:173
#: src/gui/dialogs/message.cpp:180
msgid "OK"
msgstr "OK"

#. [label]: id=title
#: data/gui/default/window/campaign_difficulty.cfg:57
msgid "Difficulty"
msgstr "Difficulty"

#. [scroll_label]: id=message
#: data/gui/default/window/campaign_difficulty.cfg:77
msgid "Select difficulty level:"
msgstr "Select difficulty level:"

#. [label]
#: data/gui/default/window/chat_log.cfg:38
msgid "Chat Log"
msgstr "Chat Log"

#. [label]
#: data/gui/default/window/chat_log.cfg:59
msgid "Page:"
msgstr "Page:"

#. [slider]: id=page_number
#: data/gui/default/window/chat_log.cfg:74
msgid "Last"
msgstr "Last"

#. [button]: id=previous_page
#. [button]: id=previous_tip
#. [button]: id=previous_tod
#: data/gui/default/window/chat_log.cfg:98
#: data/gui/default/window/custom_tod.cfg:326
#: data/gui/default/window/title_screen.cfg:195
msgid "Previous"
msgstr "Previous"

#. [button]: id=previous_page
#: data/gui/default/window/chat_log.cfg:99
#, fuzzy
#| msgid "Previous"
msgid "Previous page"
msgstr "Previous"

#. [button]: id=next_page
#. [button]: id=next_tip
#. [button]: id=next_tod
#: data/gui/default/window/chat_log.cfg:106
#: data/gui/default/window/custom_tod.cfg:349
#: data/gui/default/window/title_screen.cfg:210
msgid "Next"
msgstr "Next"

#. [button]: id=next_page
#: data/gui/default/window/chat_log.cfg:107
#, fuzzy
#| msgid "Next Side"
msgid "Next page"
msgstr "Next Side"

#. [label]
#: data/gui/default/window/chat_log.cfg:125
#: data/gui/default/window/lobby_main.cfg:575
msgid "Filter:"
msgstr "Filter:"

#. [button]: id=copy
#: data/gui/default/window/chat_log.cfg:189
#: data/gui/default/window/gamestate_inspector.cfg:238
#: data/gui/default/window/wml_error.cfg:124
msgid "clipboard^Copy"
msgstr ""

#. [label]
#: data/gui/default/window/custom_tod.cfg:45
msgid "Custom Time of Day Schedule"
msgstr ""

#. [label]
#: data/gui/default/window/custom_tod.cfg:67
#: data/gui/default/window/editor_edit_scenario.cfg:107
#: data/gui/default/window/folder_create.cfg:72
#: data/gui/default/window/game_save.cfg:72
#: data/gui/default/window/game_save_message.cfg:93
#: data/gui/default/window/game_save_oos.cfg:92
#: data/gui/default/window/screenshot_notification.cfg:119
msgid "Name:"
msgstr "Name:"

#. [label]
#: data/gui/default/window/custom_tod.cfg:100
msgid "ID:"
msgstr ""

#. [label]
#: data/gui/default/window/custom_tod.cfg:133
msgid "Metadata:"
msgstr ""

#. [button]: id=image_button
#: data/gui/default/window/custom_tod.cfg:147
msgid "Image"
msgstr ""

#. [button]: id=mask_button
#: data/gui/default/window/custom_tod.cfg:157
msgid "Mask"
msgstr ""

#. [button]: id=sound_button
#: data/gui/default/window/custom_tod.cfg:167
msgid "Sound"
msgstr ""

#. [label]: id=current_sound
#: data/gui/default/window/custom_tod.cfg:180
msgid "long size text"
msgstr ""

#. [label]
#: data/gui/default/window/custom_tod.cfg:201
msgid "Lawful Bonus:"
msgstr ""

#. [label]
#: data/gui/default/window/custom_tod.cfg:228
msgid "Red:"
msgstr "Red"

#. [label]
#: data/gui/default/window/custom_tod.cfg:255
msgid "Green:"
msgstr "Green:"

#. [label]
#: data/gui/default/window/custom_tod.cfg:282
msgid "Blue:"
msgstr "Blue:"

#. [label]: id=tod_number
#: data/gui/default/window/custom_tod.cfg:337
msgid "100/100"
msgstr ""

#. [button]: id=new
#: data/gui/default/window/custom_tod.cfg:359
msgid "New ToD"
msgstr ""

#. [button]: id=delete
#: data/gui/default/window/custom_tod.cfg:369
#, fuzzy
#| msgid "Delete"
msgid "Delete ToD"
msgstr "Delete"

#. [label]: id=lblTitle
#: data/gui/default/window/data_manage.cfg:50
msgid "Manage Data"
msgstr "Manage Data"

#. [label]: id=lblChoose
#: data/gui/default/window/data_manage.cfg:89
#: data/gui/default/window/game_load.cfg:189
msgid "Choose the game to load"
msgstr "Choose the game to load"

#. [label]: id=lblFilter
#: data/gui/default/window/data_manage.cfg:113
#: data/gui/default/window/game_load.cfg:213
msgid "Filter"
msgstr "Filter"

#. [label]: id=filename
#. [label]: id=name
#: data/gui/default/window/data_manage.cfg:163
#: data/gui/default/window/game_load.cfg:265
#: data/gui/default/window/mp_server_list.cfg:107
msgid "Name"
msgstr "Name"

#. [label]: id=date
#: data/gui/default/window/data_manage.cfg:177
#: data/gui/default/window/game_load.cfg:281
msgid "Date"
msgstr "Date"

#. [button]: id=clear
#: data/gui/default/window/data_manage.cfg:266
#: data/gui/default/window/data_manage.cfg:267
msgid "Clear"
msgstr "Clear"

#. [button]: id=restore
#: data/gui/default/window/data_manage.cfg:283
#: data/gui/default/window/data_manage.cfg:284
msgid "Restore"
msgstr "Restore"

#. [button]: id=backup
#: data/gui/default/window/data_manage.cfg:300
#: data/gui/default/window/data_manage.cfg:301
msgid "Backup"
msgstr "Backup"

#. [label]: id=title
#: data/gui/default/window/edit_label.cfg:42
#: data/gui/default/window/editor_edit_label.cfg:42
msgid "Place Label"
msgstr "Place Label"

#. [label]
#: data/gui/default/window/edit_label.cfg:72
#: data/gui/default/window/editor_edit_label.cfg:72
msgid "Label:"
msgstr "Label:"

#. [toggle_button]: id=team_only_toggle
#: data/gui/default/window/edit_label.cfg:112
msgid "Team only"
msgstr "Team only"

#. [toggle_button]: id=immutable_toggle
#: data/gui/default/window/editor_edit_label.cfg:112
#, fuzzy
#| msgid "Impassable"
msgid "Immutable"
msgstr "Impassable"

#. [toggle_button]: id=visible_fog_toggle
#: data/gui/default/window/editor_edit_label.cfg:130
msgid "Visible in fog"
msgstr ""

#. [toggle_button]: id=visible_shroud_toggle
#: data/gui/default/window/editor_edit_label.cfg:148
msgid "Visible in shroud"
msgstr ""

#. [label]: id=title
#: data/gui/default/window/editor_edit_scenario.cfg:42
#, fuzzy
#| msgid "Editor Settings"
msgid "Edit Scenario Settings"
msgstr "Editor Settings"

#. [label]
#: data/gui/default/window/editor_edit_scenario.cfg:72
msgid "Identifier:"
msgstr ""

#. [label]
#: data/gui/default/window/editor_edit_scenario.cfg:173
#, fuzzy
#| msgid "Experience modifier"
msgid "Experience modifier:"
msgstr "Experience modifier"

#. [label]
#: data/gui/default/window/editor_edit_scenario.cfg:204
#, fuzzy
#| msgid "Turn"
msgid "Turns:"
msgstr "Turn"

#. [toggle_button]: id=victory_when_enemies_defeated
#: data/gui/default/window/editor_edit_scenario.cfg:244
msgid "Declare victory once all enemies are defeated"
msgstr ""

#. [toggle_button]: id=random_start_time
#: data/gui/default/window/editor_edit_scenario.cfg:262
#, fuzzy
#| msgid "Random start time"
msgid "Random starting time"
msgstr "Random start time"

#. [label]: id=title
#: data/gui/default/window/editor_edit_side.cfg:54
#, fuzzy
#| msgid "Side $side"
msgid "Side Setup"
msgstr "Side $side"

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:77
#, fuzzy
#| msgid "Number of hills:"
msgid "Number:"
msgstr "Number of hills:"

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:105
msgid "Team identifier:"
msgstr ""

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:133
#, fuzzy
#| msgid "Team only"
msgid "Team name:"
msgstr "Team only"

#. [toggle_button]: id=share_maps
#: data/gui/default/window/editor_edit_side.cfg:188
#, fuzzy
#| msgid "Animate map"
msgid "Share map"
msgstr "Animate map"

#. [toggle_button]: id=no_leader
#: data/gui/default/window/editor_edit_side.cfg:200
#, fuzzy
#| msgid "Leader"
msgid "No leader"
msgstr "Leader"

#. [toggle_button]: id=fog
#: data/gui/default/window/editor_edit_side.cfg:216
#: data/gui/default/window/mp_create_game.cfg:460
msgid "Fog of war"
msgstr "Fog of war"

#. [toggle_button]: id=share_view
#: data/gui/default/window/editor_edit_side.cfg:228
msgid "Share view"
msgstr ""

#. [toggle_button]: id=hidden
#: data/gui/default/window/editor_edit_side.cfg:240
#, fuzzy
#| msgid "Status Table"
msgid "Hide in status table"
msgstr "Status Table"

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:269
msgid "Gold:"
msgstr ""

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:297
#, fuzzy
#| msgid "Gold per village"
msgid "Gold per village:"
msgstr "Gold per village"

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:325
msgid "Income:"
msgstr ""

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:353
#, fuzzy
#| msgid "Gold per village"
msgid "Support per village:"
msgstr "Gold per village"

#. [label]
#: data/gui/default/window/editor_edit_side.cfg:383
msgid "Controller:"
msgstr ""

#. [row]
#: data/gui/default/window/editor_edit_side.cfg:400
msgid "controller^Human"
msgstr ""

#. [row]
#: data/gui/default/window/editor_edit_side.cfg:402
msgid "controller^AI only"
msgstr ""

#. [row]
#: data/gui/default/window/editor_edit_side.cfg:404
msgid "controller^None"
msgstr ""

#. [row]
#: data/gui/default/window/editor_edit_side.cfg:421
msgid "controller^Player number:"
msgstr ""

#. [label]
#: data/gui/default/window/editor_generate_map.cfg:35
msgid "Generate Random Map"
msgstr "Generate Random Map"

#. [button]: id=next_generator
#: data/gui/default/window/editor_generate_map.cfg:64
#: data/gui/default/window/editor_generate_map.cfg:65
msgid "Next Generator"
msgstr "Next Generator"

#. [button]: id=settings
#: data/gui/default/window/editor_generate_map.cfg:86
#: data/gui/default/window/editor_generate_map.cfg:87
msgid "Settings"
msgstr "Settings"

#. [button]: id=ok
#: data/gui/default/window/editor_generate_map.cfg:97
msgid "Generate"
msgstr "Generate"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:35
#: src/hotkey/hotkey_command.cpp:131
msgid "New Map"
msgstr "New Map"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:54
#: src/generators/mapgen_dialog.cpp:121
msgid "Width:"
msgstr "Width:"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_new_map.cfg:81
#: src/generators/mapgen_dialog.cpp:122
msgid "Height:"
msgstr "Height:"

#. [button]: id=ok
#: data/gui/default/window/editor_new_map.cfg:115
#, fuzzy
#| msgid "Create Game"
msgid "Create"
msgstr "Create Game"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/editor_resize_map.cfg:35
#: src/hotkey/hotkey_command.cpp:199
msgid "Resize Map"
msgstr "Resize Map"

#. [label]
#: data/gui/default/window/editor_resize_map.cfg:54
msgid "New width:"
msgstr "New Width:"

#. [label]
#: data/gui/default/window/editor_resize_map.cfg:78
msgid "Old width:"
msgstr "Old Width:"

#. [label]
#: data/gui/default/window/editor_resize_map.cfg:102
msgid "New height:"
msgstr "New Height:"

#. [label]
#: data/gui/default/window/editor_resize_map.cfg:126
msgid "Old height:"
msgstr "Old Height:"

#. [label]
#: data/gui/default/window/editor_resize_map.cfg:154
#, fuzzy
#| msgid "Expand / shrink direction"
msgid "Expand/shrink direction:"
msgstr "Expand / shrink direction"

#. [toggle_button]: id=copy_edge_terrain
#: data/gui/default/window/editor_resize_map.cfg:253
msgid "Copy edge terrain"
msgstr "Copy edge terrain"

#. [button]: id=ok
#: data/gui/default/window/editor_resize_map.cfg:274
msgid "Resize"
msgstr "Resize"

#. [label]: id=title
#: data/gui/default/window/editor_set_starting_position.cfg:50
msgid "Choose Player"
msgstr "Choose Player"

#. [label]: id=message
#: data/gui/default/window/editor_set_starting_position.cfg:70
msgid "Which player should start here?"
msgstr "Which player should start here?"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]: id=title
#: data/gui/default/window/folder_create.cfg:43 src/filechooser.cpp:85
msgid "New Folder"
msgstr "New Folder"

