# #-#-#-#-#  wesnoth-tsg.cpp.pot (Battle for Wesnoth VERSION)  #-#-#-#-#
# Shavian English translations for Battle for Wesnoth package.
# Copyright (C) 2009 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package
#
# Contributors:
#   Arc Riley <arcriley@ubuntu.com>
#   Thomas Thurman <thomas@thurman.org.uk>
#
msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2009-10-13 01:20-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr "𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr "TSG"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:17
msgid ""
"A young Knight, Deoran, is dispatched to take command of the South Guard... "
"Note: This campaign is designed as an introduction to Wesnoth. The "
"‘Civilian’ difficulty level is aimed at first-time players.\n"
"\n"
msgstr ""
"𐑩 𐑘𐑳𐑙 𐑯𐑲𐑑, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑦𐑟 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛... 𐑯𐑴𐑑: 𐑞𐑦𐑕 𐑒𐑨𐑥𐑐𐑱𐑯 "
"𐑦𐑟 𐑛𐑩𐑟𐑲𐑯𐑛 𐑨𐑟 𐑩𐑯 𐑦𐑯𐑑𐑮𐑩𐑛𐑳𐑒𐑖𐑩𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑞 '𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯' 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑𐑦 𐑤𐑧𐑝𐑩𐑤 𐑦𐑟 𐑱𐑥𐑛 "
"𐑨𐑑 𐑓𐑻𐑕𐑑-𐑑𐑲𐑥 𐑐𐑤𐑱𐑼𐑟.\n"
"\n"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid "(Novice level, 9 scenarios.)"
msgstr ""

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Beginner)"
msgstr "(𐑚𐑦𐑜𐑦𐑯𐑻)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Civilian"
msgstr "𐑕𐑩𐑝𐑦𐑤𐑘𐑩𐑯"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "(Easy)"
msgstr "(𐑰𐑟𐑦)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "Recruit"
msgstr "𐑮𐑩𐑒𐑮𐑵𐑑"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "(Normal)"
msgstr "(𐑯𐑹𐑥𐑩𐑤)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "Soldier"
msgstr "𐑕𐑴𐑤𐑡𐑼"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:29
msgid "Campaign Design"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:35
msgid "Campaign Maintenance"
msgstr "𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:48
msgid "Artwork and Graphics Design"
msgstr "𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯"

#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5
msgid "Born to the Banner"
msgstr "·𐑚𐑹𐑯 𐑑 𐑞 ·𐑚𐑨𐑯𐑻"

#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:31
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:36
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17
msgid "Deoran"
msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯"

#. [side]
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#. [side]: type=Lieutenant, id=Plynry
#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:36
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:40
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:37
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:32
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:34
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:66
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:143
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:30
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20
msgid "South Guard"
msgstr "·𐑕𐑬𐑔 ·𐑜𐑸𐑛"

#. [side]: type=Bandit, id=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55
msgid "Urza Mathin"
msgstr "·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯"

#. [side]
#. [side]: type=Bandit, id=Urza Mathin
#. [side]: type=Outlaw, id=Tharzo Kalain
#. [side]: type=Outlaw, id=Urza Afalas
#. [side]: type=Outlaw, id=Urza Nalmath
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:62
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:70
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:103
msgid "Bandits"
msgstr "𐑚𐑨𐑯𐑛𐑩𐑑𐑕"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:94
msgid "The River Fort"
msgstr "𐑞 ·𐑮𐑦𐑝𐑼 ·𐑓𐑹𐑑"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:105
msgid "Investigate the river fort"
msgstr "𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:109
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:279
msgid "Defeat Urza Mathin"
msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:113
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:283
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:200
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:337
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:180
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:239
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:250
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:613
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:679
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:525
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:280
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:471
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:529
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:429
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259
msgid "Death of Deoran"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153
#, fuzzy
#| msgid ""
#| "Deoran found himself put to the test early in his command. Loris, the "
#| "previous commander, had squandered his time in games and diversions and "
#| "bandits had overrun the land..."
msgid ""
"Deoran found himself put to the test early in his command. Loris, the "
"previous commander, had squandered his time in games and diversions, and "
"bandits had overrun the land..."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑬𐑯𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑐𐑫𐑑 𐑑 𐑞 𐑑𐑧𐑕𐑑 𐑻𐑤𐑰 𐑦𐑯 𐑣𐑦𐑟 𐑒𐑩𐑥𐑭𐑯𐑛. ·𐑤𐑹𐑦𐑕, 𐑞 𐑐𐑮𐑰𐑝𐑦𐑩𐑕 "
"𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑣𐑨𐑛 𐑕𐑒𐑢𐑭𐑯𐑛𐑻𐑛 𐑣𐑦𐑟 𐑑𐑲𐑥 𐑦𐑯 𐑜𐑱𐑥𐑟 𐑯 𐑛𐑦𐑝𐑻𐑠𐑩𐑯𐑟 𐑯 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑛 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 "
"𐑤𐑨𐑯𐑛..."

#. [unit]: id=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:167
msgid "Moreth"
msgstr "·𐑥𐑹𐑧𐑔"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:179
#, fuzzy
msgid ""
"You’ll never take this village! I’ve seen your kind kill too many townsmen, "
"and I’ll defend them to the death!"
msgstr ""
"𐑿'𐑤 𐑯𐑧𐑝𐑼 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡! 𐑲'𐑝 𐑕𐑰𐑯 𐑿𐑼 𐑒𐑲𐑯𐑛 𐑒𐑦𐑤 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑑𐑬𐑯𐑕𐑥𐑧𐑯, 𐑯 𐑲'𐑤 𐑛𐑦𐑓𐑧𐑯𐑛 "
"𐑞𐑧𐑥 𐑑 𐑞 𐑛𐑧𐑔!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:185
#, fuzzy
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
msgstr ""
"𐑥𐑲 𐑒𐑲𐑯𐑛? 𐑲 𐑨𐑥 𐑩 𐑕𐑴𐑤𐑡𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑝 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒, 𐑯 𐑞 𐑯𐑿 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 "
"𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛! 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑥𐑰𐑯, '𐑥𐑲 𐑒𐑲𐑯𐑛'?"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:190
msgid ""
"Sorry, sir! I thought you were one of the bandits who have been ransacking "
"the towns and killing the villagers. What are you doing here? Sir Gerrick "
"and I were the last of the South Guard..."
msgstr ""
"𐑕𐑪𐑮𐑦, 𐑕𐑻! 𐑲 𐑔𐑷𐑑 𐑿 𐑢𐑻 𐑢𐑳𐑯 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑮𐑨𐑯𐑕𐑨𐑒𐑦𐑙 𐑞 𐑑𐑬𐑯𐑟 𐑯 𐑒𐑦𐑤𐑦𐑙 𐑞 "
"𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑢𐑪𐑑 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑣𐑽? ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 𐑲 𐑢𐑻 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:195
msgid ""
"I have been sent to take command of the South Guard and set things right. We "
"must arm the villagers and drive off the bandits before they can do any more "
"harm!"
msgstr ""
"𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑯 𐑕𐑧𐑑 𐑔𐑦𐑙𐑟 𐑮𐑲𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑸𐑥 𐑞 "
"𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑒𐑨𐑯 𐑛𐑵 𐑧𐑯𐑦 𐑥𐑹 𐑣𐑸𐑥!"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:200
msgid ""
"You should head to the river fort! Sir Gerrick will want to know that "
"reinforcements have arrived!"
msgstr ""
"𐑿 𐑖𐑫𐑛 𐑣𐑧𐑛 𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑! ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑢𐑦𐑤 𐑢𐑪𐑯𐑑 𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:209
#, fuzzy
#| msgid ""
#| "Whenever you see a target that looks like this, you should move your "
#| "leader (or whatever unit the dialogue just suggested) onto the hex that "
#| "contains it."
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialog just suggested) onto the hex that contains it."
msgstr ""
"𐑢𐑧𐑯𐑧𐑝𐑼 𐑿 𐑕𐑰 𐑩 𐑑𐑸𐑜𐑧𐑑 𐑞𐑨𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑦𐑕, 𐑿 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑿𐑼 𐑤𐑰𐑛𐑻 (𐑹 𐑢𐑪𐑑𐑧𐑝𐑼 𐑿𐑯𐑦𐑑 𐑞 "
"𐑛𐑲𐑩𐑤𐑪𐑜 𐑡𐑳𐑕𐑑 𐑕𐑩𐑡𐑧𐑕𐑑𐑩𐑛) 𐑪𐑯𐑑𐑵 𐑞 𐑣𐑧𐑒𐑕 𐑞𐑨𐑑 𐑒𐑩𐑯𐑑𐑱𐑯𐑟 𐑦𐑑."

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:215
msgid ""
"Ha! This new commander is a mere boy. He will soon share the fate of that "
"swine Loris!"
msgstr "𐑣𐑭! 𐑞𐑦𐑕 𐑯𐑿 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑩 𐑥𐑽 𐑚𐑶. 𐑣𐑰 𐑢𐑦𐑤 𐑕𐑵𐑯 𐑖𐑺 𐑞 𐑓𐑱𐑑 𐑝 𐑞𐑨𐑑 𐑕𐑢𐑲𐑯 𐑤𐑹𐑦𐑕!"

