# Japanese translations for Battle for Wesnoth package
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2007.
# IWAI, Masaharu <iwaim.sub@gmail.com>, 2010.
# yma <yma9yma@gmail.com>, 2011.
#
#   確認用SJIS範囲外UNICODE文字「 • 」 かぎかっこの中身が中点的なものとして表示されていれば、
#   あなたの編集環境はSJIS範囲外UNICODEを正常に扱えています。
#   そうでない場合はwesnoth日本語wiki(http://wikiwiki.jp/wesnoth/)にリンクがある2ch本スレなどでご質問ください。
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth dev-trunk\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2011-11-11 03:32+0900\n"
"Last-Translator: yma <yma9yma@gmail.com>\n"
"Language-Team: Japanese Translation Team\n"
"Language: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"X-Poedit-Language: Japanese\n"

#. type: Attribute 'lang' of: <book>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:6
msgid "en"
msgstr "ja"

#. type: Content of: <book><bookinfo><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:8
msgid "Battle for Wesnoth User&#8217;s Manual"
msgstr "The Battle for Wesnoth ユーザーズ・マニュアル"

#. type: Content of: <book><preface><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:11
msgid "Preface"
msgstr "はじめに"

#. type: Content of: <book><preface><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:12
msgid ""
"The Battle for Wesnoth is a turn-based strategy game with a fantasy theme."
msgstr ""
"The Battle for Wesnoth は、ファンタジーをテーマにしたターン制の戦略ゲームで"
"す。"

#. type: Content of: <book><preface><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:13
msgid ""
"Build up a great army, gradually training raw recruits into hardened "
"veterans. In later games, recall your toughest warriors and form a deadly "
"host against whom none can stand! Choose units from a large pool of "
"specialists, and hand pick a force with the right strengths to fight well on "
"different terrains against all manner of opposition."
msgstr ""
"大きな軍隊を作り上げて、未熟な新兵を鍛えて徐々に経験を積んだ強力な兵士に変え"
"て行きます。ゲームの後半で、あなたは強靭な戦士達を召還し、誰も立ち向かえない"
"究極の大軍勢を形成します！ それぞれの専門家達が掲載されている長いリストからユ"
"ニットを選び、あなたが直面する地形でのあらゆる抵抗に対してうまく戦える能力を"
"備えた軍隊を作り出してください。"

#. type: Content of: <book><preface><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:18
msgid ""
"Wesnoth has many different sagas waiting to be played out. You can battle "
"orcs, undead, and bandits on the marches of the Kingdom of Wesnoth; fight "
"alongside dragons in the lofty peaks, elves in the green reaches of the "
"Aethenwood, dwarves in the great halls of Knalga, or even merfolk in the Bay "
"of Pearls. You can fight to regain the throne of Wesnoth, or use your dread "
"power over the Undead to dominate the land of mortals, or lead your glorious "
"Orcish tribe to victory against the humans who dared despoil your lands."
msgstr ""
"このゲームにはあなたに体験されるのを待つ数多くの物語があります。あなたは "
"Wesnoth 王国の歴史に沿ってオークやアンデッドや犯罪者などと戦うことができま"
"す。場合によっては、非常に険しい山頂付近のドラゴンや Aethenwood の深い森のエ"
"ルフ族や Knalga の巨大な洞窟のドワーフ族や真珠の入り江(Bay of Pearls)のマーマ"
"ン族のそばで戦うこともあります。あなたは Wesnoth 王位を奪還するために戦うこと"
"もできますし、また、恐怖によって地上を支配するアンデッドにあなたの強大な力を"
"使用することもできますし、または、オークの土地を略奪しようと挑戦してくる人間"
"達に勝利すべく、ある栄光に満ちた部族を率いることもできます。"

#. type: Content of: <book><preface><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:26
msgid ""
"You will be able to select from among over two hundred unit types (infantry, "
"cavalry, archers, and mages are just the beginning) and fight actions "
"ranging from small-unit ambushes to clashes of vast armies. You can also "
"challenge your friends – or strangers – and fight in epic multi-player "
"fantasy battles."
msgstr ""
"あなたは歩兵・騎兵・弓兵・魔術師やもっと多くの 200 種類以上のユニットからのい"
"くつかを選択して作り上げた小部隊の伏兵で敵の大軍を撃破することもできるでしょ"
"う。あなたは友達か見知らぬ人に挑戦することもできますし、多くの登場人物がいる"
"ファンタジー世界で戦うこともできます。"

#. type: Content of: <book><preface><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:31
msgid ""
"Battle for Wesnoth is open-source software, and a thriving community of "
"volunteers cooperates to improve the game. You can create your own custom "
"units, write your own scenarios, and even script full-blown campaigns. User-"
"maintained content is available from an add-on server, and the very best of "
"it is incorporated into Battle for Wesnoth&#8217;s official releases."
msgstr ""
"Battle for Wesnoth はオープンソース・ソフトウェアです。そして多くのボランティ"
"アがゲームを改良するために協力しています。あなたは自分で考えたユニットやシナ"
"リオを製作できますし、大きなキャンペーンでさえも製作することは可能です。この"
"ようなユーザー管理物はアドオン・サーバーから入手できます。そして、非常に人気"
"のあるものは Battle for Wesnoth の公式リリースに組み込むことができます。"

#. type: Content of: <book><chapter><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:39
msgid "Getting Started"
msgstr "はじめに"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:41
msgid "The World"
msgstr "世界"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:42
msgid ""
"The known portion of the Great Continent, on which Wesnoth abides, is "
"generally divided into three areas: the Northlands, which are generally "
"lawless; the kingdom of Wesnoth and its occasional principality, Elensefar; "
"and the domain of the Southwest Elves in the Aethenwood and beyond."
msgstr ""
"Wesnoth のある大陸は大きく 3 つの地域に分けられます。それは、法の及ばない北部"
"地域と Wesnoth 王国とその周辺の Elensefar などと、エルフの住む南西の "
"Aethenwood の大森林およびその向こう側です。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:47
msgid ""
"The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
"Great River to the north, the Dulatus Hills in the east and south, the edge "
"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
"once-province of Wesnoth, is bordered by the Great River to the north, a "
"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
"south, and the ocean to the west."
msgstr ""
"Wesnoth 王国はこの大陸の中央部に位置しています。その国境は、北は大いなる川、"
"東と南は低き丘陵、南西は Aethenwood の大森林の端、そして西は大洋です。"
"Elensefarは、ある時はWesnoth王国の一地方であり、またある時は独立国、そしてま"
"たある時は緩やかな盟約によりWesnothと結ばれた同盟国であったりする地域です。北"
"は大いなる川、東はあいまいに定められたWesnothとの国境、南は真珠の入江、西は大"
"洋がそれぞれ Elensefar の領域を区切っています。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:53
msgid ""
"The Northlands is the wild country north of the Great River. Various groups "
"of orcs, dwarves, barbarians and elves populate the region.  To the north "
"and east lies the forest of Lintanir, where the great kingdom of the North-"
"Elves keeps to its own mysterious affairs."
msgstr ""
"北部地域は大いなる川の北側に広がる未開の地域です。オーク、ドワーフ、野蛮人、"
"そしてエルフが住んでいます。その北から西には Lintanir の大森林が広がってお"
"り、北部エルフ族が謎の大王国を作っています。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:57
msgid ""
"Over the land are scattered villages where you can heal your troops and "
"gather the income required to support your army. You will also have to cross "
"mountains and rivers, push through forests, hills and tundra, and cross open "
"grassland. In each of these areas different creatures have adapted to live "
"there and can travel more easily and fight better when they are in familiar "
"terrain."
msgstr ""
"全体的にこれらの土地には分散して存在する村があり、そこであなたは傷ついた部隊"
"を回復させたり、あなたの軍隊を維持するのに必要な収入を集めたりします。あなた"
"は山や川を横断したり、森や丘や凍土を進むこともあるでしょう。そして、開けた草"
"原を横切ったりもするでしょう。これらさまざまな環境には異なる種類の生物がその"
"場所に適応しており、それらは慣れ親しんだ地形で移動しやすく戦いやすくなってい"
"ます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:64
msgid "The Creatures"
msgstr "生物"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:65
msgid ""
"In the world of Wesnoth there dwell humans, elves, dwarves, orcs, drakes, "
"saurians, mermen, nagas, and many other races yet more obscure and wondrous. "
"In accursed lands walk undead and ghosts and specters; monsters lurk in its "
"ruins and dungeons.  Each has adapted to particular terrains. Humans inhabit "
"primarily the temperate grasslands. In the hills, mountains and underground "
"caves orcs and dwarves are most at home. In the forests the elves reign "
"supreme. In the oceans and rivers mermen and nagas dominate."
msgstr ""
"Wesnoth 世界の全体には人間、エルフ、ドワーフ、オーク、ドレーク、トカゲ、マー"
"マン、ナーガの各種族および多くの未知なる驚くべき種族が住んでいます。そして、"
"のろわれた地にはよみがえった死体や幽霊がうごめいています。また、遺跡やダン"
"ジョンには怪物が潜んでいます。それぞれの種族はそれぞれ特定の地形に適応してい"
"ます。人間は温暖な草原を好みますし、丘や山や地下はオークとドワーフが故郷とし"
"ています。森はエルフの領地ですし、大海や川はマーマンとナーガの領域です。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:73
msgid ""
"For game purposes, the races group into factions; for example, orcs often "
"cooperate with trolls, and elves or dwarves with humans. Some other factions "
"reflect divisions within human society&#8201;&#8212;&#8201;loyalists vs. "
"outlaws, for example. In most campaigns, you will control units drawn a "
"single faction. But sometimes factions make alliances with others, so you "
"may face more than one faction in a scenario."
msgstr ""
"ゲーム上、種族間の党派が形成されることがあります。例としては、オークはしばし"
"ばトロルとエルフやドワーフはしばしば人間と協力します。人間社会内部にも忠誠者"
"と無法者のような党派争いが反映されます。ほとんどのキャンペーンであなたは一つ"
"の党派からのユニットを操作します。しかし、ときどき党派同士が同盟を結成したり"
"するので一本のシナリオの中でも複数の党派に直面することがあります。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:82
msgid "Finding Your Way"
msgstr "最初にするべきこと"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:83
msgid ""
"When Wesnoth first starts it displays an initial background and a column of "
"buttons called the Main Menu. The buttons only work with a mouse. For the "
"impatient, we recommend you: click the \"Language\" button to set your "
"language; then click the \"Tutorial\" button to run the tutorial; and then "
"play the campaign, \"A Tale of Two Brothers\" by clicking the \"Campaign\" "
"button and selecting it from the list provided."
msgstr ""
"Wesnoth を起動すると最初に操作可能な画面をメインメニューといいます。ボタンは"
"マウスだけで押すことができます。簡単に言うと、まずチュートリアルをやってみる"
"ことをお勧めします。その次はキャンペーンから「二人の兄弟」をプレイするとよい"
"でしょう。"

#. type: Content of: <book><chapter><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:90
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/main-menu-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/main-menu-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:93
msgid "Main Menu"
msgstr "メインメニュー"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:89
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:313
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:378
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:389
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:443
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1312
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1421
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1446
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1471
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1496
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1521
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1546
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1571
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2366
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2382
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2398
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2414
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2430
msgid "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"
msgstr "<placeholder type=\"inlinemediaobject\" id=\"0\"/>"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:98
msgid "Tutorial"
msgstr "チュートリアル"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:102
msgid ""
"The tutorial is a real, but basic, game which teaches you some of the basic "
"controls needed to play the game. Winning or losing is not important here, "
"but learning what to do is. Click the Tutorial button to play. In the "
"Tutorial you are in the role of the prince Konrad or the princess Li&#8217;"
"sar, learning from the Elder Mage Delfador — pay attention or he might turn "
"you into a newt."
msgstr ""
"チュートリアルを開始するボタンです。チュートリアルは実際のゲーム形式で基本的"
"な操作方法を理解できます。ここで重要なことは勝負ではなく方法なのです。チュー"
"トリアル内では、あなたは Konrad 王子か Li&#8217;sar 王女になって老魔術師 "
"Delfador からいろいろと学びます。彼が話すことに注意してみてください。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:114
msgid "Campaign"
msgstr "キャンペーン"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:118
msgid ""
"Wesnoth was primarily designed to play campaigns. Campaigns are a series of "
"connected scenarios. Click this button to start a new campaign. You will be "
"presented with a list of campaigns available on your computer (more can be "
"downloaded if you wish). Select your campaign and click OK to start or "
"Cancel to quit. Each campaign has a difficulty level: easy, medium (normal), "
"and hard. We recommend medium as this level is challenging, but not "
"difficult. You may not change the difficulty during the campaign. In case "
"you have serious problems fighting your way through easy difficulty, the "
"guide about <link linkend=\"basic_strategy\">Basic Strategy</link> will "
"surely help you. Once you have selected the difficulty, you will start with "
"the first scenario of the campaign."
msgstr ""
"キャンペーンを開始するボタンです。最初の Wesnoth はキャンペーンをプレイするた"
"めに開発されました。キャンペーンとはいくつかのシナリオのセットのことです。次"
"の画面であなたのコンピューターにある（あなたが望むなら追加してダウンロードす"
"ることもできます）キャンペーンの一覧が表示されるので選択してください。それぞ"
"れのキャンペーンには 3 段階の難易度「簡単」「普通」「難しい」があります。開発"
"者としてはやりがいがあると思われる「普通」（「難しい」ではありません）をお勧"
"めします。キャンペーン開始後は継続中キャンペーンの難易度を変更することはでき"
"ません。をもし、あなたが「簡単」でも壁にぶつかってしまう場合には、<link "
"linkend=\"basic_strategy\">基本戦略</link>の項目を読むと助けになるでしょう。"
"あなたが難易度を選択した後にキャンペーンが開始されます。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:135
msgid "Multiplayer"
msgstr "マルチプレイヤー"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:139
msgid ""
"Click this button to play single scenarios against one or more opponents. "
"You can play the games over the internet or at your computer, against "
"computer or human opponents. When you select this button a dialogue will "
"appear and allow you to choose how you want to play the scenario. To learn "
"more, see <link linkend=\"scenarios\">scenarios</link>."
msgstr ""
"一本のシナリオを一人か複数の相手と対戦するボタンです。あなたはゲームをイン"
"ターネット経由またはあなたのコンピューターのみで行うことができ、対戦相手はコ"
"ンピューターか人間になります。このボタンをクリックすると次の画面でシナリオを"
"どのようにプレイするか選択します。詳細は<link linkend=\"scenarios\">シナリオ"
"</link>を見てください。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:149
msgid "Load"
msgstr "再開"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:153
msgid ""
"Click this button to load a previously saved game. You will be shown a "
"dialogue listing saved games. Select the game and click Ok to load and "
"continue, or Cancel to return to the Main Menu. If you select a replay game, "
"you can check the Replay check box. The loaded game will make all the moves "
"from the beginning while you watch."
msgstr ""
"前に保存したゲームを再開するためのボタンです。次の画面で、保存されているゲー"
"ムの一覧が表示されるので、再開したいゲームを選択してダブルクリックすればその"
"ゲームが読み込まれて再開します。もし、あなたがゲームを完了した後でそのリプレ"
"イを見たければ、それも保存されているので再開すれば最初から動きを追うことがで"
"きます。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:163
msgid "Add-ons"
msgstr "アドオン"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:167
msgid ""
"Click this button to enter the content server where a whole lot of content "
"created by normal users is hosted. Among the things available there are many "
"campaigns, multiplayer eras (defining factions for multiplayer games) and "
"multiplayer maps. With the \"Remove Add-ons\" button you can remove them "
"again once you do not want them anymore."
msgstr ""
"アドオンを入手するためのボタンです。アドオンとは一般ユーザーが製作した、キャ"
"ンペーンやマルチプレイヤー・ゲーム用時代設定およびマップなどのことで、専用"
"サーバー（アドオンの内容を確認してあるわけではありません）に置いてあります。"
"一度入手したアドオンも必要なくなれば「アドオンの消去」ボタンであなたのシステ"
"ム上から消すことができます。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:177
msgid "Map Editor"
msgstr "マップエディタ"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:181
msgid ""
"Click this button to start the Map Editor where you can create custom maps "
"for multiplayer games or for building your own campaign upon."
msgstr ""
"マップエディタを開始するボタンです。マップエディタの用途はマルチプレイヤー・"
"ゲーム用に特製マップを製作したり、自分自身のキャンペーンを作る要素としてマッ"
"プを製作することです。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:188
msgid "Language"
msgstr "言語"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:192
msgid ""
"Click this button, select your language, and click OK to use it, or Cancel "
"to continue with the current language. The first time Wesnoth starts, it "
"defaults to English or your system locale if that can be determined, but "
"once you change it, it will start in that language."
msgstr ""
"表示言語を選択するボタンです。（日本語になっていればクリックする必要はありま"
"せん）　最初に Wesnoth を起動した時は、あなたのシステムの標準言語（日本語版 "
"OS なら日本語）を判断できればそれと同じに、できなければ英語です。しかし、あな"
"たがここで変更すれば、次回もその表示言語になります。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:201
msgid "Preferences"
msgstr "設定"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:205
msgid "Click here to change default settings."
msgstr "標準設定を変更するボタンです。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:211
msgid "Credits"
msgstr "クレジット"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:215
msgid ""
"Click this button for a list of major Wesnoth contributors. You will often "
"be able to reach them in real time at irc.freenode.org:6667 on #wesnoth."
msgstr ""
"主要な貢献者の一覧を表示するボタンです。あなたはチャット(IRC)の irc.freenode."
"org:6667 on #wesnoth で直接彼らと接触することもできます。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:223
msgid "Quit"
msgstr "終了"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:227
msgid "Click this button to close Wesnoth."
msgstr "Wesnoth を終了するボタンです。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:233
msgid "Help"
msgstr "ヘルプ"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:237
msgid ""
"Click this button to open the integrated in game Help System. It will "
"provide you with information about units and all other gameplay relevant "
"things of the game. Most of those things are mentioned in this manual."
msgstr ""
"ゲーム・ヘルプを開くボタンです。それは、ユニットや他のゲーム・プレイに重要な"
"情報を提供します。それらの情報の大部分はこのマニュアルでも説明されています。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:245
msgid "Next"
msgstr "次"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:249
msgid ""
"Click this button to read the next little tip from the \"Tome of Wesnoth\"."
msgstr "次の小さなヒントを表示するボタンです。"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:255
msgid "Previous"
msgstr "前"