#. [label]
#: data/gui/default/window/formula_debugger.cfg:36
msgid "Formula debugger"
msgstr "Formula debugger"

#. [label]
#: data/gui/default/window/formula_debugger.cfg:59
msgid "Welcome"
msgstr "Welcome"

#. [label]: id=state
#: data/gui/default/window/formula_debugger.cfg:71
msgid "state"
msgstr "state"

#. [label]
#: data/gui/default/window/formula_debugger.cfg:85
msgid "Call stack"
msgstr "Call stack"

#. [label]
#: data/gui/default/window/formula_debugger.cfg:94
msgid "Actions"
msgstr "Actions"

#. [button]: id=step
#: data/gui/default/window/formula_debugger.cfg:128
msgid "Step operation"
msgstr "Step operation"

#. [button]: id=next
#: data/gui/default/window/formula_debugger.cfg:139
msgid "Next operation"
msgstr "Next operation"

#. [button]: id=stepout
#: data/gui/default/window/formula_debugger.cfg:150
msgid "Step out"
msgstr "Step out"

#. [button]: id=continue
#: data/gui/default/window/formula_debugger.cfg:161
msgid "Continue"
msgstr "Continue"

#. [label]
#: data/gui/default/window/formula_debugger.cfg:178
msgid "Execution trace"
msgstr "Execution trace"

#. [button]: id=cancel
#. [button]: id=quit
#. [grid]
#: data/gui/default/window/formula_debugger.cfg:234
#: data/gui/default/window/lobby_main.cfg:660
#: data/gui/default/window/title_screen.cfg:265
msgid "Quit"
msgstr "Quit"

#. [label]: id=lblTitle
#: data/gui/default/window/game_delete.cfg:40
msgid "Delete Save"
msgstr "Delete Save"

#. [label]: id=lblMessage
#: data/gui/default/window/game_delete.cfg:60
msgid "Do you really want to delete this game?"
msgstr "Do you really want to delete this game?"

#. [toggle_button]: id=do_not_show_again
#. [toggle_button]: id=dont_ask_again
#: data/gui/default/window/game_delete.cfg:80
#: data/gui/default/window/mp_host_game_prompt.cfg:79
#, fuzzy
#| msgid "Do not show lobby joins"
msgid "Do not show again"
msgstr "Do not show lobby joins"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=ok
#: data/gui/default/window/game_delete.cfg:107
#: data/gui/default/window/game_delete.cfg:108
#: data/gui/default/window/game_save_message.cfg:141
#: data/gui/default/window/game_save_message.cfg:142
#: data/gui/default/window/game_save_oos.cfg:194
#: data/gui/default/window/game_save_oos.cfg:195
#: data/gui/default/window/game_save_overwrite.cfg:96
#: data/gui/default/window/game_save_overwrite.cfg:97
#: data/gui/default/window/mp_depcheck_confirm_change.cfg:130
#: data/gui/default/window/mp_host_game_prompt.cfg:105
#: src/construct_dialog.cpp:124 src/gui/dialogs/message.cpp:188
msgid "Yes"
msgstr "Yes"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=cancel
#: data/gui/default/window/game_delete.cfg:122
#: data/gui/default/window/game_save_message.cfg:156
#: data/gui/default/window/game_save_oos.cfg:209
#: data/gui/default/window/game_save_overwrite.cfg:111
#: data/gui/default/window/mp_depcheck_confirm_change.cfg:144
#: data/gui/default/window/mp_host_game_prompt.cfg:118
#: src/construct_dialog.cpp:125 src/gui/dialogs/message.cpp:191
msgid "No"
msgstr "No"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/default/window/game_load.cfg:50
#: src/gui/dialogs/mp_create_game.cpp:94 src/hotkey/hotkey_command.cpp:66
msgid "Load Game"
msgstr "Load Game"

#. [button]: id=delete
#: data/gui/default/window/game_load.cfg:364
#: data/gui/default/window/game_load.cfg:365
msgid "Delete"
msgstr "Delete"

#. [toggle_button]: id=change_difficulty
#: data/gui/default/window/game_load.cfg:383
#, fuzzy
#| msgid "Difficulty"
msgid "Change difficulty"
msgstr "Difficulty"

#. [toggle_button]: id=change_difficulty
#: data/gui/default/window/game_load.cfg:384
msgid "Change campaign difficulty before loading"
msgstr ""

#. [toggle_button]: id=show_replay
#: data/gui/default/window/game_load.cfg:403
msgid "Show replay"
msgstr "Show replay"

#. [toggle_button]: id=show_replay
#: data/gui/default/window/game_load.cfg:404
msgid "Play the embedded replay from the saved game if applicable"
msgstr ""

#. [toggle_button]: id=cancel_orders
#: data/gui/default/window/game_load.cfg:422
msgid "Cancel orders"
msgstr "Cancel orders"

#. [toggle_button]: id=cancel_orders
#: data/gui/default/window/game_load.cfg:423
msgid "Cancel any pending unit movements in the saved game"
msgstr ""

#. [button]: id=copy
#. [button]: id=copy_
#: data/gui/default/window/game_paths.cfg:47
#: data/gui/default/window/screenshot_notification.cfg:34
msgid "filesystem^Copy"
msgstr ""

#. [button]: id=copy
#. [button]: id=copy_
#: data/gui/default/window/game_paths.cfg:48
#: data/gui/default/window/screenshot_notification.cfg:35
#, fuzzy
#| msgid "Choose the game to load"
msgid "Copy this path to clipboard"
msgstr "Choose the game to load"

#. [button]: id=browse_
#: data/gui/default/window/game_paths.cfg:63
msgid "filesystem^Browse"
msgstr ""

#. [button]: id=browse_
#: data/gui/default/window/game_paths.cfg:64
msgid "Browse this location using a file manager"
msgstr ""

#. [label]: id=title
#: data/gui/default/window/game_paths.cfg:105
#, fuzzy
#| msgid "Cave Path"
msgid "Game Paths"
msgstr "Cave Path"

#. [grid]
#: data/gui/default/window/game_paths.cfg:127
msgid "Game data:"
msgstr ""

#. [grid]
#: data/gui/default/window/game_paths.cfg:129
msgid "Configuration:"
msgstr ""

#. [grid]
#: data/gui/default/window/game_paths.cfg:131
msgid "User data:"
msgstr ""

#. [grid]
#: data/gui/default/window/game_paths.cfg:133
#, fuzzy
#| msgid "Save Game"
msgid "Saved games:"
msgstr "Save Game"

#. [grid]
#: data/gui/default/window/game_paths.cfg:135
#, fuzzy
#| msgid "Add-ons"
msgid "Add-ons:"
msgstr "Add-ons"

#. [grid]
#: data/gui/default/window/game_paths.cfg:137
msgid "Cache:"
msgstr ""

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]: id=lblTitle
#: data/gui/default/window/game_save.cfg:42
#: data/gui/default/window/game_save_message.cfg:42
#: data/gui/default/window/game_save_oos.cfg:42
#: src/hotkey/hotkey_command.cpp:63
msgid "Save Game"
msgstr "Save Game"

#. [toggle_button]: id=ignore_all
#: data/gui/default/window/game_save_oos.cfg:144
msgid "Ignore all"
msgstr "Ignore all"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=quit_game
#: data/gui/default/window/game_save_oos.cfg:161
#: src/hotkey/hotkey_command.cpp:86
msgid "Quit Game"
msgstr "Quit Game"

#. [label]: id=lblTitle
#: data/gui/default/window/game_save_overwrite.cfg:40
msgid "Overwrite?"
msgstr "Overwrite?"

#. [label]: id=lblMessage
#: data/gui/default/window/game_save_overwrite.cfg:60
msgid "Save already exists. Do you want to overwrite it?"
msgstr "Save already exists. Do you want to overwrite it?"

#. [label]
#: data/gui/default/window/gamestate_inspector.cfg:45
msgid "Gamestate Inspector"
msgstr "Gamestate Inspector"

#. [label]: id=typename
#. [label]: id=unit_type
#: data/gui/default/window/gamestate_inspector.cfg:102
#: data/gui/default/window/unit_create.cfg:131
msgid "Type"
msgstr "Type"

#. [label]: id=name
#: data/gui/default/window/gamestate_inspector.cfg:164
msgid "Items"
msgstr ""

#. [label]
#: data/gui/default/window/gamestate_inspector.cfg:226
#, fuzzy
#| msgid "Content"
msgid "Contents"
msgstr "Content"

#. [grid]
#. [label]
#: data/gui/default/window/language_selection.cfg:41
#: data/gui/default/window/title_screen.cfg:262
msgid "Language"
msgstr "Language"

#. [label]
#: data/gui/default/window/language_selection.cfg:60
msgid "Choose your preferred language:"
msgstr "Choose your preferred language:"

#. [row]
#: data/gui/default/window/lobby_main.cfg:109
msgid "Games"
msgstr "Games"

#. [row]
#: data/gui/default/window/lobby_main.cfg:176
msgid "Assign sides to players at random"
msgstr "Assign sides to players at random"

#. [row]
#: data/gui/default/window/lobby_main.cfg:177
msgid "Requires a password to join"
msgstr "Requires a password to join"

#. [row]
#. [toggle_button]: id=use_map_settings
#: data/gui/default/window/lobby_main.cfg:178
#: data/gui/default/window/mp_create_game.cfg:321
msgid "Use map settings"
msgstr "Use map settings"

#. [row]
#: data/gui/default/window/lobby_main.cfg:179
msgid "Reloaded game"
msgstr "Reloaded game"

#. [row]
#: data/gui/default/window/lobby_main.cfg:180
msgid "Unknown era"
msgstr "Unknown era"

#. [row]
#: data/gui/default/window/lobby_main.cfg:182
msgid "Gold per village"
msgstr "Gold per village"

#. [label]
#. [row]
#: data/gui/default/window/lobby_main.cfg:184
#: data/gui/default/window/mp_create_game.cfg:420
msgid "Experience modifier"
msgstr "Experience modifier"

#. [row]
#: data/gui/default/window/lobby_main.cfg:186
msgid "Time limit"
msgstr "Time limit"

#. [button]: id=join_global
#. [row]
#: data/gui/default/window/lobby_main.cfg:195
#: data/gui/default/window/lobby_main.cfg:692
msgid "Join"
msgstr "Join"

#. [button]: id=observe_global
#. [row]
#: data/gui/default/window/lobby_main.cfg:198
#: data/gui/default/window/lobby_main.cfg:698
msgid "Observe"
msgstr "Observe"

#. [label]
#: data/gui/default/window/lobby_main.cfg:305
msgid "Sort players:"
msgstr "Sort players:"

#. [toggle_button]: id=player_list_sort_relation
#: data/gui/default/window/lobby_main.cfg:313
msgid "Friends first, ignored people last"
msgstr "Friends first, ignored people last"

#. [toggle_button]: id=player_list_sort_name
#: data/gui/default/window/lobby_main.cfg:321
msgid "Alphabetically"
msgstr "Alphabetically"

#. [definition]
#: data/gui/default/window/lobby_main.cfg:337
msgid "Selected game"
msgstr "Selected game"

#. [definition]
#: data/gui/default/window/lobby_main.cfg:338
msgid "Current room"
msgstr "Current room"

#. [definition]
#: data/gui/default/window/lobby_main.cfg:339
msgid "Lobby"
msgstr "Lobby"

#. [definition]
#: data/gui/default/window/lobby_main.cfg:340
msgid "Other games"
msgstr "Other games"

#. [label]: id=room
#: data/gui/default/window/lobby_main.cfg:479
msgid "Rooms"
msgstr "Rooms"

#. [image]: id=pending_messages
#: data/gui/default/window/lobby_main.cfg:497
msgid "Messages waiting"
msgstr "Messages waiting"

#. [label]
#: data/gui/default/window/lobby_main.cfg:567
msgid "Multiplayer Lobby"
msgstr "Multiplayer Lobby"

#. [toggle_button]: id=filter_with_friends
#: data/gui/default/window/lobby_main.cfg:586
msgid "Friends"
msgstr "Friends"

#. [toggle_button]: id=filter_without_ignored
#: data/gui/default/window/lobby_main.cfg:592
msgid "No ignored"
msgstr "No ignored"

#. [toggle_button]: id=filter_vacant_slots
#: data/gui/default/window/lobby_main.cfg:598
msgid "Vacant slots"
msgstr "Vacant slots"

#. [toggle_button]: id=filter_invert
#: data/gui/default/window/lobby_main.cfg:604
msgid "Invert filter"
msgstr "Invert filter"

#. [button]: id=ok
#. [button]: id=send_message
#: data/gui/default/window/lobby_main.cfg:648
#: data/gui/default/window/mp_cmd_wrapper.cfg:101
msgid "Send"
msgstr "Send"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [button]: id=show_preferences
#. [grid]
#: data/gui/default/window/lobby_main.cfg:666
#: data/gui/default/window/title_screen.cfg:263
#: src/game_preferences_display.cpp:67 src/hotkey/hotkey_command.cpp:80
msgid "Preferences"
msgstr "Preferences"