#. [unit]: type=Infantry Lieutenant, id=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:237
msgid "Sir Gerrick"
msgstr "·𐑕𐑻 ·𐑡𐑺𐑦𐑒"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:249
msgid ""
"My lord, it is good that King Haldric has sent you to our lands! Bandits "
"have overrun the whole countryside, and are killing and pillaging without "
"pity. You must raise the South Guard again and drive off the bandits!"
msgstr ""
"𐑥𐑲 𐑤𐑹𐑛, 𐑦𐑑 𐑦𐑟 𐑜𐑫𐑛 𐑞𐑨𐑑 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑨𐑟 𐑕𐑧𐑯𐑑 𐑿 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟! 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 "
"𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 𐑣𐑴𐑤 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛, 𐑯 𐑸 𐑒𐑦𐑤𐑦𐑙 𐑯 𐑐𐑦𐑤𐑦𐑡𐑦𐑙 𐑢𐑦𐑞𐑬𐑑 𐑐𐑦𐑑𐑦. 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑱𐑟 𐑞 ·𐑕𐑬𐑔 "
"·𐑜𐑸𐑛 𐑩𐑜𐑱𐑯 𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:254
#, fuzzy
msgid ""
"No doubt I am needed here. Unfortunately I have seen only farm tools to arm "
"our men with. They are valorous, but cannot fight bandits with pitchforks!"
msgstr ""
"𐑯𐑴 𐑛𐑬𐑑 𐑲 𐑨𐑥 𐑯𐑰𐑛𐑩𐑛 𐑣𐑽. 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰 𐑲 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑴𐑯𐑤𐑦 𐑓𐑸𐑥 𐑑𐑵𐑤𐑟 𐑑 𐑸𐑥 𐑬𐑼 𐑥𐑧𐑯 𐑢𐑦𐑞. "
"𐑞𐑱 𐑸 valorous, 𐑚𐑳𐑑 𐑒𐑨𐑯𐑪𐑑 𐑓𐑲𐑑 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑢𐑦𐑞 𐑐𐑦𐑗𐑓𐑹𐑒𐑕!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:259
#, fuzzy
msgid ""
"I will open the citadel’s armory. We have a supply of spears and bows, and "
"lacked only a leader to bring us to battle with them!"
msgstr ""
"𐑲 𐑢𐑦𐑤 𐑴𐑐𐑩𐑯 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤𐑟 𐑸𐑥𐑻𐑰. 𐑢𐑰 𐑣𐑨𐑝 𐑩 𐑕𐑩𐑐𐑤𐑲 𐑝 𐑕𐑐𐑽𐑟 𐑯 𐑚𐑴𐑟, 𐑯 𐑤𐑨𐑒𐑑 𐑴𐑯𐑤𐑦 𐑩 𐑤𐑰𐑛𐑻 "
"𐑑 𐑚𐑮𐑦𐑙 𐑳𐑕 𐑑 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑞𐑧𐑥!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:266
msgid ""
"Sir Gerrick is an infantry commander. He is a strong warrior in his own "
"right, but when he is near less experienced troops, he makes their attack "
"better too!"
msgstr ""
"·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑦𐑟 𐑩𐑯 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼. 𐑣𐑰 𐑦𐑟 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑢𐑪𐑮𐑦𐑼 𐑦𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑮𐑲𐑑, 𐑚𐑳𐑑 𐑢𐑧𐑯 "
"𐑣𐑰 𐑦𐑟 𐑯𐑽 𐑤𐑧𐑕 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑑𐑮𐑵𐑐𐑕, 𐑣𐑰 𐑥𐑱𐑒𐑕 𐑞𐑺 𐑩𐑑𐑨𐑒 𐑚𐑧𐑑𐑼 𐑑𐑵!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:272
#, fuzzy
msgid ""
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
"𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑣𐑨𐑝 𐑩 𐑣𐑽𐑴 𐑥𐑸𐑒𐑻 𐑸 𐑝𐑲𐑑𐑩𐑤 𐑑 𐑿𐑼 𐑒𐑨𐑥𐑐𐑱𐑯. 𐑦𐑓 𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥 𐑛𐑲, 𐑿 𐑢𐑦𐑤 𐑤𐑵𐑟 𐑞 "
"𐑕𐑦𐑯𐑺𐑰𐑴, 𐑕𐑴 𐑜𐑸𐑛 𐑞𐑧𐑥 𐑒𐑺𐑓𐑩𐑤𐑦!"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:287
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:204
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:255
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:341
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:243
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:617
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:683
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:212
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:295
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:529
msgid "Death of Sir Gerrick"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:303
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr "𐑣𐑧𐑛 𐑚𐑨𐑒 𐑑 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑢𐑺 𐑿 𐑕𐑑𐑸𐑑𐑩𐑛 𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑑𐑮𐑵𐑐𐑕!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:326
#, fuzzy
msgid ""
"While you’re in your camp, you can recruit more troops. Build up a small "
"force to use against the bandits that Urza Mathin recruits."
msgstr ""
"𐑢𐑲𐑤 𐑿'𐑼 𐑦𐑯 𐑿𐑼 𐑒𐑨𐑥𐑐, 𐑿 𐑒𐑨𐑯 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑹 𐑑𐑮𐑵𐑐𐑕. 𐑚𐑦𐑤𐑛 𐑳𐑐 𐑩 𐑕𐑥𐑷𐑤 𐑓𐑹𐑕 𐑑 𐑿𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 "
"𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑞𐑨𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯 𐑮𐑩𐑒𐑮𐑵𐑑𐑕."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:332
msgid ""
"Bowmen have a strong ranged attack, and are very effective against units "
"that lack a ranged attack, like Thieves and Thugs. They also carry a sword "
"and can defend themselves against melee attacks."
msgstr ""
"𐑚𐑴𐑥𐑩𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑝𐑧𐑮𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑞𐑨𐑑 𐑤𐑨𐑒 𐑩 𐑮𐑱𐑯𐑡𐑛 "
"𐑩𐑑𐑨𐑒, 𐑤𐑲𐑒 𐑔𐑰𐑝𐑟 𐑯 𐑔𐑩𐑜𐑟. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑩 𐑕𐑹𐑛 𐑯 𐑒𐑨𐑯 𐑛𐑦𐑓𐑧𐑯𐑛 𐑞𐑧𐑥𐑕𐑧𐑤𐑝𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑱𐑤𐑱 "
"𐑩𐑑𐑨𐑒𐑕."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:337
msgid ""
"Spearmen have a strong melee attack, and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr ""
"𐑕𐑐𐑽𐑥𐑧𐑯 𐑣𐑨𐑝 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑴𐑕𐑑 𐑿𐑯𐑦𐑑𐑕. 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑣𐑨𐑝 𐑩 "
"𐑢𐑰𐑒 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑞𐑱 𐑓𐑹𐑥 𐑞 𐑚𐑨𐑒𐑚𐑴𐑯 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:341
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
"𐑞 𐑚𐑧𐑕𐑑 𐑸𐑥𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑩 𐑥𐑦𐑒𐑕 𐑝 𐑿𐑯𐑦𐑑𐑕 𐑑 𐑛𐑰𐑤 𐑢𐑦𐑞 𐑞 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑞𐑨𐑑 𐑿 𐑢𐑦𐑤 "
"𐑦𐑯𐑒𐑬𐑯𐑑𐑻. 𐑓𐑹 𐑯𐑬, 𐑒𐑭𐑯𐑕𐑩𐑯𐑑𐑮𐑱𐑑 𐑪𐑯 𐑒𐑮𐑦𐑱𐑑𐑦𐑙 𐑩 𐑕𐑥𐑷𐑤 𐑒𐑹 𐑝 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑚𐑴𐑥𐑩𐑯."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:364
msgid ""
"Sir, bandits are most dangerous at night. Let us hold the north bank of the "
"river until dawn and press our attack in the morning!"
msgstr ""
"𐑕𐑻, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑸 𐑥𐑴𐑕𐑑 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑤𐑛 𐑞 𐑯𐑹𐑔 𐑚𐑨𐑙𐑒 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑳𐑯𐑑𐑦𐑤 𐑛𐑷𐑯 "
"𐑯 𐑐𐑮𐑧𐑕 𐑬𐑼 𐑩𐑑𐑨𐑒 𐑦𐑯 𐑞 𐑥𐑹𐑯𐑦𐑙!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:370
#, fuzzy
msgid ""
"All of your units are <i>lawful</i>. This means that they receive a combat "
"bonus during the day, and a penalty at night. Urza Mathin’s units are all "
"<i>chaotic</i>, which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
"𐑷𐑤 𐑝 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑸 '𐑤𐑷𐑓𐑫𐑤'. 𐑞𐑦𐑕 𐑥𐑰𐑯𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝 𐑩 𐑒𐑪𐑥𐑚𐑨𐑑 𐑚𐑴𐑯𐑩𐑕 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑯 "
"𐑩 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑨𐑑 𐑯𐑲𐑑. ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯𐑟 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑷𐑤 '𐑒𐑱𐑭𐑑𐑦𐑒', 𐑢𐑦𐑗 𐑥𐑰𐑯𐑟 𐑞𐑨𐑑 𐑞𐑱 𐑮𐑦𐑕𐑰𐑝 𐑩 "
"𐑚𐑴𐑯𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑩 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱. 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑳𐑗 𐑥𐑹 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑓𐑲𐑑𐑦𐑙 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 "
"𐑛𐑱."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:390
#, fuzzy
msgid ""
"My lord! The dawn is breaking — now is the time for us to attack and drive "
"these bandits from our lands. To me men of the South Guard!"
msgstr ""
"𐑥𐑲 𐑤𐑹𐑛! 𐑞 𐑛𐑷𐑯 𐑦𐑟 𐑚𐑮𐑱𐑒𐑦𐑙 - 𐑯𐑬 𐑦𐑟 𐑞 𐑑𐑲𐑥 𐑓𐑹 𐑳𐑕 𐑑 𐑩𐑑𐑨𐑒 𐑯 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 "
"𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑑 𐑥𐑰 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:396
#, fuzzy
msgid ""
"During the day your units will deal more damage, and Urza Mathin’s less. The "
"more of his troops you can defeat during the day, the better!"
msgstr ""
"𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑢𐑦𐑤 𐑛𐑰𐑤 𐑥𐑹 𐑛𐑨𐑥𐑦𐑡, 𐑯 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯𐑟 𐑤𐑧𐑕. 𐑞 𐑥𐑹 𐑝 𐑣𐑦𐑟 𐑑𐑮𐑵𐑐𐑕 "
"𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱, 𐑞 𐑚𐑧𐑑𐑼!"

#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:423
#, fuzzy
msgid "Myssh"
msgstr "Myssh"

#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:443
#, fuzzy
msgid "Ylla"
msgstr "Ylla"

#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:454
#, fuzzy
msgid ""
"Your people have been allies of our lord, King Typhon. We will help you "
"drive these bandits from your land if you allow us to live here in peace."
msgstr ""
"𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑨𐑤𐑲𐑟 𐑝 𐑬𐑼 𐑤𐑹𐑛, 𐑒𐑦𐑙 Typhon. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 "
"𐑓𐑮𐑪𐑥 𐑿𐑼 𐑤𐑨𐑯𐑛 𐑦𐑓 𐑿 𐑩𐑤𐑬 𐑳𐑕 𐑑 𐑤𐑲𐑝 𐑣𐑽 𐑦𐑯 𐑐𐑰𐑕."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:459
msgid ""
"We welcome your aid in the fight against these criminals! The rivers of this "
"land are yours if you will aid us in our battles."
msgstr ""
"𐑢𐑰 𐑢𐑧𐑤𐑒𐑩𐑥 𐑿𐑼 𐑲𐑛 𐑦𐑯 𐑞 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑞 𐑮𐑦𐑝𐑼𐑟 𐑝 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑸 𐑿𐑼𐑟 𐑦𐑓 𐑿 "
"𐑢𐑦𐑤 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑚𐑨𐑑𐑩𐑤𐑟."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:466
#, fuzzy
msgid ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them "
"in rivers and swamps and they will fight well! Put them on dry land and "
"they’re in trouble!"
msgstr ""
"𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑻𐑥𐑨𐑯 𐑣𐑩𐑯𐑑𐑻𐑟. 𐑥𐑻𐑥𐑧𐑯 𐑸 𐑩𐑒𐑢𐑭𐑑𐑦𐑒 𐑒𐑮𐑰𐑗𐑼𐑟. 𐑒𐑰𐑐 𐑞𐑧𐑥 𐑦𐑯 𐑮𐑦𐑝𐑼𐑟 𐑯 "
"𐑕𐑢𐑭𐑥𐑐𐑕 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑢𐑧𐑤! 𐑐𐑫𐑑 𐑞𐑧𐑥 𐑪𐑯 𐑛𐑮𐑲 𐑤𐑨𐑯𐑛 𐑯 𐑞𐑱'𐑼 𐑦𐑯 𐑑𐑮𐑳𐑚𐑩𐑤!"

#. [unit]: type=Longbowman, id=Aleron
#. [unit]: type=Peasant, id=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:491
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:528
msgid "Aleron"
msgstr "𐑭𐑤𐑺𐑪𐑯"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:502
msgid "Who goes there! Come out of the house now!"
msgstr "𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺! 𐑒𐑳𐑥 𐑬𐑑 𐑝 𐑞 𐑣𐑬𐑕 𐑯𐑬!"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:506
#, fuzzy
msgid ""
"Stay! It’s me, Aleron! The villagers hid me from the bandits when the town "
"was overrun. They have kept me safe, though I was gravely wounded..."
msgstr ""
"𐑕𐑑𐑱! 𐑦𐑑'𐑕 𐑥𐑰, 𐑭𐑤𐑺𐑪𐑯! 𐑞 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑣𐑦𐑛 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑢𐑧𐑯 𐑞 𐑑𐑬𐑯 𐑢𐑪𐑟 𐑴𐑝𐑼𐑮𐑳𐑯. "
"𐑞𐑱 𐑣𐑨𐑝 𐑒𐑧𐑐𐑑 𐑥𐑰 𐑕𐑱𐑓, 𐑞𐑴 𐑲 𐑢𐑪𐑟 𐑜𐑮𐑱𐑝𐑤𐑦 𐑢𐑵𐑯𐑛𐑩𐑛..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:510
msgid ""
"I am glad to find you alive Aleron, we feared the worst when you did not "
"return after the battle!"
msgstr ""
"𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑿 𐑩𐑤𐑲𐑝 𐑭𐑤𐑺𐑪𐑯, 𐑢𐑰 𐑓𐑽𐑛 𐑞 𐑢𐑻𐑕𐑑 𐑢𐑧𐑯 𐑿 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑮𐑦𐑑𐑻𐑯 𐑭𐑓𐑑𐑼 𐑞 "
"𐑚𐑨𐑑𐑩𐑤!"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:514
msgid ""
"Let us punish these bandits for their crimes and murders! My wounds are "
"healed and I am ready for battle!"
msgstr ""
"𐑤𐑧𐑑 𐑳𐑕 𐑐𐑳𐑯𐑦𐑖 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑹 𐑞𐑺 𐑒𐑮𐑲𐑥𐑟 𐑯 𐑥𐑻𐑛𐑼𐑟! 𐑥𐑲 𐑢𐑵𐑯𐑛𐑟 𐑸 𐑣𐑰𐑤𐑛 𐑯 𐑲 𐑨𐑥 𐑮𐑧𐑛𐑦 𐑓𐑹 "
"𐑚𐑨𐑑𐑩𐑤!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:518
#, fuzzy
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
"𐑭𐑤𐑺𐑪𐑯 𐑦𐑟 𐑩 𐑤𐑪𐑙𐑚𐑴𐑥𐑨𐑯, 𐑕𐑑𐑮𐑪𐑙𐑜𐑼 𐑯 𐑚𐑧𐑑𐑼 𐑑𐑮𐑱𐑯𐑛 𐑞𐑨𐑯 𐑮𐑧𐑜𐑘𐑫𐑤𐑼 𐑚𐑴𐑥𐑩𐑯. 𐑣𐑦𐑟 𐑨𐑮𐑴𐑟 𐑸 "
"𐑛𐑧𐑛𐑤𐑰 𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑢𐑦𐑞𐑬𐑑 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒."