#. type: Content of: <book><chapter><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:259
msgid ""
"Click this button to read the previous little tip from the \"Tome of Wesnoth"
"\"."
msgstr "前の小さなヒントを表示するボタンです。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:266
msgid "Game Modes"
msgstr "ゲームモード"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:267
msgid "There are two basic ways to play Battle for Wesnoth:"
msgstr " Battle for Wesnoth には 2 つの基本的なプレイ方法があります："

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:271
msgid ""
"Play a sequence of connected scenarios, known as a campaign, against the "
"computer."
msgstr "複数のシナリオからなるキャンペーンをコンピューター相手にプレイする。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:277
msgid "Play a single scenario against computer or human opponents."
msgstr "一本のシナリオをコンピューターまたは人間の対戦相手とプレイする。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:282
msgid "Campaigns"
msgstr "キャンペーン"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:283
msgid ""
"Campaigns are sequences of battles with a connecting storyline. Typical "
"campaigns have about 10–20 scenarios. The main advantage with campaigns is "
"that they allow you to develop your army. As you complete each scenario, the "
"remaining units at the end are saved for you to use in the next scenario. If "
"you choose not to use a unit at all during a scenario it is carried over to "
"the next, so you don&#8217;t lose units you don&#8217;t use."
msgstr ""
"キャンペーンはあるストーリーを基本とした一連の戦いです。典型的なキャンペーン"
"は 10–20 本程度のシナリオを含みます。キャンペーンの主な利点はあなたの軍隊を育"
"てることができることです。シナリオを完了した時、あなたの生き残りユニットは自"
"動的に保存され、次シナリオで使用することができます。もし、次シナリオでは使用"
"しなかったとしても、次々シナリオ以降で使用することもできます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:290
msgid ""
"The campaign is the primary form in which Wesnoth is intended to be played, "
"is probably the most enjoyable, and is the recommended way for new players "
"to learn the game."
msgstr ""
"キャンペーンは Wesnoth が選ばれる第一の理由です。たぶんキャンペーンは一番楽し"
"めるでしょうし、このゲームを新たに始めた人には最初にお勧めします。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:295
msgid "Scenarios"
msgstr "シナリオ"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:296
msgid ""
"A single scenario takes about 30 minutes to 2 hours to complete. This is the "
"fastest way to play, but your units are not saved and you cannot use "
"campaign units. You can play scenarios against the computer or against other "
"players either over the internet or at your computer. Scenarios are accessed "
"through the \"Multiplayer\" button on the main menu."
msgstr ""
"一本のシナリオを完了するまでの時間は大体 30 分から 2 時間ぐらいです。これは一"
"番短時間でプレイする方法ですが、あなたのユニットがキャンペーンで経験を積んで"
"成長していくことはありません。あなたはコンピューターを相手にするか、インター"
"ネット経由または同じコンピューターの前の席を交替しながら他の人間プレイヤーと"
"対戦できます。シナリオは「マルチプレイヤー」ボタンから利用できます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:301
msgid ""
"In general multiplayer games are played against other players via the "
"Internet (you can also run them on your LAN if you have one). All these "
"games are co-ordinated through the Wesnoth multiplayer server. Multiplayer "
"games can take anywhere from 1 hour to 10 hours, depending on how many "
"players there are (and the size of the map). The average time is between 3 "
"to 7 hours. Games can be saved and loaded as many times as you like. So, "
"it&#8217;s possible for some games to last 1 or 2 weeks, even though the "
"play time is only a few hours. You cannot carry over units in multiplayer "
"from one scenario to the next, so building up your army&#8217;s strength is "
"possible only within the scenario."
msgstr ""
"一般的に、マルチプレイヤー・ゲームはインターネット経由でプレイされることが多"
"いでしょう。これらのゲームは Wesnoth マルチプレイヤー・サーバーを通じて行われ"
"ます。マルチプレイヤー・ゲームにかかる時間はマップの大きさや参加人数などに"
"よって 1 時間から 10 時間ぐらいです。平均的には 3 から 7 時間です。ゲームは参"
"加者の一致があれば途中で保存・再開できるので、ゲームによっては一、二週間にな"
"る可能性もありますが、実際にプレイしているのは合計数時間程度です。マルチプレ"
"イヤー・ゲームでは次のシナリオにあなたのユニットを持ち運ぶことはできないの"
"で、あなたの軍隊を育てるのは、そのシナリオ一本限定になります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:311
msgid ""
"There are several possible options you are provided with when clicking on "
"the \"Multiplayer\" button:"
msgstr "「マルチプレイヤー」ボタンをクリックするといくつかの選択があります。"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:314
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/multiplayer-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/multiplayer-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:317
msgid "Multiplayer dialog"
msgstr "マルチプレイヤー・ダイアログ"

#. type: Content of: <book><chapter><section><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:320
msgid "Login"
msgstr "ログイン"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:321
msgid ""
"This will be your name on the multiplayer server. If you have an account on "
"the <ulink url=\"http://www.wesnoth.org/forum\">Wesnoth forums</ulink>, you "
"may use the same username and password for joining the official server. A "
"password box will pop up if a password is required for the current username. "
"You cannot use a registered name without the password."
msgstr ""
"これはマルチプレイヤー用サーバーでのあなたのニックネームを質問するものです。"
"もし、あなたがウェブサイト（英文）<ulink url=\"http://www.wesnoth.org/forum"
"\">Wesnoth forums</ulink> にアカウントを持っていたならば、（マルチプレイ"
"ヤー・ゲームだけならば特別に必要はありません）　それと同じユーザー名とパス"
"ワードを使用することができます。パスワードを要求されたならばそのニックネーム"
"は先に使われています。あなたは Wesnoth forums に登録されているユーザー名と同"
"じニックネームは使えないので、ニックネームを変更してください。"

#. type: Content of: <book><chapter><section><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:328
msgid "Join official Server"
msgstr "公式サーバーに接続する"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:329
msgid ""
"This option directly connects you to the official server. You will end in "
"the lobby where you can create your games as you wish and where many games "
"are already open and maybe some players already waiting to join in a new "
"match."
msgstr ""
"この選択は面倒な手続き無しに公式サーバーに接続するもので、ネット経由のマルチ"
"プレイヤー・ゲームには通常こちらをお勧めします。あなたはそこで仲間を集めて新"
"しいゲームを立ち上げることもできますし、既存のゲームに参加することもできま"
"す。そのためにまずロビー（待合所）に参加してこのようなことをします。"

#. type: Content of: <book><chapter><section><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:334
msgid "Connect to Server"
msgstr "サーバーに接続する"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:335
msgid ""
"This option opens a dialog box allowing you to enter the address of the "
"machine to join. In this dialog there also is the button \"View List\" that "
"does show a list of official servers that can be used as backup if the main "
"server is currently not available."
msgstr ""
"これを選択すると接続先のアドレスを質問するダイアログが開きます。このダイアロ"
"グには「一覧を見る」ボタンもついていて公式メインサーバーが使用不可能な時に他"
"の公式予備サーバーの一覧の中から選べるようになっています。"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:339
msgid ""
"A complete list of official and user setup servers is listed at this "
"website: <ulink url=\"http://wesnoth.org/wiki/MultiplayerServers"
"\">Multiplayer servers</ulink>."
msgstr ""
"ちなみに公式およびそれ以外のユーザー提供サーバーの完全な一覧は次のウェブサイ"
"ト（英文）にあります。 <ulink url=\"http://wesnoth.org/wiki/"
"MultiplayerServers\">Multiplayer servers</ulink>."

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:341
msgid ""
"You can also reach servers hosted by any other player with this menu "
"option.  So if you got a server running in your local network, just enter "
"the address and port number (default: 15000). If you for example want to "
"connect to a server running on the machine with the address 192.168.0.10 and "
"the default port, you would enter this in the dialog: 192.168.0.10:15000"
msgstr ""
"この選択からは、他のプレイヤーが立てたサーバーに接続することもできます。その"
"ためにはあなたの LAN 内で誰かがサーバーを起動している必要があり、そのアドレス"
"とポート番号（標準値は 15000 ）を入力します。例えば、192.168.0.10 でサーバー"
"が起動しており標準ポート番号を使用していたなら、192.168.0.10:15000 と入力して"
"ください。"

#. type: Content of: <book><chapter><section><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:348
msgid "Host Networked Game"
msgstr "ネットワーク・ゲームを立てる"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:349
msgid ""
"To be able to start a multiplayer game without using an external multiplayer "
"server, you have to start the server, which is usually named "
"<emphasis>wesnothd</emphasis>, yourself. This program is automatically "
"started in the background when selecting this option. It will be stopped, "
"once all players left the server.  Other players need to be able to connect "
"to your port 15000 using TCP to play with you on your server. If you are "
"behind a firewall, you will probably need to change your firewall settings "
"to allow incoming connections to port 15000, and tell your firewall to "
"forward such traffic to the machine hosting the game. You should not need to "
"make firewall changes to join games hosted on a public server or by someone "
"else."
msgstr ""
"公式サーバーを使用せずにマルチプレイヤー・ゲームを開始するには、あなた自身で "
"<emphasis>wesnothd</emphasis> というサーバーソフトを開始しなければなりませ"
"ん。このプログラムは「ネットワーク・ゲームを立てる」を選択すると自動的に起動"
"し、全てのプレイヤーが接続しなくなると終了します。他プレイヤーは TCP のポート"
"番号 15000 に接続することで参加可能です。もし、あなたが firewall の内側にいた"
"なら問題が発生するかもしれませんが、ネットワークの安全を深刻に傷つけてしまう"
"可能性があるので、何もしないほうがよいでしょう。そのような場合は公式サーバー"
"を利用すると何の問題も発生しないので強くお勧めします。"

#. type: Content of: <book><chapter><section><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:362
msgid "Local Game"
msgstr "ローカル・ゲーム"

#. type: Content of: <book><chapter><section><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:363
msgid ""
"This creates a game just running on your computer. You can either use it as "
"hotseat game where everyone plays at the same computers by taking turns in "
"the <emphasis>hotseat</emphasis>. Hotseat games will take about the same "
"time to play as games played over the Internet. Or you can just play a "
"scenario against AI opponents rather than human players. This can be a good "
"way to become familiar with the various maps that are used for multiplayer "
"games before playing against real opponents. It can also be used as a simple "
"way to explore the capabilities of units from the different factions by "
"choosing which faction you will play and which faction your opponents are in "
"these games.  Of course, you can also mix both in one game. That is, play "
"together in a game with a friend against an AI opponent."
msgstr ""
"これはあなたのコンピューターだけで開始されるゲームです。あなたは同じコン"
"ピューターの前の席を交替しながらプレイするゲームを開始することができます。こ"
"れを<emphasis>交替ゲーム</emphasis>と呼び、ネットを通じて対戦するゲームと同程"
"度の時間を必要とします。また、あなたは交替ゲームの片方をコンピューター AI に"
"任せることもでき、これは実際の相手と対戦する前にマルチプレイヤー・ゲームで使"
"用されるマップに慣れておくよい方法です。それに、さまざまな党派での対戦を研究"
"しておくこともできます。もちろん、あなたはこの二つを同時に行うこともできま"
"す。つまり、友人と共にコンピューター AI 連合軍と対戦することもあります。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:377
msgid "The Game Screen"
msgstr "ゲーム画面"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:379
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/game-screen-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/game-screen-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:382
msgid "Game Screen"
msgstr "ゲーム画面"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:384
msgid ""
"Regardless of whether you are playing a scenario or a campaign, the basic "
"layout of the game screen is the same. The majority of the screen is filled "
"with a map which shows all of the action that takes place in the game. "
"Around the map are various elements which provide useful information about "
"the game and are described in more detail below."
msgstr ""
"どのキャンペーンをプレイしているかにかかわらず、基本的画面構成は同じです。画"
"面の大半にはマップ（の一部）が表示されており、ゲームの操作の大部分が可能で"
"す。その周囲にはさまざまな要素が配置されていて、ゲーム内の役に立つ情報を提供"
"しています。その詳細はこの項目で説明されます。"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:390
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/top_pane-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/top_pane-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:393
msgid "Top Panel"
msgstr "画面上"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:395
msgid ""
"Across the top of the screen from left to right are the following items:"
msgstr "画面上の部分を左から右へ順番に説明します："

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:399
msgid "Menu button"
msgstr "メニューボタン"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:404
msgid "Actions button"
msgstr "行動ボタン"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:409
msgid "Turn counter (current turn/maximum number of turns)"
msgstr "ターン（現在のターン／そのシナリオに設定されている最長ターン）"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:414
msgid "Your gold"
msgstr "あなたのゴールド"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:419
msgid "Villages (your villages/total number of villages)"
msgstr ""
"村の数（あなたが占領している村／あなたが見ることのできるマップ上全部の村）"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:424
msgid "Your total units"
msgstr "あなたの合計ユニット数"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:429
msgid "Your upkeep"
msgstr "維持費"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:434
msgid "Your income"
msgstr "収入"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:439
msgid "Current time or time left (in timed multiplayer games)"
msgstr "現在の経過時間と残り時間（時間制限付きマルチプレイヤー・ゲームのみ）"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:444
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/right_pane-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/right_pane-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:447
msgid "Right Panel"
msgstr "画面右"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:449
msgid "Down the right of the screen from top to bottom are:"
msgstr "画面右の部分を上から下へ順番に説明します："

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:453
msgid "Full map, scaled"
msgstr "マップ全体の縮小表示"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:458
#, fuzzy
#| msgid ""
#| "Defense and movement of the currently selected unit on the marked hex"
msgid ""
"Current hex position (x-coordinate, y-coordinate), defense and movement of "
"the currently selected unit on the marked hex"
msgstr ""
"選択されているユニットについてそのヘックスでの（敵攻撃）回避率と移動コスト"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:464
msgid "Current hex type"
msgstr "マウスカーソルのあるヘックスの地形"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:469
msgid "Time of day indicator"
msgstr "時刻"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:474
msgid "Unit profile for last selected unit"
msgstr "最後に選択されたユニットの詳細"