#. [button]: id=refresh
#: data/gui/default/window/lobby_main.cfg:672
msgid "Refresh"
msgstr "Refresh"

#. [button]: id=create
#. [label]
#: data/gui/default/window/lobby_main.cfg:686
#: data/gui/default/window/mp_create_game.cfg:41
msgid "Create Game"
msgstr "Create Game"

#. [toggle_button]: id=skip_replay
#: data/gui/default/window/lobby_main.cfg:704
msgid "Quick replay"
msgstr "Quick replay"

#. [label]
#: data/gui/default/window/lobby_player_info.cfg:38
msgid "Player Info — "
msgstr "Player Info — "

#. [button]: id=start_whisper
#: data/gui/default/window/lobby_player_info.cfg:70
msgid "Send Private Message"
msgstr "Send Private Message"

#. [button]: id=add_to_friends
#: data/gui/default/window/lobby_player_info.cfg:99
msgid "Add to Friends"
msgstr "Add to Friends"

#. [button]: id=add_to_ignores
#: data/gui/default/window/lobby_player_info.cfg:108
msgid "Add to Ignores"
msgstr "Add to Ignores"

#. [button]: id=remove_from_list
#: data/gui/default/window/lobby_player_info.cfg:117
msgid "Remove from List"
msgstr "Remove from List"

#. [label]
#: data/gui/default/window/lobby_player_info.cfg:141
msgid "Moderation"
msgstr "Moderation"

#. [button]: id=check_status
#: data/gui/default/window/lobby_player_info.cfg:148
msgid "Check status"
msgstr "Check status"

#. [label]
#: data/gui/default/window/lobby_player_info.cfg:155
msgid "Kick / ban reason:"
msgstr "Kick / ban reason:"

#. [button]: id=kick
#: data/gui/default/window/lobby_player_info.cfg:168
#: data/gui/default/window/mp_cmd_wrapper.cfg:389
msgid "Kick"
msgstr "Kick"

#. [label]
#: data/gui/default/window/lobby_player_info.cfg:175
msgid "Ban time:"
msgstr "Ban time:"

#. [button]: id=kick_ban
#: data/gui/default/window/lobby_player_info.cfg:188
msgid "Kick/ban"
msgstr "Kick/ban"

#. [label]: id=side_title
#: data/gui/default/window/mp_change_control.cfg:21
msgid "Side"
msgstr "Side"

#. [label]: id=nick_title
#: data/gui/default/window/mp_change_control.cfg:73
msgid "Nickname"
msgstr "Nickname"

#. [label]
#: data/gui/default/window/mp_change_control.cfg:194
msgid "Change Control"
msgstr "Change Control"

#. [window]: id=mp_cmd_wrapper
#: data/gui/default/window/mp_cmd_wrapper.cfg:8
msgid "Multiplayer command dialog"
msgstr "Multiplayer command dialog"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:39
msgid "Messaging"
msgstr "Messaging"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:69
msgid "Message:"
msgstr "Message:"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:141
msgid "Friends/Ignored List"
msgstr "Friends/Ignored List"

#. [button]: id=add_friend
#: data/gui/default/window/mp_cmd_wrapper.cfg:170
msgid "Add as Friend"
msgstr "Add as Friend"

#. [button]: id=add_ignore
#: data/gui/default/window/mp_cmd_wrapper.cfg:185
msgid "Add as Ignore"
msgstr "Add as Ignore"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:241
msgid "Moderating"
msgstr "Moderating"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:271
msgid "Reason:"
msgstr "Reason:"

#. [label]
#: data/gui/default/window/mp_cmd_wrapper.cfg:323
msgid "Time:"
msgstr "Time:"

#. [button]: id=status
#: data/gui/default/window/mp_cmd_wrapper.cfg:374
msgid "Status"
msgstr "Status"

#. [button]: id=ban
#: data/gui/default/window/mp_cmd_wrapper.cfg:404
msgid "Ban"
msgstr "Ban"

#. [label]
#: data/gui/default/window/mp_connect.cfg:60
#: data/gui/default/window/mp_server_list.cfg:69
msgid "You will now connect to the multiplayer server."
msgstr "You will now connect to the multiplayer server."

#. [button]: id=list
#: data/gui/default/window/mp_connect.cfg:133
msgid "View List"
msgstr "View List"

#. [label]
#. [text_box]: id=game_name
#: data/gui/default/window/mp_create_game.cfg:70
#: data/gui/default/window/mp_create_game.cfg:85
msgid "Name of game:"
msgstr "Name of game:"

#. [label]: id=map_players
#: data/gui/default/window/mp_create_game.cfg:148
msgid "Players: "
msgstr "Players: "

#. [label]: id=map_size
#: data/gui/default/window/mp_create_game.cfg:167
msgid "Map size: "
msgstr "Map size: "

#. [label]
#: data/gui/default/window/mp_create_game.cfg:185
msgid "Era:"
msgstr "Era:"

#. [button]: id=era
#: data/gui/default/window/mp_create_game.cfg:204
msgid "Default"
msgstr "Default"

#. [button]: id=password
#. [label]: id=title
#: data/gui/default/window/mp_create_game.cfg:226
#: data/gui/default/window/mp_create_game_set_password.cfg:42
msgid "Set Password"
msgstr "Set Password"

#. [label]
#: data/gui/default/window/mp_create_game.cfg:254
msgid "Map to play:"
msgstr "Map to play:"

#. [label]
#: data/gui/default/window/mp_create_game.cfg:339
msgid "Number of turns"
msgstr "Number of turns"

#. [slider]: id=turn_count
#: data/gui/default/window/mp_create_game.cfg:362
msgid "Unlimited"
msgstr "Unlimited"

#. [label]
#: data/gui/default/window/mp_create_game.cfg:380
msgid "Village gold"
msgstr "Village gold"

#. [toggle_button]: id=random_start_time
#: data/gui/default/window/mp_create_game.cfg:501
msgid "Random start time"
msgstr "Random start time"

#. [label]
#: data/gui/default/window/mp_create_game_choose_mods.cfg:54
#, fuzzy
#| msgid "Choose Resolution"
msgid "Choose Modifications"
msgstr "Choose Resolution"

#. [label]: id=message
#: data/gui/default/window/mp_create_game_choose_mods.cfg:73
msgid "Enable the modifications you want to be active during the game."
msgstr ""

#. [scroll_label]: id=message
#: data/gui/default/window/mp_create_game_set_password.cfg:61
msgid ""
"Set the password that people wanting to join your game as players must enter."
msgstr ""
"Set the password that people wanting to join your game as players must enter."

#. [label]
#: data/gui/default/window/mp_create_game_set_password.cfg:90
#: data/gui/default/window/mp_login.cfg:144
msgid "Password:"
msgstr "Password:"

#. [label]
#: data/gui/default/window/mp_depcheck_confirm_change.cfg:40
msgid "Confirm"
msgstr ""

#. [label]
#: data/gui/default/window/mp_depcheck_confirm_change.cfg:98
msgid "Would you like to apply the changes?"
msgstr ""

#. [label]
#: data/gui/default/window/mp_depcheck_select_new.cfg:40
#, fuzzy
#| msgid "User interface sounds"
msgid "User Interaction Required"
msgstr "User interface sounds"

#. [label]: id=message
#: data/gui/default/window/mp_depcheck_select_new.cfg:59
#, fuzzy
#| msgid "User interface sounds"
msgid "User interaction required"
msgstr "User interface sounds"

#. [column]
#. [label]
#: data/gui/default/window/mp_host_game_prompt.cfg:40
#: data/gui/default/window/mp_method_selection.cfg:166
msgid "Host Networked Game"
msgstr "Host Networked Game"

#. [label]
#: data/gui/default/window/mp_host_game_prompt.cfg:58
msgid ""
"A local server instance has to be started in order to host a networked game. "
"The server will run as a background process until all users have "
"disconnected. Do you wish to continue?"
msgstr ""

#. [window]: id=mp_login
#: data/gui/default/window/mp_login.cfg:8
msgid "Multiplayer server login dialog"
msgstr "Multiplayer server login dialog"

#. [label]
#: data/gui/default/window/mp_login.cfg:41
msgid "Login"
msgstr "Login"

#. [label]
#: data/gui/default/window/mp_login.cfg:91
#: data/gui/default/window/mp_method_selection.cfg:69
msgid "Login:"
msgstr "Login:"

#. [toggle_button]: id=remember_password
#: data/gui/default/window/mp_login.cfg:202
msgid "Save password to preferences (clear text)"
msgstr "Save password to preferences (clear text)"

#. [button]: id=password_reminder
#: data/gui/default/window/mp_login.cfg:260
msgid "Password Reminder"
msgstr "Password Reminder"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [grid]
#. [label]
#: data/gui/default/window/mp_method_selection.cfg:39
#: data/gui/default/window/title_screen.cfg:258
#: src/gui/dialogs/game_load.cpp:301
msgid "Multiplayer"
msgstr "Multiplayer"

#. [text_box]: id=user_name
#: data/gui/default/window/mp_method_selection.cfg:87
msgid ""
"You may login to the official multiplayer server with your forum username "
"and password.\n"
"Note that registration is not required to join the server: you need to "
"supply a password only if you wish to use a registered username.\n"
"\n"
"The Battle for Wesnoth forum can be found at http://forums.wesnoth.org/"
msgstr ""
"You may login to the official multiplayer server with your forum username "
"and password.\n"
"Note that registration is not required to join the server: you need to "
"supply a password only if you wish to use a registered username.\n"
"\n"
"The Battle for Wesnoth forum can be found at http://forums.wesnoth.org/"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:146
msgid "Join Official Server"
msgstr "Join Official Server"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:147
msgid "Log on to the official Wesnoth multiplayer server"
msgstr "Log on to the official Wesnoth multiplayer server"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:157
msgid "Join a different server"
msgstr "Join a different server"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:167
msgid "Host a game using dedicated server ‘wesnothd’"
msgstr "Host a game using dedicated server ‘wesnothd’"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:176
msgid "Local Game"
msgstr "Local Game"

#. [column]
#: data/gui/default/window/mp_method_selection.cfg:177
msgid "Play a multiplayer game with the AI or humans sharing the same machine"
msgstr "Play a multiplayer game with the AI or humans sharing the same machine"

#. [label]: id=address
#: data/gui/default/window/mp_server_list.cfg:124
msgid "Address"
msgstr "Address"

#. [button]: id=ok
#: data/gui/default/window/mp_server_list.cfg:217
msgid "Select"
msgstr "Select"

#. [button]: id=open
#: data/gui/default/window/screenshot_notification.cfg:50
msgid "filesystem^Open"
msgstr ""

#. [button]: id=open
#: data/gui/default/window/screenshot_notification.cfg:51
msgid "Open this file with an external application"
msgstr ""

#. [label]: id=title
#: data/gui/default/window/screenshot_notification.cfg:95
#, fuzzy
#| msgid "Screenshot done"
msgid "Screenshot Saved"
msgstr "Screenshot done"

#. [button]: id=browse_dir
#: data/gui/default/window/screenshot_notification.cfg:185
#, fuzzy
#| msgid "Screenshot"
msgid "Screenshots..."
msgstr "Screenshot"

#. [button]: id=browse_dir
#: data/gui/default/window/screenshot_notification.cfg:187
msgid "Browse the screenshots folder using a file manager"
msgstr ""

#. [label]
#: data/gui/default/window/theme_list.cfg:51
msgid "Choose Theme"
msgstr "Choose Theme"

#. [label]
#: data/gui/default/window/theme_list.cfg:67
#, fuzzy
#| msgid "New theme will take effect on next new or loaded game."
msgid "The new theme will take effect after loading or starting a new game."
msgstr "New theme will take effect on next new or loaded game."