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:539
msgid "Not more bandits... We have nothing left. Begone!"
msgstr "𐑯𐑪𐑑 𐑥𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕... 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑤𐑧𐑓𐑑. 𐑚𐑰𐑜𐑪𐑯!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:543
msgid ""
"We are no bandits. The banner of the South Guard flies again! Help us drive "
"these criminals from your land."
msgstr ""
"𐑢𐑰 𐑸 𐑯𐑴 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑞 𐑚𐑨𐑯𐑻 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑤𐑲𐑟 𐑩𐑜𐑱𐑯! 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 "
"𐑓𐑮𐑪𐑥 𐑿𐑼 𐑤𐑨𐑯𐑛."

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:547
msgid "However I can, I will help you!"
msgstr "𐑣𐑬𐑧𐑝𐑼 𐑲 𐑒𐑨𐑯, 𐑲 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:551
msgid ""
"Garrison the villages behind our lines and keep the enemy from slipping "
"around us at night."
msgstr ""
"𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑯 𐑒𐑰𐑐 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑓𐑮𐑪𐑥 𐑕𐑤𐑦𐑐𐑦𐑙 𐑩𐑮𐑬𐑯𐑛 𐑳𐑕 𐑨𐑑 𐑯𐑲𐑑."

#. [unit]: type=Footpad, id=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:561
#, fuzzy
msgid "Glasar"
msgstr "Glasar"

#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:567
msgid "This village is ours to plunder! Begone or I will kill you all!"
msgstr "𐑞𐑦𐑕 𐑝𐑦𐑤𐑦𐑡 𐑦𐑟 𐑬𐑼𐑟 𐑑 𐑐𐑤𐑳𐑯𐑛𐑼! 𐑚𐑰𐑜𐑪𐑯 𐑹 𐑲 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑿 𐑷𐑤!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:571
msgid ""
"Do you not see the banners flying in the wind? The South Guard fights again. "
"Flee while you can, or you will meet swift death on our spears!"
msgstr ""
"𐑛𐑵 𐑿 𐑯𐑪𐑑 𐑕𐑰 𐑞 𐑚𐑨𐑯𐑻𐑟 𐑓𐑤𐑲𐑦𐑙 𐑦𐑯 𐑞 𐑢𐑦𐑯𐑛? 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑓𐑲𐑑𐑕 𐑩𐑜𐑱𐑯. 𐑓𐑤𐑰 𐑢𐑲𐑤 𐑿 𐑒𐑨𐑯, 𐑹 "
"𐑿 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑕𐑢𐑦𐑓𐑑 𐑛𐑧𐑔 𐑪𐑯 𐑬𐑼 𐑕𐑐𐑽𐑟!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:594
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
"𐑮𐑦𐑥𐑧𐑥𐑚𐑼, ·𐑥𐑹𐑧𐑔 𐑑𐑴𐑤𐑛 𐑿 𐑞𐑨𐑑 𐑿 𐑖𐑫𐑛 𐑜𐑴 𐑥𐑰𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑨𐑑 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑹𐑑. 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 "
"𐑞𐑺 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑 𐑢𐑪𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑣𐑨𐑟 𐑑 𐑕𐑱!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:627
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him, because he has no ranged "
"attack. Surround him, and kill him!"
msgstr ""
"𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑿𐑼 𐑡𐑪𐑚 𐑦𐑟 𐑑 𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯. 𐑣𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑿𐑼 𐑥𐑱𐑯 𐑑𐑸𐑜𐑧𐑑. 𐑸𐑗𐑻𐑕 𐑢𐑦𐑤 𐑚𐑰 "
"𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑓𐑧𐑒𐑑𐑦𐑝 𐑩𐑜𐑱𐑯𐑕𐑑 𐑣𐑦𐑥, 𐑚𐑦𐑒𐑪𐑟 𐑣𐑰 𐑣𐑨𐑟 𐑯𐑴 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑕𐑼𐑬𐑯𐑛 𐑣𐑦𐑥, 𐑯 𐑒𐑦𐑤 "
"𐑣𐑦𐑥!"

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:645
msgid "My days of pillage and plunder are over! My brothers will avenge me..."
msgstr "𐑥𐑲 𐑛𐑱𐑟 𐑝 𐑐𐑦𐑤𐑦𐑡 𐑯 𐑐𐑤𐑳𐑯𐑛𐑼 𐑸 𐑴𐑝𐑼! 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:655
#, fuzzy
msgid ""
"He is dead! Congratulations, commander. We thought we would never see "
"reinforcements — Did Sir Loris send you from Westin?"
msgstr ""
"𐑣𐑰 𐑦𐑟 𐑛𐑧𐑛! 𐑒𐑪𐑯𐑜𐑮𐑨𐑑𐑘𐑫𐑤𐑱𐑖𐑩𐑯𐑟, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼. 𐑢𐑰 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 - "
"𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑕𐑧𐑯𐑛 𐑿 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:660
msgid ""
"No. I have been sent by King Haldric to take command of the South Guard. The "
"King has heard no news in weeks. How long have you and your men been shut up "
"in the citadel?"
msgstr ""
"𐑯𐑴. 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛. 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 "
"𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑦𐑯 𐑢𐑰𐑒𐑕. 𐑣𐑬 𐑤𐑪𐑙 𐑣𐑨𐑝 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑯 𐑚𐑰𐑯 𐑖𐑳𐑑 𐑳𐑐 𐑦𐑯 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤?"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:665
msgid ""
"Almost two months. Sir Loris took one of our patrols along the Westin road "
"and never returned; and the next night, bandits struck and killed eight of "
"my men. We held the citadel, and held out vain hope for reinforcement from "
"Westin. We never thought we would see men sent from the King!"
msgstr ""
"𐑷𐑤𐑥𐑴𐑕𐑑 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑑𐑫𐑒 𐑢𐑳𐑯 𐑝 𐑬𐑼 𐑐𐑩𐑑𐑮𐑴𐑤𐑟 𐑩𐑤𐑪𐑙 𐑞 𐑢𐑧𐑕𐑑𐑦𐑯 𐑮𐑴𐑛 𐑯 𐑯𐑧𐑝𐑼 "
"𐑮𐑦𐑑𐑻𐑯𐑛; 𐑯 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑯𐑲𐑑, 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑕𐑑𐑮𐑳𐑒 𐑯 𐑒𐑦𐑤𐑛 𐑱𐑑 𐑝 𐑥𐑲 𐑥𐑧𐑯. 𐑢𐑰 𐑣𐑧𐑤𐑛 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤, "
"𐑯 𐑣𐑧𐑤𐑛 𐑬𐑑 𐑝𐑱𐑯 𐑣𐑴𐑐 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑢𐑰 𐑯𐑧𐑝𐑼 𐑔𐑷𐑑 𐑢𐑰 𐑢𐑫𐑛 𐑕𐑰 𐑥𐑧𐑯 𐑕𐑧𐑯𐑑 "
"𐑓𐑮𐑪𐑥 𐑞 𐑒𐑦𐑙!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:671
msgid ""
"This is worse than even my darkest fears. We must ride to Westin at once, "
"and hope that Sir Loris is there and well! Come men! Ride for Westin!"
msgstr ""
"𐑞𐑦𐑕 𐑦𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑰𐑝𐑩𐑯 𐑥𐑲 𐑛𐑸𐑒𐑩𐑕𐑑 𐑓𐑽𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑑 𐑢𐑳𐑯𐑕, 𐑯 𐑣𐑴𐑐 𐑞𐑨𐑑 "
"·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑦𐑟 𐑞𐑺 𐑯 𐑢𐑧𐑤! 𐑒𐑳𐑥 𐑥𐑧𐑯! 𐑮𐑲𐑛 𐑓𐑹 𐑢𐑧𐑕𐑑𐑦𐑯!"

#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5
msgid "Proven by the Sword"
msgstr "𐑐𐑮𐑵𐑝𐑩𐑯 𐑚𐑲 𐑞 𐑕𐑹𐑛"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18
msgid "Westin"
msgstr "𐑢𐑧𐑕𐑑𐑦𐑯"

#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:59
msgid "Urza Nalmath"
msgstr "·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:101
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:106
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:112
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:115
msgid "Criminal"
msgstr "𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:179
msgid ""
"Look! There is smoke coming from Westin. That can only mean that bandits "
"have overrun the garrison and are sacking the city!"
msgstr ""
"𐑤𐑫𐑒! 𐑞𐑺 𐑦𐑟 𐑕𐑥𐑴𐑒 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑥𐑰𐑯 𐑞𐑨𐑑 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑨𐑝 𐑴𐑝𐑼𐑮𐑳𐑯 𐑞 "
"𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑸 𐑕𐑨𐑒𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:183
msgid ""
"If too much time passes and they are unchecked, they will leave the city in "
"ruins and make a great slaughter of all who live therein. We must act "
"quickly."
msgstr ""
"𐑦𐑓 𐑑𐑵 𐑥𐑳𐑗 𐑑𐑲𐑥 𐑐𐑭𐑕𐑩𐑟 𐑯 𐑞𐑱 𐑸 𐑩𐑯𐑗𐑧𐑒𐑑, 𐑞𐑱 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑮𐑵𐑦𐑯𐑟 𐑯 𐑥𐑱𐑒 𐑩 𐑜𐑮𐑱𐑑 "
"𐑕𐑤𐑷𐑑𐑼 𐑝 𐑷𐑤 𐑣𐑵 𐑤𐑲𐑝 𐑞𐑺𐑦𐑯. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑨𐑒𐑑 𐑒𐑢𐑦𐑒𐑤𐑦."

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:190
#, fuzzy
msgid ""
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
"𐑢𐑪𐑑!? 𐑦𐑓 𐑞𐑺 𐑸 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑓𐑹𐑑𐑕, 𐑞𐑧𐑯 𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 ·𐑥𐑨𐑔𐑦𐑯 "
"𐑦𐑟 𐑖𐑫𐑼𐑤𐑦 𐑛𐑧𐑛... 𐑞𐑱 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑡𐑳𐑕𐑑 𐑨𐑟 𐑕𐑻 𐑤𐑹𐑦𐑕 𐑐𐑱𐑛 𐑓𐑹 𐑣𐑦𐑟 𐑐𐑮𐑲𐑛!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:196
msgid "Take the Citadel at Westin by the end of the ninth turn"
msgstr "𐑑𐑱𐑒 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑨𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑲𐑯𐑔 𐑑𐑻𐑯"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238
msgid "At last the citadel is secured."
msgstr "𐑨𐑑 𐑤𐑭𐑕𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑦𐑟 𐑕𐑦𐑒𐑘𐑫𐑼𐑛."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242
msgid "Now, Deoran, take your post of command at the Citadel of Westin."
msgstr "𐑯𐑬, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑑𐑱𐑒 𐑿𐑼 𐑐𐑴𐑕𐑑 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛 𐑨𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:247
#, fuzzy
msgid "Bring Deoran to the Citadel of Westin"
msgstr "𐑚𐑮𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:287
msgid "Minister Hylas"
msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:300
#, fuzzy
msgid "More bandits?! They’ll feel the deadly bite of my lance!"
msgstr "𐑥𐑹 𐑚𐑨𐑯𐑛𐑩𐑑𐑕?! 𐑞𐑱𐑤 𐑓𐑰𐑤 𐑞 𐑛𐑧𐑛𐑤𐑰 𐑚𐑲𐑑 𐑝 𐑥𐑲 𐑤𐑭𐑯𐑕!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:304
#, fuzzy
msgid ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldn’t have held them off another day..."
msgstr ""
"𐑐𐑰𐑕! 𐑓𐑹 𐑲 𐑨𐑥 𐑯𐑴 𐑧𐑯𐑩𐑥𐑦. 𐑲 𐑨𐑥 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕, 𐑨𐑛𐑝𐑲𐑟𐑼 𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕! 𐑿 𐑒𐑱𐑥 𐑡𐑳𐑕𐑑 "
"𐑦𐑯 𐑑𐑲𐑥! 𐑢𐑰 𐑒𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑣𐑧𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑩𐑯𐑳𐑞𐑼 𐑛𐑱..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:308
msgid ""
"Indeed, our arrival was timely. But where is Sir Loris? Where is the "
"garrison of the city? I was sent by Haldric to relieve him and take command "
"of the South Guard, for the King has heard no news from Westin in two months."
msgstr ""
"𐑦𐑯𐑛𐑰𐑛, 𐑬𐑼 𐑨𐑮𐑲𐑝𐑩𐑤 𐑢𐑪𐑟 𐑑𐑲𐑥𐑤𐑰. 𐑚𐑳𐑑 𐑢𐑺 𐑦𐑟 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕? 𐑢𐑺 𐑦𐑟 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑝 𐑞 𐑕𐑦𐑑𐑦? 𐑲 "
"𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑚𐑲 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑑 𐑮𐑦𐑤𐑰𐑝 𐑣𐑦𐑥 𐑯 𐑑𐑱𐑒 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑓𐑹 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑟 "
"𐑣𐑻𐑛 𐑯𐑴 𐑯𐑿𐑟 𐑓𐑮𐑪𐑥 𐑢𐑧𐑕𐑑𐑦𐑯 𐑦𐑯 𐑑𐑵 𐑥𐑳𐑯𐑔𐑕."