#. type: Content of: <book><chapter><section><section><orderedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:479
msgid "End Turn button"
msgstr "ターン終了ボタン"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:485
msgid "Recruit and Recall"
msgstr "雇用と召還"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:486
msgid ""
"When you first start a scenario or campaign you will only have a few units "
"on the map. One of these will be your commander (identified by a little "
"golden crown icon). Your commander is usually placed in a castle on a "
"special hex called a keep. Whenever your commander is on a keep (not only "
"your own, but also the keep of any enemy castles you capture) and you have "
"enough gold, you can recruit units for your army. In later scenarios you can "
"recall experienced units that survived earlier scenarios. From here, you can "
"start to build your army to conquer the enemy."
msgstr ""
"あなたはキャンペーン開始時（または次シナリオ開始時）にはマップ上に極少数のユ"
"ニットしか持っていません。これらにはあなたによって操作される司令官（小さな金"
"の王冠がついているリーダー）が含まれます。大抵の場合、あなたの司令官は城内の"
"特別なヘックスである主塔にいます。あなたの司令官が主塔にいて十分なゴールドを"
"持っている時はいつでも、あなたの軍隊に新兵を雇用できます。ただし、この場合の"
"主塔とは自分自身のものだけでなく、最初は敵が所有していたものをあなたが占領し"
"た主塔でもかまいません。後半のシナリオではあなたは前半のシナリオで生き残り経"
"験を積んだユニットを召還できるようになるでしょう。こうして、あなたは敵を征服"
"できるだけの軍隊を作り上げて行くのです。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:494
msgid ""
"The first thing you will probably want to do is recruit your first unit. "
"Press <literal>Ctrl+r</literal> (or right click on an empty castle hex and "
"select \"Recruit\") and you will be able to recruit a unit from a list of "
"all the units available to you. Each recruit is placed on an empty castle "
"hex. Once you have filled the castle, you cannot recruit any more until "
"units move off. Your opponent&#8217;s commander is similarly placed on its "
"castle keep and will begin by recruiting its troops&#8201;&#8212;&#8201;so "
"don&#8217;t dilly-dally looking at the scenery, there&#8217;s a battle to be "
"won."
msgstr ""
"まず最初にあなたがやりたいことは最初のユニットを雇用することでしょう。"
"<literal>Ctrl+r</literal>キーを押すか、城の空いているヘックスで右クリックして"
"から「雇用する」を選択することで、あなたは雇用可能一覧からユニットを雇用する"
"ことができます。雇用されたユニットはそのヘックスに出現します。城の空きヘック"
"スが全て埋まってしまうと次のターンでユニットを移動させるまで次の雇用はできな"
"くなります。あなたの敵の司令官も同様に彼の主塔で軍隊を編成します。敵軍の侵攻"
"を指をくわえて眺めている場合ではありません。これは必ず勝利しなければならない"
"戦争なのです。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:502
msgid ""
"At the end of each successful scenario, all your remaining troops are "
"automatically saved. At the start of the next scenario you may recall them "
"in a similar way to recruiting. Recalled troops are often more experienced "
"than recruits and usually a better choice."
msgstr ""
"シナリオを成功して終了した時には、あなたの生き残りユニット全部が自動的に保存"
"されます。あなたは次シナリオではそれらを雇用と似た方法で召還できます。しばし"
"ば召還された部隊は雇用されたての新兵よりも経験を積んでいるので、大抵の場合は"
"よりよい選択になります。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:508
msgid "Your Army"
msgstr "あなたの軍隊"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:509
msgid ""
"All game types use the same soldiers, called units. Each unit is identified "
"by Race, Level, and Class. Each unit has strengths and weaknesses, based on "
"their Resistances, current Terrain, and Level. Full details are in the in "
"game help."
msgstr ""
"Wesnoth では全てのゲーム形式（キャンペーンやマルチプレイヤー）で基本的に同一"
"種類の兵士（いわゆるユニット）が使用されます。（追加ユニットが存在する場合は"
"あります）　それぞれのユニットには敵の攻撃に対する抵抗力・今いる地形・レベル"
"などによる相性があります。それらの完全な詳細はゲーム内ヘルプで解説されます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:515
msgid "Life and Death — Experience"
msgstr "生と死 - 経験値"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:516
msgid ""
"As your troops gain battle experience, they will learn more skills and "
"become stronger. They will also die in battle, so you&#8217;ll need to "
"recruit and recall more when that happens. But choose wisely, for each has "
"strengths and weaknesses a cunning opponent will quickly exploit."
msgstr ""
"あなたの部隊が戦いの中で経験値を獲得すると、最終的に彼らはより強くなるでしょ"
"う。彼らが戦いの中で死亡すると、あなたは代わりの要員を確保するために雇用・召"
"還しなければならなくなるでしょう。しかし、賢く選択すれば、敵の強さと弱点を巧"
"妙に利用して素早く排除できるユニットを得られることでしょう。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:522
msgid "Victory and Defeat"
msgstr "勝利と敗北"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:523
msgid ""
"Pay careful attention to the Objectives pop-up box at the beginning of each "
"scenario. Usually you will achieve victory by killing all enemy leaders, and "
"only be defeated by having your leader killed. But scenarios may have other "
"victory objectives — getting your leader to a designated point, say, or "
"rescuing someone, or solving a puzzle, or holding out against a siege until "
"a certain number of turns have elapsed."
msgstr ""
"それぞれのシナリオの開始時に表示されるシナリオ目標の表示に注意してください。"
"（その後いつでも確認できます）　通常は敵のリーダーを全部倒せば勝利し、あなた"
"のリーダーが殺されることだけが敗北となるでしょう。しかしシナリオによっては他"
"の勝利目標があるかもしれません。例えば、リーダーを指定された場所に移動させる"
"とか、誰かを助けるとか、パズルを解くとか、あるターン数が過ぎるまで包囲攻撃に"
"対抗するとか。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:530
msgid ""
"When you win a scenario, the map will gray over and the <emphasis>End Turn</"
"emphasis> button will change to <emphasis>End Scenario</emphasis>. You can "
"now do things like changing your save options or (if you are in a "
"multiplayer game)  chatting with other players before pressing that button "
"to advance."
msgstr ""
"シナリオに勝利した時にマップは薄暗くなり、「ターン終了」ボタンが「シナリオ終"
"了」に変わるでしょう。このボタンを押して次に進む前に、保存オプションを変更し"
"たり、（マルチプレイヤーゲームの場合には）ほかのプレイヤーとチャットしたりと"
"いったことができます。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:536
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1302
msgid "Gold"
msgstr "所持金"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:537
msgid ""
"Your army does not fight for free. It costs you gold to recruit units and "
"gold to maintain them. You start each scenario with gold carried over from "
"previous scenarios (although each scenario ensures you have at least a "
"minimum amount of gold to start if you didn&#8217;t carry over enough from "
"previous scenarios) and can gain more by meeting scenario objectives quickly "
"and, during a scenario, by controlling villages. Each village you control "
"will give you two gold pieces income per turn. When you first start a "
"scenario it is usually worthwhile to gain control of as many villages as you "
"can to ensure you have sufficient income to wage war. You can see your "
"current gold and current income at the top of the screen as described in the "
"section on the <link linkend=\"game_screen\">game screen</link>."
msgstr ""
"あなたの軍隊は支払い無しで戦うことはありません。新兵を雇用するのにも彼らを維"
"持するのにもゴールドが必要です。あなたは前シナリオ終了時からある割合で繰り越"
"されたゴールドを持ってシナリオを開始します。（前シナリオで十分な金額を稼げな"
"かったとしても各シナリオには最小金額が設定されているのでそれを下回ることはあ"
"りません）　そして、シナリオの目標を素早く達成することや村を多く占領し続ける"
"ことで多くのゴールドを獲得します。あなたが占領している村からはターンあたり 2 "
"ゴールドの収入があります。シナリオ開始後できるだけ多くの村を占領し続けること"
"は、あなたにとって有益です。あなたは現在のゴールドと収入を画面の上にある部分"
"で常に表示しています。それは<link linkend=\"game_screen\">ゲーム情報画面</"
"link>という名の項目で詳しく解説されています。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:550
msgid "Save and Load"
msgstr "保存と再開"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:551
msgid ""
"At the start of each scenario, your game state is normally saved. If you are "
"defeated, you may load it and try again. Once you have succeeded, you will "
"again be asked to save the next scenario and play that. If you have to stop "
"playing during a scenario, you can save your turn and load it again later. "
"Just remember, a good Battle for Wesnoth player never needs to save during a "
"scenario. However, most beginners tend to do so rather often."
msgstr ""
"シナリオ開始時に、あなたのゲーム状態は自動的に保存されます。もし、あなたが敗"
"北したなら、そのゲームを再開してやり直すことができます。一回でもあなたが勝利"
"したなら、次のシナリオに移ることができます。もし、あなたがシナリオを遊んでい"
"る途中で中断しなければならなくなったら、あなたのターンで保存して後ほど再開で"
"きます。ちょっと覚えておいて欲しいのは、Battle for Wesnoth を遊び慣れたプレイ"
"ヤーは決してシナリオ途中で保存する必要がないことです。しかしながら、大半の初"
"心者は頻繁にそうしたがるようです。"

#. type: Content of: <book><chapter><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:562
msgid "Playing"
msgstr "プレイ方法"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:564
msgid "Controls"
msgstr "操作"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:565
msgid ""
"These are the default control keys. Key setup might differ depending on the "
"platform used. For example you will often have to use the command key "
"instead of the control key when you are using MacOSX. You can change most "
"hotkeys to your taste using the Preferences menu."
msgstr ""
"これらは標準のホットキー（操作の呼び出し）です。キーの設定はあなたが使用して"
"いる OS （Windows,MacOSX,Linuxなど）によって多少違います。例えばあなたが"
"MacOSXを使用しているなら、Ctrl の代わりに Cmd キーを使うことになるでしょう。"
"あなたは設定メニューを使ってお好みでホットキーを変更することができます。"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:573
msgid "General controls and hotkeys"
msgstr "一般的な操作とホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:580
msgid "F1"
msgstr "F1"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:583
msgid "The Battle for Wesnoth Help"
msgstr "The Battle for Wesnoth ヘルプ"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:588
msgid "Arrow keys"
msgstr "矢印キー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:591
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1246
msgid "Scroll"
msgstr "スクロールする"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:596
msgid "Left click"
msgstr "左クリック"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:599
msgid "Select unit, move unit"
msgstr "ユニットの選択と移動"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:604
msgid "Right click"
msgstr "右クリック"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:607
msgid "Context menu, cancel action"
msgstr "コンテキスト・メニューの呼び出し、取り消し動作"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:612
msgid "Middle click"
msgstr "中クリック"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:615
msgid "Center on pointer location"
msgstr "マウスカーソルの場所を中心にするように画面移動"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:620
msgid "Escape"
msgstr "Escキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:623
msgid "Exit game, exit menu, cancel message"
msgstr "ゲーム終了、メニュー終了、メッセージ取り消し"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:634
msgid "Ctrl+s"
msgstr "Ctrl+s"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:637
msgid "Save game"
msgstr "ゲームの保存"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:642
msgid "Ctrl+o"
msgstr "Ctrl+o"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:645
msgid "Load game"
msgstr "ゲームの再開"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:650
msgid "Ctrl+p"
msgstr "Ctrl+p"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:653
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1207
msgid "Go to Preferences menu"
msgstr "設定メニューに行く"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:658
msgid "Ctrl+q"
msgstr "Ctrl+q"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:661
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1199
msgid "Quit game"
msgstr "ゲーム終了"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:666
msgid "Ctrl+f"
msgstr "Ctrl+f"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:669
msgid "Toggle full screen/windowed mode"
msgstr "フルスクリーン表示の切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:674
msgid "Ctrl+Alt+m"
msgstr "Ctrl+Alt+m"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:677
msgid "Toggle muting of game sounds"
msgstr "ゲーム音のオンオフ"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:688
msgid "+"
msgstr "+"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:691
msgid "Zoom in"
msgstr "拡大表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:696
msgid "-"
msgstr "-"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:699
msgid "Zoom out"
msgstr "縮小表示"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:704
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2206
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2212
msgid "0"
msgstr "0"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:707
msgid "Reset zoom to default"
msgstr "拡大・縮小表示を標準に戻す"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:712
msgid "Ctrl+e"
msgstr "Ctrl+e"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:715
msgid "Toggle ellipses"
msgstr "ユニット足元の楕円表示を切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:720
msgid "Ctrl+g"
msgstr "Ctrl+g"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:723
msgid "Toggle grid"
msgstr "グリッド表示の切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:734
msgid "Ctrl+a"
msgstr "Ctrl+a"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:737
msgid "Toggle accelerated game mode"
msgstr "高速ゲーム・モードの切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:742
msgid "Holding Shift"
msgstr "Shiftキーの長押し"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:745
msgid ""
"Toggle between accelerated and normal game mode while pressed (temporary!)"
msgstr "押している間だけ一時的に高速ゲーム・モードの切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:756
msgid "Ctrl+j"
msgstr "Ctrl+j"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:759
msgid "Show scenario objectives"
msgstr "シナリオ目標を表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:764
msgid "s"
msgstr "s"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:767
msgid "Show statistics"
msgstr "統計情報を表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:772
msgid "Alt+s"
msgstr "Alt+s"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:775
msgid "Show status table"
msgstr "ステータス表を表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:780
msgid "Alt+u"
msgstr "Alt+u"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:783
msgid "Show unit list"
msgstr "ユニット一覧を表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:794
msgid "l"
msgstr "l"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:797
msgid "Move to leader unit"
msgstr "自軍リーダーの所在地に向かって移動"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:808
msgid "Shift+s"
msgstr "Shift+s"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:811
msgid "Update shroud now"
msgstr "今すぐ幕を更新"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:821
msgid "Unit and turn specific hotkeys"
msgstr "ユニットやターンについてのホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:828
msgid "Ctrl+r"
msgstr "Ctrl+r"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:831
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1254
msgid "Recruit unit"
msgstr "雇用する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:836
msgid "Ctrl+Alt+r"
msgstr "Ctrl+Alt+r"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:839
msgid "Repeat last recruit"
msgstr "最後の雇用と同じ内容で繰り返す"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:844
msgid "Alt+r"
msgstr "Alt+r"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:847
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1278
msgid "Recall unit"
msgstr "召還する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:858
msgid "Ctrl+n"
msgstr "Ctrl+n"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:861
msgid "Rename unit"
msgstr "ユニット名変更"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:866
msgid "d"
msgstr "d"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:869
msgid "Show the description of the currently selected unit"
msgstr "現在選択されているユニットの解説を表示"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:880
msgid "t"
msgstr "t"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:883
msgid "Continue interrupted unit move"
msgstr "一時的に中断された移動を再開"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:888
msgid "u"
msgstr "u"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:891
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1262
msgid "Undo last move (only deterministic moves can be undone)"
msgstr "最後の移動の取り消し（追加情報を得なかった場合のみ）"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:896
msgid "r"
msgstr "r"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:899
msgid "Redo move"
msgstr "取り消された移動を再度やり直す"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:904
msgid "n"
msgstr "n"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:907
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1270
msgid "Cycle through units that have movement left"
msgstr "まだ移動可能な他の自軍ユニットを順番に選択する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:912
msgid "Shift+n"
msgstr "Shift+n"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:915
msgid "Cycle through units that have movement left, in reverse order"
msgstr "まだ移動可能な他の自軍ユニットを逆の順番で選択する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:926
msgid "Ctrl+v"
msgstr "Ctrl+v"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:929
msgid "Show enemy moves (where the enemy can move next turn)"
msgstr "敵の移動可能性を見る（敵が次のターンで移動可能な地点）"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:934
msgid "Ctrl+b"
msgstr "Ctrl+b"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:937
msgid "Show potential enemy moves, if your units were not on the map"
msgstr ""
"敵の潜在的な移動可能性を見る。もしあなたのユニットがマップ上に存在しなかった"
"場合の"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:942
msgid "1-7"
msgstr "数字キーの 1 から 7"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:945
msgid "Show how far currently selected unit can move in that many turns"
msgstr "選択されているユニットがそのターンで移動できる範囲"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:956
msgid "Space"
msgstr "空白キー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:959
msgid "End unit turn and cycle to next unit that has movement left"
msgstr "そのユニットのターンを終了しまだ移動可能な他の自軍ユニットを選択する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:964
msgid "Shift+Space"
msgstr "Shift+空白キー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:967
msgid "Make currently selected unit hold position (end its movement)"
msgstr "現在選択されているユニットのターンを終了する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:972
msgid "Ctrl+Space"
msgstr "Ctrl+空白キー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:975
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1223
msgid "End this player&#8217;s turn"
msgstr "ユニットではなくプレイヤー自体のターンを終了する"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:985
msgid "Whiteboard specific hotkeys"
msgstr "計画モードで使用されるホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:992
msgid "p"
msgstr "p"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:995
msgid "Toggle planning mode"
msgstr "計画モードの切替"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1000
msgid "y"
msgstr "y"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1003
msgid "Execute planned action"
msgstr "計画実行"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1008
msgid "h"
msgstr "h"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1011
msgid "Delete planned action"
msgstr "計画の一部行動の取り消し"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1016
msgid "Page Down"
msgstr "Page Down"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1019
msgid "Move action down in the queue"
msgstr "行動を繰り下げる"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1024
msgid "Page Up"
msgstr "Page Up"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1027
msgid "Move action up in the queue"
msgstr "行動を繰り上げる"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1032
msgid "Ctrl+y"
msgstr "Ctrl+y"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1035
msgid "Execute all actions"
msgstr "全計画実行"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1040
msgid "i"
msgstr "i"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1043
msgid "Suppose dead"
msgstr "死亡を仮定"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1053
msgid "Multiplayer specific hotkeys"
msgstr "マルチプレイヤー・ゲームで使用されるホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1060
msgid "m"
msgstr "m"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1063
msgid "Message another player (in multiplayer)"
msgstr "他のプレイヤーと会話する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1068
msgid "Ctrl+m"
msgstr "Ctrl+m"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1071
msgid "Message your allies (in multiplayer)"
msgstr "あなたの同盟軍と会話する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1076
msgid "Alt+m"
msgstr "Alt+m"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1079
msgid "Message everyone in the game (in multiplayer)"
msgstr "マルチプレイヤー・ゲームの全員に話しかける"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1084
msgid "Alt+c"
msgstr "Alt+c"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1087
msgid "View chat log"
msgstr "会話記録を読む"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1092
msgid "Ctrl+x"
msgstr "Ctrl+x"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1095
msgid "Clear messages"
msgstr "会話を消去する"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1105
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1189
msgid "Miscellaneous hotkeys"
msgstr "その他のホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1112
msgid "Ctrl+c"
msgstr "Ctrl+c"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1115
msgid "Clear onscreen labels"
msgstr "画面上のラベルを消去する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1120
msgid "/"
msgstr "/"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1123
msgid "Search (find label or unit by name)"
msgstr "検索（ラベルまたはユニット名による）"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1128
msgid "Alt+l"
msgstr "Alt+l"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1131
msgid "Attach a text label to a terrain hex"
msgstr "ヘックス上にラベルを貼りつける"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1136
msgid "Ctrl+l"
msgstr "Ctrl+l"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1139
msgid "Set team label"
msgstr "チーム・ラベルを設定する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1150
msgid ":"
msgstr ":"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1153
msgid ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">Command mode</ulink>"
msgstr ""
"<ulink url=\"http://www.wesnoth.org/wiki/CommandMode\">コマンド・モード</"
"ulink>"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1158
msgid "F5"
msgstr "F5"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1161
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1215
msgid "Refresh Cache"
msgstr "キャッシュを更新する"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1166
msgid "Shift+c"
msgstr "Shift+c"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1169
msgid "Create Unit (Debug!)"
msgstr "ユニットを出現させる（デバッグ用）"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1174
msgid "f"
msgstr "f"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1177
msgid "Run AI formula"
msgstr "AI に委任する"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1183
msgid ""
"Some keys on MacOSX require more than replacing Ctrl by Cmd. Here is a list "
"of those:"
msgstr ""
"MacOSX ではいくつかのキーで Ctrl を Cmd に置き換えてください。これは一覧で"
"す。"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1196
msgid "Cmd+w"
msgstr "Cmd+w"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1204
msgid "Cmd+,"
msgstr "Cmd+,"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1212
msgid "Ctrl+F5"
msgstr "Ctrl+F5"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1220
msgid "Option+Space"
msgstr "Option+Space"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1229
msgid ""
"Some hotkeys were changed slightly to make better use of the controls "
"provided by the Pandora. If you are using a Pandora, these keys differ from "
"the lists above:"
msgstr ""
"Pandora でいくつかのホットキーは Pandora の提供する機能を使うために変更されて"
"います。もし、あなたが Pandora を使用しているならば、これらのキーは前のものと"
"違います。"