#. [button]: id=help
#: data/gui/default/window/title_screen.cfg:180
msgid "Show Battle for Wesnoth help"
msgstr "Show Battle for Wesnoth help"

#. [button]: id=previous_tip
#: data/gui/default/window/title_screen.cfg:196
msgid "Show previous tip of the day"
msgstr "Show previous tip of the day"

#. [button]: id=next_tip
#: data/gui/default/window/title_screen.cfg:211
msgid "Show next tip of the day"
msgstr "Show next tip of the day"

#. [grid]
#: data/gui/default/window/title_screen.cfg:256
msgid "Start a tutorial to familiarize yourself with the game"
msgstr "Start a tutorial to familiarize yourself with the game"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [grid]
#: data/gui/default/window/title_screen.cfg:256
#: src/gui/dialogs/game_load.cpp:303
msgid "Tutorial"
msgstr "Tutorial"

#. [grid]
#: data/gui/default/window/title_screen.cfg:257
msgid "Campaign"
msgstr "Campaign"

#. [grid]
#: data/gui/default/window/title_screen.cfg:257
msgid "Start a new single player campaign"
msgstr "Start a new single player campaign"

#. [grid]
#: data/gui/default/window/title_screen.cfg:258
msgid ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"
msgstr ""
"Play multiplayer (hotseat, LAN, or Internet), or a single scenario against "
"the AI"

#. [grid]
#: data/gui/default/window/title_screen.cfg:259
msgid "Load"
msgstr "Load"

#. [grid]
#: data/gui/default/window/title_screen.cfg:259
msgid "Load a saved game"
msgstr "Load a saved game"

#. [grid]
#: data/gui/default/window/title_screen.cfg:260
msgid "Add-ons"
msgstr "Add-ons"

#. [grid]
#: data/gui/default/window/title_screen.cfg:260
msgid "Download usermade campaigns, eras, or map packs"
msgstr "Download usermade campaigns, eras, or map packs"

#. [grid]
#: data/gui/default/window/title_screen.cfg:261
msgid "Map Editor"
msgstr "Map Editor"

#. [grid]
#: data/gui/default/window/title_screen.cfg:261
msgid "Start the map editor"
msgstr "Start the map editor"

#. [grid]
#: data/gui/default/window/title_screen.cfg:262
msgid "Change the language"
msgstr "Change the language"

#. [grid]
#: data/gui/default/window/title_screen.cfg:263
msgid "Configure the game’s settings"
msgstr "Configure the game’s settings"

#. [grid]
#: data/gui/default/window/title_screen.cfg:264
msgid "Credits"
msgstr "Credits"

#. [grid]
#: data/gui/default/window/title_screen.cfg:264
msgid "View the credits"
msgstr "View the credits"

#. [grid]
#: data/gui/default/window/title_screen.cfg:265
msgid "Quit the game"
msgstr "Quit the game"

#. [button]: id=ok
#: data/gui/default/window/unit_attack.cfg:197
msgid "Attack"
msgstr "Attack"

#. [label]
#: data/gui/default/window/unit_attack.cfg:265
msgid "Attack enemy"
msgstr "Attack enemy"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/unit_create.cfg:45 src/hotkey/hotkey_command.cpp:77
msgid "Create Unit (Debug!)"
msgstr "Create Unit (Debug!)"

#. [label]
#: data/gui/default/window/unit_create.cfg:67
msgid "Gender:"
msgstr "Gender:"

#. [toggle_button]: id=male_toggle
#: data/gui/default/window/unit_create.cfg:77
msgid "Male"
msgstr "Male"

#. [toggle_button]: id=female_toggle
#: data/gui/default/window/unit_create.cfg:87
msgid "Female"
msgstr "Female"

#. [label]: id=race
#: data/gui/default/window/unit_create.cfg:119
msgid "Race"
msgstr "Race"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]
#: data/gui/default/window/wml_error.cfg:40 src/gui/dialogs/message.cpp:205
#: src/gui/dialogs/transient_message.cpp:77
msgid "Error"
msgstr "Error"

#. #-#-#-#-#  wesnoth-lib.wml.pot (PACKAGE VERSION)  #-#-#-#-#
#. [label]: id=details_heading
#: data/gui/default/window/wml_error.cfg:112 src/gui/dialogs/wml_error.cpp:192
#, fuzzy
#| msgid "Rails"
msgid "Details:"
msgstr "Rails"

#. [button]: id=copy
#: data/gui/default/window/wml_error.cfg:125
#, fuzzy
#| msgid "Choose the game to load"
msgid "Copy this report to clipboard"
msgstr "Choose the game to load"

#: src/filechooser.cpp:80
msgid "File: "
msgstr "File: "

#: src/filechooser.cpp:83
msgid "Delete File"
msgstr "Delete File"

#: src/filechooser.cpp:208
msgid "Deletion of the file failed."
msgstr "Deletion of the file failed."

#: src/filechooser.cpp:224
msgid "Creation of the directory failed."
msgstr "Creation of the directory failed."

#: src/game_preferences.cpp:352
msgid "No server has been defined."
msgstr "No server has been defined."

#: src/game_preferences.cpp:432
msgid "player"
msgstr "player"

#: src/game_preferences.cpp:959
msgid "%H:%M"
msgstr "%H:%M"

#: src/game_preferences.cpp:962
msgid "%I:%M %p"
msgstr "%I:%M %p"

#: src/game_preferences_display.cpp:177
msgid "Full screen"
msgstr "Full screen"

#: src/game_preferences_display.cpp:178
msgid "Accelerated speed"
msgstr "Accelerated speed"

#: src/game_preferences_display.cpp:179
msgid "Skip AI moves"
msgstr "Skip AI moves"

#: src/game_preferences_display.cpp:180
msgid "Interrupt move when an ally is sighted"
msgstr "Interrupt move when an ally is sighted"

#: src/game_preferences_display.cpp:181
msgid "Show grid"
msgstr "Show grid"

#: src/game_preferences_display.cpp:182
msgid "Save replays at the end of scenarios"
msgstr ""

#: src/game_preferences_display.cpp:183
msgid "Delete auto-saves at the end of scenarios"
msgstr ""

#: src/game_preferences_display.cpp:184
msgid "Do not show lobby joins"
msgstr "Do not show lobby joins"

#: src/game_preferences_display.cpp:185
msgid "Show lobby joins of friends only"
msgstr "Show lobby joins of friends only"

#: src/game_preferences_display.cpp:186
msgid "Show all lobby joins"
msgstr "Show all lobby joins"

#: src/game_preferences_display.cpp:187
msgid "Sort lobby list"
msgstr "Sort lobby list"

#: src/game_preferences_display.cpp:188
msgid "Iconize lobby list"
msgstr "Iconize lobby list"

#: src/game_preferences_display.cpp:189
msgid "Save password to preferences (plain text)"
msgstr "Save password to preferences (plain text)"

#: src/game_preferences_display.cpp:190
msgid "Set Path to wesnothd"
msgstr "Set Path to wesnothd"

#: src/game_preferences_display.cpp:191
msgid "Friends List"
msgstr "Friends List"

#: src/game_preferences_display.cpp:192
msgid "Multiplayer Options"
msgstr "Multiplayer Options"

#: src/game_preferences_display.cpp:193
msgid "Add As Friend"
msgstr "Add As Friend"

#: src/game_preferences_display.cpp:194
msgid "Add As Ignore"
msgstr "Add As Ignore"

#: src/game_preferences_display.cpp:196
msgid "Show floating labels"
msgstr "Show floating labels"

#: src/game_preferences_display.cpp:197
msgid "Turn dialog"
msgstr "Turn dialog"

#: src/game_preferences_display.cpp:198
msgid "Enable planning mode on start"
msgstr "Enable planning mode on start"

#: src/game_preferences_display.cpp:199
msgid "Hide allies’ plans by default"
msgstr "Hide allies’ plans by default"

#: src/game_preferences_display.cpp:200
msgid "Turn bell"
msgstr "Turn bell"

#: src/game_preferences_display.cpp:201
msgid "Show team colors"
msgstr "Show team colours"

#: src/game_preferences_display.cpp:202
msgid "Show haloing effects"
msgstr "Show haloing effects"

#: src/game_preferences_display.cpp:203
msgid "Change Resolution"
msgstr "Change Resolution"

#: src/game_preferences_display.cpp:204
msgid "Theme"
msgstr "Theme"

#: src/game_preferences_display.cpp:205
msgid "Hotkeys"
msgstr "Hotkeys"

#: src/game_preferences_display.cpp:206
msgid "Paths"
msgstr ""

#: src/game_preferences_display.cpp:208
msgid "Sound effects"
msgstr "Sound effects"

#: src/game_preferences_display.cpp:209
msgid "Music"
msgstr "Music"

#: src/game_preferences_display.cpp:210
msgid "Chat timestamping"
msgstr "Chat timestamping"

#: src/game_preferences_display.cpp:211
msgid "sound^Advanced Options"
msgstr "Advanced Options"

#: src/game_preferences_display.cpp:212
msgid "sound^Standard Options"
msgstr "Standard Options"

#: src/game_preferences_display.cpp:213
msgid "User interface sounds"
msgstr "User interface sounds"

#: src/game_preferences_display.cpp:216
msgid "Custom"
msgstr "Custom"

#: src/game_preferences_display.cpp:217
msgid "Apply"
msgstr "Apply"

#: src/game_preferences_display.cpp:218
msgid "Show unit idle animations"
msgstr "Show unit idle animations"

#: src/game_preferences_display.cpp:219
msgid "Show unit standing animations"
msgstr "Show unit standing animations"

#: src/game_preferences_display.cpp:220
msgid "Animate map"
msgstr "Animate map"

#: src/game_preferences_display.cpp:222 src/game_preferences_display.cpp:223
#: src/game_preferences_display.cpp:224 src/game_preferences_display.cpp:225
msgid "Volume:"
msgstr "Volume:"

#: src/game_preferences_display.cpp:227
msgid "Scroll speed:"
msgstr "Scroll speed:"

#: src/game_preferences_display.cpp:230
msgid "Sample rate (Hz):"
msgstr "Sample rate (Hz):"

#: src/game_preferences_display.cpp:231
msgid "Frequency:"
msgstr "Frequency:"

#: src/game_preferences_display.cpp:255
msgid "Sound effects on/off"
msgstr "Sound effects on/off"

#: src/game_preferences_display.cpp:259
msgid "Change the sound effects volume"
msgstr "Change the sound effects volume"

#: src/game_preferences_display.cpp:262
msgid "Music on/off"
msgstr "Music on/off"

#: src/game_preferences_display.cpp:266
msgid "Change the music volume"
msgstr "Change the music volume"

#: src/game_preferences_display.cpp:272
msgid "Change the bell volume"
msgstr "Change the bell volume"

#: src/game_preferences_display.cpp:275
msgid "Turn menu and button sounds on/off"
msgstr "Turn menu and button sounds on/off"

#: src/game_preferences_display.cpp:279
msgid "Change the sound volume for button clicks, etc."
msgstr "Change the sound volume for button clicks, etc."

#: src/game_preferences_display.cpp:281
msgid "Change the sample rate"
msgstr "Change the sample rate"

#: src/game_preferences_display.cpp:290
msgid "User defined sample rate"
msgstr "User defined sample rate"

#: src/game_preferences_display.cpp:300 src/game_preferences_display.cpp:304
msgid "Change the buffer size"
msgstr "Change the buffer size"

#: src/game_preferences_display.cpp:302 src/game_preferences_display.cpp:902
msgid "Buffer size: "
msgstr "Buffer size: "

#: src/game_preferences_display.cpp:309
msgid "Change the speed of scrolling around the map"
msgstr "Change the speed of scrolling around the map"

#: src/game_preferences_display.cpp:314 src/game_preferences_display.cpp:316
msgid "Set the amount of chat lines shown"
msgstr "Set the number of chat lines shown"

#: src/game_preferences_display.cpp:319
msgid "Add a timestamp to chat messages"
msgstr "Add a timestamp to chat messages"

#: src/game_preferences_display.cpp:322
msgid "Choose whether the game should run full screen or in a window"
msgstr "Choose whether the game should run full screen or in a window"

#: src/game_preferences_display.cpp:325
msgid "Make units move and fight faster"
msgstr "Make units move and fight faster"

#: src/game_preferences_display.cpp:344
msgid "Units move and fight speed"
msgstr "Units move and fight speed"

#: src/game_preferences_display.cpp:347
msgid "Play short random animations for idle units"
msgstr "Play short random animations for idle units"

#: src/game_preferences_display.cpp:350
msgid "Continuously animate standing units in the battlefield"
msgstr "Continuously animate standing units in the battlefield"

#: src/game_preferences_display.cpp:353
msgid "Display animated terrain graphics"
msgstr "Display animated terrain graphics"

#: src/game_preferences_display.cpp:359
msgid "Set the frequency of unit idle animations"
msgstr "Set the frequency of unit idle animations"

#: src/game_preferences_display.cpp:364
msgid "Set maximum number of automatic saves to be retained"
msgstr "Set maximum number of automatic saves to be retained"

#: src/game_preferences_display.cpp:368
msgid "Do not animate AI units moving"
msgstr "Do not animate AI units moving"

#: src/game_preferences_display.cpp:371
msgid "Sighting an allied unit interrupts your unit’s movement"
msgstr "Sighting an allied unit interrupts your unit’s movement"

#: src/game_preferences_display.cpp:374
msgid ""
"Saves replays of games on victory in all modes and defeat in multiplayer"
msgstr ""

#: src/game_preferences_display.cpp:377
#, fuzzy
#| msgid "Delete auto-saves on SP/MP victory or MP defeat"
msgid ""
"Deletes previous auto-saves on victory in all modes and defeat in multiplayer"
msgstr "Delete auto-saves on SP/MP victory or MP defeat"

#: src/game_preferences_display.cpp:379
msgid "Overlay a grid onto the map"
msgstr "Overlay a grid onto the map"

#: src/game_preferences_display.cpp:382
msgid "Sort the player list in the lobby by player groups"
msgstr "Sort the player list in the lobby by player groups"

#: src/game_preferences_display.cpp:385
#, fuzzy
#| msgid "Show icons in front of the player names in the lobby."
msgid "Show icons in front of the player names in the lobby"
msgstr "Show icons in front of the player names in the lobby."

#: src/game_preferences_display.cpp:388
#, fuzzy
#| msgid "Uncheck to delete the saved password (on exit)."
msgid "Uncheck to delete the saved password (on exit)"
msgstr "Untick to delete the saved password (on exit)."