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:312
msgid ""
"Alas, Sir Loris will find no relief now. He is buried northwest of the city "
"where he fell. For weeks we warned him of the new power of these bandits. "
"And yet he would never lead his men against them until their strength had "
"waxed and ours waned."
msgstr ""
"𐑩𐑤𐑨𐑕, ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑯𐑴 𐑮𐑦𐑤𐑰𐑓 𐑯𐑬. 𐑣𐑰 𐑦𐑟 𐑚𐑧𐑮𐑦𐑛 𐑯𐑹𐑔𐑢𐑧𐑕𐑑 𐑝 𐑞 𐑕𐑦𐑑𐑦 𐑢𐑺 𐑣𐑰 "
"𐑓𐑧𐑤. 𐑓𐑹 𐑢𐑰𐑒𐑕 𐑢𐑰 𐑢𐑹𐑯𐑛 𐑣𐑦𐑥 𐑝 𐑞 𐑯𐑿 𐑐𐑬𐑼 𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑯 𐑘𐑧𐑑 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑤𐑰𐑛 𐑣𐑦𐑟 "
"𐑥𐑧𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑳𐑯𐑑𐑦𐑤 𐑞𐑺 𐑕𐑑𐑮𐑧𐑙𐑔 𐑣𐑨𐑛 𐑢𐑨𐑒𐑕𐑑 𐑯 𐑬𐑼𐑟 𐑢𐑱𐑯𐑛."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:317
msgid ""
"It grieves me to learn of his death, foolish though he may have been! Now, "
"though, there are more pressing matters. Rise, men of Wesnoth! We must drive "
"these bandits from our city!"
msgstr ""
"𐑦𐑑 𐑜𐑮𐑰𐑝𐑟 𐑥𐑰 𐑑 𐑤𐑻𐑯 𐑝 𐑣𐑦𐑟 𐑛𐑧𐑔, 𐑓𐑵𐑤𐑦𐑖 𐑞𐑴 𐑣𐑰 𐑥𐑱 𐑣𐑨𐑝 𐑚𐑰𐑯! 𐑯𐑬, 𐑞𐑴, 𐑞𐑺 𐑸 𐑥𐑹 𐑐𐑮𐑧𐑕𐑦𐑙 "
"𐑥𐑨𐑑𐑼𐑟. 𐑮𐑲𐑟, 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑮𐑲𐑝 𐑞𐑰𐑟 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑕𐑦𐑑𐑦!"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:320
#, fuzzy
msgid "Ufes"
msgstr "Ufes"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321
#, fuzzy
msgid "Joran"
msgstr "Joran"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:322
#, fuzzy
msgid "Makees"
msgstr "Makees"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323
#, fuzzy
msgid "Tyborg"
msgstr "Tyborg"

#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:327
#, fuzzy
msgid ""
"We will do our best to hold the city — you lead your men across the river "
"and kill the bandit leader!"
msgstr ""
"𐑢𐑰 𐑢𐑦𐑤 𐑛𐑵 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑑 𐑣𐑴𐑤𐑛 𐑞 𐑕𐑦𐑑𐑦 - 𐑿 𐑤𐑰𐑛 𐑿𐑼 𐑥𐑧𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑒𐑦𐑤 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 "
"𐑤𐑰𐑛𐑻!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:333
msgid "Kill Urza Nalmath, the bandit leader"
msgstr "𐑒𐑦𐑤 ·𐑻𐑟𐑩 ·𐑯𐑨𐑤𐑥𐑩𐑔, 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑻"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:345
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:188
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:247
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:258
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:621
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:687
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:533
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:284
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:475
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:533
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41
msgid "Death of Minister Hylas"
msgstr "𐑛𐑧𐑔 𐑝 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:396
msgid ""
"They are almost to the great hall! Hurry, Deoran! You must reach the citadel "
"or all will be lost!"
msgstr ""
"𐑞𐑱 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑣𐑷𐑤! 𐑣𐑳𐑮𐑦, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑹 𐑷𐑤 𐑢𐑦𐑤 𐑚𐑰 "
"𐑤𐑪𐑕𐑑!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:402
msgid ""
"You must move Deoran here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr ""
"𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑣𐑽 𐑚𐑲 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑑𐑻𐑯, 𐑹 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 "
"𐑛𐑦𐑓𐑰𐑑𐑩𐑛!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:420
#, fuzzy
msgid "We’re too late! They’re burning the city..."
msgstr "𐑢𐑰'𐑼 𐑑𐑵 𐑤𐑱𐑑! 𐑞𐑱'𐑼 𐑚𐑻𐑯𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:425
#, fuzzy
msgid ""
"Westin has fallen! This is a problem too great for me to handle — I must "
"return to Haldric and tell him of our loss..."
msgstr ""
"𐑢𐑧𐑕𐑑𐑦𐑯 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯! 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑐𐑮𐑪𐑚𐑤𐑩𐑥 𐑑𐑵 𐑜𐑮𐑱𐑑 𐑓𐑹 𐑥𐑰 𐑑 𐑣𐑨𐑯𐑛𐑩𐑤 - 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 "
"·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯 𐑑𐑧𐑤 𐑣𐑦𐑥 𐑝 𐑬𐑼 𐑤𐑪𐑕..."

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:447
msgid ""
"Now the Guard will feel the wrath of my new friends! It is time for the dead "
"to wage war! Rise, warriors!"
msgstr ""
"𐑯𐑬 𐑞 𐑜𐑸𐑛 𐑢𐑦𐑤 𐑓𐑰𐑤 𐑞 𐑮𐑪𐑔 𐑝 𐑥𐑲 𐑯𐑿 𐑓𐑮𐑧𐑯𐑛𐑟! 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞 𐑛𐑧𐑛 𐑑 𐑢𐑱𐑡 𐑢𐑹! 𐑮𐑲𐑟, "
"𐑢𐑪𐑮𐑦𐑼𐑟!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:459
#, fuzzy
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr "𐑢𐑪𐑑 devilry 𐑦𐑟 𐑞𐑦𐑕?! 𐑞𐑴𐑟 𐑸 𐑯𐑴 𐑤𐑦𐑝𐑦𐑙 𐑥𐑧𐑯 𐑞𐑨𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑣𐑦𐑥!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:464
#, fuzzy
msgid ""
"He has made some pact with the undead. How could a mere brigand have gained "
"such great powers?"
msgstr ""
"𐑣𐑰 𐑣𐑨𐑟 𐑥𐑱𐑛 𐑕𐑳𐑥 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑣𐑬 𐑒𐑫𐑛 𐑩 𐑥𐑽 brigand 𐑣𐑨𐑝 𐑜𐑱𐑯𐑛 𐑕𐑳𐑗 𐑜𐑮𐑱𐑑 𐑐𐑬𐑼𐑟?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:469
msgid "However he has done this fell thing, we must defeat him!"
msgstr "𐑣𐑬𐑧𐑝𐑼 𐑣𐑰 𐑣𐑨𐑟 𐑛𐑳𐑯 𐑞𐑦𐑕 𐑓𐑧𐑤 𐑔𐑦𐑙, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑦𐑓𐑰𐑑 𐑣𐑦𐑥!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:477
#, fuzzy
msgid ""
"Not only will Minister Hylas’s <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
msgstr ""
"𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑢𐑦𐑤 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕𐑧𐑟 𐑸𐑒𐑱𐑯 𐑩𐑑𐑨𐑒 𐑥𐑧𐑤𐑑 𐑳𐑯𐑛𐑧𐑛 𐑚𐑴𐑯𐑟, 𐑚𐑳𐑑 𐑣𐑰 𐑒𐑨𐑯 𐑷𐑤𐑕𐑴 𐑣𐑰𐑤 "
"𐑢𐑵𐑯𐑛𐑩𐑛 𐑿𐑯𐑦𐑑𐑕 𐑯𐑽 𐑣𐑦𐑥."

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:495
msgid "Leave nothing standing! Burn their villages down and kill them all!"
msgstr "𐑤𐑰𐑝 𐑯𐑳𐑔𐑦𐑙 𐑕𐑑𐑨𐑯𐑛𐑦𐑙! 𐑚𐑻𐑯 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑛𐑬𐑯 𐑯 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:499
#, fuzzy
msgid "We will avenge your brother’s death!"
msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑿𐑼 𐑚𐑮𐑳𐑞𐑼'𐑟 𐑛𐑧𐑔!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:503
msgid "They are burning our villages! We must stop them!"
msgstr "𐑞𐑱 𐑸 𐑚𐑻𐑯𐑦𐑙 𐑬𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑞𐑧𐑥!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:542
#, fuzzy
msgid "My brother has died unavenged! What have we done?!"
msgstr "𐑥𐑲 𐑚𐑮𐑳𐑞𐑼 𐑣𐑨𐑟 𐑛𐑲𐑛 unavenged! 𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯!?"

#. [message]: speaker=Deoran
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:559
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:566
msgid "How can a bandit have summoned undead?"
msgstr "𐑣𐑬 𐑒𐑨𐑯 𐑩 𐑚𐑨𐑯𐑛𐑩𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛?"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:573
msgid ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
msgstr ""
"𐑡𐑳𐑕𐑑 𐑚𐑦𐑓𐑹 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑮𐑱𐑛𐑟 𐑚𐑩𐑜𐑨𐑯, 𐑩𐑯 𐑨𐑥𐑚𐑨𐑕𐑩𐑛𐑻 𐑒𐑱𐑥 𐑑 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑞 "
"·𐑱𐑞𐑧𐑯𐑢𐑫𐑛 𐑢𐑧𐑕𐑑 𐑝 𐑣𐑽. 𐑣𐑰 𐑭𐑕𐑒𐑑 𐑞𐑨𐑑 𐑩 𐑯𐑲𐑑 𐑚𐑰 𐑕𐑧𐑯𐑑 𐑑 𐑛𐑦𐑕𐑒𐑳𐑕 𐑩 𐑯𐑿 𐑔𐑮𐑧𐑑 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:578
msgid "And did Sir Loris go to the elves?"
msgstr "𐑯 𐑛𐑦𐑛 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑜𐑴 𐑑 𐑞 𐑧𐑤𐑝𐑟?"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:583
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. "
"Perhaps they know the origin of these dead warriors we now face."
msgstr ""
"𐑯𐑴. 𐑣𐑰 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑞 𐑧𐑤𐑝𐑟 𐑝 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒𐑻𐑰 𐑯 𐑥𐑱𐑛 𐑯𐑴 𐑮𐑦𐑐𐑤𐑲 𐑑 𐑞𐑧𐑥. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑯𐑴 𐑞 "
"𐑪𐑮𐑦𐑡𐑦𐑯 𐑝 𐑞𐑰𐑟 𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟 𐑢𐑰 𐑯𐑬 𐑓𐑱𐑕."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:588
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes so dark as these. I shall go meet the elves and "
"see if they can be of any aid!"
msgstr ""
"𐑥𐑲 𐑥𐑧𐑯 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑑𐑮𐑱𐑯𐑛 𐑑 𐑓𐑲𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙. 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑨𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑕𐑦𐑑𐑦 "
"𐑓𐑮𐑪𐑥 𐑓𐑴𐑟 𐑕𐑴 𐑛𐑸𐑒 𐑨𐑟 𐑞𐑰𐑟. 𐑲 𐑖𐑨𐑤 𐑜𐑴 𐑥𐑰𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑯 𐑕𐑰 𐑦𐑓 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑝 𐑧𐑯𐑦 𐑲𐑛!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:593
msgid ""
"I will accompany you, my lord. I have studied the arts of holy magic and my "
"skill may be of some use against the dark ones."
msgstr ""
"𐑲 𐑢𐑦𐑤 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑿, 𐑥𐑲 𐑤𐑹𐑛. 𐑲 𐑣𐑨𐑝 𐑕𐑑𐑳𐑛𐑦𐑛 𐑞 𐑸𐑑𐑕 𐑝 𐑣𐑴𐑤𐑰 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑥𐑲 𐑕𐑒𐑦𐑤 𐑥𐑱 𐑚𐑰 𐑝 "
"𐑕𐑳𐑥 𐑿𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑛𐑸𐑒 𐑢𐑳𐑯𐑟."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:598
msgid ""
"Deoran sent a rider to request mounted reinforcements and set out at once "
"towards the Aethenwood..."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑧𐑯𐑑 𐑩 𐑮𐑲𐑛𐑼 𐑑 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑥𐑬𐑯𐑑𐑩𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑯 𐑕𐑧𐑑 𐑬𐑑 𐑨𐑑 𐑢𐑳𐑯𐑕 𐑑𐑫𐑢𐑹𐑛𐑟 𐑞 "
"·𐑱𐑞𐑧𐑯𐑢𐑫𐑛..."