#. type: Content of: <book><chapter><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1236
msgid "Pandora specific controls and hotkeys"
msgstr "Pandora で使用される操作とホットキー"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1243
msgid "D-Pad"
msgstr "D-Pad"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1251
msgid "GamingButton A"
msgstr "GamingButton A"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1259
msgid "GamingButton B"
msgstr "GamingButton B"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1267
msgid "GamingButton X"
msgstr "GamingButton X"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1275
msgid "GamingButton Y"
msgstr "GamingButton Y"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1283
msgid "Alt+GamingButton Y"
msgstr "Alt+GamingButton Y"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1286
msgid "Move action down queue"
msgstr "待ち行列を下がる"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1291
msgid "Alt+GamingButton X"
msgstr "Alt+GamingButton X"

#. type: Content of: <book><chapter><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1294
msgid "Move action up queue"
msgstr "待ち行列を上がる"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1303
#, fuzzy
msgid ""
"Each side is given some amount of gold to begin with, and receives 2 gold "
"pieces per turn, plus 2 more gold pieces for every village that side "
"controls. In a campaign, starting gold is a minimum amount defined by the "
"scenario, which is typically lower as the difficulty level increases. In "
"addition you often get a percentage of gold to carry over from the last "
"scenario played. The exact percentage depends on the scenario and is usually "
"displayed as part of the scenario objectives."
msgstr ""
"開始時にそれぞれの陣営はいくらかのゴールドを与えられます。そして毎ターン 2+占"
"領している村の数*2 ゴールドを受け取ります。キャンペーンでは前シナリオ終了時"
"の 80% とシナリオに設定されている最小金額の合計になります。通常その最小金額は"
"難易度レベルが低いほど増加します。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1311
msgid "Recruiting and Recalling"
msgstr "雇用と召還"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1313
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
#| "imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/recruit-1.11.9.jpg\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/recruit-1.9.4.jpg\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><simpara><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1316
msgid "Recruit dialog"
msgstr "雇用ダイアログ"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1318
msgid ""
"The major use for gold is to build your army by recruiting new units or "
"recalling units from previous scenarios in a campaign. Units may be "
"recruited or recalled when the leader is on a keep whose castle has at least "
"one vacant castle hex."
msgstr ""
"ゴールドの主な使い道は新兵を雇用するかキャンペーンの前シナリオからユニットを"
"召還して、あなたの軍隊を作り上げることです。雇用または召還はリーダーが城の主"
"塔におりその城に空きヘックスがある場合のみ可能です。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1325
msgid ""
"Right-click in an empty castle hex and select Recruit to recruit new units "
"from the list that is presented. The cost to Recruit depends on the unit, "
"but is usually between 10 and 20 gold."
msgstr ""
"城の空きヘックスで右クリックしてから「雇用する」を選択することで一覧から新ユ"
"ニットを雇用することができます。雇用にかかる金額はユニットにより異なります"
"が、大抵は 10 から 20 ゴールドの間です。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1332
msgid ""
"Right-click in an empty castle hex and select Recall to recall units from "
"previous scenarios. Recalling costs 20 pieces of gold per unit. See <link "
"linkend=\"unit_recall\">recalling units</link> for more information."
msgstr ""
"城の空きヘックスで右クリックしてから「召還する」を選択することで一覧から前シ"
"ナリオのユニットを召還することができます。召還にかかる金額は一律 20 ゴールド"
"です。詳しくは<link linkend=\"unit_recall\">ユニットの召還</link>を見てくださ"
"い。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1340
msgid "Upkeep"
msgstr "維持費"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1341
msgid ""
"Each unit also has an upkeep cost. The upkeep cost is generally equal to the "
"level of the unit, unless the unit has the \"Loyal\" trait (<link linkend="
"\"traits\">see below</link>). Units that are not initially recruited — i.e. "
"the leader or those that join voluntarily — usually have the Loyal trait. "
"Upkeep is only paid if the total upkeep of a side&#8217;s units is greater "
"than the number of villages that side controls. Upkeep paid is the "
"difference between the number of villages and the upkeep cost."
msgstr ""
"それぞれのユニットには維持費が発生します。一般的に、そのユニットに<link "
"linkend=\"traits\">忠義</link>)特性がない限り、レベルと同じ維持費がかかりま"
"す。ユニットが雇用されずに加わるとはどういうことでしょうか？　つまり、リー"
"ダーと自主的に参加したユニットのことで、大抵は忠義特性を持ちます。維持費合計"
"がその陣営の占領している村の数を上回る場合に限り維持費が徴収されます。よっ"
"て、維持費合計と村の数と支払われた維持費の金額は一致しません。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1349
msgid "Income"
msgstr "収入"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1350
msgid "So, the formula for determining the income per turn is"
msgstr "というわけで、最終的な収入を決定する式はこのようになります。"

#. type: Content of: <book><chapter><section><section><literallayout>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1351
#, no-wrap
msgid "2 + villages − maximum(0, upkeep − villages)"
msgstr " 2 + 村の数 − ( 0 または 維持費合計 − 村の数 )の大きい方"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1352
msgid ""
"where upkeep is equal to the sum of the levels of all your non-loyal units."
msgstr "忠義以外のユニットのレベルの合計が維持費合計となります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1354
msgid ""
"If the upkeep cost is greater than the number of villages+2 then the side "
"starts losing gold, if it is equal, no income is gained or lost."
msgstr ""
"もし維持費合計が村の数+2 を上回るとその陣営はゴールドを失いはじめます。等しけ"
"ればゴールドの増減はありません。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1359
msgid "Units"
msgstr "ユニット"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1360
msgid ""
"Battle for Wesnoth has hundreds of unit types which are characterized by a "
"rich set of statistics. In addition, individual units can have specific "
"<link linkend=\"traits\">traits</link> that make them subtly different from "
"other units of the same type. Finally, campaign designers can add unique "
"units to their campaigns to further expand the options available to players."
msgstr ""
"Battle for Wesnoth は個性豊かな数百種類のユニットを持っています。加えて、大部"
"分のユニットは<link linkend=\"traits\">特性</link>を持っており、同種ユニット"
"とは微妙に異なる存在になります。またキャンペーン開発者が独自ユニットをその"
"キャンペーンに追加することもあります。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1365
msgid ""
"The basic statistics for a unit include its hit points (HP), the number of "
"movement points it has, and the weapons it can use and the damage they do. "
"In addition, units have other characteristics, such as alignment and special "
"abilities, that are described in more detail below."
msgstr ""
"全てのユニットはヒットポイント(HP)・残り移動可能ポイント・使用可能武器と与え"
"るダメージ・時刻属性を持ちます。加えて、ユニットはその他の特殊能力を持つ可能"
"性があります。その詳細はこの項目で説明されます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1370
msgid "Alignment"
msgstr "時刻属性"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1371
msgid ""
"Every unit has an alignment: lawful, neutral, chaotic, or liminal. Alignment "
"affects how units perform at different times of day. Neutral units are "
"unaffected by the time of day. Lawful units do more damage during the day "
"and less at night. Chaotic units do more damage at night and less during the "
"day. Liminal units do less damage during both night and daytime."
msgstr ""
"全てのユニットは秩序・中立・混沌・薄明の中からどれか一つ時刻属性を持ちます。"
"時刻属性はそのユニットがゲーム内の時刻によって受ける影響のことです。中立ユ"
"ニットは時刻によって影響されません。秩序ユニットは敵に与えるダメージが昼間は"
"大きく夜間は小さくなります。逆に混沌ユニットは敵に与えるダメージが昼間は小さ"
"く夜間は大きくなります。黄昏ユニットは敵に与えるダメージが昼夜ともに小さく本"
"来の力を発揮できるのは夜明けと夕方だけです。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1376
msgid ""
"The two \"day\" and \"night\" phases are differentiated as Morning, "
"Afternoon and First Watch, Second Watch, by the positions of the sun and "
"moon in the time of day graphic."
msgstr ""
"昼夜にはそれぞれ二種類ありますが、画像が異なるだけでゲームへの影響はありませ"
"ん。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1379
msgid ""
"The following table shows the effects of different times of the day on the "
"damage dealt by lawful, chaotic, and liminal units:"
msgstr ""
"次の表で秩序・混沌・薄明ユニットの時刻による影響を示します。（中立ユニットは"
"時刻に全く影響されません）"

#. type: Content of: <book><chapter><section><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1385
msgid "Time of the day and damage"
msgstr "時刻とダメージ"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1396
msgid "Turn"
msgstr "ターン"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1399
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2353
msgid "Image"
msgstr "画像"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1402
msgid "Day-phase"
msgstr "一日の局面"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1405
msgid "Lawful"
msgstr "秩序"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1408
msgid "Chaotic"
msgstr "混沌"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1411
msgid "Liminal"
msgstr "薄明"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1418
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2217
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2223
msgid "1"
msgstr "1"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1422
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-dawn.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1425
msgid "images/schedule-dawn.png"
msgstr "images/schedule-dawn.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1429
msgid "Dawn"
msgstr "夜明け"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1432
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1435
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1438
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1507
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1510
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1513
msgid "--"
msgstr "--"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1443
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2228
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2234
msgid "2"
msgstr "2"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1447
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-morning.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1450
msgid "images/schedule-morning.png"
msgstr "images/schedule-morning.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1454
msgid "Day (morning)"
msgstr "日中（朝）"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1457
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1482
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1535
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1560
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1585
msgid "+25%"
msgstr "+25%"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1460
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1463
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1485
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1488
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1532
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1538
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1557
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1563
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1582
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1588
msgid "−25%"
msgstr "−25%"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1468
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2239
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2245
msgid "3"
msgstr "3"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1472
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-afternoon.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1475
msgid "images/schedule-afternoon.png"
msgstr "images/schedule-afternoon.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1479
msgid "Day (afternoon)"
msgstr "日中（午後）"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1493
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2209
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2250
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2256
msgid "4"
msgstr "4"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1497
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-dusk.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1500
msgid "images/schedule-dusk.png"
msgstr "images/schedule-dusk.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1504
msgid "Dusk"
msgstr "夕方"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1518
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2261
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2267
msgid "5"
msgstr "5"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1522
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-firstwatch.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1525
msgid "images/schedule-firstwatch.png"
msgstr "images/schedule-firstwatch.pn"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1529
msgid "Night (first watch)"
msgstr "夜"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1543
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2272
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2278
msgid "6"
msgstr "6"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1547
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-secondwatch.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1550
msgid "images/schedule-secondwatch.png"
msgstr "images/schedule-secondwatch.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1554
msgid "Night (second watch)"
msgstr "深夜"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1568
msgid "Special"
msgstr "特殊"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1572
msgid ""
"<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
"imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/schedule-underground.png\"/> </"
"imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1575
msgid "images/schedule-underground.png"
msgstr "images/schedule-underground.png"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1579
msgid "Underground"
msgstr "地下"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1594
msgid ""
"Keep in mind that some scenarios take place underground, where it is "
"perpetually night!"
msgstr ""
"地下で行われるシナリオがあることに気をつけましょう。ここでは常に夜となりま"
"す！"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1596
msgid ""
"For example: consider a fight between a Lawful and a Chaotic unit when both "
"have a base damage of 12. At dawn and dusk, both will do 12 points of damage "
"if they hit. During Morning or Afternoon, the Lawful unit will do "
"(<literal>12 \\* 1.25</literal>) or 15 points, while the Chaotic unit will "
"do (<literal>12 \\* 0.75</literal>) or 9 points. During First or Second "
"Watch, the Lawful unit would do 9 points compared to the Chaotic unit&#8217;"
"s 15."
msgstr ""
"例：　ここで秩序ユニットと混沌ユニットが対戦するとします。両者の基礎攻撃力は"
"共に 12 です。夜明けと夕方の時刻には両者とも攻撃が命中した時のダメージは 12 "
"です。朝から午後までの時刻には、秩序ユニットは (<literal>12 \\* 1.25</"
"literal>) つまり 15 ダメージ、混沌ユニットは(<literal>12 \\* 0.75</literal>) "
"つまり 9 ダメージを敵に与えます。逆に夜から深夜までの時刻には秩序ユニットは "
"9 ダメージ、混沌ユニットは 15 ダメージになります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1602
msgid ""
"If an equivalent Neutral unit were fighting, it would always do 12 points of "
"damage regardless of the hour."
msgstr ""
"もし、同じ条件で中立ユニットが戦闘したなら、時刻に関係なく 12 ダメージを敵に"
"与えます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1606
msgid "Traits"
msgstr "特性"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1607
msgid ""
"Units have traits which reflect aspects of their character. Traits are "
"assigned randomly to units when they are created. Most units receive two "
"traits."
msgstr ""
"ユニットはその個性が反映された特性を持ちます。特性はユニットが作り出される時"
"にランダムに割り当てられます。大半のユニットは 2 つの特性を持ちます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1610
msgid "The possible traits for most units are as follows:"
msgstr "大半のユニットに適用される特性は次の通りです。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1614
msgid "Intelligent"
msgstr "知的"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1618
msgid ""
"Intelligent units require 20% less experience than usual to advance (Trolls "
"do not get this trait).  Intelligent units are very useful at the beginning "
"of a campaign as they can advance to higher levels more quickly. Later in "
"campaigns Intelligent is not quite as useful because the After Maximum Level "
"Advancement (AMLA)  is not as significant a change as advancing a level. If "
"you have many <emphasis>maximum level</emphasis> units you may wish to "
"recall units with more useful traits."
msgstr ""
"知的なユニットは通常より 20 ％少ない経験値でレベルアップできます。ただし、ト"
"ロル族にこの特性が与えられることはありません。\n"
"知的なユニットは次のレベルへと早く進むため、キャンペーンの開始時には大変便利"
"です。最高位後昇進（AMLA）はレベルアップほど重要な変化ではないため、キャン"
"ペーンの後半では知的はそれほど有用ではなくなります。もし多くの最高レベルユ"
"ニットがいるなら、より望ましい特性をもつユニットを召還したほうがよいかもしれ"
"ません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1630
msgid "Quick"
msgstr "敏捷"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1634
msgid ""
"Quick units have 1 extra movement point, but 5% less HP than usual.  Quick "
"is the most noticeable trait, particularly in slower moving units such as "
"trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren&#8217;t quite as tough as "
"units without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
"敏捷なユニットには移動力が 1 追加されますが、最大 HP は 5 ％減少します。\n"
"敏捷は、特にトロルや重歩兵のような動きの遅いユニットで、最も注目に値する特性"
"です。「敏捷」特性をもつユニットはしばしば荒い地形において素晴らしく増加した"
"機動力があるため、あなたの軍隊を配備する時に考慮すべきです。また敏捷なユニッ"
"トは、この特性を持たないユニットよりも頑丈ではないため、戦闘の激しい場所を保"
"持し続けることには向いていません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1646
msgid "Resilient"
msgstr "頑強"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1650
msgid ""
"Resilient units have 4 HP plus 1 HP per level more than usual.  Resilient "
"units can be useful at all stages of a campaign, and this is a useful trait "
"for all units. Resilient is often most helpful as a trait when it occurs in "
"a unit that has some combination of low hitpoints, good defense, or high "
"resistances. Resilient units are especially useful for holding strategic "
"positions against opponents."
msgstr ""
"頑強なユニットは最大 HP が 4 ＋レベルあたり 1 追加されます。\n"
"頑強なユニットはキャンペーンの全ての段階において便利であり、全てのユニットに"
"とって便利な特性です。少ないヒットポイントで良い防御力や高い耐性の組み合わせ"
"をもつようなユニットには、回復力は特性としてしばしば非常に助けとなります。頑"
"強なユニットは、敵に対して戦略的な拠点を保持する上で、特に便利となります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1661
msgid "Strong"
msgstr "強力"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1665
msgid ""
"Strong units do 1 more damage for every successful strike in melee combat, "
"and have 1 more HP.  While useful for any close-combat unit, Strong is most "
"effective for units who have a high number of swings such as the Elvish "
"Fighter. Strong units can be very useful when a tiny bit of extra damage is "
"all that is needed to turn a damaging stroke into a killing blow."
msgstr ""
"強力なユニットは格闘攻撃で命中あたり 1 の追加ダメージを与える上に、最大 HP "
"も 1 追加されます。\n"
"全ての接近戦ユニットに便利な一方で、「強力」は、エルフの戦士のような高い攻撃"
"回数をもつユニットにとって、最も効果があります。わずかな追加ダメージによっ"
"て、傷つけるだけの攻撃を最後の一撃へと変えるような場合、強力なユニットは大変"
"便利です。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1675
msgid ""
"There are also some traits that are assigned only for certain units or only "
"for units of a certain race. These are:"
msgstr "特定のユニットまたは種族にのみ割り当てられる特性も存在します。それは："