#: src/game_preferences_display.cpp:392
msgid "Do not show messages about players joining the multiplayer lobby"
msgstr "Do not show messages about players joining the multiplayer lobby"

#: src/game_preferences_display.cpp:394
msgid "Show messages about your friends joining the multiplayer lobby"
msgstr "Show messages about your friends joining the multiplayer lobby"

#: src/game_preferences_display.cpp:396
msgid "Show messages about all players joining the multiplayer lobby"
msgstr "Show messages about all players joining the multiplayer lobby"

#: src/game_preferences_display.cpp:398
#, fuzzy
#| msgid "Find and set path to MP server to host LAN games."
msgid "Find and set path to MP server to host LAN games"
msgstr "Find and set path to MP server to host LAN games."

#: src/game_preferences_display.cpp:399
msgid "View and edit your friends and ignores list"
msgstr "View and edit your friends and ignores list"

#: src/game_preferences_display.cpp:400
msgid "Back to the multiplayer options"
msgstr "Back to the multiplayer options"

#: src/game_preferences_display.cpp:401
msgid ""
"Add this username to your friends list (add optional notes, e.g., "
"'player_name notes on friend')"
msgstr ""

#: src/game_preferences_display.cpp:402
msgid ""
"Add this username to your ignores list (add optional reason, e.g., "
"'player_name reason ignored')"
msgstr ""

#: src/game_preferences_display.cpp:403
msgid "Remove this username from your list"
msgstr "Remove this username from your list"

#: src/game_preferences_display.cpp:406
msgid "Insert a username"
msgstr "Insert a username"

#: src/game_preferences_display.cpp:409
msgid "Show text above a unit when it is hit to display damage inflicted"
msgstr "Show text above a unit when it is hit to display damage inflicted"

#: src/game_preferences_display.cpp:411
msgid "Change the resolution the game runs at"
msgstr "Change the resolution the game runs at"

#: src/game_preferences_display.cpp:412
msgid "Change the theme the game runs with"
msgstr "Change the theme the game runs with"

#: src/game_preferences_display.cpp:415
msgid "Display a dialog at the beginning of your turn"
msgstr "Display a dialog at the beginning of your turn"

#: src/game_preferences_display.cpp:418
msgid "Activates Planning Mode on game start"
msgstr "Activates Planning Mode on game start"

#: src/game_preferences_display.cpp:421
msgid "Hides allies’ Planning Mode plans in multiplayer games"
msgstr "Hides allies’ Planning Mode plans in multiplayer games"

#: src/game_preferences_display.cpp:424
msgid "Play a bell sound at the beginning of your turn"
msgstr "Play a bell sound at the beginning of your turn"

#: src/game_preferences_display.cpp:427
msgid ""
"Show a colored circle around the base of each unit to show which side it is "
"on"
msgstr ""
"Show a coloured circle around the base of each unit to show which side it is "
"on"

#: src/game_preferences_display.cpp:430
msgid "Use graphical special effects (may be slower)"
msgstr "Use graphical special effects (may be slower)"

#: src/game_preferences_display.cpp:432
msgid "View and configure keyboard shortcuts"
msgstr "View and configure keyboard shortcuts"

#: src/game_preferences_display.cpp:434
msgid "View game file paths"
msgstr ""

#: src/game_preferences_display.cpp:764
msgid "Speed: "
msgstr "Speed: "

#: src/game_preferences_display.cpp:769 src/game_preferences_display.cpp:771
msgid "Maximum auto-saves: "
msgstr "Maximum auto-saves: "

#: src/game_preferences_display.cpp:769
msgid "infinite"
msgstr "infinite"

#: src/game_preferences_display.cpp:954
msgid "Chat lines: "
msgstr "Chat lines: "

#: src/game_preferences_display.cpp:985 src/game_preferences_display.cpp:1002
msgid "Invalid username"
msgstr "Invalid username"

#: src/game_preferences_display.cpp:1209
msgid "yes"
msgstr "yes"

#: src/game_preferences_display.cpp:1211
msgid "no"
msgstr "no"

#: src/game_preferences_display.cpp:1262
msgid "friend"
msgstr "friend"

#: src/game_preferences_display.cpp:1266
msgid "ignored"
msgstr "ignored"

#: src/game_preferences_display.cpp:1280
msgid "(empty list)"
msgstr "(empty list)"

#: src/game_preferences_display.cpp:1406
#: src/hotkey/hotkey_preferences_display.cpp:217
msgid "Prefs section^General"
msgstr "General"

#: src/game_preferences_display.cpp:1407
msgid "Prefs section^Display"
msgstr "Display"

#: src/game_preferences_display.cpp:1408
msgid "Prefs section^Sound"
msgstr "Sound"

#: src/game_preferences_display.cpp:1409
msgid "Prefs section^Multiplayer"
msgstr "Multiplayer"

#: src/game_preferences_display.cpp:1410
msgid "Advanced section^Advanced"
msgstr "Advanced"

#: src/game_preferences_display.cpp:1463
msgid "No known themes. Try changing from within an existing game."
msgstr "No known themes. Try changing from within an existing game."

#: src/game_preferences_display.cpp:1512
msgid "Find $filename server binary to host networked games"
msgstr "Find $filename server binary to host networked games"

#: src/generators/mapgen_dialog.cpp:113
msgid "Map Generator"
msgstr "Map Generator"

#: src/generators/mapgen_dialog.cpp:120
msgid "Players:"
msgstr "Players:"

#: src/generators/mapgen_dialog.cpp:123
msgid "Number of hills:"
msgstr "Number of hills:"

#: src/generators/mapgen_dialog.cpp:124
msgid "Max hill size:"
msgstr "Max hill size:"

#: src/generators/mapgen_dialog.cpp:125
msgid "Villages:"
msgstr "Villages:"

#: src/generators/mapgen_dialog.cpp:126
msgid "Castle size:"
msgstr "Castle size:"

#: src/generators/mapgen_dialog.cpp:127
msgid "Landform:"
msgstr "Landform:"

#: src/generators/mapgen_dialog.cpp:249
msgid "Roads between castles"
msgstr "Roads between castles"

#: src/generators/mapgen_dialog.cpp:256
#, fuzzy
#| msgid "Show floating labels"
msgid "Show labels"
msgstr "Show labels"

#: src/generators/mapgen_dialog.cpp:314
msgid "/1000 tiles"
msgstr "/1000 tiles"

#: src/generators/mapgen_dialog.cpp:323
msgid "Coastal"
msgstr "Coastal"

#: src/generators/mapgen_dialog.cpp:323
msgid "Inland"
msgstr "Inland"

#: src/generators/mapgen_dialog.cpp:323
msgid "Island"
msgstr "Island"

#: src/gui/auxiliary/canvas.cpp:645
msgid "Line doesn't fit on canvas."
msgstr "Line doesn't fit on canvas."

#: src/gui/auxiliary/canvas.cpp:782
msgid "Rectangle doesn't fit on canvas."
msgstr "Rectangle doesn't fit on canvas."

#: src/gui/auxiliary/canvas.cpp:909 src/gui/auxiliary/canvas.cpp:914
#: src/gui/auxiliary/canvas.cpp:919 src/gui/auxiliary/canvas.cpp:925
msgid "Circle doesn't fit on canvas."
msgstr "Circle doesn't fit on canvas."

#: src/gui/auxiliary/canvas.cpp:1109 src/gui/auxiliary/canvas.cpp:1116
#: src/gui/auxiliary/canvas.cpp:1126 src/gui/auxiliary/canvas.cpp:1133
msgid "Image doesn't fit on canvas."
msgstr "Image doesn't fit on canvas."

#: src/gui/auxiliary/canvas.cpp:1341
msgid "Text has a font size of 0."
msgstr "Text has a font size of 0."

#: src/gui/auxiliary/canvas.cpp:1412
msgid "Text doesn't start on canvas."
msgstr "Text doesn't start on canvas."

#: src/gui/auxiliary/widget_definition.cpp:144
#: src/gui/auxiliary/window_builder.cpp:263
msgid "No resolution defined."
msgstr "No resolution defined."

#: src/gui/auxiliary/widget_definition/listbox.cpp:121
#: src/gui/auxiliary/widget_definition/multi_page.cpp:59
#: src/gui/auxiliary/widget_definition/scroll_label.cpp:84
#: src/gui/auxiliary/widget_definition/scrollbar_panel.cpp:67
#: src/gui/auxiliary/widget_definition/stacked_widget.cpp:62
#: src/gui/auxiliary/widget_definition/tree_view.cpp:67
#: src/gui/auxiliary/window_builder.cpp:404
#: src/gui/auxiliary/window_builder/panel.cpp:36
#: src/gui/auxiliary/window_builder/toggle_panel.cpp:40
msgid "No grid defined."
msgstr "No grid defined."

#: src/gui/auxiliary/window_builder.cpp:103
msgid "Linked '$id' group has multiple definitions."
msgstr "Linked '$id' group has multiple definitions."

#: src/gui/auxiliary/window_builder.cpp:436
msgid "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."
msgstr "Linked '$id' group needs a 'fixed_width' or 'fixed_height' key."

#: src/gui/auxiliary/window_builder.cpp:550
msgid "A row must have a column."
msgstr "A row must have a column."

#: src/gui/auxiliary/window_builder.cpp:551
msgid "Number of columns differ."
msgstr "Number of columns differ."

#: src/gui/auxiliary/window_builder/control.cpp:46
msgid "Found a widget with a helptip and without a tooltip."
msgstr "Found a widget with a helptip and without a tooltip."

#: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:48
#: src/gui/auxiliary/window_builder/listbox.cpp:62
#: src/gui/auxiliary/window_builder/scrollbar_panel.cpp:43
msgid "No list defined."
msgstr "No list defined."

#: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:52
#: src/gui/auxiliary/window_builder/listbox.cpp:66
msgid "A 'list_definition' should contain one row."
msgstr "A 'list_definition' should contain one row."

#: src/gui/auxiliary/window_builder/horizontal_listbox.cpp:73
#: src/gui/auxiliary/window_builder/listbox.cpp:88
#: src/gui/auxiliary/window_builder/multi_page.cpp:63
msgid ""
"'list_data' must have the same number of columns as the 'list_definition'."
msgstr ""
"'list_data' must have the same number of columns as the 'list_definition'."

#: src/gui/auxiliary/window_builder/multi_page.cpp:38
msgid "No page defined."
msgstr "No page defined."

#: src/gui/auxiliary/window_builder/pane.cpp:37
msgid "Need at least 1 parallel item."
msgstr ""

#: src/gui/auxiliary/window_builder/slider.cpp:68
msgid "The number of value_labels and values don't match."
msgstr "The number of value_labels and values don't match."

#: src/gui/auxiliary/window_builder/stacked_widget.cpp:37
msgid "No stack defined."
msgstr "No stack defined."

#: src/gui/auxiliary/window_builder/tree_view.cpp:48
msgid "No nodes defined for a tree view."
msgstr "No nodes defined for a tree view."

#: src/gui/auxiliary/window_builder/tree_view.cpp:87
msgid "[node]id 'root' is reserved for the implementation."
msgstr "[node]id 'root' is reserved for the implementation."

#: src/gui/auxiliary/window_builder/tree_view.cpp:91
msgid "No node defined."
msgstr "No node defined."

#: src/gui/dialogs/addon/description.cpp:109
msgid "addon_state^Not installed"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:111
msgid "addon_state^Published, not installed"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:116
msgid "addon_state^Installed"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:118
msgid "addon_state^Published"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:123
msgid "addon_state^Installed, not tracking local version"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:127
msgid "addon_state^Published, not tracking local version"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:133
msgid "addon_state^Installed ($local_version|), upgradable"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:135
msgid "addon_state^Published ($local_version| installed), upgradable"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:142
msgid "addon_state^Installed ($local_version|), outdated on server"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:144
msgid "addon_state^Published ($local_version| installed), outdated on server"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:150
msgid "addon_state^Installed, broken"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:152
msgid "addon_state^Published, broken"
msgstr ""

#: src/gui/dialogs/addon/description.cpp:156
msgid "addon_state^Unknown"
msgstr ""

#: src/gui/dialogs/addon/filter_options.cpp:294
msgid "addons_view^Not Installed"
msgstr ""

#: src/gui/dialogs/addon/filter_options.cpp:296
msgid "addons_view^Upgradable"
msgstr ""

#: src/gui/dialogs/addon/filter_options.cpp:298
msgid "addons_view^Installed"
msgstr ""

#: src/gui/dialogs/addon/filter_options.cpp:300
msgid "addons_view^All Add-ons"
msgstr "All Add-ons"

#: src/gui/dialogs/addon_list.cpp:227
#: src/gui/dialogs/network_transmission.cpp:56
#: src/gui/dialogs/network_transmission.cpp:57
#: src/gui/dialogs/screenshot_notification.cpp:72
msgid "unit_byte^B"
msgstr "B"

#: src/gui/dialogs/game_load.cpp:274
msgid "#(Invalid)"
msgstr "#(Invalid)"

#: src/gui/dialogs/game_load.cpp:294
msgid "Campaign: $campaign_name"
msgstr "Campaign: $campaign_name"

#: src/gui/dialogs/game_load.cpp:305
msgid "Test scenario"
msgstr "Test scenario"

#: src/gui/dialogs/game_load.cpp:314
msgid "Replay"
msgstr "Replay"

#: src/gui/dialogs/game_load.cpp:316
msgid "Turn"
msgstr "Turn"

#: src/gui/dialogs/game_load.cpp:318
msgid "Scenario start"
msgstr "Scenario start"

#: src/gui/dialogs/game_load.cpp:321
msgid "Difficulty: "
msgstr "Difficulty: "

#: src/gui/dialogs/game_load.cpp:325
msgid "Version: "
msgstr "Version: "

#: src/gui/dialogs/lobby_main.cpp:225
msgid "whisper to $receiver"
msgstr "whisper to $receiver"

#: src/gui/dialogs/lobby_main.cpp:692
msgid "Games: showing $num_shown out of $num_total"
msgstr "Games: showing $num_shown out of $num_total"

#: src/gui/dialogs/lobby_main.cpp:736
msgid "Observers allowed"
msgstr "Observers allowed"

#: src/gui/dialogs/lobby_main.cpp:739
msgid "Observers not allowed"
msgstr "Observers not allowed"

#: src/gui/dialogs/lobby_main.cpp:1152
msgid ""
"Whisper session with $name started. If you don’t want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Whisper session with $name started. If you don’t want to receive messages "
"from this user, type /ignore $name\n"

#: src/gui/dialogs/lobby_main.cpp:1160
msgid "Room $name joined"
msgstr "Room $name joined"

#: src/gui/dialogs/lobby_main.cpp:1486
msgid "$player has entered the room"
msgstr "$player has entered the room"

#: src/gui/dialogs/lobby_main.cpp:1526
msgid "$player has left the room"
msgstr "$player has left the room"

#: src/gui/dialogs/lobby_main.cpp:1644
msgid "Password Required"
msgstr "Password Required"

#: src/gui/dialogs/lobby_main.cpp:1645
msgid "Joining this game requires a password."
msgstr "Joining this game requires a password."