#. [scenario]: id=03_A_Desperate_Errand
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr "𐑩 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑺𐑩𐑯𐑛"

#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:59
#, fuzzy
msgid "Urza Fastik"
msgstr "·𐑻𐑟𐑩 Fastik"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:135
msgid "Deoran and his men came to the eastern border of the Aethenwood..."
msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑒𐑱𐑥 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:141
msgid ""
"Look, men! There is the forest of the Elves to the northwest. Let us hasten "
"across the river and the hills."
msgstr ""
"𐑤𐑫𐑒, 𐑥𐑧𐑯! 𐑞𐑺 𐑦𐑟 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑. 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑱𐑕𐑩𐑯 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑞 "
"𐑣𐑦𐑤𐑟."

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:146
msgid ""
"Be careful, Deoran. No man has set foot in the elvish woods for many a year. "
"We do not know how they will receive us. Sir Loris thought that it was some "
"trick of theirs trying to bring him into the woods..."
msgstr ""
"𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯. 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑢𐑫𐑛𐑟 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑩 𐑘𐑽. 𐑢𐑰 𐑛𐑵 "
"𐑯𐑪𐑑 𐑯𐑴 𐑣𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑮𐑦𐑕𐑰𐑝 𐑳𐑕. ·𐑕𐑻 ·𐑤𐑹𐑦𐑕 𐑔𐑷𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑢𐑪𐑟 𐑕𐑳𐑥 𐑑𐑮𐑦𐑒 𐑝 𐑞𐑺𐑟 𐑑𐑮𐑲𐑦𐑙 𐑑 "
"𐑚𐑮𐑦𐑙 𐑣𐑦𐑥 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151
msgid ""
"But if we do not discover the source of these undead warriors, the whole "
"province shall surely be swallowed up by them, and then their bandit masters "
"will fare no better. We cannot allow it!"
msgstr ""
"𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑛𐑦𐑕𐑒𐑳𐑝𐑼 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑖𐑨𐑤 𐑖𐑫𐑼𐑤𐑦 "
"𐑚𐑰 𐑕𐑢𐑪𐑤𐑴𐑛 𐑳𐑐 𐑚𐑲 𐑞𐑧𐑥, 𐑯 𐑞𐑧𐑯 𐑞𐑺 𐑚𐑨𐑯𐑛𐑩𐑑 𐑥𐑭𐑕𐑑𐑻𐑟 𐑢𐑦𐑤 𐑓𐑺 𐑯𐑴 𐑚𐑧𐑑𐑼. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑦𐑑!"

#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:156
#, fuzzy
msgid ""
"I have lost two brothers to Deoran — I shall not allow him to reach the "
"accursed elves! Deoran will die before he reaches the western forest!"
msgstr ""
"𐑲 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑑𐑵 𐑚𐑮𐑳𐑞𐑼𐑟 𐑑 ·𐑛𐑰𐑴𐑮𐑨𐑯 - 𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑩𐑤𐑬 𐑣𐑦𐑥 𐑑 𐑮𐑰𐑗 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑧𐑤𐑝𐑟! "
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑦𐑤 𐑛𐑲 𐑚𐑦𐑓𐑹 𐑣𐑰 𐑮𐑰𐑗𐑩𐑟 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑓𐑹𐑦𐑕𐑑!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:164
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
"𐑿 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑩𐑛𐑧𐑤. 𐑚𐑰 𐑖𐑫𐑼 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑩 𐑓𐑹𐑕 𐑕𐑑𐑮𐑪𐑙 "
"𐑦𐑯𐑳𐑓 𐑑 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑚𐑦𐑓𐑹 𐑥𐑵𐑝𐑦𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑓𐑮𐑪𐑥 𐑣𐑦𐑟 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:176
msgid "Move Deoran to the elvish city in the northern woods"
msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑦𐑖 𐑕𐑦𐑑𐑦 𐑦𐑯 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑢𐑫𐑛𐑟"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr "𐑞𐑺 𐑦𐑟 𐑕𐑴 𐑥𐑳𐑗 𐑜𐑮𐑬𐑯𐑛 𐑑 𐑒𐑳𐑝𐑼. 𐑦𐑓 𐑴𐑯𐑤𐑦 𐑬𐑼 𐑮𐑲𐑛𐑼𐑟 𐑢𐑫𐑛 𐑩𐑮𐑲𐑝!"

#. [unit]: id=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:216
#, fuzzy
msgid "Jarek"
msgstr "Jarek"

#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:228
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr ""
"𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑲 𐑮𐑦𐑕𐑰𐑝𐑛 𐑿𐑼 𐑮𐑦𐑒𐑢𐑧𐑕𐑑 𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑲 𐑮𐑲𐑛𐑼𐑟 𐑢𐑦𐑞 𐑥𐑰!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:235
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and hills. They can keep up with Deoran, so use them to "
"guard him!"
msgstr ""
"𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯. 𐑞𐑱 𐑸 𐑓𐑭𐑕𐑑 𐑯 𐑛𐑧𐑛𐑤𐑰 𐑪𐑯 𐑜𐑮𐑨𐑕𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰𐑒 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 "
"𐑯 𐑣𐑦𐑤𐑟. 𐑞𐑱 𐑒𐑨𐑯 𐑒𐑰𐑐 𐑳𐑐 𐑢𐑦𐑞 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑕𐑴 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑜𐑸𐑛 𐑣𐑦𐑥!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237
msgid "You may now recruit Cavalrymen."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255
msgid ""
"What have we done?! Even our undead allies cannot stand against this "
"commander!"
msgstr "𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯?! 𐑰𐑝𐑩𐑯 𐑬𐑼 𐑳𐑯𐑛𐑧𐑛 𐑨𐑤𐑲𐑟 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑦𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼!"

#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270
#, fuzzy
msgid ""
"I hope that’s the last of the bandits! How many more of these foul undead "
"must we fight?"
msgstr ""
"𐑲 𐑣𐑴𐑐 𐑞𐑨𐑔'𐑕 𐑞 𐑤𐑭𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕! 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑝 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛 𐑥𐑳𐑕𐑑 𐑢𐑰 𐑓𐑲𐑑?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277
msgid ""
"If we are to check the advance of the dead, I must reach the home of the "
"elves!"
msgstr "𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑗𐑧𐑒 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕 𐑝 𐑞 𐑛𐑧𐑛, 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 𐑣𐑴𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑟!"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:292
#, fuzzy
msgid "Linderion"
msgstr "Linderion"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293
#, fuzzy
msgid "Mithalwe"
msgstr "Mithalwe"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294
#, fuzzy
msgid "Sidaurios"
msgstr "Sidaurios"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:295
#, fuzzy
msgid "Eltenmir"
msgstr "Eltenmir"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296
#, fuzzy
msgid "Vardanos"
msgstr "Vardanos"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:297
#, fuzzy
msgid "Talchar"
msgstr "Talchar"

#. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306
msgid "Ethiliel"
msgstr "·𐑧𐑔𐑦𐑤𐑰𐑧𐑤"

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:320
msgid "Halt! Who has entered our citadel without leave?"
msgstr "𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑣𐑨𐑟 𐑧𐑯𐑑𐑻𐑛 𐑬𐑼 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑢𐑦𐑞𐑬𐑑 𐑤𐑰𐑝?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:325
msgid "De..."
msgstr "𐑛𐑰..."

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:330
msgid ""
"Speak carefully, for the penalty for trespass on our lands is death, and "
"your life is thus forfeit."
msgstr ""
"𐑕𐑐𐑰𐑒 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑞 𐑐𐑧𐑯𐑩𐑤𐑑𐑰 𐑓𐑹 𐑑𐑮𐑧𐑕𐑐𐑩𐑕 𐑪𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑦𐑟 𐑛𐑧𐑔, 𐑯 𐑿𐑼 𐑤𐑲𐑓 𐑦𐑟 𐑞𐑳𐑕 "
"𐑓𐑹𐑓𐑦𐑑."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:335
#, fuzzy
msgid "Deora..."
msgstr "Deora..."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:341
#, fuzzy
msgid ""
"Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
"𐑕𐑑𐑱 𐑩 𐑥𐑴𐑥𐑩𐑯𐑑. 𐑞𐑦𐑕 𐑥𐑨𐑯 𐑢𐑺𐑟 𐑞 𐑒𐑳𐑤𐑼𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 ·𐑒𐑨𐑤𐑧𐑯𐑟 𐑑𐑴𐑤𐑛 𐑳𐑕 𐑯𐑪𐑑 𐑷𐑤 𐑞 𐑓𐑴𐑒 "
"𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑓𐑴𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑑𐑧𐑤 𐑳𐑕, 𐑞𐑧𐑯, 𐑢𐑪𐑑 𐑚𐑮𐑦𐑙𐑟 𐑿 𐑑 𐑞 𐑣𐑨𐑤𐑴𐑛 𐑕𐑦𐑑𐑩𐑛𐑧𐑤 𐑝 "
"Elrath?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:346
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"in our land have summoned the dead to help them plunder our farms and "
"villages. They are coming across the river from the great forest to the "
"south of our lands, where no man has yet traveled."
msgstr ""
"𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑑 𐑕𐑰𐑒 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 "
"𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑛𐑧𐑛 𐑑 𐑣𐑧𐑤𐑐 𐑞𐑧𐑥 𐑐𐑤𐑳𐑯𐑛𐑼 𐑬𐑼 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑒𐑳𐑥𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 "
"𐑮𐑦𐑝𐑼 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟, 𐑢𐑺 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑘𐑧𐑑 𐑑𐑮𐑨𐑝𐑩𐑤𐑛."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:351
msgid ""
"The elves know of the great southern forest, and have walked its paths many "
"times. What would you do, Deoran?"
msgstr ""
"𐑞 𐑧𐑤𐑝𐑟 𐑯𐑴 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑, 𐑯 𐑣𐑨𐑝 𐑢𐑷𐑒𐑑 𐑦𐑑𐑕 𐑐𐑭𐑞𐑟 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟. 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑿 𐑛𐑵, "
"·𐑛𐑰𐑴𐑮𐑨𐑯?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:356
msgid ""
"I would lead my men south of the river to find the source of these beings of "
"darkness that we might destroy it. For surely, ere that be done, we cannot "
"stand against them for long."
msgstr ""
"𐑲 𐑢𐑫𐑛 𐑤𐑧𐑛 𐑥𐑲 𐑥𐑧𐑯 𐑕𐑬𐑔 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑚𐑰𐑦𐑙𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑲𐑑 "
"𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑. 𐑓𐑹 𐑖𐑫𐑼𐑤𐑦, 𐑺 𐑞𐑨𐑑 𐑚𐑰 𐑛𐑳𐑯, 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥 𐑓𐑹 𐑤𐑪𐑙."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:361
msgid ""
"Indeed you are brave to face such foes. But I fear that alone you will fail "
"and fall. One elf now lives who remembers the secrets of the undead that we "
"learned when Haldric I came to our land. His name is Mebrin, and he lives, "
"secluded in the hills, near here. I will take you to him."
msgstr ""
"𐑦𐑯𐑛𐑰𐑛 𐑿 𐑸 𐑚𐑮𐑱𐑝 𐑑 𐑓𐑱𐑕 𐑕𐑳𐑗 𐑓𐑴𐑟. 𐑚𐑳𐑑 𐑲 𐑓𐑽 𐑞𐑨𐑑 𐑩𐑤𐑴𐑯 𐑿 𐑢𐑦𐑤 𐑓𐑱𐑤 𐑯 𐑓𐑷𐑤. 𐑢𐑳𐑯 𐑧𐑤𐑓 𐑯𐑬 "
"𐑤𐑦𐑝𐑟 𐑣𐑵 𐑮𐑦𐑥𐑧𐑥𐑚𐑻𐑟 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑤𐑻𐑯𐑛 𐑢𐑧𐑯 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑲 𐑒𐑱𐑥 𐑑 𐑬𐑼 "
"𐑤𐑨𐑯𐑛. 𐑣𐑦𐑟 𐑯𐑱𐑥 𐑦𐑟 ·𐑥𐑧𐑚𐑮𐑦𐑯, 𐑯 𐑣𐑰 𐑤𐑦𐑝𐑟, 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑦𐑯 𐑞 𐑣𐑦𐑤𐑟, 𐑯𐑽 𐑣𐑽. 𐑲 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 "
"𐑑 𐑣𐑦𐑥."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:367
msgid "My thanks, lady."
msgstr "𐑥𐑲 𐑔𐑨𐑙𐑒𐑕, 𐑤𐑱𐑛𐑦."