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1680
msgid "Dextrous"
msgstr "器用"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1684
msgid ""
"Dextrous units do 1 more damage for every successful strike in ranged "
"combat.  Dextrous is a trait possessed only by Elves. The Elven people are "
"known for their uncanny grace, and their great facility with the bow. Some, "
"however, are gifted with natural talent that exceeds their brethren. These "
"elves inflict an additional point of damage with each arrow."
msgstr ""
"器用はエルフにのみ備わっている特性です。エルフの者達は不思議な優雅さをもち、"
"弓を扱うことに非常に才能があることで知られています。しかしながら、ある者は同"
"胞を上回る天性の才能を与えられています。これらのエルフは一矢毎に追加のダメー"
"ジポイントを与えることができます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1694
msgid "Fearless"
msgstr "勇敢"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1698
msgid ""
"Does not suffer from a negative attack bonus during its unfavorable time of "
"day (Heavy Infantry, Necrophage, Trolls, Walking Corpses)."
msgstr ""
"不利な時刻でも勇敢があれば攻撃力が減少することはありません。（重歩兵、ネクロ"
"ファージ、トロル族、歩く死体にのみ与えられる可能性があります。）"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1705
msgid "Healthy"
msgstr "壮健"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1709
msgid ""
"Renowned for their vitality, some dwarves are sturdier than others and can "
"rest heal even when traveling or fighting.  Healthy units have 1 HP plus 1 "
"HP per level more than usual and rest heal the usual 2 HP after each turn "
"regardless."
msgstr ""
"ドワーフの中には体力があることで有名なものがおり、他のドワーフよりもたくまし"
"く、移動している間でも休むことができます。壮健なユニットは最大 HP が 1 ＋レベ"
"ルあたり 1 追加されますし、負傷していればターンごとに無条件で 2 HP（最大 HP "
"以下で）回復します。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1717
msgid ""
"There are also some traits that are not assigned randomly.  These traits can "
"either be assigned by the scenario designer or are always assigned based on "
"the unit type:"
msgstr ""
"ランダムに割り当てられることがない、いくつかの特性も存在します。これらの特性"
"はキャンペーン開発者が割り当てるかユニットのタイプに応じて決定されます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1723
msgid "Aged"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1727
msgid ""
"The oldest units may have the Aged trait, receiving an 8 points HP decrease "
"and having -1 movement and melee damage."
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1734
msgid "Dim"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1738
msgid "Units with the Dim trait require 20% more experience to advance."
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1744
msgid "Elemental"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1748
#, fuzzy
#| msgid ""
#| "Mechanical units aren&#8217;t alive and thus are immune to poison, also "
#| "drain and plague doesn&#8217;t work on them.  Mechanical units generally "
#| "have <emphasis>Mechanical</emphasis> as their only trait."
msgid ""
"Elemental units aren&#8217;t alive and thus are immune to poison, and drain "
"and plague don&#8217;t work on them.  Elemental units generally have "
"<emphasis>Elemental</emphasis> as their only trait."
msgstr ""
"機械ユニットには命がないので毒の効果がありません。同様に、生命吸収や疫病も効"
"果がありません。機械ユニットは基本的に唯一の特性として<emphasis>機械</"
"emphasis>を持っています。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1756
msgid "Feral"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1760
msgid ""
"Units with the Feral trait only receive 50% defense in villages regardless "
"of the base terrain the village is on."
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1767
msgid "Loyal"
msgstr "忠義"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1771
msgid ""
"Loyal units don&#8217;t incur upkeep. Most units incur an upkeep cost at the "
"end of every turn, which is equal to their level. Loyal units do not incur "
"this cost.  During campaigns, certain units may opt to join the player&#8217;"
"s forces of their own volition. These units are marked with the Loyal trait. "
"Although they may require payment to be recalled, they never incur any "
"upkeep costs. This can make them invaluable during a long campaign, when "
"gold is in short supply.  This trait is never given to recruited units, so "
"it may be unwise to dismiss such units or to send them to a foolish death."
msgstr ""
"キャンペーンの間、ある種のユニットは自分自身の意思でプレイヤーの戦力に加わる"
"ことを選択します。これらのユニットは忠義特性を持つとされます。彼等は召還され"
"る際には支払いが必要ですが、維持費は全くかかりません。これは長いキャンペーン"
"の間に金の貯えが不足した時などには、貴重なものとなります。この特性は雇用され"
"たユニットには決して与えられないため、このようなユニットを解雇したり、愚かな"
"死に追いやることは、とても知恵が無いといえます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1785
msgid "Mechanical"
msgstr "機械"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1789
#, fuzzy
#| msgid ""
#| "Mechanical units aren&#8217;t alive and thus are immune to poison, also "
#| "drain and plague doesn&#8217;t work on them.  Mechanical units generally "
#| "have <emphasis>Mechanical</emphasis> as their only trait."
msgid ""
"Mechanical units aren&#8217;t alive and thus are immune to poison, and drain "
"and plague don&#8217;t work on them.  Mechanical units generally have "
"<emphasis>Mechanical</emphasis> as their only trait."
msgstr ""
"機械ユニットには命がないので毒の効果がありません。同様に、生命吸収や疫病も効"
"果がありません。機械ユニットは基本的に唯一の特性として<emphasis>機械</"
"emphasis>を持っています。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1797
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1939
msgid "Slow"
msgstr "遅化"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1801
msgid ""
"Large, unwieldy units with the Slow trait have -1 movement and 5% more "
"hitpoints."
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1807
msgid "Undead"
msgstr "アンデッド"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1811
msgid ""
"Undead units are immune to poison, also drain and plague doesn&#8217;t work "
"on them.  Undead units generally have <emphasis>Undead</emphasis> as their "
"only trait. Since Undead units are the bodies of the dead, risen to fight "
"again, poison has no effect upon them. This can make them invaluable in "
"dealing with foes who use poison in conjunction with their attacks."
msgstr ""
"アンデッドのユニットには毒の効果がありません。同様に、生命吸収や疫病も効果が"
"ありません。アンデッドのユニットは基本的に唯一の特性として<emphasis>アンデッ"
"ド</emphasis>を持っています。\n"
"アンデッドのユニットは再び戦うために甦った死んだ肉体であるため、毒は全く効き"
"ません。このため、攻撃において毒を使う敵を相手にする場合に、貴重な存在となり"
"ます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1821
msgid "Weak"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1825
msgid ""
"Units may have the Weak trait, receiving a -1 increment in hitpoints and "
"melee damage."
msgstr ""

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1833
msgid "Unit Specialties"
msgstr "特殊武器"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1834
msgid "Certain units have special attacks. These are listed below:"
msgstr ""
"ある種のユニットは特殊な攻撃を持っています。これらはこの項目で一覧表示されま"
"す。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1838
msgid "Backstab"
msgstr "奇襲"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1842
msgid ""
"When used offensively, this attack deals double damage if there is an enemy "
"of the target on the opposite side of the target, and that unit is not "
"incapacitated (e.g. petrified)."
msgstr ""
"奇襲:\n"
"攻撃時に使用された場合、もし攻撃対象の反対側にその対象の敵がいて、かつその反"
"対側のユニットが能力を奪われて（例えば石化していたり麻痺しているなど）いない"
"場合、この攻撃は倍のダメージとなります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1850
msgid "Berserk"
msgstr "狂戦"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1854
msgid ""
"Whether used offensively or defensively, this attack presses the engagement "
"until one of the combatants is slain, or 30 rounds of attacks have occurred."
msgstr ""
"狂戦:\n"
"攻撃においても防御においても、この攻撃が戦いで使われた場合、いずれかの戦闘ユ"
"ニットが倒されるまで交戦をやめません。もしくは 30 回の攻撃が行われるまで。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1862
msgid "Charge"
msgstr "突撃"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1866
msgid ""
"When used offensively, this attack deals double damage to the target. It "
"also causes this unit to take double damage from the target&#8217;s "
"counterattack."
msgstr ""
"突撃:\n"
"攻撃時に使用された場合、この攻撃は標的への与えるダメージが倍となります。標的"
"からの反撃によって受けるダメージも倍となります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1873
msgid "Drain"
msgstr "生命吸収"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1877
msgid ""
"This unit drains health from living units, healing itself for half the "
"amount of damage it deals (rounded down)."
msgstr ""
"生命吸収:\n"
"このユニットは生者から生命力を奪って、与えたダメージの半分（切り下げ）だけ自"
"分の HP を回復させます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1884
msgid "Firststrike"
msgstr "先制"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1888
msgid ""
"This unit always strikes first with this attack, even if they are defending."
msgstr ""
"先制:\n"
"このユニットは、たとえ防御時であっても常に戦闘で先に攻撃します。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1894
msgid "Magical"
msgstr "魔法"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1898
msgid ""
"This attack always has a 70% chance to hit regardless of the defensive "
"ability of the unit being attacked."
msgstr ""
"魔法:\n"
"この攻撃は攻撃されるユニットが持っているどんな防御能力も関係なく常に命中率が "
"70% となります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1905
msgid "Marksman"
msgstr "射撃"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1909
msgid ""
"When used offensively, this attack always has at least a 60% chance to hit."
msgstr ""
"射撃:\n"
"攻撃時に使用された場合、この攻撃は命中率が最低 60% はあるようになります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1915
msgid "Plague"
msgstr "疫病"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1919
msgid ""
"When a unit is killed by a Plague attack, that unit is replaced with a "
"Walking Corpse on the same side as the unit with the Plague attack. This "
"doesn&#8217;t work on Undead or units in villages."
msgstr ""
"疫病:\n"
"疫病攻撃によってユニットが倒された場合は、そのユニットは攻撃ユニットと同じ陣"
"営の歩く死体（これも疫病攻撃を持つ）に置き換えられます。この攻撃はアンデッド"
"や村にいるユニットには効果がありません。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1927
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2583
msgid "Poison"
msgstr "毒"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1931
msgid ""
"This attack poisons the target. Poisoned units lose 8 HP every turn until "
"they are cured or are reduced to 1 HP. Poison can not, of itself, kill a "
"unit."
msgstr ""
"毒:\n"
"この攻撃は生きている標的を毒状態にします。毒を受けているユニットは解毒するか "
"HP が 1 になるまで、毎ターン HP が 8 減っていきます。毒そのものでは、ユニット"
"が死ぬことはありません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1943
msgid ""
"This attack slows the target until it ends a turn. Slow halves the damage "
"caused by attacks and the movement cost for a slowed unit is doubled. A unit "
"that is slowed will feature a snail icon in its sidebar information when it "
"is selected."
msgstr ""
"遅化:\n"
"この攻撃は、ターンが終わるまでターゲットを遅くします。遅化は攻撃によるダメー"
"ジを半減させ、遅化されたユニットの移動コストを倍にします。遅化を受けたユニッ"
"トは、選択するとサイドバーの情報にカタツムリのアイコンが表示されます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1952
msgid "Petrify"
msgstr "石化"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1956
msgid ""
"This attack petrifies the target, turning it to stone. Units that have been "
"petrified may not move or attack."
msgstr ""
"石化:\n"
"この攻撃は標的を石化させ、石へと変えます。石化したユニットは移動や攻撃はでき"
"ません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1963
msgid "Swarm"
msgstr "群れ"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1967
msgid ""
"The number of strikes of this attack decreases when the unit is wounded. The "
"number of strikes is proportional to the % of HP/maximum HP the unit has. "
"For example a unit with 3/4 of its maximum HP will get 3/4 of the number of "
"strikes."
msgstr ""
"群れ:\n"
"ユニットが傷ついているとこの攻撃の回数が減少します。攻撃回数はそのユニットが"
"持つ HP と最大 HP の割合に比例します。例えばユニットの HP がその最大 HP の "
"3/4 だった場合、攻撃回数も 3/4 になります。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1977
msgid "Abilities"
msgstr "能力"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1978
msgid ""
"Some units have abilities that either directly affect other units, or have "
"an effect on how the unit interacts with other units. These abilities are "
"listed below:"
msgstr ""
"ある種のユニットは他のユニットに直接影響を与える能力があるか、あるいはそのユ"
"ニットが他のユニットにどのように作用するかにおいて効力を持ちます。これらの能"
"力はこの項目で一覧表示されます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1984
msgid "Ambush"
msgstr "伏兵"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1988
msgid ""
"This unit can hide in forest, and remain undetected by its enemies.  Enemy "
"units cannot see this unit while it is in forest, except if they have units "
"next to it. Any enemy unit that first discovers this unit immediately loses "
"all its remaining movement."
msgstr ""
"伏兵:\n"
"このユニットは森に隠れることができ、敵に見つからなくなります。\n"
"\n"
"このユニットが森にいるときはこのユニットを見つけることはできません。敵がこの"
"ユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそれ"
"以上移動することはできません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:1997
msgid "Concealment"
msgstr "潜伏"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2001
msgid ""
"This unit can hide in villages (with the exception of water villages), and "
"remain undetected by its enemies, except by those standing next to it.  "
"Enemy units can not see this unit while it is in a village, except if they "
"have units next to it. Any enemy unit that first discovers this unit "
"immediately loses all its remaining movement."
msgstr ""
"潜伏:\n"
"このユニットは村に隠れることができ（水中の村は例外です）、敵に見つけられるこ"
"とはありません。敵がこのユニットの隣にいる場合を除いて。\n"
"\n"
"このユニットが村にいるときは、このユニットを見つけることはできません。敵がこ"
"のユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニットはそ"
"れ以上移動することはできません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2011
msgid "Cures"
msgstr "治療"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2015
msgid ""
"A unit which can cure an ally of poison, although the ally will receive no "
"additional healing on the turn it is cured of the poison."
msgstr ""
"治療:\n"
"治療者は、毒を受けたユニットを治療することができます。ただし、毒から治療され"
"たそのターン内には、さらなる回復は受けられません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2022
msgid "Feeding"
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2026
msgid ""
"This unit gains 1 hitpoint added to its maximum whenever it kills a unit, "
"except units that are immune to plague."
msgstr ""