#: src/gui/dialogs/lobby_main.cpp:1649
msgid "Password: "
msgstr "Password: "

#: src/gui/dialogs/mp_change_control.cpp:250
msgid "Side $side"
msgstr "Side $side"

#: src/gui/dialogs/mp_create_game.cpp:95
msgid "Load Game..."
msgstr "Load Game..."

#: src/gui/dialogs/mp_depcheck_confirm_change.cpp:64
msgid "$requester requires the following modifications to be enabled:"
msgstr ""

#: src/gui/dialogs/mp_depcheck_confirm_change.cpp:68
msgid "$requester requires the following modifications to be disabled:"
msgstr ""

#: src/gui/dialogs/mp_depcheck_select_new.cpp:67
msgid ""
"The currently chosen scenario is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""

#: src/gui/dialogs/mp_depcheck_select_new.cpp:72
msgid ""
"The currently chosen era is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""

#: src/gui/dialogs/mp_depcheck_select_new.cpp:78
msgid ""
"The currently chosen modification is not compatible with your setup.\n"
"Please select a compatible one."
msgstr ""

#: src/gui/dialogs/title_screen.cpp:293
msgid "Version "
msgstr "Version "

#: src/gui/dialogs/title_screen.cpp:297
msgid "Version"
msgstr "Version"

#: src/gui/widgets/helper.cpp:125
msgid "Mandatory widget '$id' hasn't been defined."
msgstr "Mandatory widget '$id' hasn't been defined."

#: src/gui/widgets/settings.cpp:448
msgid ""
"Widget definition '$definition' doesn't contain the definition for '$id'."
msgstr ""
"Widget definition '$definition' doesn't contain the definition for '$id'."

#: src/gui/widgets/settings.cpp:519
msgid "No default gui defined."
msgstr "No default gui defined."

#: src/gui/widgets/settings.cpp:548
msgid "No state or draw section defined."
msgstr "No state or draw section defined."

#: src/gui/widgets/tree_view_node.cpp:110
msgid "Unknown builder id for tree view node."
msgstr "Unknown builder id for tree view node."

#: src/gui/widgets/window.cpp:1047
msgid "Click dismiss needs a 'click_dismiss' or 'ok' button."
msgstr "Click dismiss needs a 'click_dismiss' or 'ok' button."

#: src/gui/widgets/window.cpp:1072 src/gui/widgets/window.cpp:1109
#: src/tests/gui/test_gui2.cpp:452
msgid "Failed to show a dialog, which doesn't fit on the screen."
msgstr "Failed to show a dialog, which doesn't fit on the screen."

#: src/hotkey/hotkey_command.cpp:38
#, fuzzy
#| msgid "Cancel"
msgid "cancel"
msgstr "Cancel"

#: src/hotkey/hotkey_command.cpp:39
#, fuzzy
#| msgid "Select None"
msgid "Select Hex"
msgstr "Select None"

#: src/hotkey/hotkey_command.cpp:40
#, fuzzy
#| msgid "Select None"
msgid "Deselect Hex"
msgstr "Select None"

#: src/hotkey/hotkey_command.cpp:41
#, fuzzy
#| msgid "Attack"
msgid "Move/Attack"
msgstr "Attack"

#: src/hotkey/hotkey_command.cpp:42
msgid "Select/Move/Attack"
msgstr ""

#: src/hotkey/hotkey_command.cpp:43
msgid "Animate Map"
msgstr "Animate Map"

#: src/hotkey/hotkey_command.cpp:44
msgid "Next Unit"
msgstr "Next Unit"

#: src/hotkey/hotkey_command.cpp:45
msgid "Previous Unit"
msgstr "Previous Unit"

#: src/hotkey/hotkey_command.cpp:46
msgid "Hold Position"
msgstr "Hold Position"

#: src/hotkey/hotkey_command.cpp:47
msgid "End Unit Turn"
msgstr "End Unit Turn"

#: src/hotkey/hotkey_command.cpp:48
#, fuzzy
#| msgid "Leader"
msgid "Leader"
msgstr "Leader"

#: src/hotkey/hotkey_command.cpp:49
msgid "Undo"
msgstr "Undo"

#: src/hotkey/hotkey_command.cpp:50
msgid "Redo"
msgstr "Redo"

#: src/hotkey/hotkey_command.cpp:51
msgid "Zoom In"
msgstr "Zoom In"

#: src/hotkey/hotkey_command.cpp:52
msgid "Zoom Out"
msgstr "Zoom Out"

#: src/hotkey/hotkey_command.cpp:53
msgid "Default Zoom"
msgstr "Default Zoom"

#: src/hotkey/hotkey_command.cpp:54
msgid "Toggle Full Screen"
msgstr "Toggle Full Screen"

#: src/hotkey/hotkey_command.cpp:55
msgid "Screenshot"
msgstr "Screenshot"

#: src/hotkey/hotkey_command.cpp:56
msgid "Map Screenshot"
msgstr "Map Screenshot"

#: src/hotkey/hotkey_command.cpp:57
msgid "Accelerated"
msgstr "Accelerated"

#: src/hotkey/hotkey_command.cpp:58
#, fuzzy
#| msgid "Unit Description"
msgid "Terrain Description"
msgstr "Unit Description"

#: src/hotkey/hotkey_command.cpp:59
msgid "Unit Description"
msgstr "Unit Description"

#: src/hotkey/hotkey_command.cpp:60
msgid "Rename Unit"
msgstr "Rename Unit"

#: src/hotkey/hotkey_command.cpp:61
#, fuzzy
#| msgid "Delete File"
msgid "Delete Unit"
msgstr "Delete File"

#: src/hotkey/hotkey_command.cpp:64
msgid "Save Replay"
msgstr "Save Replay"

#: src/hotkey/hotkey_command.cpp:65 src/hotkey/hotkey_command.cpp:134
msgid "Save Map"
msgstr "Save Map"

#: src/hotkey/hotkey_command.cpp:67
msgid "Recruit"
msgstr "Recruit"

#: src/hotkey/hotkey_command.cpp:68
msgid "Repeat Recruit"
msgstr "Repeat Recruit"

#: src/hotkey/hotkey_command.cpp:69
msgid "Recall"
msgstr "Recall"

#: src/hotkey/hotkey_command.cpp:70
msgid "End Turn"
msgstr "End Turn"

#: src/hotkey/hotkey_command.cpp:71
msgid "Toggle Ellipses"
msgstr "Toggle Ellipses"

#: src/hotkey/hotkey_command.cpp:72
msgid "Toggle Grid"
msgstr "Toggle Grid"

#: src/hotkey/hotkey_command.cpp:73
msgid "Mouse Scrolling"
msgstr "Mouse Scrolling"

#: src/hotkey/hotkey_command.cpp:74
#, fuzzy
#| msgid "Status"
msgid "Status Table"
msgstr "Status"

#: src/hotkey/hotkey_command.cpp:75
msgid "Mute"
msgstr "Mute"

#: src/hotkey/hotkey_command.cpp:76
msgid "Speak"
msgstr "Speak"

#: src/hotkey/hotkey_command.cpp:78
msgid "Change Side (Debug!)"
msgstr "Change Side (Debug!)"

#: src/hotkey/hotkey_command.cpp:79
#, fuzzy
#| msgid "Create Unit (Debug!)"
msgid "Kill Unit (Debug!)"
msgstr "Create Unit (Debug!)"

#: src/hotkey/hotkey_command.cpp:81
msgid "Scenario Objectives"
msgstr "Scenario Objectives"

#: src/hotkey/hotkey_command.cpp:82
msgid "Unit List"
msgstr "Unit List"

#: src/hotkey/hotkey_command.cpp:83
msgid "Statistics"
msgstr "Statistics"

#: src/hotkey/hotkey_command.cpp:84
msgid "Pause Network Game"
msgstr "Pause Network Game"

#: src/hotkey/hotkey_command.cpp:85
msgid "Continue Network Game"
msgstr "Continue Network Game"

#: src/hotkey/hotkey_command.cpp:87
#, fuzzy
#| msgid "Start Editor"
msgid "Quit Editor"
msgstr "Start Editor"

#: src/hotkey/hotkey_command.cpp:88
msgid "Set Team Label"
msgstr "Set Team Label"

#: src/hotkey/hotkey_command.cpp:89
msgid "Set Label"
msgstr "Set Label"

#: src/hotkey/hotkey_command.cpp:90
msgid "Clear Labels"
msgstr "Clear Labels"

#: src/hotkey/hotkey_command.cpp:91
msgid "Show Enemy Moves"
msgstr "Show Enemy Moves"

#: src/hotkey/hotkey_command.cpp:92
msgid "Best Possible Enemy Moves"
msgstr "Best Possible Enemy Moves"

#: src/hotkey/hotkey_command.cpp:94
msgid "Play Replay"
msgstr "Play Replay"

#: src/hotkey/hotkey_command.cpp:95
msgid "Reset Replay"
msgstr "Reset Replay"

#: src/hotkey/hotkey_command.cpp:96
msgid "Stop Replay"
msgstr "Stop Replay"

#: src/hotkey/hotkey_command.cpp:97
msgid "Next Turn"
msgstr "Next Turn"

#: src/hotkey/hotkey_command.cpp:98
msgid "Next Side"
msgstr "Next Side"

#: src/hotkey/hotkey_command.cpp:99
msgid "Full Map"
msgstr "Full Map"

#: src/hotkey/hotkey_command.cpp:100
msgid "Each Team"
msgstr "Each Team"

#: src/hotkey/hotkey_command.cpp:101
msgid "Team 1"
msgstr "Team 1"

#: src/hotkey/hotkey_command.cpp:102
msgid "Skip Animation"
msgstr "Skip Animation"

#. TRANSLATORS: whiteboard menu entry: toggle planning mode
#: src/hotkey/hotkey_command.cpp:105
msgid "whiteboard^Planning Mode"
msgstr "Planning Mode"

#. TRANSLATORS: whiteboard menu entry: execute planned action
#: src/hotkey/hotkey_command.cpp:107
msgid "whiteboard^Execute Action"
msgstr "Execute Action"

#. TRANSLATORS: whiteboard menu entry: execute all planned actions
#: src/hotkey/hotkey_command.cpp:109
msgid "whiteboard^Execute All Actions"
msgstr "Execute All Actions"

#. TRANSLATORS: whiteboard menu entry: delete planned action
#: src/hotkey/hotkey_command.cpp:111
msgid "whiteboard^Delete Action"
msgstr "Delete Action"

#. TRANSLATORS: whiteboard menu entry: move planned action up queue
#: src/hotkey/hotkey_command.cpp:113
msgid "whiteboard^Move Action Up"
msgstr "Move Action Up"

#. TRANSLATORS: whiteboard menu entry: move planned action down queue
#: src/hotkey/hotkey_command.cpp:115
msgid "whiteboard^Move Action Down"
msgstr "Move Action Down"

#. TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
#: src/hotkey/hotkey_command.cpp:117
msgid "whiteboard^Suppose Dead"
msgstr "Suppose Dead"

#: src/hotkey/hotkey_command.cpp:119
msgid "Quit to Desktop"
msgstr "Quit to Desktop"

#: src/hotkey/hotkey_command.cpp:120
msgid "Close Map"
msgstr "Close Map"

#: src/hotkey/hotkey_command.cpp:124
#, fuzzy
#| msgid "Switch Map"
msgid "Switch Time of Day"
msgstr "Switch Map"

#: src/hotkey/hotkey_command.cpp:126
msgid "Switch Map"
msgstr "Switch Map"