#. [scenario]: id=04_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr "𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟"

#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:70
#, fuzzy
msgid "Mal A’kai"
msgstr "𐑥𐑨𐑤 𐑩'𐑒𐑲"

#. [side]
#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#. [side]: type=Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal Tera
#. [side]: type=Outlaw, id=Jera Ilras
#. [side]: type=Soulless, id=Groth
#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:76
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:122
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:92
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:128
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:69
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:55
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:106
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:92
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54
msgid "Undead"
msgstr "𐑳𐑯𐑛𐑧𐑛"

#. [side]: type=Outlaw, id=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116
#, fuzzy
msgid "Jera Ilras"
msgstr "Jera Ilras"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:177
msgid ""
"We have followed you away from our homes and left them unguarded. Now, where "
"can we find this sage who knows the southern forest well?"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑓𐑪𐑤𐑴𐑛 𐑿 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑯 𐑤𐑧𐑓𐑑 𐑞𐑧𐑥 𐑩𐑯𐑜𐑸𐑛𐑦𐑛. 𐑯𐑬, 𐑢𐑺 𐑒𐑨𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 "
"𐑕𐑱𐑡 𐑣𐑵 𐑯𐑴𐑟 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑢𐑧𐑤?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:182
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to live when "
"they feel that it is time for them to allow others to lead our people. The "
"sage you speak of lives in a secluded village between the two lakes."
msgstr ""
"𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑚𐑤𐑭𐑕𐑩𐑥𐑦𐑙 𐑑𐑮𐑰𐑟. 𐑬𐑼 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡𐑦𐑟 𐑒𐑳𐑥 𐑣𐑽 𐑑 𐑤𐑲𐑝 𐑢𐑧𐑯 𐑞𐑱 𐑓𐑰𐑤 𐑞𐑨𐑑 𐑦𐑑 "
"𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑤𐑬 𐑳𐑞𐑼𐑟 𐑑 𐑤𐑧𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤. 𐑞 𐑕𐑱𐑡 𐑿 𐑕𐑐𐑰𐑒 𐑝 𐑤𐑲𐑝𐑟 𐑦𐑯 𐑩 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 "
"𐑝𐑦𐑤𐑦𐑡 𐑚𐑦𐑑𐑢𐑰𐑯 𐑞 𐑑𐑵 𐑤𐑱𐑒𐑕."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189
msgid ""
"Why, my lady, are there humans camped to the south of us? Are they friends "
"of the elves? I had thought that no humans had set foot in this valley."
msgstr ""
"𐑢𐑲, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑸 𐑞𐑺 𐑣𐑿𐑥𐑩𐑯𐑟 𐑒𐑨𐑥𐑐𐑑 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑳𐑕? 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟? 𐑲 𐑣𐑨𐑛 𐑔𐑷𐑑 "
"𐑞𐑨𐑑 𐑯𐑴 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑛 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:195
#, fuzzy
msgid ""
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr "𐑢𐑪𐑑!? 𐑞𐑴𐑟 𐑸 𐑯𐑴 𐑓𐑮𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟! 𐑞𐑱 𐑸 brigands, 𐑯 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:200
msgid ""
"Perhaps they are allied with the bandits who have been sacking our towns! "
"They have grown bold to attack the elves!"
msgstr ""
"𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑱 𐑸 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑨𐑒𐑦𐑙 𐑬𐑼 𐑑𐑬𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑜𐑮𐑴𐑯 𐑚𐑴𐑤𐑛 𐑑 "
"𐑩𐑑𐑨𐑒 𐑞 𐑧𐑤𐑝𐑟!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:205
#, fuzzy
msgid ""
"Destroy these intruders, and I will ask him to help you. He is ancient, and "
"he remembers well Haldric’s betrayal of the elves, so if a human sets foot "
"in his village first, he almost certainly will have nothing to do with us!"
msgstr ""
"𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟, 𐑯 𐑲 𐑢𐑦𐑤 𐑭𐑕𐑒 𐑣𐑦𐑥 𐑑 𐑣𐑧𐑤𐑐 𐑿. 𐑣𐑰 𐑦𐑟 𐑱𐑯𐑖𐑩𐑯𐑑, 𐑯 𐑣𐑰 𐑮𐑦𐑥𐑧𐑥𐑚𐑻𐑟 "
"𐑢𐑧𐑤 Haldric’s 𐑚𐑦𐑑𐑮𐑱𐑩𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟, 𐑕𐑴 𐑦𐑓 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑕𐑧𐑑𐑕 𐑓𐑫𐑑 𐑦𐑯 𐑣𐑦𐑟 𐑝𐑦𐑤𐑦𐑡 𐑓𐑻𐑕𐑑, 𐑣𐑰 "
"𐑷𐑤𐑥𐑴𐑕𐑑 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑳𐑕!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:210
msgid "Sounds like a charming fellow..."
msgstr "𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑗𐑸𐑥𐑦𐑙 𐑓𐑧𐑤𐑴..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:215
#, fuzzy
msgid ""
"Yet, as she says, he is our best hope to rid our lands of this new menace. "
"We do that which we must. Ethiliel, you make for Mebrin’s village. We will "
"handle the intruders."
msgstr ""
"𐑘𐑧𐑑, 𐑨𐑟 𐑖𐑰 𐑕𐑧𐑟, 𐑣𐑰 𐑦𐑟 𐑬𐑼 𐑚𐑧𐑕𐑑 𐑣𐑴𐑐 𐑑 𐑮𐑦𐑛 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑞𐑦𐑕 𐑯𐑿 𐑥𐑧𐑯𐑩𐑕. 𐑢𐑰 𐑛𐑵 𐑞𐑨𐑑 "
"𐑢𐑦𐑗 𐑢𐑰 𐑥𐑳𐑕𐑑. ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤, 𐑿 𐑥𐑱𐑒 𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟."

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220
#, fuzzy
msgid "Ha! You’re too late. We’ve taken what we want from this valley."
msgstr "𐑣𐑭! 𐑿'𐑼 𐑑𐑵 𐑤𐑱𐑑. 𐑢𐑰'𐑝 𐑑𐑱𐑒𐑩𐑯 𐑢𐑪𐑑 𐑢𐑰 𐑢𐑪𐑯𐑑 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰."

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:225
msgid "Now your blood and tears will join that of the elves!"
msgstr "𐑯𐑬 𐑿𐑼 𐑚𐑤𐑳𐑛 𐑯 𐑑𐑽𐑟 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑞𐑨𐑑 𐑝 𐑞 𐑧𐑤𐑝𐑟!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:231
msgid "Cleanse the Vale of Tears"
msgstr "𐑒𐑤𐑧𐑯𐑟 𐑞 𐑝𐑱𐑤 𐑝 𐑑𐑽𐑟"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:235
#, fuzzy
msgid "Move Ethiliel to Mebrin’s village"
msgstr "𐑥𐑵𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:251
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:262
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:691
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:479
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:537
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263
msgid "Death of Ethiliel"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:290
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr ""
"𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟 𐑸 𐑿𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑰𐑟 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟! 𐑞𐑱 𐑣𐑨𐑝 𐑯𐑳𐑔𐑦𐑙 𐑓𐑹 𐑬𐑼 𐑖𐑶𐑓𐑑𐑕 𐑑 𐑐𐑽𐑕 𐑚𐑳𐑑 𐑺!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:297
#, fuzzy
msgid ""
"We must clear out these undead if you are to reach Mebrin’s village! What "
"should we do?"
msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑬𐑑 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑦𐑓 𐑿 𐑸 𐑑 𐑮𐑰𐑗 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑝𐑦𐑤𐑦𐑡! 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:302
msgid ""
"For now, I can slow them down. Where are the elves who used to live in this "
"valley? They should come to our aid!"
msgstr ""
"𐑓𐑹 𐑯𐑬, 𐑲 𐑒𐑨𐑯 𐑕𐑤𐑴 𐑞𐑧𐑥 𐑛𐑬𐑯. 𐑢𐑺 𐑸 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑤𐑲𐑝 𐑦𐑯 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰? 𐑞𐑱 𐑖𐑫𐑛 "
"𐑒𐑳𐑥 𐑑 𐑬𐑼 𐑲𐑛!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:307
msgid ""
"You said this valley would be safe, and we find it filled with skeletal "
"foes! Cannot some of your elf friends help us in our struggle?"
msgstr ""
"𐑿 𐑕𐑧𐑛 𐑞𐑦𐑕 𐑝𐑨𐑤𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑱𐑓, 𐑯 𐑢𐑰 𐑓𐑲𐑯𐑛 𐑦𐑑 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑤 𐑓𐑴𐑟! 𐑒𐑨𐑯𐑪𐑑 𐑕𐑳𐑥 𐑝 "
"𐑿𐑼 𐑧𐑤𐑓 𐑓𐑮𐑧𐑯𐑛𐑟 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑕𐑑𐑮𐑳𐑜𐑩𐑤?"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:320
msgid "I shall not join these accursed undead! Bury me deeply my friends..."
msgstr "𐑲 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑞𐑰𐑟 𐑩𐑒𐑻𐑕𐑑 𐑳𐑯𐑛𐑧𐑛! 𐑚𐑧𐑮𐑦 𐑥𐑰 𐑛𐑰𐑐𐑤𐑦 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟..."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:330
msgid "You shall not die in vain! My bodyguard will avenge you!"
msgstr "𐑿 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑛𐑲 𐑦𐑯 𐑝𐑱𐑯! 𐑥𐑲 𐑚𐑭𐑛𐑰𐑜𐑸𐑛 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑿!"

#. [message]: speaker=Deoran
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:335
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:340
msgid "You have a bodyguard?!"
msgstr "𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑭𐑛𐑰𐑜𐑸𐑛?!"

#. [unit]: role=Elvish Bodyguard, type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:395
msgid "Elvish Bodyguard"
msgstr "𐑧𐑤𐑝𐑦𐑖 𐑚𐑭𐑛𐑰𐑜𐑸𐑛"

#. [message]: role=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:414
msgid ""
"We stand ready, my lady, to protect you! We shall lead these men of Wesnoth "
"into the fray!"
msgstr ""
"𐑢𐑰 𐑕𐑑𐑨𐑯𐑛 𐑮𐑧𐑛𐑦, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿! 𐑢𐑰 𐑖𐑨𐑤 𐑤𐑧𐑛 𐑞𐑰𐑟 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑮𐑱!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:426
msgid "For my lady I fall..."
msgstr "𐑓𐑹 𐑥𐑲 𐑤𐑱𐑛𐑦 𐑲 𐑓𐑷𐑤..."

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:438
msgid "Finally, release! Thank you, my friends..."
msgstr "𐑓𐑲𐑯𐑩𐑤𐑦, 𐑮𐑦𐑤𐑰𐑕! 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟..."

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:489
#, fuzzy
msgid ""
"You’re too late! You’ll never find our stronghold, and even if you did, what "
"can you do against the dead?"
msgstr ""
"𐑿'𐑼 𐑑𐑵 𐑤𐑱𐑑! 𐑿'𐑤 𐑯𐑧𐑝𐑼 𐑓𐑲𐑯𐑛 𐑬𐑼 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛, 𐑯 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑿 𐑛𐑦𐑛, 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑿 𐑛𐑵 𐑩𐑜𐑱𐑯𐑕𐑑 "
"𐑞 𐑛𐑧𐑛?"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494
msgid "You, at least, will trouble us no more!"
msgstr "𐑿, 𐑨𐑑 𐑤𐑰𐑕𐑑, 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑯𐑴 𐑥𐑹!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:552
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑸 𐑿 𐑞𐑺? 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑕𐑰𐑒 𐑿𐑼 𐑲𐑛!"