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2033
msgid "Heals +4"
msgstr "回復 +4"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2037
msgid ""
"Allows the unit to heal adjacent friendly units at the beginning of each "
"turn.  A unit cared for by this healer may heal up to 4 HP per turn, or stop "
"poison from taking effect for that turn.  A poisoned unit cannot be cured of "
"its poison by a healer, and must seek the care of a village or a unit that "
"can cure."
msgstr ""
"回復 +4:\n"
"このユニットは隣接した友好的なユニットをターン開始時に回復させます。\n"
"\n"
"このユニットに治療されるユニットは 1 ターンに最大でHPが 4 回復します。もしく"
"は、そのターンに毒の効果が発動しないようにします。\n"
"毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
"ニットを捜して下さい。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2048
msgid "Heals +8"
msgstr "回復 +8"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2052
msgid ""
"This unit combines herbal remedies with magic to heal units more quickly "
"than is normally possible on the battlefield.  A unit cared for by this "
"healer may heal up to 8 HP per turn, or stop poison from taking effect for "
"that turn.  A poisoned unit cannot be cured of its poison by a healer, and "
"must seek the care of a village or a unit that can cure."
msgstr ""
"回復 +8:\n"
"このユニットは薬草と魔法を組み合わせて、戦場で通常可能であったよりも素早くユ"
"ニットを回復します。\n"
"\n"
"このユニットに治癒されるユニットは 1 ターンに最大でHPが 8 回復します。もしく"
"は、そのターンに毒の効果が発動しないようにします。\n"
"毒を受けているユニットの解毒を行うことはできません。村で回復させるか、治療ユ"
"ニットを捜して下さい。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2063
msgid "Illuminates"
msgstr "照明"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2067
msgid ""
"This unit illuminates the surrounding area, making lawful units fight "
"better, and chaotic units fight worse.  Any units adjacent to this unit will "
"fight as if it were dusk when it is night, and as if it were day when it is "
"dusk."
msgstr ""
"照明:\n"
"このユニットは周囲を明るくして、秩序ユニットを戦いやすく、混沌ユニットを戦い"
"にくくします。すべての隣接ユニットは夜には夕方として、夕方には昼として戦うよ"
"うになります。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2076
msgid "Leadership"
msgstr "統率"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2080
msgid ""
"This unit can lead friendly units that are next to it, making them fight "
"better.  Adjacent friendly units of lower level will do more damage in "
"battle.  When a unit adjacent to, of a lower level than, and on the same "
"side as a unit with Leadership engages in combat, its attacks do 25% more "
"damage times the difference in their levels."
msgstr ""
"統率:\n"
"このユニットは隣接した自軍が所有するユニットを指揮し、それらがうまく戦えるよ"
"うにします。\n"
"\n"
"隣接している低レベルの自軍が所有するユニットは戦闘時により多くのダメージを与"
"えるようになります。このユニットとのレベルの差に応じて、与えるダメージが 25% "
"ずつ増加します。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2091
msgid "Nightstalk"
msgstr "隠密"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2095
msgid ""
"The unit becomes invisible during night.  Enemy units cannot see this unit "
"at night, except if they have units next to it. Any enemy unit that first "
"discovers this unit immediately loses all its remaining movement."
msgstr ""
"隠密:\n"
"このユニットは夜間は見えなくなります。\n"
"\n"
"このユニットは夜には見つけることはできません。敵がこのユニットの隣にいる場合"
"を除いて。このユニットを初めて見つけた敵ユニットはそれ以上移動することはでき"
"ません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2104
msgid "Regenerates"
msgstr "再生"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2108
msgid ""
"This unit will heal itself 8HP per turn. If it is poisoned, it will remove "
"the poison instead of healing."
msgstr ""
"再生:\n"
"このユニットはターンごとに自身の HP を 8 回復します。毒を受けているなら、回復"
"する代わりに毒を取り除きます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2115
msgid "Skirmisher"
msgstr "散兵"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2119
msgid ""
"This unit is skilled in moving past enemies quickly, and ignores all enemy "
"Zones of Control."
msgstr ""
"散兵:\n"
"このユニットは敵のそばを素早く移動するという能力を持ち、すべての敵の支配ゾー"
"ンを無視できます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2126
msgid "Steadfast"
msgstr "装甲"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2130
msgid ""
"This unit&#8217;s resistances are doubled, up to a maximum of 50%, when "
"defending. Vulnerabilities are not affected."
msgstr ""
"装甲:\n"
"防御時、このユニットの抵抗力は最大で 50% まで倍増します。弱点には影響がありま"
"せん。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2137
msgid "Submerge"
msgstr "潜水"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2141
msgid ""
"This unit can hide in deep water, and remain undetected by its enemies.  "
"Enemy units cannot see this unit while it is in deep water, except if they "
"have units next to it. Any enemy unit that first discovers this unit "
"immediately loses all its remaining movement."
msgstr ""
"潜水:\n"
"このユニットは水中深くに隠れることができ、敵に見つからなくなります。\n"
"\n"
"このユニットが深い水中にいるときは、このユニットを見つけることはできません。"
"敵がこのユニットの隣にいる場合を除いて。このユニットを初めて見つけた敵ユニッ"
"トはそれ以上移動することはできません。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2150
msgid "Teleport"
msgstr "瞬間移動"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2154
msgid ""
"This unit may teleport between any two friendly villages using one of its "
"moves."
msgstr ""
"瞬間移動:\n"
"このユニットは 1 回の移動を使用して、その陣営が所有する誰もいない 2 つの村の"
"間を瞬間移動することができます。"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><term>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2161
#, fuzzy
#| msgid "Poison"
msgid "Unpoison"
msgstr "毒"

#. type: Content of: <book><chapter><section><section><variablelist><varlistentry><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2165
#, fuzzy
#| msgid ""
#| "A unit which can cure an ally of poison, although the ally will receive "
#| "no additional healing on the turn it is cured of the poison."
msgid ""
"A curer can cure a unit of poison, although that unit will receive no "
"additional healing on the turn it is cured of the poison."
msgstr ""
"治療:\n"
"治療者は、毒を受けたユニットを治療することができます。ただし、毒から治療され"
"たそのターン内には、さらなる回復は受けられません。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2173
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2779
msgid "Experience"
msgstr "経験値"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2174
msgid ""
"Units are awarded experience for fighting. After obtaining enough "
"experience, they will advance a level and become more powerful. The amount "
"of experience gained depends on the level of the enemy unit and the outcome "
"of the battle: if a unit kills its opponent, it receives 8 experience points "
"per level of the enemy (4 if the enemy is level 0), while units that survive "
"a battle without killing their opponents are awarded 1 experience point per "
"level of the enemy. In other words:"
msgstr ""
"ユニットは戦闘に参加すると経験値を与えられます。十分な経験値を獲得すると、ユ"
"ニットはレベルアップして、より強力になります。得られる経験値は敵のレベルと戦"
"闘結果によります。つまり、敵ユニットに最後の一撃を与えた時、敵レベルあたり 8 "
"経験値（レベル 0 の敵からは 4 経験値）を受け取ります。あなたも敵も生き残った"
"ら敵レベルあたり 1 経験値を受け取ります。言い換えると："

#. type: Content of: <book><chapter><section><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2185
msgid "Experience bonuses for killing or fighting enemies of different levels"
msgstr "敵との戦闘や最後の一撃で得られる経験値は敵のレベルによって異なります。"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2193
msgid "enemy level"
msgstr "敵のレベル"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2196
msgid "kill bonus"
msgstr "最後の一撃ボーナス"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2199
msgid "fighting bonus"
msgstr "戦闘ボーナス"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2220
msgid "8"
msgstr "8"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2231
msgid "16"
msgstr "16"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2242
msgid "24"
msgstr "24"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2253
msgid "32"
msgstr "32"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2264
msgid "40"
msgstr "40"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2275
msgid "48"
msgstr "48"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2286
msgid "Recalling units"
msgstr "ユニットの召還"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2287
msgid ""
"After you complete a scenario, all surviving units will be available to "
"recall in the next scenario. You are not able to move or attack with a unit "
"on the turn you recruit or recall that unit. A Recalled unit retains its "
"previous Level, Experience Points, (sometimes) any magic items acquired, and "
"will arrive with full hitpoints."
msgstr ""
"あなたがシナリオを終わらせた時、全ての生き残り味方ユニットは次のシナリオで召"
"還可能になります。あなたが雇用・召還したターンではそのユニットは移動も攻撃も"
"できません。召還されたユニットは以前のレベル・経験値・ときには獲得した魔法の"
"品物を維持していますが、ヒットポイントだけは最大値で召還されます。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2295
msgid "Moving"
msgstr "移動"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2296
msgid ""
"Clicking on a unit identifies all the places it can move on its current turn "
"by dimming unreachable hexes (pressing the number keys 2–7 will identify the "
"additional hexes that can be reached in that number of turns in a similar "
"manner). While in this mode, moving the cursor over a hex will identify the "
"path your unit will take towards that hex as well as additional information "
"on the defensive bonus of your unit on that hex and, if it will take more "
"than one turn, the number of turns it will take your unit to arrive. If you "
"do not wish to move the unit this mode can be cancelled by selecting a "
"different unit (by clicking on the new unit or using the <literal>n</"
"literal> or <literal>N</literal> keys) or by right-clicking (Command-click "
"on a Mac) anywhere on the map. The <link linkend=\"orbs\">orbs</link> on the "
"top of a unit&#8217;s energy bar provide a quick way to see which of your "
"units have already moved or can move further in the current turn."
msgstr ""
"ユニットをクリックすると現在のターンで移動可能なヘックスでない到達不可能な"
"ヘックスは暗くなるので区別できます。同様に、数字キーの 2 から 7 を押すことで"
"そのターン以内に移動可能なヘックスを区別できます。この状態でマウスカーソルを"
"移すと、そのヘックスの到達経路・（敵攻撃）回避率・（場所によって）到着するま"
"でのターン数が表示されます。この状態で移動の実行を止めたくなったら他のユニッ"
"トをクリックするか、<literal>n</literal>キー（大文字・小文字を区別しません）"
"を押すか、マップ上のどの部分でも右クリック（Macでは Command＋クリック）するか"
"です。体力表示棒の上についている<link linkend=\"orbs\">宝珠</link>によってあ"
"なたのどのユニットが移動終了済か現在のターン内でさらに移動できるかを素早く知"
"ることができます。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2309
msgid ""
"If you decide to move the selected unit, click on the hex you want to move "
"to and your unit will move towards that space. If you select a destination "
"which is beyond reach in the current turn, the unit will move as far as it "
"can in the current turn and enter <emphasis>goto-mode</emphasis>. In "
"<emphasis>goto-mode</emphasis> your unit will continue moving towards its "
"destination in subsequent turns. You can easily undo goto movements at the "
"beginning of your next turn. You may also change a unit&#8217;s destination "
"by selecting that unit and choosing a new destination or clicking the unit "
"again to cancel the <emphasis>goto</emphasis>."
msgstr ""
"あなたが選択しているユニットを移動させると決定したら、移動先の地点をクリック"
"するとユニットはその地点へ向かって移動します。もし、あなたが現在のターンで到"
"着できない地点を目的地としたなら、ユニットは現在のターンで行けるだけ進んでか"
"ら、<emphasis>進行モード</emphasis>に入ります。<emphasis>進行モード</"
"emphasis>ではユニットは目的地に到着するまでのターンを移動し続けます。あなたは"
"途中でユニットをクリックしてから新しい目的地をクリックして変更することもでき"
"ますし、再度クリックすることで<emphasis>進行モード</emphasis>自体を取り消すこ"
"ともできます。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2318
msgid ""
"Moving onto a village that is neutral or owned by an enemy will take "
"ownership of it and end your move for that unit."
msgstr ""
"中立・敵所有の村の上に移動するとその村の所有権を獲得してユニットの移動は終了"
"します。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2320
msgid ""
"Most units exert a Zone of Control which affects the hexes your unit can "
"reach and the path your unit takes. These restrictions are automatically "
"reflected in both the path that is displayed for your unit and the hexes it "
"may move to on the current turn."
msgstr ""
"ほとんどのユニットには支配領域(ZOC=Zone Of Control)があるので、あなたのユニッ"
"トの到達可能地点および経路はその影響を受けます。これらの制限は、自動的に反映"
"されています。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2325
msgid "Zone of Control"
msgstr "支配領域(ZOC=Zone Of Control)"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2326
msgid ""
"A unit&#8217;s Zone of Control extends to the six hexes immediately adjacent "
"to the unit, and units that move into an enemy zone of control are forced to "
"stop. Units with the skirmisher ability ignore enemy zones of control and "
"are able to move through them freely without being forced to stop. Level 0 "
"units are considered too feeble to generate a zone of control and all units "
"are able to move through the hexes around an enemy level 0 unit freely."
msgstr ""
"ユニットの支配領域(ZOC)は隣接する 6 ヘックスに広がっています。また、敵ユニッ"
"トの支配領域(ZOC)に移動したユニットは強制的に停止させられます。散兵能力を持つ"
"ユニットは敵の支配領域(ZOC)を無視できますし、強制的に停止させられることなく自"
"由に移動できます。レベル 0 のユニットは支配領域(ZOC)を形成できないので、全て"
"のユニットは敵レベル 0 ユニットの周囲を移動できることについて考慮してくださ"
"い。"

#. type: Content of: <book><chapter><section><section><table><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2335
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2342
msgid "Orbs"
msgstr "宝珠"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2336
msgid ""
"On the top of the energy bar shown next to each unit of yours is an orb. "
"This orb is:"
msgstr "各ユニットの隣に示される体力表示棒の上にあるのは宝珠です。この宝珠は、"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2350
msgid "Orb"
msgstr "宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><thead><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2356
msgid "Description"
msgstr "説明"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2363
msgid "Green"
msgstr "緑"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2367
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/orb-green.jpg\"/> </imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2370
msgid "Green orb"
msgstr "緑の宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2374
msgid "If you control the unit and it hasn&#8217;t moved this turn"
msgstr "あなたが操作するユニットで、このターンにまだ全く動いていないなら緑"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2379
msgid "Yellow"
msgstr "黄"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2383
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/orb-yellow.jpg\"/> </imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2386
msgid "Yellow orb"
msgstr "黄の宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2390
msgid ""
"If you control the unit and it has moved this turn, but could still move "
"further or attack"
msgstr ""
"あなたが操作するユニットで、移動したがまだ動いたり攻撃したりできるなら黄"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2395
msgid "Black"
msgstr ""

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2399
#, fuzzy
#| msgid ""
#| "<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-black.jpg\"/> </imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2402
#, fuzzy
#| msgid "Blue orb"
msgid "Black orb"
msgstr "青の宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2406
msgid ""
"If you control the unit, but it can no longer move or attack, or the user "
"ended the unit&#8217;s turn"
msgstr "あなたが操作するユニットで、全ての行動が終わったなら赤"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2411
msgid "Blue"
msgstr "青"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2415
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/orb-blue.jpg\"/> </imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2418
msgid "Blue orb"
msgstr "青の宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2422
msgid "If the unit is an ally you do not control"
msgstr "あなた自身は操作できない同盟軍のユニット"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2427
msgid "Red"
msgstr "赤"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2431
msgid ""
"<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"
msgstr ""
"<imageobject> <imagedata fileref=\"images/orb-red.jpg\"/> </imageobject>"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry><inlinemediaobject><textobject><phrase>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2434
msgid "Red orb"
msgstr "赤の宝珠"