#: src/hotkey/hotkey_command.cpp:127
msgid "Assign Local Time"
msgstr ""

#: src/hotkey/hotkey_command.cpp:129
msgid "Custom Time of Day Creator"
msgstr ""

#: src/hotkey/hotkey_command.cpp:130
msgid "Partial Undo"
msgstr "Partial Undo"

#: src/hotkey/hotkey_command.cpp:132
#, fuzzy
#| msgid "Test scenario"
msgid "New Scenario"
msgstr "Test scenario"

#: src/hotkey/hotkey_command.cpp:133
msgid "Load Map"
msgstr "Load Map"

#: src/hotkey/hotkey_command.cpp:135
msgid "Save Map As"
msgstr "Save Map As"

#: src/hotkey/hotkey_command.cpp:136
#, fuzzy
#| msgid "Scenario start"
msgid "Save Scenario As"
msgstr "Scenario start"

#: src/hotkey/hotkey_command.cpp:137
msgid "Save All Maps"
msgstr "Save All Maps"

#: src/hotkey/hotkey_command.cpp:138
msgid "Revert All Changes"
msgstr "Revert All Changes"

#: src/hotkey/hotkey_command.cpp:139
msgid "Map Information"
msgstr "Map Information"

#: src/hotkey/hotkey_command.cpp:141
#, fuzzy
#| msgid "Selected game"
msgid "Clear Selected Item Set"
msgstr "Selected game"

#: src/hotkey/hotkey_command.cpp:142
#, fuzzy
#| msgid "Swap Foreground/Background Terrains"
msgid "Swap Foreground/Background Palette Item"
msgstr "Swap Foreground/Background Terrains"

#: src/hotkey/hotkey_command.cpp:143
msgid "Change Palette Group"
msgstr ""

#: src/hotkey/hotkey_command.cpp:144
msgid "Scroll Palette Left"
msgstr ""

#: src/hotkey/hotkey_command.cpp:145
msgid "Scroll Palette Right"
msgstr ""

#: src/hotkey/hotkey_command.cpp:147
#, fuzzy
#| msgid "Next Side"
msgid "Add New Side"
msgstr "Next Side"

#: src/hotkey/hotkey_command.cpp:149
msgid "Next Tool"
msgstr "Next Tool"

#: src/hotkey/hotkey_command.cpp:151
msgid "Paint Tool"
msgstr "Paint Tool"

#: src/hotkey/hotkey_command.cpp:151 src/hotkey/hotkey_command.cpp:152
msgid ""
"Use left/right mouse button to draw fore-/background terrain. Hold Shift to "
"paint base layer only. Ctrl+click to sample terrain under cursor."
msgstr ""

#: src/hotkey/hotkey_command.cpp:152
msgid "Fill Tool"
msgstr "Fill Tool"

#: src/hotkey/hotkey_command.cpp:153
msgid ""
"Left mouse button selects or deselects with Ctrl, right brings up a context "
"menu. Hold Shift for magic-wand selection of tiles with same terrain."
msgstr ""

#: src/hotkey/hotkey_command.cpp:153
msgid "Selection Tool"
msgstr "Selection Tool"

#: src/hotkey/hotkey_command.cpp:154
msgid ""
"Left mouse button displays player selection, right clears. Number keys "
"scroll to the starting position, alt+number sets respective starting "
"position under cursor, delete clears."
msgstr ""

#: src/hotkey/hotkey_command.cpp:154
#, fuzzy
#| msgid "Set Starting Positions Tool"
msgid "Starting Positions Tool"
msgstr "Set Starting Positions Tool"

#: src/hotkey/hotkey_command.cpp:155
#, fuzzy
#| msgid "Fill Tool"
msgid "Label Tool"
msgstr "Fill Tool"

#: src/hotkey/hotkey_command.cpp:155
msgid "Left mouse button sets or drags a label, right clears."
msgstr ""

#: src/hotkey/hotkey_command.cpp:156
msgid ""
"Left mouse button sets a new unit or moves a unit via drag and drop, right "
"brings up a context menu. Needs a defined side."
msgstr ""

#: src/hotkey/hotkey_command.cpp:156
#, fuzzy
#| msgid "Paint Tool"
msgid "Unit Tool"
msgstr "Paint Tool"

#: src/hotkey/hotkey_command.cpp:157
#, fuzzy
#| msgid "Next Tool"
msgid "Item Tool"
msgstr "Next Tool"

#: src/hotkey/hotkey_command.cpp:157
msgid ""
"Left mouse button sets a new item or moves it via drag and drop, right "
"clears. Not implemented yet."
msgstr ""

#: src/hotkey/hotkey_command.cpp:158
msgid ""
"Left mouse button sets or drags a sound source, right clears. Not "
"implemented yet."
msgstr ""

#: src/hotkey/hotkey_command.cpp:158
msgid "Sound Source Tool"
msgstr ""

#: src/hotkey/hotkey_command.cpp:159
msgid ""
"Left mouse button sets the village ownership to the current side, right "
"clears. Needs a defined side."
msgstr ""

#: src/hotkey/hotkey_command.cpp:159
#, fuzzy
#| msgid "Village gold"
msgid "Village Tool"
msgstr "Village gold"

#: src/hotkey/hotkey_command.cpp:161
#, fuzzy
#| msgid "Recruit"
msgid "Can Recruit"
msgstr "Recruit"

#: src/hotkey/hotkey_command.cpp:161
msgid "Toggle the recruit attribute of a unit."
msgstr ""

#: src/hotkey/hotkey_command.cpp:162
msgid "Can be Renamed"
msgstr ""

#: src/hotkey/hotkey_command.cpp:162
msgid "Toggle the unit being renameable."
msgstr ""

#: src/hotkey/hotkey_command.cpp:163
msgid "Assign Recruit List"
msgstr ""

#: src/hotkey/hotkey_command.cpp:163
msgid "Assign the selected unit set as recruit list to the unit."
msgstr ""

#: src/hotkey/hotkey_command.cpp:165
#, fuzzy
#| msgid "Change Control"
msgid "Change Unit ID"
msgstr "Change Control"

#: src/hotkey/hotkey_command.cpp:166
msgid "Loyal"
msgstr ""

#: src/hotkey/hotkey_command.cpp:168
msgid "Toggle Minimap Unit Coding"
msgstr ""

#: src/hotkey/hotkey_command.cpp:169
msgid "Toggle Minimap Terrain Coding"
msgstr ""

#: src/hotkey/hotkey_command.cpp:171
msgid "Toggle Minimap Unit Drawing"
msgstr ""

#: src/hotkey/hotkey_command.cpp:172
msgid "Toggle Minimap Village Drawing"
msgstr ""

#: src/hotkey/hotkey_command.cpp:173
#, fuzzy
#| msgid "Update Terrain Transitions"
msgid "Toggle Minimap Terrain Drawing"
msgstr "Update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:175
msgid "Next Brush"
msgstr "Next Brush"

#: src/hotkey/hotkey_command.cpp:176
msgid "Default Brush"
msgstr "Default Brush"

#: src/hotkey/hotkey_command.cpp:177
msgid "Single Tile"
msgstr ""

#: src/hotkey/hotkey_command.cpp:178
msgid "Radius One"
msgstr ""

#: src/hotkey/hotkey_command.cpp:179
msgid "Radius Two"
msgstr ""

#: src/hotkey/hotkey_command.cpp:180
msgid "Brush NW-SE"
msgstr ""

#: src/hotkey/hotkey_command.cpp:181
msgid "Brush SW-NE"
msgstr ""

#: src/hotkey/hotkey_command.cpp:183
msgid "Cut"
msgstr "Cut"

#: src/hotkey/hotkey_command.cpp:184
#, fuzzy
#| msgid "Copy"
msgid "Copy"
msgstr "Copy"

#: src/hotkey/hotkey_command.cpp:185
msgid ""
"Left mouse button pastes from the clipboard, right brings up a context menu."
msgstr ""

#: src/hotkey/hotkey_command.cpp:185
msgid "Paste"
msgstr "Paste"

#: src/hotkey/hotkey_command.cpp:186
msgid "Export Selected Coordinates to System Clipboard"
msgstr "Export Selected Coordinates to System Clipboard"

#: src/hotkey/hotkey_command.cpp:187
msgid "Select All"
msgstr "Select All"

#: src/hotkey/hotkey_command.cpp:188
msgid "Select Inverse"
msgstr "Select Inverse"

#: src/hotkey/hotkey_command.cpp:189
msgid "Select None"
msgstr "Select None"

#: src/hotkey/hotkey_command.cpp:190
msgid "Rotate Clipboard Clockwise"
msgstr "Rotate Clipboard Clockwise"

#: src/hotkey/hotkey_command.cpp:191
msgid "Rotate Clipboard Counter-Clockwise"
msgstr "Rotate Clipboard Anticlockwise"

#: src/hotkey/hotkey_command.cpp:192
msgid "Flip Clipboard Horizontally"
msgstr "Flip Clipboard Horizontally"

#: src/hotkey/hotkey_command.cpp:193
msgid "Flip Clipboard Vertically"
msgstr "Flip Clipboard Vertically"

#: src/hotkey/hotkey_command.cpp:194
msgid "Rotate Selection"
msgstr "Rotate Selection"

#: src/hotkey/hotkey_command.cpp:195
msgid "Flip Selection"
msgstr "Flip Selection"

#: src/hotkey/hotkey_command.cpp:196
msgid "Fill Selection"
msgstr "Fill Selection"

#: src/hotkey/hotkey_command.cpp:197
#, fuzzy
#| msgid "Generate Tiles In Selection"
msgid "Generate Tiles in Selection"
msgstr "Generate Tiles In Selection"

#: src/hotkey/hotkey_command.cpp:198
#, fuzzy
#| msgid "Randomize Tiles In Selection"
msgid "Randomize Tiles in Selection"
msgstr "Randomize Tiles In Selection"

#: src/hotkey/hotkey_command.cpp:200
msgid "Rotate Map"
msgstr "Rotate Map"

#: src/hotkey/hotkey_command.cpp:201
msgid "Generate Map"
msgstr "Generate Map"

#: src/hotkey/hotkey_command.cpp:202
msgid "Apply a Mask"
msgstr "Apply a Mask"

#: src/hotkey/hotkey_command.cpp:203
msgid "Create Mask"
msgstr "Create Mask"

#: src/hotkey/hotkey_command.cpp:204
msgid "Refresh Display"
msgstr "Refresh Display"

#: src/hotkey/hotkey_command.cpp:206
msgid "Update Terrain Transitions"
msgstr "Update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:209
#, fuzzy
#| msgid "Update Terrain Transitions"
msgid "Toggle Terrain Transition Update"
msgstr "Update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:211
msgid "Auto-update Terrain Transitions"
msgstr "Auto-update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:212
#, fuzzy
#| msgid "Auto-update Terrain Transitions"
msgid "Auto-update Terrain Transitions: No"
msgstr "Auto-update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:213
#, fuzzy
#| msgid "Auto-update Terrain Transitions"
msgid "Auto-update Terrain Transitions: Partial"
msgstr "Auto-update Terrain Transitions"

#: src/hotkey/hotkey_command.cpp:215
msgid "Refresh Image Cache"
msgstr "Refresh Image Cache"

#: src/hotkey/hotkey_command.cpp:216
msgid "Draw Hex Coordinates"
msgstr "Draw Hex Coordinates"

#: src/hotkey/hotkey_command.cpp:217
msgid "Draw Terrain Codes"
msgstr "Draw Terrain Codes"

#: src/hotkey/hotkey_command.cpp:219
#, fuzzy
#| msgid "Rotate Selection"
msgid "Save Selection to Area"
msgstr "Rotate Selection"

#: src/hotkey/hotkey_command.cpp:220
#, fuzzy
#| msgid "Selected game"
msgid "Rename Selected Area"
msgstr "Selected game"

#: src/hotkey/hotkey_command.cpp:221
#, fuzzy
#| msgid "Selected game"
msgid "Remove Selected Area"
msgstr "Selected game"

#: src/hotkey/hotkey_command.cpp:222
#, fuzzy
#| msgid "Next Side"
msgid "Add New Area"
msgstr "Next Side"

#: src/hotkey/hotkey_command.cpp:224
#, fuzzy
#| msgid "Editor Settings"
msgid "Edit Scenario"
msgstr "Editor Settings"

#: src/hotkey/hotkey_command.cpp:225
#, fuzzy
#| msgid "Switch Map"
msgid "Edit Side"
msgstr "Switch Map"

#: src/hotkey/hotkey_command.cpp:226
#, fuzzy
#| msgid "Remove"
msgid "Remove Side"
msgstr "Remove"

#: src/hotkey/hotkey_command.cpp:228
msgid "Delay Shroud Updates"
msgstr "Delay Shroud Updates"

#: src/hotkey/hotkey_command.cpp:229
msgid "Update Shroud Now"
msgstr "Update Shroud Now"

#: src/hotkey/hotkey_command.cpp:230
msgid "Continue Move"
msgstr "Continue Move"

#: src/hotkey/hotkey_command.cpp:231
msgid "Find Label or Unit"
msgstr "Find Label or Unit"

#: src/hotkey/hotkey_command.cpp:232
msgid "Speak to Ally"
msgstr "Speak to Ally"