#. [message]: speaker=Kramak
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:557
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:371
msgid "..."
msgstr "..."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563
msgid "Mebrin! Where are you?!"
msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑢𐑺 𐑸 𐑿?!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574
msgid ""
"His home is empty... There are footprints leading away to the south... What "
"can have happened here?"
msgstr ""
"𐑣𐑦𐑟 𐑣𐑴𐑥 𐑦𐑟 𐑧𐑥𐑐𐑑𐑦... 𐑞𐑺 𐑸 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑤𐑰𐑛𐑦𐑙 𐑩𐑢𐑱 𐑑 𐑞 𐑕𐑬𐑔... 𐑢𐑪𐑑 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑣𐑨𐑐𐑩𐑯𐑛 "
"𐑣𐑽?"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579
msgid "Maybe whoever summoned these undead knows where he is?"
msgstr "𐑥𐑱𐑚𐑰 𐑣𐑵𐑧𐑝𐑼 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑯𐑴𐑟 𐑢𐑺 𐑣𐑰 𐑦𐑟?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:584
msgid ""
"There is no blood here, yet no Mebrin. Someone must have kidnapped him. But "
"the undead would have slain him and made him one of them. Who then can have "
"taken him?"
msgstr ""
"𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑚𐑤𐑳𐑛 𐑣𐑽, 𐑘𐑧𐑑 𐑯𐑴 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑣𐑦𐑥. 𐑚𐑳𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 "
"𐑢𐑫𐑛 𐑣𐑨𐑝 𐑕𐑤𐑱𐑯 𐑣𐑦𐑥 𐑯 𐑥𐑱𐑛 𐑣𐑦𐑥 𐑢𐑳𐑯 𐑝 𐑞𐑧𐑥. 𐑣𐑵 𐑞𐑧𐑯 𐑒𐑨𐑯 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑣𐑦𐑥?"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589
msgid "Maybe the bandits who have been summoning the undead took him?"
msgstr "𐑥𐑱𐑚𐑰 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑳𐑥𐑩𐑯𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑑𐑫𐑒 𐑣𐑦𐑥?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:595
msgid ""
"We must follow these footprints into the woods! Whoever took our greatest "
"sage must pay! Nothing will stop the vengeance of the elves!"
msgstr ""
"𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑪𐑤𐑴 𐑞𐑰𐑟 𐑓𐑫𐑑𐑐𐑮𐑦𐑯𐑑𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑫𐑛𐑟! 𐑣𐑵𐑧𐑝𐑼 𐑑𐑫𐑒 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑕𐑱𐑡 𐑥𐑳𐑕𐑑 𐑐𐑱! "
"𐑯𐑳𐑔𐑦𐑙 𐑢𐑦𐑤 𐑕𐑑𐑪𐑐 𐑞 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑝 𐑞 𐑧𐑤𐑝𐑟!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:600
msgid ""
"Well, vengeance or no, if you will lead us into the forest, we will follow "
"you and battle the undead!"
msgstr ""
"𐑢𐑧𐑤, 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑹 𐑯𐑴, 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑪𐑤𐑴 𐑿 𐑯 𐑚𐑨𐑑𐑩𐑤 𐑞 "
"𐑳𐑯𐑛𐑧𐑛!"

#. [scenario]: id=05_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr "𐑗𐑶𐑕 𐑦𐑯 𐑞 𐑓𐑪𐑜"

#. [side]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:63
msgid "Urza Afalas"
msgstr "·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕"

#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:89
#, fuzzy
msgid "Gruth"
msgstr "Gruth"

#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:123
msgid "?"
msgstr "?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:194
msgid ""
"The heat in this forest is oppressive, and this fog cannot be natural. I "
"wonder what evil lurks nearby?"
msgstr ""
"𐑞 𐑣𐑰𐑑 𐑦𐑯 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑦𐑟 𐑩𐑐𐑮𐑧𐑕𐑦𐑝, 𐑯 𐑞𐑦𐑕 𐑓𐑪𐑜 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑯𐑨𐑗𐑼𐑩𐑤. 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤 "
"𐑤𐑻𐑒𐑕 𐑯𐑽𐑚𐑲?"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:199
msgid ""
"I fear the fog emanates from some powerful lord of the undead. We may be "
"overmatched..."
msgstr "𐑲 𐑓𐑽 𐑞 𐑓𐑪𐑜 𐑧𐑥𐑩𐑯𐑱𐑑𐑕 𐑓𐑮𐑪𐑥 𐑕𐑳𐑥 𐑐𐑬𐑼𐑓𐑩𐑤 𐑤𐑹𐑛 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑢𐑰 𐑥𐑱 𐑚𐑰 𐑴𐑝𐑻𐑥𐑨𐑗𐑑..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:204
msgid ""
"This is quite a change from fighting bandits in the farmland near Westin!"
msgstr "𐑞𐑦𐑕 𐑦𐑟 𐑒𐑢𐑲𐑑 𐑩 𐑗𐑱𐑯𐑡 𐑓𐑮𐑪𐑥 𐑓𐑲𐑑𐑦𐑙 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑦𐑯 𐑞 𐑓𐑸𐑥𐑤𐑨𐑯𐑛 𐑯𐑽 𐑢𐑧𐑕𐑑𐑦𐑯!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:209
msgid ""
"I have brought many of my people along to aid us. My soldiers and shamans "
"will now fight at your command."
msgstr ""
"𐑲 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑥𐑧𐑯𐑦 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑩𐑤𐑪𐑙 𐑑 𐑲𐑛 𐑳𐑕. 𐑥𐑲 𐑕𐑴𐑤𐑡𐑼𐑟 𐑯 𐑖𐑱𐑥𐑩𐑯𐑟 𐑢𐑦𐑤 𐑯𐑬 𐑓𐑲𐑑 𐑨𐑑 𐑿𐑼 "
"𐑒𐑩𐑥𐑭𐑯𐑛."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:215
msgid ""
"Elvish Fighters are at home in the thick forests. They have both a sword and "
"a bow and are deadly with both. They are quick and can hold their own "
"against just about anything."
msgstr ""
"𐑧𐑤𐑝𐑦𐑖 𐑓𐑲𐑑𐑻𐑟 𐑸 𐑨𐑑 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑔𐑦𐑒 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑴𐑔 𐑩 𐑕𐑹𐑛 𐑯 𐑩 𐑚𐑴 𐑯 𐑸 𐑛𐑧𐑛𐑤𐑰 𐑢𐑦𐑞 "
"𐑚𐑴𐑔. 𐑞𐑱 𐑸 𐑒𐑢𐑦𐑒 𐑯 𐑒𐑨𐑯 𐑣𐑴𐑤𐑛 𐑞𐑺 𐑴𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑡𐑳𐑕𐑑 𐑩𐑚𐑬𐑑 𐑧𐑯𐑦𐑔𐑦𐑙."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:220
msgid ""
"Elvish Shamans are no match for most enemies in single combat. They do, "
"however, heal units next to them every turn. Use them to bolster your "
"weakening lines and heal wounded soldiers."
msgstr ""
"𐑧𐑤𐑝𐑦𐑖 𐑖𐑱𐑥𐑩𐑯𐑟 𐑸 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑥𐑴𐑕𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑦𐑯 𐑕𐑦𐑙𐑜𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑞𐑱 𐑛𐑵, 𐑣𐑬𐑧𐑝𐑼, 𐑣𐑰𐑤 "
"𐑿𐑯𐑦𐑑𐑕 𐑯𐑧𐑒𐑕𐑑 𐑑 𐑞𐑧𐑥 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯. 𐑿𐑟 𐑞𐑧𐑥 𐑑 𐑚𐑴𐑤𐑕𐑑𐑻 𐑿𐑼 𐑢𐑰𐑒𐑩𐑯𐑦𐑙 𐑤𐑲𐑯𐑟 𐑯 𐑣𐑰𐑤 𐑢𐑵𐑯𐑛𐑩𐑛 "
"𐑕𐑴𐑤𐑡𐑼𐑟."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:225
msgid "Why did we stop and make camp here?"
msgstr "𐑢𐑲 𐑛𐑦𐑛 𐑢𐑰 𐑕𐑑𐑪𐑐 𐑯 𐑥𐑱𐑒 𐑒𐑨𐑥𐑐 𐑣𐑽?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:230
msgid ""
"The Black River is before us. No elf, still living, has crossed it. If the "
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
msgstr ""
"𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼 𐑦𐑟 𐑚𐑦𐑓𐑹 𐑳𐑕. 𐑯𐑴 𐑧𐑤𐑓, 𐑕𐑑𐑦𐑤 𐑤𐑦𐑝𐑦𐑙, 𐑣𐑨𐑟 𐑒𐑮𐑪𐑕𐑛 𐑦𐑑. 𐑦𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑒𐑳𐑥 "
"𐑓𐑮𐑪𐑥 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼, 𐑞𐑧𐑯 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑻𐑗 𐑓𐑹 𐑞𐑧𐑥 𐑒𐑺𐑓𐑩𐑤𐑦, 𐑓𐑹 𐑲 𐑯𐑴 𐑯𐑪𐑑 𐑞 𐑢𐑱."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:235
msgid ""
"I fear no forests. Let us find this river and whatever enemies lie beyond."
msgstr "𐑲 𐑓𐑽 𐑯𐑴 𐑓𐑪𐑮𐑦𐑕𐑑𐑕. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑯𐑛 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑯 𐑢𐑪𐑑𐑧𐑝𐑼 𐑧𐑯𐑦𐑥𐑦𐑟 𐑤𐑲 𐑚𐑦𐑘𐑪𐑯𐑛."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:240
msgid "Very well. We will seek the river and probe its secrets."
msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑰𐑒 𐑞 𐑮𐑦𐑝𐑼 𐑯 𐑐𐑮𐑴𐑚 𐑦𐑑𐑕 𐑕𐑰𐑒𐑮𐑩𐑑𐑕."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:246
msgid "Investigate the areas to the south of the Black River"
msgstr "𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑 𐑞 𐑺𐑰𐑩𐑟 𐑑 𐑞 𐑕𐑬𐑔 𐑝 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼"

#. [message]: speaker=Sir Gerrick
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:303
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:310
msgid "The master of the undead is defeated!"
msgstr "𐑞 𐑥𐑭𐑕𐑑𐑼 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑟 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317
#, fuzzy
msgid "No... I fear there is still much evil present."
msgstr "𐑯𐑴... 𐑲 𐑓𐑽 𐑞𐑺 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑥𐑳𐑗 𐑰𐑝𐑩𐑤 𐑐𐑮𐑧𐑟𐑩𐑯𐑑. "

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:322
msgid ""
"Surely the undead infestation cannot be dispatched so easily. We have merely "
"destroyed a servant of a far darker master."
msgstr ""
"𐑖𐑫𐑼𐑤𐑦 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑛𐑦𐑕𐑐𐑨𐑗𐑑 𐑕𐑴 𐑰𐑟𐑦𐑤𐑦. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑩 "
"𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 𐑩 𐑓𐑸 𐑛𐑸𐑒𐑻 𐑥𐑭𐑕𐑑𐑼."