#. type: Content of: <book><chapter><section><section><table><tgroup><tbody><row><entry>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2438
#, fuzzy
#| msgid "Enemy units have no orb on the top of their energy bar"
msgid "Enemy units have a red orb on the top of their energy bar"
msgstr "敵ユニットには、体力表示棒の上に宝珠がありません。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2446
msgid "Ellipses, Team Colors, and Hero Icons"
msgstr "楕円、チームの色、英雄のしるし"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2447
msgid ""
"Below each unit there will normally be a colored ellipses or base. The color "
"identifies its team; in a campaign game, the human-player color is red. The "
"team color will also show up in parts of the unit&#8217;s clothing, or "
"possibly on a shield insignia."
msgstr ""
"通常、各ユニットの足元には色つきの楕円があります。色はその所属チームを表現し"
"ています。キャンペーンでは人間が操作するプレイヤーは赤になります。チームの色"
"は所属ユニットの衣服や盾に刻み付けられた紋章に影響する事もあります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2451
msgid ""
"Usually the ellipse will be a solid disk. On level 0 units, you will see an "
"ellipse that has broken lines. This indicates that the unit has no Zone of "
"Control."
msgstr ""
"大抵の場合、楕円は実線になるのですが、レベル 0 ユニットでは、あなたは点線の楕"
"円を見ることになるでしょう。これは支配領域(ZOC=Zone Of Contorol)をそのユニッ"
"トが持たないことを意味します。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2454
msgid ""
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"いくつかのキャンペーンではリーダーや英雄を示すために星型の足場を使用します。"
"ここで英雄とは何か特別な存在（例えばシナリオ途中で死亡してはならないなど）で"
"す。他のキャンペーンでは体力表示棒の上に英雄ユニットには銀色の王冠を表示しま"
"す。さらに別のキャンペーンでは英雄を示すものが全くない場合もあります。それは"
"キャンペーン製作者のデザイン上の選択によります。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2463
msgid "Fighting"
msgstr "戦闘"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2464
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack – "
"this will bring up a window that presents further options for the fight. "
"Every unit has one or more weapons it can attack with. Some weapons, such as "
"swords, are melee weapons, and some weapons, such as bows, are ranged "
"weapons."
msgstr ""
"もし、あなたが敵ユニットの隣に移動すれば、それを攻撃することができます。あな"
"たのユニットをクリックしてから狙いの敵ユニットにマウスカーソルを移して再度ク"
"リックすれば攻撃できます。こうすると戦闘方法についてのオプションを選択できる"
"小窓が開きます。各ユニットは複数の武器を持っている可能性があります。剣のよう"
"な武器は格闘攻撃用ですし、弓のような武器は投射攻撃用です。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2470
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with a melee weapon. If you attack with a ranged weapon, "
"the enemy will be able to strike back with a ranged weapon. If an enemy does "
"not have a weapon of the same type as the one you attack with, they will be "
"unable to strike back and do any damage to you in that fight."
msgstr ""
"もし、あなたが格闘用武器で攻撃したなら、敵も格闘用武器を使って反撃してきま"
"す。もし、あなたが投射用武器で攻撃したなら、敵も投射用武器を使って反撃してき"
"ます。もし、敵ユニットが同種の武器を持っていなければ、反撃することはできず、"
"その戦闘中にあなたはいかなるダメージも受けません。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2476
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
"Fighter does 5 points of damage with its sword every time it hits, and can "
"strike 4 blows with the sword in one exchange. This is written as 5–4, "
"meaning 5 damage per hit, and 4 strikes."
msgstr ""
"異なる種類の攻撃はそれぞれ異なるダメージを与えるので、それぞれの武器は敵に与"
"えられるダメージが異なります。簡単に言うと、エルフの戦士は剣が命中すると 5 ダ"
"メージを与え、一連の戦闘で剣を振り下ろすのは 4 回ということです。これは 5-4 "
"と表記されます。この意味は命中すると 5 ダメージ、攻撃可能回数は 4 回というこ"
"とです。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2481
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
"and Elves in forest have a low chance of being hit. To see a unit&#8217;s "
"defense rating (i.e. chance not to be hit) in terrain, click on the unit, "
"and then mouse over the terrain you&#8217;re interested in, and the defense "
"rating will be displayed as a percentage value in the status pane, as well "
"as shown over the terrain hex."
msgstr ""
"それぞれのユニットはそれが居る地形によって敵の攻撃が命中する確率に違いがあり"
"ます。簡単に言うと、城や村に居るユニットには命中率がもっとも低下し、森に居る"
"エルフには命中率が低いということです。各ユニットのそれぞれ地形における回避率"
"（攻撃が命中しない確率）を見るためには、ユニットをクリックしてから、あなたが"
"興味のある地形にマウスカーソルを移してみてください。すると、ヘックス上に回避"
"率が表示され、同時にステータス画面にも表示されます。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2488
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
"Calculations\" button in the fight window."
msgstr ""
"あなたは攻撃側と防御側それぞれの死亡確率を含む追加情報を得ることもできます。"
"そのためには、戦闘窓の右下にある「ダメージ計算」ボタンをクリックしてみてくだ"
"さい。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2492
msgid "Attack types"
msgstr "攻撃の種類"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2496
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of flesh from a foe. Examples: dagger, scimitar, saber, "
"drake claws."
msgstr ""
"<emphasis role=\"strong\">斬撃</emphasis>： 武器には相手の肉体を切り裂くのに"
"使われる刃があります。例：ダガー、シミター、サーベル、（ドレークなどの）かぎ"
"爪"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2502
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe&#8217;s body "
"and damage internal organs. Examples: Knight or infantry pike, arrow."
msgstr ""
"<emphasis role=\"strong\">貫通</emphasis>： 武器には長い棒に鋭い先端と持ち手"
"があるか飛んでゆく物体であり、相手を突き刺すことに使われます。例：騎兵や歩兵"
"の槍、矢"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2509
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy&#8217;s bones. "
"Examples: mace, staff, Troll fist."
msgstr ""
"<emphasis role=\"strong\">打撃</emphasis>： 武器には鋭い先端も刃も全くありま"
"せんが、相手の骨を叩き潰すのに十分なだけの重さがあります。例：メイス、杖、"
"（トロルなどの）拳"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2516
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A Dark Adepts&#8217;s chill wave."
msgstr ""
"<emphasis role=\"strong\">冷気</emphasis>： 武器は基本的に冷気または氷の飛ん"
"でゆく物体です。例：（暗黒僧などの）冷気の波動"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2522
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake&#8217;s fire breath."
msgstr ""
"<emphasis role=\"strong\">火炎</emphasis>： これを利用した武器は相手を焼き鳥"
"のようにします。例：（ドレークの）火炎のブレス"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2528
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures and spirits. "
"Example: A white mage&#8217;s magic attack."
msgstr ""
"<emphasis role=\"strong\">秘術</emphasis>： この攻撃は魔法によって作られてい"
"るゾンビやスペクターそして他のアンデッドや霊魂に対してその魔法を無効にしてし"
"まいます。例：白魔術師の魔法攻撃"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2536
msgid "Resistance"
msgstr "抵抗値"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2537
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
"against the 6 attack types. A positive resistance figure indicates that the "
"unit will suffer less damages from the attack type. A negative resistance "
"figure indicates that the unit is especially vulnerable to this attack type."
msgstr ""
"それぞれのユニットは異なる攻撃方法に対して傷つきやすさに強弱があります。ユ"
"ニットの解説では六個の数字によって六個の攻撃方法に対する強弱が示されていま"
"す。よい抵抗力を示す数字はその攻撃方法ではあまりダメージを受けないことを意味"
"します。逆に悪い抵抗力を示す数字はその攻撃方法で大きく傷つくことを意味しま"
"す。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2543
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
"protected except from piercing attacks which are their weak point. Undead "
"are very resistant to blade and piercing weapon but very vulnerable to "
"impact attacks and arcane attacks."
msgstr ""
"例：ドレークのうろこはほとんどの攻撃方法に対して強靭ですが、貫通と冷気による"
"武器には弱点を持ちます。人間の騎兵は一般的によく防御されていますが、例外的に"
"貫通攻撃に弱く、それが彼らの弱点になっています。（スケルトン系）アンデッドは"
"斬撃や貫通には非常に強いのですが、打撃や秘術による攻撃に対して非常に弱いで"
"す。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2548
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
"最良の攻撃方法を敵ユニットに対して使用することは、あなたがそれらを倒すチャン"
"スを十分に増大させます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2553
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2952
msgid "Healing"
msgstr "回復"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2554
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
"2 hitpoints. Hitpoints recovered through <emphasis>resting</emphasis> are "
"added on top of hitpoints recovered through healing so it is possible for a "
"unit to recover up to a total of 10 hit points per turn."
msgstr ""
"ユニットはターンあたり最大 8 ポイント回復する可能性があります。ターンを通じて"
"移動も戦闘も一切しなかったユニットは<emphasis>休息</emphasis>状態と呼ばれ、"
"ターンあたり 2 ポイント回復します。<emphasis>休息</emphasis>は他の回復手段と"
"重複できるので、ターンあたり最大 2+8=10 ポイント回復する場合もあります。"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2559
msgid "There are two basic ways for a unit to be healed:"
msgstr "二つの基本的回復方法があります。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2563
msgid "Waiting in a village. The unit will heal 8 hitpoints every turn."
msgstr "村に滞在してターンを終えれば、ターンあたり 8 ポイント回復できます。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2568
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit&#8217;s ability "
"description. This is invariably <emphasis>heals +4</emphasis> or "
"<emphasis>heals +8</emphasis>."
msgstr ""
"<emphasis>回復</emphasis>能力を持つユニットに隣接してターンを終えれば、そのユ"
"ニットの能力に応じて回復します。これは<emphasis>回復 +4</emphasis>または"
"<emphasis>回復 +8</emphasis>として常に解説されています。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2575
msgid "Regeneration"
msgstr "再生"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2576
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
"that because all units may only heal a maximum of 8 points per turn, Trolls "
"and Woses gain no additional benefit from being on a village or next to a "
"healing unit."
msgstr ""
"トロルとウーズは自然に再生して自分自身を回復させる能力を持っています。それら"
"が負傷している時にはターンあたり 8 ポイント回復します。村や回復ユニットの隣で"
"は全ユニットがターンあたり 8 ポイント回復しますが、トロルとウーズは追加的な恩"
"恵を一切受けないことに注意してください。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2584
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
"cured by waiting on a village or being next to a unit with the "
"<emphasis>cures</emphasis> ability. Units with the <emphasis>heals</"
"emphasis> ability can only prevent the poison from causing damage that turn, "
"not cure it. When poison is cured the unit does not gain or lose hitpoints "
"on that turn due to healing/poisoning. A unit can not be healed normally "
"until it is cured of poisoning. Resting is still allowed, although it will "
"not substantially diminish the poison&#8217;s effect."
msgstr ""
"いくつかの攻撃はあなたのユニットに毒のダメージを与えます。これが発生した時、"
"毒されたユニットは治療されるまでターンあたり8ダメージを失い続けます。毒は村に"
"滞在するか<emphasis>治療</emphasis>能力を持つユニットに隣接するかしてターンを"
"終えると治療されます。<emphasis>回復</emphasis>能力のみを持つユニットは毒によ"
"る追加的ダメージを抑えることはできますが根本的に治療することはできません。毒"
"が治療されたターンでは毒による追加的ダメージも他の回復効果も受けることはあり"
"ません。通常では毒されたユニットが治療されるまでの間に回復効果を得ることはあ"
"りません。休息は依然として効果を持ちますが、それだけでは毒の効果を十分に減ら"
"すことができません。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2592
msgid "Some other hints about healing:"
msgstr "回復についてのヒント"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2596
msgid "A unit may take several turns to be fully healed."
msgstr "ユニットは完全に回復するまでに数ターンを必要とします。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2601
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
"close to the battle without losing them."
msgstr ""
"回復ユニット（エルフの呪術師・ドルイド僧・シェード、白魔術師、光の魔術師、聖"
"騎士）は隣接するユニット全てを回復させることができます。よってあなたは、彼ら"
"を失わない範囲で前線に接近させておくことができます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2608
msgid "Healers do not heal enemy units."
msgstr "回復ユニットは敵ユニットを回復させません。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2613
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
"回復ユニットは自分自身を回復させることはできません。しかし、次の項目を見てく"
"ださい。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2618
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"回復ユニットをセットで使えば、もし必要な時は、お互いに回復させることができま"
"す。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2623
msgid ""
"Multiple healers from different allied sides can heal the same unit and "
"speed up healing."
msgstr ""
"異なる同盟軍からの複数の回復ユニットは同じユニットを高速に回復させることがで"
"きます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2629
msgid "Trolls and Woses cannot regenerate other units."
msgstr "トロルとウーズは他のユニットを再生させることはできません。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2634
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr "トロルとウーズは村のように自分自身の毒を治療できます。"

#. type: Content of: <book><chapter><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2642
msgid "Strategy and Tips"
msgstr "戦略とヒント"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2644
msgid "Basic Strategy"
msgstr "基本戦略"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2645
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
"are somewhat tied to the \"Heir to the Throne\" campaign."
msgstr ""
"次からは、あなたが Wesnoth の戦闘に熟練する経歴の始めに知っておくべき基本的な"
"戦闘原則とヒントを述べます。具体例は「王位継承者」キャンペーンを基準にしてい"
"る場合があります。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2649
msgid "Don&#8217;t waste units"
msgstr "ユニットを無意味に消耗させないでください。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2650
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
"safety and either station it in a village for healing or give him to the "
"care of a healer (like Elvish Shamans or White Mages). Healers are very "
"useful!"
msgstr ""
"負傷しているユニットを確実な死に向けて送り出さないでください。一度ユニットが"
"半分以上のヒットポイントを失ったら、あなたは次のことを真剣に考慮するべきで"
"す。つまり、安全な村に撤退させるか、または回復ユニット（エルフの呪術師や白魔"
"術師のような）の手当てを受けさせるかです。回復ユニットは非常に重要です！"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2655
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
"Further, by sending it to its sure death, its gathered experience points "
"(XP) are lost. Recruiting a replacement may be impossible because the leader "
"is not in its keep or because funds are running low. Even if you can recruit "
"a replacement, it is most often far away from the battle front. So don&#8217;"
"t waste your units."
msgstr ""
"これには現実的な理由があります。重傷を負っているユニットは攻撃にも防御にもあ"
"まり役に立ちません。なぜなら、攻撃と同時に発生する反撃によって、それはしばし"
"ば消滅してしまうからです。さらに、それを確実な死に向けて送り出してしまうこと"
"で、それが今までに集めた経験値は失われてしまいます。リーダーが雇用可能地点に"
"いないか基金がなくなっているかで交代要員の雇用は不可能である場合がほとんどで"
"す。もし交代要員を雇用できたとしても、大抵の場合、前線からは遠く離れていま"
"す。よってユニットを無意味に消耗させないでください。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2664
msgid "Out of the enemy&#8217;s reach"
msgstr "敵の到達可能範囲の外にいるためには"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2665
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary&#8217;s reach. No enemy can attack them if enemies cannot even "
"come near them. The next section about zone of control (ZOC) shows how to "
"restrict the enemy&#8217;s moves."
msgstr ""
"あなたは負傷しているユニットをどのように守るべきでしょうか？一番簡単な回答は"
"相手の到達可能範囲の外に置くことです。どんな敵でも近づけなければ攻撃すること"
"はできません。次章では支配領域(ZOC=Zone Of Control)で敵の移動を制限する方法を"
"示します。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2669
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
"control into account. Thus you can check that your near death unit, which is "
"behind, indeed cannot be attacked as the enemy cannot move close to it."
msgstr ""
"「行動」メニューにおいて「敵の動きを見る」を選ぶと、（あなたのユニットが今い"
"る場所にいると仮定して）敵が移動する可能性があるすべてのヘックスが強調表示さ"
"れます。次のターンに、弱い、あるいは傷ついたユニットに敵が到達できないことを"
"確認するためにこれを使ってください。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2674
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
"but most likely will close into your striking range."
msgstr ""
"あなたの軍隊が敵と接触する時には、あなたは先制攻撃したいと思うでしょう。よっ"
"て、あなたの移動先が敵の到達可能範囲であることは避けるべきです。そうすれば、"
"敵は攻撃できない一方で、あなたの攻撃可能範囲に入ってくることが十分考えられま"
"す。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2679
msgid "Shield with your zone of control (ZOC)"
msgstr "あなたの支配領域(ZOC=Zone Of Control)を保護する"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2680
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
"six neighboring tiles, it is forced to halt and its movement phase ends "
"(only enemies with the rare skirmisher ability ignore this)."
msgstr ""
"レベル 1 以上の全ユニットは隣接する六方向のヘックスをカバーする支配領域(ZOC)"
"を持ちます。これは敵が隣接ヘックスに侵入できるのは一回限りであり、移動段階は"
"その時点で終了することを意味します。（めったにいない散兵能力を持つ敵は例外的"
"にこれを無視します）"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2684
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
"By combining these pairs into a long wall or using them in different "
"directions, you can prevent the enemy from reaching a wounded unit behind. "
"He has to defeat the units imposing the ZOC first. If the enemy can barely "
"reach it, even a single unit may shield a small region behind itself."
msgstr ""
"支配領域(ZOC)のため、南北方向か斜め方向に 1 マスか最大でも 2 マス空けて配置さ"
"れた2味方ユニットの間に敵が割り込むことはできません。これらのユニットを長い壁"
"の構成要素として（または多少異なる方法で）使用すると、あなたは背後の負傷して"
"いるユニットまで敵が到達するのを防ぐことができます。まず敵は、支配領域(ZOC)を"
"張り巡らすユニットを倒さなければなりません。もし、敵がわずかな可能性で目的地"
"に到着できたとして、ただ一つのユニットでさえももはや広い範囲を守備することは"
"できないでしょう。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2693
msgid "Maintain a defensive line"
msgstr "防衛線を維持するには"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2694
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
"Wesnoth uses hexes, a east-to-west \"line\" is not a straight line but a zig-"
"zag curve. The north south line and the diagonals are the \"real\" lines."
msgstr ""
"多くのユニットを隙間なく、または少なくても  1 マス以内に一列に並べると。あな"
"たは強力な防衛線を構築できます。注意すべき点は、Wesnoth がヘックスを採用して"
"いるために、東西方向の防衛線は一直線にならずジグザグになるということです。南"
"北方向または斜め方向では真の直線になります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2699
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
"without particular weakness can withstand an attack from two normal enemy "
"units of the same level or lower without getting killed."
msgstr ""
"一つの側からやってくる限り、あなたの防衛線を構成しているユニットを敵は一度に"
"ニ方向からしか攻撃できません。原則的に、特定の弱点を持たない健康なユニットは"
"同じか下回るレベルの二つの敵ユニットからの攻撃には耐えられます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2703
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
"at the ends of a line if the line is too short. Use units with high hit "
"point on proper terrain or with proper resistances to hold these weak "
"points. These are the most likely to be killed, so use units with no or few "
"experience points (XP) for this purpose."
msgstr ""
"不幸にも、しばしばあなたの防衛線は地形によって楔（くさび）形に曲げさせられま"
"す。このような角の位置では敵は3方向から攻撃できます。この状況は防衛線が短すぎ"
"る時の両端でも発生します。高ヒットポイントかつ適切な地形効果（または敵に対す"
"る抵抗力）を持つユニットを配置すべきです。このユニットは倒されやすいので、で"
"きれば経験値を持たないか少ないユニットをこの用途に使いたいものです。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2709
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
"trapped."
msgstr ""
"また、あなたの軍隊を一列に並べることで一つのユニットを敵が取り囲むのを避ける"
"こともできます。支配領域(ZOC)の理由で前後を敵に挟まれたユニットは移動が大幅に"
"制限されます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2714
msgid "Rotate your troops"
msgstr "あなたの軍隊を交代させる"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2715
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
"to replace him with a reserve, so hold a couple of units in back of the "
"front line. If you have healers, damaged units in the second line will "
"quickly recover."
msgstr ""
"前線でユニットが重大なダメージを受けた時、あなたは彼を安全に防衛線の背後に撤"
"退させることができます。防衛線を維持するために、あなたは彼を予備と置き換える"
"べきでしょう。そのためには前線の後ろに一組のユニットを抱えておくべきです。も"
"し、あなたが回復ユニットを持つならば、ダメージを受けて第二線に撤退したユニッ"
"トは素早く回復できるでしょう。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2720
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"あなたのユニットはあなた自身の軍隊のいるヘックスを通り抜けられることを覚えて"
"おいてください。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2723
msgid "Use the terrain"
msgstr "地形を利用する"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2724
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the "
"enemy&#8217;s counterstrikes will be less likely to do damage."
msgstr ""
"あなたの軍隊が高い防御効果を得られ敵が低い防御効果しか得られない地形を占領で"
"きるように努力してください。そうすることで敵の反撃によるダメージを最小限に減"
"らせます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2727
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
"forest defenses."
msgstr ""
"例えば、エルフが森の端に配置されていれば、攻撃してくるオークは草原にいてエル"
"フは森の高防御力を享受（きょうじゅ）することを強制することができます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2732
msgid "Attacking and choosing your targets"
msgstr "あなたの敵の中で攻撃対象とするユニットを選択するには"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2733
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
"forward. This can become tricky as the enemy gets to attack back on his turn."
msgstr ""
"もちろん前進して攻撃することが、あなたの勝利への道で一番面白い部分です。あな"
"たの進路上に存在する敵を倒すか弱体化させ、あなたの防衛線を前に移動してくださ"
"い。これは敵ターンで反撃してくる場合において複雑になります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2737
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
"Maybe this doesn&#8217;t matter because you are out of reach of the next "
"enemy unit. Maybe it does because you only managed to weaken a very strong "
"enemy and next turn, he is going to strike back. Perhaps a Horseman can "
"deliver the killing blow."
msgstr ""
"しばしば、あなたは敵の 1 ユニットを倒すために複数のユニットを投入します。しか"
"し、これらはあなたの防衛線を構成している要素であるため、それは部分的に崩れて"
"しまいます。敵ターン内に次の敵ユニットがたどりつけない場合には問題にならない"
"ので、これは非常に強力な敵ユニットを今のターン内では倒せず弱体化できるのみ"
"で、敵ターンで反撃を受ける場合に問題となります。おそらくは、騎兵にトドメをさ"
"されることが多いでしょう。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2743
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
"ranged attacks against foes without ranged weapons. Take advantage of "
"weaknesses like Horsemen&#8217;s vulnerability to pierce. But remember that "
"they get to attack back on their turn, so you might have weaknesses the "
"enemy may exploit."
msgstr ""
"先制攻撃は敵にどのユニットを向かわせるか選択できるため有利です。敵の弱点に応"
"じた有利を得るべきです。例えば、あなたの投射攻撃ユニットを投射可能な武器を持"
"たない敵にぶつけたりします。また、貫通攻撃に対して脆弱性を持つ敵騎兵のような"
"弱点を有効活用すべきです。ただし、敵ターンでは彼らも同じ戦術を逆用してくるこ"
"とを忘れないでください。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2749
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
"impact. But your Horseman may quite quickly fall to Orcish Archers and "
"Goblin Spearmen."
msgstr ""
"例えば、人間族騎兵はオークの兵卒やトロルの子供に対して防衛線を維持しやすいで"
"しょう。なぜなら、騎兵は斬撃や打撃に対して多少抵抗力があるからです。しかし、"
"オークの弓兵やゴブリンの槍兵に対してあなたの騎兵は速やかに撃破されてしまうで"
"しょう。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2753
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
"ensure that your unit can weather the return attacks or decide that "
"you&#8217;re willing to lose that unit. To withstand the enemy&#8217;s "
"strikes next turn, it is often wise to attack at the range that allows the "
"enemy to do least damage to you, rather than choosing the maximum expected "
"damage to the enemy."
msgstr ""
"普通は、あなたが直面する敵を倒す（もしくはほぼ倒す）ためには一定の反撃を受け"
"ます。もしあなたが 1 ターンで敵を倒す確信を持てないならば、あなたのユニットを"
"反撃で失うことも覚悟しなければなりません。敵ターンの攻撃に耐えるために、あな"
"たのユニットに、敵に与えるダメージを最大にするよりも、むしろ敵から受ける反撃"
"を最小限にするため、あえて距離をとって攻撃させることはしばしば賢明な方法で"
"す。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2760
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer&#8217;s default choice only looks for the most damage you can "
"deal, so using it will often result in your units taking more damage than "
"necessary."
msgstr ""
"敵が投射攻撃を持たないため、あなたは投射武器を使うべき特別な場合があります。"
"コンピューターの第一選択はあなたが敵に与えることのできるだろうダメージだけを"
"基準にしているので、そのままでは必要以上のダメージを受けることになりかねませ"
"ん。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2766
msgid "Time of Day"
msgstr "時刻"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2767
msgid ""
"Remember that Lawful units like humans fight better at daytime, Chaotic "
"units like orcs or undead fight better at night, and Liminal units fight "
"best during the twilight. Ideally you want to first meet the enemy when you "
"are strong and/or he is weak. When the enemy has its strong time, it often "
"pays off to strengthen your lines and hold a favorable defensive position. "
"When its weak time is about to arise, your advance will push forth."
msgstr ""
"人間族のような秩序ユニットは昼間によりよく戦えます。オーク族やアンデッドのよ"
"うな混沌ユニットは夜間によりよく戦えます。そして薄明ユニットは薄明かりの下で"
"最大の戦闘力を発揮します。理想的には、まずあなたが強く敵が弱い時間帯に出会う"
"ことを求めるでしょう。敵が強力な時間帯には、あなたの防衛線を強固にして防御に"
"好都合な地点を確保し続けるために多少の犠牲が払われるのはよくあることです。敵"
"が弱体化する時間帯には、あなたは前進して敵を押しまくれるでしょう。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2774
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
"retreats his orcs during day."
msgstr ""
"例えば、エルフは夜間オークの猛攻にさらされる間、森に留まり続けて、夜明けとと"
"もに前進することができます。あなたはコンピューターAI も配下のオークに昼間は撤"
"退させることに注意するべきです。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2780
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
"for recall."
msgstr ""
"キャンペーンの全過程において、あなたが熟練した軍隊を作り上げることは決定的に"
"重要です。後半のシナリオでは、あなたがレベル 2 や 3 のユニットを召還できるこ"
"とが当然の前提とされています。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2783
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
"higher level units weaken an enemy, but cede the kill to a unit more in need "
"of the XP. Healers in particular are often weak in combat and often need to "
"<emphasis>steal</emphasis> kills in this way to advance levels."
msgstr ""
"あなたのユニットは敵に最後の一撃を与えることによって最大の経験値を獲得しま"
"す。それは、具体的に倒した敵のレベルあたり 8 経験値です。というわけで、上級ユ"
"ニットが敵を弱体化した後で、より経験値を必要とするユニットに最後の一撃を譲る"
"ことが意味を持ちます。特に回復ユニットはしばしば戦闘能力が低いため、この方法"
"で最後の一撃を<emphasis>盗む</emphasis>ことがレベルを上げる手段になります。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2788
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
"becoming Level 2 units, and they can then shepherd others."
msgstr ""
"キャンペーン開始時（おそらくあなたは上級ユニットを全く持っていない）、少数の"
"ユニットに集中して敵に最後の一撃を与えることを試してください。これはレベル 2 "
"のユニットを得るための早道です。その後で彼らは他ユニットの経験値獲得を支援す"
"ることができるでしょう。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2791
msgid ""
"Don&#8217;t neglect to earn your leader experience. You need to keep him "
"safe, but if you coddle him too much he will be too low level to survive "
"future scenarios anyway."
msgstr ""
"リーダーに経験を積ませることを軽視しないでください！ 彼を安全に保つ必要はあり"
"ますが、あまりに甘やかしすぎると、将来の戦闘を生き残るにはレベルが低すぎると"
"いうことになりかねません。"