#: src/hotkey/hotkey_command.cpp:233
msgid "Speak to All"
msgstr "Speak to All"

#: src/hotkey/hotkey_command.cpp:235
msgid "View Chat Log"
msgstr "View Chat Log"

#: src/hotkey/hotkey_command.cpp:236
msgid "Enter User Command"
msgstr "Enter User Command"

#: src/hotkey/hotkey_command.cpp:237
msgid "Custom Command"
msgstr "Custom Command"

#: src/hotkey/hotkey_command.cpp:238
msgid "Run Formula"
msgstr "Run Formula"

#: src/hotkey/hotkey_command.cpp:239
msgid "Clear Messages"
msgstr "Clear Messages"

#: src/hotkey/hotkey_command.cpp:241
msgid "Change Language"
msgstr "Change Language"

#: src/hotkey/hotkey_command.cpp:242
msgid "Refresh WML"
msgstr "Refresh WML"

#: src/hotkey/hotkey_command.cpp:243
msgid "Next Tip of the Day"
msgstr "Next Tip of the Day"

#: src/hotkey/hotkey_command.cpp:244
msgid "Previous Tip of the Day"
msgstr "Previous Tip of the Day"

#: src/hotkey/hotkey_command.cpp:245
msgid "Start Tutorial"
msgstr "Start Tutorial"

#: src/hotkey/hotkey_command.cpp:246
msgid "Start Campaign"
msgstr "Start Campaign"

#: src/hotkey/hotkey_command.cpp:247
msgid "Start Multiplayer Game"
msgstr "Start Multiplayer Game"

#: src/hotkey/hotkey_command.cpp:248
msgid "Manage Add-ons"
msgstr "Manage Add-ons"

#: src/hotkey/hotkey_command.cpp:249
msgid "Start Editor"
msgstr "Start Editor"

#: src/hotkey/hotkey_command.cpp:250
msgid "Show Credits"
msgstr "Show Credits"

#: src/hotkey/hotkey_command.cpp:252
msgid "Show Helptip"
msgstr "Show Helptip"

#: src/hotkey/hotkey_command.cpp:255
msgid "Unrecognized Command"
msgstr ""

#: src/hotkey/hotkey_item.cpp:406 src/hotkey/hotkey_item.cpp:409
msgid "Button"
msgstr ""

#: src/hotkey/hotkey_item.cpp:406
msgid "Mouse"
msgstr ""

#: src/hotkey/hotkey_item.cpp:409 src/hotkey/hotkey_item.cpp:445
msgid "Joystick"
msgstr ""

#: src/hotkey/hotkey_item.cpp:415
msgid "Centered"
msgstr "Centred"

#: src/hotkey/hotkey_item.cpp:418
msgid "Up"
msgstr ""

#: src/hotkey/hotkey_item.cpp:421
msgid "Right"
msgstr "Right"

#: src/hotkey/hotkey_item.cpp:424
msgid "Down"
msgstr ""

#: src/hotkey/hotkey_item.cpp:427
msgid "Left"
msgstr ""

#: src/hotkey/hotkey_item.cpp:430
msgid "RightUp"
msgstr ""

#: src/hotkey/hotkey_item.cpp:433
msgid "RightDown"
msgstr ""

#: src/hotkey/hotkey_item.cpp:436
msgid "LeftUp"
msgstr ""

#: src/hotkey/hotkey_item.cpp:439
msgid "LeftDown"
msgstr ""

#: src/hotkey/hotkey_item.cpp:442
msgid "Unknown"
msgstr "Unknown"

#: src/hotkey/hotkey_item.cpp:445
msgid "Hat"
msgstr "Hat"

#: src/hotkey/hotkey_preferences_display.cpp:150
#, fuzzy
#| msgid "Hotkeys"
msgid "Hotkeys Reset"
msgstr "Hotkeys"

#: src/hotkey/hotkey_preferences_display.cpp:151
msgid "All hotkeys have been reset to their default values."
msgstr ""

#: src/hotkey/hotkey_preferences_display.cpp:167
msgid "Hotkey Settings"
msgstr "Hotkey Settings"

#: src/hotkey/hotkey_preferences_display.cpp:172
#, fuzzy
#| msgid "Default"
msgid "Defaults"
msgstr "Default"

#: src/hotkey/hotkey_preferences_display.cpp:175
msgid "Reset all bindings to the default values"
msgstr ""

#: src/hotkey/hotkey_preferences_display.cpp:219
#, fuzzy
#| msgid "Prefs section^Sound"
msgid "Prefs section^Title Screen"
msgstr "Sound"

#: src/hotkey/hotkey_preferences_display.cpp:221
#, fuzzy
#| msgid "Prefs section^General"
msgid "Prefs section^Game"
msgstr "General"

#: src/hotkey/hotkey_preferences_display.cpp:223
#, fuzzy
#| msgid "Prefs section^Sound"
msgid "Prefs section^Editor"
msgstr "Sound"

#: src/hotkey/hotkey_preferences_display.cpp:250
#, fuzzy
#| msgid "Hotkeys"
msgid "Add Hotkey"
msgstr "Hotkeys"

#: src/hotkey/hotkey_preferences_display.cpp:251
msgid "Clear Hotkey"
msgstr "Clear Hotkey"

#: src/hotkey/hotkey_preferences_display.cpp:257
msgid "Action"
msgstr "Action"

#: src/hotkey/hotkey_preferences_display.cpp:258
msgid "Binding"
msgstr "Binding"

#: src/hotkey/hotkey_preferences_display.cpp:577
msgid "Press desired hotkey (Esc cancels)"
msgstr "Press desired hotkey (Esc cancels)"

#: src/hotkey/hotkey_preferences_display.cpp:704
msgid ""
"\"$hotkey_sequence|\" is in use by \"$old_hotkey_action|\". Do you wish to "
"reassign it to \"$new_hotkey_action|\"?"
msgstr ""

#: src/hotkey/hotkey_preferences_display.cpp:709
#, fuzzy
#| msgid "Hotkeys"
msgid "Reassign Hotkey"
msgstr "Hotkeys"

#. TRANSLATORS: This is the language code which will be used
#. to store and fetch localized non-textual resources, such as images,
#. when they exist. Normally it is just the code of the PO file itself,
#. e.g. "de" of de.po for German. But it can also be a comma-separated
#. list of language codes by priority, when the localized resource
#. found for first of those languages will be used. This is useful when
#. two languages share sufficient commonality, that they can use each
#. other's resources rather than duplicating them. For example,
#. Swedish (sv) and Danish (da) are such, so Swedish translator could
#. translate this message as "sv,da", while Danish as "da,sv".
#: src/image.cpp:423
msgid "language code for localized resources^en_US"
msgstr "en_GB"

#: src/marked-up_text.cpp:438
msgid "The maximum text width is less than 1."
msgstr "The maximum text width is less than 1."

#: src/preferences_display.cpp:127 src/preferences_display.cpp:181
msgid ""
"The video mode could not be changed. Your window manager must be set to 16 "
"bits per pixel to run the game in windowed mode. Your display must support "
"1024x768x16 to run the game full screen."
msgstr ""
"The video mode could not be changed. Your window manager must be set to 16 "
"bits per pixel to run the game in windowed mode. Your display must support "
"1024x768x16 to run the game full screen."

#: src/preferences_display.cpp:318
msgid "There are no alternative video modes available"
msgstr "There are no alternative video modes available"

#: src/preferences_display.cpp:354
msgid "Choose Resolution"
msgstr "Choose Resolution"

#: src/terrain_translation.cpp:712
msgid ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"
msgstr ""
"A terrain with a string with more than 4 characters has been found, the "
"affected terrain is :"

#: src/text.cpp:745
msgid "The text contains invalid markup: "
msgstr "The text contains invalid markup: "

#: src/wml_exception.cpp:64
msgid ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"
msgstr ""
"An error due to possibly invalid WML occurred\n"
"The error message is :"

#: src/wml_exception.cpp:66
msgid "When reporting the bug please include the following error message :"
msgstr "When reporting the bug please include the following error message :"

#: src/wml_exception.cpp:96
msgid ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."
msgstr ""
"In section '[$section|]' where '$primary_key| = $primary_value' the "
"mandatory key '$key|' isn't set."

#: src/wml_exception.cpp:99
msgid "In section '[$section|]' the mandatory key '$key|' isn't set."
msgstr "In section '[$section|]' the mandatory key '$key|' isn't set."

#: src/wml_exception.cpp:115
msgid ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."
msgstr ""
"The key '$key' is deprecated and support will be removed in version "
"$removal_version."

#: src/wml_exception.cpp:134
msgid ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."
msgstr ""
"The key '$deprecated_key' has been renamed to '$key'. Support for "
"'$deprecated_key' will be removed in version $removal_version."

#~ msgid "Elvish Castle"
#~ msgstr "Elvish Castle"

#~ msgid "Forested Hills"
#~ msgstr "Forested Hills"

#~ msgid "Forested Snow Hills"
#~ msgstr "Forested Snow Hills"

#~ msgid "Summer Deciduous Forested Hills"
#~ msgstr "Summer Deciduous Forested Hills"

#~ msgid "Fall Deciduous Forested Hills"
#~ msgstr "Fall Deciduous Forested Hills"

#~ msgid "Winter Deciduous Forested Hills"
#~ msgstr "Winter Deciduous Forested Hills"

#~ msgid "Snowy Deciduous Forested Hills"
#~ msgstr "Snowy Deciduous Forested Hills"

#~ msgid "Summer Mixed Forested Hills"
#~ msgstr "Summer Mixed Forested Hills"

#~ msgid "Fall Mixed Forested Hills"
#~ msgstr "Fall Mixed Forested Hills"

#~ msgid "Winter Mixed Forested Hills"
#~ msgstr "Winter Mixed Forested Hills"

#~ msgid "Snowy Mixed Forested Hills"
#~ msgstr "Snowy Mixed Forested Hills"

#, fuzzy
#~| msgid "Tropical Forest"
#~ msgid "Tropical Forested Hills"
#~ msgstr "Tropical Forest"

#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Palm Forested Hills"
#~ msgstr "Forested Hills"

#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Dense Palm Forested Hills"
#~ msgstr "Forested Hills"

#, fuzzy
#~| msgid "Forested Hills"
#~ msgid "Savanna Forested Hills"
#~ msgstr "Forested Hills"

#~ msgid "Show color cursors"
#~ msgstr "Show colour cursors"

#~ msgid "Use colored mouse cursors (may be slower)"
#~ msgstr "Use coloured mouse cursors (may be slower)"

#~ msgid "Warning"
#~ msgstr "Warning"

#~ msgid ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."
#~ msgstr ""
#~ "Screenshot hotkeys should be combined with the Control, Alt or Meta "
#~ "modifiers to avoid problems."

#~ msgid "Left Mouse Click"
#~ msgstr "Left Mouse Click"

#~ msgid "Right Mouse Click"
#~ msgstr "Right Mouse Click"

#, fuzzy
#~| msgid "Switch Map"
#~ msgid "Switch Area"
#~ msgstr "Switch Map"

#~ msgid "Do you really want to quit?"
#~ msgstr "Do you really want to quit?"

#~ msgid "Map-Screenshot"
#~ msgstr "Map-Screenshot"

#~ msgid " (widescreen)"
#~ msgstr " (widescreen)"

#, fuzzy
#~| msgid "Multiplayer Options"
#~ msgid "Filter Options"
#~ msgstr "Multiplayer Options"

#~ msgid "Uninstall Add-ons"
#~ msgstr "Uninstall Add-ons"

#, fuzzy
#~| msgid "Flip Clipboard Horizontally"
#~ msgid "Scroll Viewport Horizontally"
#~ msgstr "Flip Clipboard Horizontally"

#, fuzzy
#~| msgid "Flip Clipboard Vertically"
#~ msgid "Scroll Viewport Vertically"
#~ msgstr "Flip Clipboard Vertically"

#~ msgid "Time of day lighting preset:"
#~ msgstr "Time of day lighting preset:"

#~ msgid "Custom lighting settings"
#~ msgstr "Custom lighting settings"

#~ msgid "Automatically update map view"
#~ msgstr "Automatically update map view"

#~ msgid "Allow multiple maps to be open simultaneously"
#~ msgstr "Allow multiple maps to be open simultaneously"

#~ msgid "Add this username to your friends list"
#~ msgstr "Add this username to your friends list"

#~ msgid "Add this username to your ignores list"
#~ msgstr "Add this username to your ignores list"

#, fuzzy
#~| msgid "Auto-update Terrain Transitions"
#~ msgid "Auto-update Terrain Transitions: Yes"
#~ msgstr "Auto-update Terrain Transitions"

#~ msgid "Types"
#~ msgstr "Types"

#~ msgid "Inspection window"
#~ msgstr "Inspection window"

#~ msgid "Variable"
#~ msgstr "Variable"

#~ msgid "Use new lobby interface"
#~ msgstr "Use new lobby interface"

#~ msgid "Use New Lobby Interface"
#~ msgstr "Use New Lobby Interface"

#, fuzzy
#~| msgid "Default"
#~ msgid "Reset Defaults"
#~ msgstr "Default"

#~ msgid "Change Hotkey"
#~ msgstr "Change Hotkey"