#. type: Content of: <book><chapter><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2797
msgid "Getting the Most Fun Out of the Game"
msgstr "このゲームから最大の面白さを引き出すには"

#. type: Content of: <book><chapter><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2798
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
"忘れないでください、ゲームの概念は面白さを味わうためのものなのです！ ここには"
"このゲームの開発チームからの最大の面白さを引き出すため、いくつかのお勧めがあ"
"ります。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2803
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you&#8217;ll find it "
"much more rewarding."
msgstr ""
"キャンペーンを「中級者」難易度レベルでプレイしてみることを考慮してください。"
"これは特に他の戦略ゲームで十分な経験がある方にお勧めします。あなたはよりやり"
"がいを発見するだろうと思われます。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2810
msgid ""
"Don&#8217;t sweat it too much when you lose some units. The campaign was "
"designed to accommodate the player losing some units along the way."
msgstr ""
"あなたはいくつかのユニットを失った時でもあまり悲しまないでください。キャン"
"ペーンはプレイヤーがいくつかのユニットを失うことを前提に設計されています。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2816
msgid ""
"Don&#8217;t abuse saved games. Long ago, Wesnoth only allowed saving the "
"game at the end of a scenario. Mid-scenario saving was added as a "
"convenience to use if you had to continue the game another day, or to "
"protect against crashes. We do not recommend loading mid-scenario saved "
"games over and over because your White Mage keeps getting killed. Learn to "
"protect your White Mage instead, and balance risks! That is part of the "
"strategy."
msgstr ""
"ゲームのセーブ機能を使いすぎないでください。大昔に Wesnoth はシナリオ終了時に"
"のみセーブを許可していました。シナリオ途中でセーブする機能が追加されたのはプ"
"レイヤーが別の日にゲームを再開する必要に迫られた時に便宜を図るためとプログラ"
"ムのクラッシュから最低限の防御をするためでした。例えば、あなたの白魔術師が死"
"んだからといってセーブゲームを繰り返しロードすることは我々としてはお勧めでき"
"ません。それよりも、あなたの白魔術師を敵の攻撃から保護するか、または危険に置"
"いた結果を受け入れる判断をするべきです！ それは戦略の一部なのです。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2827
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
"finding random numbers that favor you."
msgstr ""
"もし、あなたがセーブゲームをロードしなければならなくなったら、我々としてはシ"
"ナリオ開始時からやり直すことをお勧めします。なぜなら、ただ乱数が幸運をもたら"
"すまで繰り返すのではなく、あなたは機能する新しい戦略を選ぶことができるからで"
"す。"

#. type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2834
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
"every time you make a mistake, looking for the <emphasis>perfect</emphasis> "
"game where you never lose a unit, by all means, go right ahead!"
msgstr ""
"しかし、忘れないでください、目的は面白さを味わうことです！ あなたが開発者と違"
"う感覚の持ち主であれば、そうすることが一番楽しいのです！ もし、あなたが失敗す"
"るたびにセーブゲームをロードすることに何の苦痛も感じないならば、<emphasis>完"
"全</emphasis>ゲーム（ユニットを全く失わない）を実現することも可能でしょう。ど"
"うぞ、どんな手段を使ってでも突き進んでください！"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2842
msgid "At the start of a scenario"
msgstr "シナリオ開始時"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2846
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
"turns, or pick up a particular object."
msgstr ""
"最初に、シナリオの目標を読んでください。ときどき、あなたは敵リーダーを倒す必"
"要はない場合があります。かわりに特定されたあるターンまで生き残ったり、また"
"は、ある目的物を回収することだったりします。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2853
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
"次に、マップを眺めてください。つまり、地形やあなたと敵のそれぞれのリーダーの"
"位置を把握するのです。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2859
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy&#8217;s attack; advanced units can then be brought in as "
"support. Fast units can be used as scouts, for exploring the map and to "
"quickly conquer villages."
msgstr ""
"それから、ユニットの雇用を開始します。安価なユニットは敵軍の第一波に真正面か"
"ら対抗させるのに有益です。その時、上級ユニットは支援に回ります。高速ユニット"
"はマップを探検し素早く村を獲得する斥候として使うことができます。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2868
msgid "During the scenario"
msgstr "シナリオの途中では"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2872
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
"可能な限り多くの村を占領し維持することでゴールド収入を確保し続けることを試し"
"てください。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2878
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
"enemy cannot attack any one of your units from more than two sides."
msgstr ""
"ユニットの集団を維持することで敵は多くの方向から攻撃することができなくなりま"
"す。そして、あなたはそれぞれの敵ユニットと戦う際に数の優位を得ることができま"
"す。あなたのユニットは防衛線を組んで運用することで 1 味方ユニットに対する敵の"
"攻撃を最大ニ方向に限定できます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2885
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
"Description\" to learn more."
msgstr ""
"異なるユニットは地形や攻撃についてそれぞれ違う強さと弱さを持ちます。ユニット"
"を右クリックしてから「ユニットの説明」を選択して、詳細を学んでください。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2892
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. E.g. you "
"can use them to block enemies reaching your important units."
msgstr ""
"あなたは下級ユニットを捨て駒として使うこともできます。敵の動きを遅くするため"
"や、あなたの重要なユニットに敵が到達するのを妨害することもできます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2898
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units — to give them more experience (and finally make them "
"advance to next level)."
msgstr ""
"あなたは敵に対して上級ユニットでダメージを与え最後のトドメを下級ユニットにさ"
"せることができます。そうすることで下級ユニットにより大きな経験値を与えること"
"ができ、最終的には次のレベルに昇格させられます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2905
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
"across the map (Shamans can do this too, but not as well)."
msgstr ""
"あなたが白魔術師（魔術師から昇格できます）またはドルイド僧（呪術師から昇格で"
"きます）を保有している時は、それらを味方ユニットによる円陣の中央に配置すれ"
"ば、それらがマップのどの場所に移動しても回復効果が得られます。（エルフの呪術"
"師にもこれと同じ方法をさせられますが、うまくはできません）"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2912
msgid "Losing units is expected, even advanced units."
msgstr "ユニットを失うことは覚悟しておくべきです、たとえ上級ユニットでさえも。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2917
msgid "Time of day really matters:"
msgstr "時刻は重大な問題です。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2922
msgid "lawful units do more damage at day and less damage at night"
msgstr "秩序ユニットは夜にはより小さく昼にはより大きなダメージを敵に与えます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2927
msgid "chaotic units do more damage at night and less damage at day"
msgstr "混沌ユニットは夜にはより大きく昼にはより小さなダメージを敵に与えます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2932
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead — think about what it&#8217;s going to be next turn as well as "
"this turn."
msgstr ""
"画面の右側でゲーム内での時刻を常に確認することを忘れないでください。先読みし"
"て計画しましょう、今のターンよりも次のターンで行動するのが有利かもしれませ"
"ん。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2941
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
"see how much a unit resists an attack type, right click on the unit, select "
"\"Unit Description\", then select \"Resistance\". It will show you how "
"resistant a unit is to different types of attacks."
msgstr ""
"それぞれのユニットは違う種類の攻撃に対して抵抗力もしくは脆弱性があります。乗"
"馬ユニットは貫通攻撃に対して弱点があります。火炎や秘術による攻撃はアンデッド"
"を破壊します。攻撃の種類ごとの抵抗力がどの程度か見るには、ユニットを右クリッ"
"クして「ユニットの説明」それから「抵抗力」を選択してください。そこでは攻撃の"
"種類ごとの抵抗力が表示されます。"

#. type: Content of: <book><chapter><section><section><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2953
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
"villages or next to special healing units (e.g. the Elvish Shaman and White "
"Mage). Some other units you will encounter, such as Trolls, have the ability "
"to heal themselves naturally."
msgstr ""
" Battle for Wesnoth において成功の重要な要素は常にあなたのユニットを健全な状"
"態に保つことです。あなたのユニットがダメージを受けた時、あなたは村の上か特別"
"な回復ユニット（例えば「エルフの呪術師」や「白魔術師」）の隣に移動することに"
"よって回復させることができます。あなたが将来出会うだろう、トロルのような、あ"
"る種族は自然に自ら回復する能力を備えていることがあります。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2960
msgid "Winning a scenario"
msgstr "シナリオの勝利条件"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2964
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
"上級ユニットが素早く敵指揮官を倒すことで味方ユニットの損失を最小限に抑えるこ"
"とができます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2970
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map&#8217;s villages for the "
"rest of the turns."
msgstr ""
"シナリオを素早く勝利することで、あなたはより多いゴールドを得ます。つまり、"
"マップ上の全ての村を占領し残りのターンで得る金額の合計よりも素早い勝利で得ら"
"れるゴールドのほうが多くなるでしょう。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2977
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"敵の全リーダーを倒すことは大抵の場合において勝利条件を満たす簡単な方法です。"

#. type: Content of: <book><chapter><section><section><title>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2983
msgid "More general tips"
msgstr "より一般的なヒント"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2987
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
"gold and experience (advanced units)."
msgstr ""
"虐殺シナリオ（あなたが大いに苦労する場所）の次には大抵「息抜き」シナリオが配"
"置されており、そこであなたはやや楽にゴールドや経験値（そして上級ユニット）を"
"獲得することができます。"

#. type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: /home/shadowm/src/wesnoth-1.12/doc/manual/manual.en.xml:2994
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
"上級ユニットには下級ユニットより高額な維持費（レベルあたり 1 ゴールド）が必要"
"となります。忠義特性のあるユニットはこの例外です。"

#~ msgid ""
#~ "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"
#~ msgstr ""
#~ "<imageobject> <imagedata fileref=\"images/orb-none.jpg\"/> </imageobject>"

#~ msgid "Current hex position (x-coordinate, y-coordinate)"
#~ msgstr "マウスカーソルのあるヘックスのマップ上座標(x,y)"

#~ msgid "No orb"
#~ msgstr "宝珠なし"

#~ msgid "Envelope"
#~ msgstr "封筒"

#~ msgid ""
#~ "Click this button (the icon of an envelope) to open a dialog where you "
#~ "can enable or disable summary uploads which will help us to better "
#~ "balance campaigns. All data submitted will be anonymous."
#~ msgstr ""
#~ "説明文表示の有効・無効を変更できるダイアログが開くボタン（封筒のアイコン）"
#~ "です。例えば、キャンペーンの説明文はあなたに合ったものを選択する助けになり"
#~ "ます。無効にすると全てのデータは説明文なしで表示されます。"

#~ msgid "?25%"
#~ msgstr "?25%"