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:377
msgid "We found the lich!"
msgstr ""

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:424
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr "𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑕𐑰 𐑕𐑳𐑥𐑔𐑦𐑙 𐑥𐑵𐑝𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑪𐑜... 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩𐑯 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:450
#, fuzzy
msgid "Thank heaven! You’re alive!"
msgstr "𐑔𐑨𐑙𐑒 𐑣𐑧𐑝𐑩𐑯! 𐑿'𐑼 𐑩𐑤𐑲𐑝!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:455
msgid ""
"Save your thanks! We are here to root out all the evil from these woods, and "
"that means you!"
msgstr "𐑕𐑱𐑝 𐑿𐑼 𐑔𐑨𐑙𐑒𐑕! 𐑢𐑰 𐑸 𐑣𐑽 𐑑 𐑮𐑵𐑑 𐑬𐑑 𐑷𐑤 𐑞 𐑰𐑝𐑩𐑤 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟, 𐑯 𐑞𐑨𐑑 𐑥𐑰𐑯𐑟 𐑿!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:460
msgid ""
"Draw your swords and say your prayers! You cannot stand against us! You will "
"pay for your crimes!"
msgstr ""
"𐑛𐑮𐑷 𐑿𐑼 𐑕𐑹𐑛𐑟 𐑯 𐑕𐑱 𐑿𐑼 𐑐𐑮𐑺𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕! 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:465
msgid ""
"But have you not seen the undead in these forests? I know you have seen them "
"under the control of the many bandit leaders before..."
msgstr ""
"𐑚𐑳𐑑 𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑕𐑰𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑰𐑟 𐑓𐑪𐑮𐑦𐑕𐑑𐑕? 𐑲 𐑯𐑴 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞𐑧𐑥 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 "
"𐑝 𐑞 𐑥𐑧𐑯𐑦 𐑚𐑨𐑯𐑛𐑩𐑑 𐑤𐑰𐑛𐑼𐑟 𐑚𐑦𐑓𐑹..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:470
msgid "What of them?"
msgstr "𐑢𐑪𐑑 𐑝 𐑞𐑧𐑥?"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:475
msgid ""
"A year ago we ventured into the land of the elves in secret, and we captured "
"a great sage. We forced him to teach us the secrets of this forest and of "
"the undead."
msgstr ""
"𐑩 𐑘𐑽 𐑩𐑜𐑴 𐑢𐑰 𐑝𐑧𐑯𐑑𐑿𐑮𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 𐑕𐑰𐑒𐑮𐑩𐑑, 𐑯 𐑢𐑰 𐑒𐑨𐑐𐑗𐑻𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑱𐑡. "
"𐑢𐑰 𐑓𐑹𐑕𐑑 𐑣𐑦𐑥 𐑑 𐑑𐑰𐑡 𐑳𐑕 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:480
#, fuzzy
msgid ""
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
msgstr ""
"𐑿 𐑦𐑥𐑐𐑮𐑦𐑟𐑩𐑯𐑛 ·𐑥𐑧𐑚𐑮𐑦𐑯!? 𐑓𐑹 𐑞𐑨𐑑 𐑿 𐑥𐑳𐑕𐑑 𐑖𐑫𐑼𐑤𐑦 𐑐𐑱. 𐑕𐑐𐑰𐑒 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑕𐑴 𐑞𐑨𐑑 𐑢𐑰 𐑥𐑱 𐑧𐑯𐑛 "
"𐑞𐑦𐑕 𐑐𐑸𐑤𐑰 𐑯 𐑛𐑦𐑕𐑐𐑨𐑗 𐑿 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:485
msgid ""
"Hear me out! He taught us to summon the dead to fight for us. We were weak "
"and foolish and soon summoned undead that we could not control. Mebrin too "
"fell sway to the influence of the undead, and now he leads them. For a time "
"he served us, but now he has gone mad and is attacking us as well!"
msgstr ""
"𐑣𐑽 𐑥𐑰 𐑬𐑑! 𐑣𐑰 𐑑𐑷𐑑 𐑳𐑕 𐑑 𐑕𐑳𐑥𐑩𐑯 𐑞 𐑛𐑧𐑛 𐑑 𐑓𐑲𐑑 𐑓𐑹 𐑳𐑕. 𐑢𐑰 𐑢𐑻 𐑢𐑰𐑒 𐑯 𐑓𐑵𐑤𐑦𐑖 𐑯 𐑕𐑵𐑯 "
"𐑕𐑳𐑥𐑩𐑯𐑛 𐑳𐑯𐑛𐑧𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤. ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑑𐑵 𐑓𐑧𐑤 𐑕𐑢𐑱 𐑑 𐑞 𐑦𐑯𐑓𐑤𐑫𐑩𐑯𐑕 𐑝 𐑞 "
"𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑯𐑬 𐑣𐑰 𐑤𐑰𐑛𐑟 𐑞𐑧𐑥. 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑣𐑰 𐑕𐑻𐑝𐑛 𐑳𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑣𐑰 𐑣𐑨𐑟 𐑜𐑪𐑯 𐑥𐑨𐑛 𐑯 𐑦𐑟 "
"𐑩𐑑𐑨𐑒𐑦𐑙 𐑳𐑕 𐑨𐑟 𐑢𐑧𐑤!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:491
msgid "Lies! Mebrin would never fight for the undead, much less lead them!"
msgstr "𐑤𐑲𐑟! ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑓𐑲𐑑 𐑓𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑥𐑳𐑗 𐑤𐑧𐑕 𐑤𐑰𐑛 𐑞𐑧𐑥!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:496
msgid "But what do you want us to do about it? You are criminals!"
msgstr "𐑚𐑳𐑑 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑳𐑕 𐑑 𐑛𐑵 𐑩𐑚𐑬𐑑 𐑦𐑑? 𐑿 𐑸 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:501
msgid ""
"Join us in the fight! Together we can drive off these cruel undead and "
"restore peace to the land."
msgstr ""
"𐑡𐑶𐑯 𐑳𐑕 𐑦𐑯 𐑞 𐑓𐑲𐑑! 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑮𐑲𐑝 𐑪𐑓 𐑞𐑰𐑟 𐑒𐑮𐑫𐑩𐑤 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑮𐑩𐑕𐑑𐑹 𐑐𐑰𐑕 𐑑 𐑞 𐑤𐑨𐑯𐑛."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:506
msgid ""
"My lord, they could be valuable allies, and the undead are a greater threat "
"to our lands. Justice can wait until we are all safely in Westin."
msgstr ""
"𐑥𐑲 𐑤𐑹𐑛, 𐑞𐑱 𐑒𐑫𐑛 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑤𐑲𐑟, 𐑯 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑩 𐑜𐑮𐑱𐑑𐑼 𐑔𐑮𐑧𐑑 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑡𐑳𐑕𐑑𐑦𐑕 "
"𐑒𐑨𐑯 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑸 𐑷𐑤 𐑕𐑱𐑓𐑤𐑦 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:512
msgid ""
"But think of the destruction they wrought on your borders! You cannot ally "
"yourselves with these evil men! Vengeance!"
msgstr ""
"𐑚𐑳𐑑 𐑔𐑦𐑙𐑒 𐑝 𐑞 𐑛𐑩𐑕𐑑𐑮𐑳𐑒𐑖𐑩𐑯 𐑞𐑱 𐑮𐑷𐑑 𐑪𐑯 𐑿𐑼 𐑚𐑹𐑛𐑼𐑟! 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑨𐑤𐑲 𐑿𐑼𐑕𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑰𐑝𐑩𐑤 "
"𐑥𐑧𐑯! 𐑝𐑧𐑯𐑡𐑩𐑯𐑕!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:517
#, fuzzy
msgid ""
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
msgstr ""
"𐑣𐑥...𐑲 𐑣𐑨𐑝 𐑑 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑞𐑦𐑕... 𐑦𐑓 𐑲 𐑨𐑤𐑲 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟, 𐑲 𐑥𐑳𐑕𐑑 𐑓𐑲𐑑 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑚𐑳𐑑 "
"𐑦𐑓 𐑲 𐑨𐑤𐑲 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑲 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟..."

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:519
msgid "Very well. All men must unite against the undead."
msgstr "𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑷𐑤 𐑥𐑧𐑯 𐑥𐑳𐑕𐑑 𐑿𐑯𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:563
#, fuzzy
msgid ""
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑯𐑬 𐑓𐑲𐑑 𐑩𐑤𐑪𐑙𐑕𐑲𐑛 𐑿, 𐑒𐑳𐑥 𐑥𐑲 𐑔𐑩𐑜𐑟 𐑯 𐑓𐑫𐑑𐑐𐑨𐑛𐑟, 𐑮𐑨𐑤𐑰 𐑑 𐑥𐑰!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:569
msgid ""
"You are no better than these criminals! We shall see if you can find your "
"own way out of the forest! Come, my people, let us return to our lands. We "
"were foolish to ever have any dealings with these humans. Do not set foot in "
"our land ever again, Deoran, for you have brought us nothing but grief."
msgstr ""
"𐑿 𐑸 𐑯𐑴 𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑞𐑰𐑟 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟! 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑰 𐑦𐑓 𐑿 𐑒𐑨𐑯 𐑓𐑲𐑯𐑛 𐑿𐑼 𐑴𐑯 𐑢𐑱 𐑬𐑑 𐑝 𐑞 "
"𐑓𐑹𐑦𐑕𐑑! 𐑒𐑳𐑥, 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤, 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟. 𐑢𐑰 𐑢𐑻 𐑓𐑵𐑤𐑦𐑖 𐑑 𐑧𐑝𐑼 𐑣𐑨𐑝 𐑧𐑯𐑦 "
"𐑛𐑰𐑤𐑦𐑙𐑟 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑧𐑑 𐑓𐑫𐑑 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛 𐑧𐑝𐑼 𐑩𐑜𐑱𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑓𐑹 𐑿 𐑣𐑨𐑝 "
"𐑚𐑮𐑷𐑑 𐑳𐑕 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑜𐑮𐑰𐑓."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:581
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr "𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕 𐑦𐑯 𐑞𐑦𐑕 𐑩𐑒𐑻𐑕𐑑 𐑓𐑹𐑦𐑕𐑑! 𐑢𐑰 𐑸 𐑖𐑫𐑼𐑤𐑦 𐑤𐑪𐑕𐑑!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:586
msgid "Do not fear, I can lead you out when the time is right."
msgstr "𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑬𐑑 𐑢𐑧𐑯 𐑞 𐑑𐑲𐑥 𐑦𐑟 𐑮𐑲𐑑."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:609
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:671
msgid "Find the source of the undead and destroy it"
msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑦𐑑"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:625
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:537
msgid "Death of Urza Afalas"
msgstr "𐑛𐑧𐑔 𐑝 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:640
msgid ""
"Your crimes are too great. You will fall with the rest of the foul undead!"
msgstr "𐑿𐑼 𐑒𐑮𐑲𐑥𐑟 𐑸 𐑑𐑵 𐑜𐑮𐑱𐑑. 𐑿 𐑢𐑦𐑤 𐑓𐑷𐑤 𐑢𐑦𐑞 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:654
msgid "Then this parley is over! You may have sounded the doom of all of us!"
msgstr "𐑞𐑧𐑯 𐑞𐑦𐑕 𐑐𐑸𐑤𐑰 𐑦𐑟 𐑴𐑝𐑼! 𐑿 𐑥𐑱 𐑣𐑨𐑝 𐑕𐑬𐑯𐑛𐑩𐑛 𐑞 𐑛𐑵𐑥 𐑝 𐑷𐑤 𐑝 𐑳𐑕!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:660
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr "𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑑𐑱𐑒𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑓𐑮𐑪𐑥 𐑳𐑕! 𐑦𐑓 𐑣𐑰 𐑦𐑟 𐑣𐑸𐑥𐑛..."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675
msgid "Defeat Urza Afalas"
msgstr "𐑛𐑦𐑓𐑰𐑑 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕"

#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:731
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1123
msgid "Now I pay for my crimes. But how many others will also suffer for them?"
msgstr "𐑯𐑬 𐑲 𐑐𐑱 𐑓𐑹 𐑥𐑲 𐑒𐑮𐑲𐑥𐑟. 𐑚𐑳𐑑 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼𐑟 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑕𐑳𐑓𐑼 𐑓𐑹 𐑞𐑧𐑥?"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:745
msgid "Fools! That lich will be the death of us all! You have sealed our doom!"
msgstr "𐑓𐑵𐑤𐑟! 𐑞𐑨𐑑 𐑤𐑦𐑗 𐑢𐑦𐑤 𐑚𐑰 𐑞 𐑛𐑧𐑔 𐑝 𐑳𐑕 𐑷𐑤! 𐑿 𐑣𐑨𐑝 𐑕𐑰𐑤𐑛 𐑬𐑼 𐑛𐑵𐑥!"

#. [unit]: type=Water Serpent, id=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:771
msgid "Beast of the Lake"
msgstr "𐑚𐑰𐑕𐑑 𐑝 𐑞 𐑤𐑱𐑒"

#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:777
#, fuzzy
msgid "Graar!"
msgstr "Graar!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:800
#, fuzzy
msgid ""
"Well! That was easier than I thought it’d be. Looks like the undead aren’t "
"so tough after all!"
msgstr ""
"𐑢𐑧𐑤! 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑰𐑟𐑦𐑼 𐑞𐑨𐑯 𐑲 𐑔𐑷𐑑 𐑦𐑑𐑩𐑛 𐑚𐑰. 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑯𐑑 𐑕𐑴 𐑑𐑳𐑓 𐑭𐑓𐑑𐑼 𐑷𐑤!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:805
msgid "Indeed. The dark king has fallen."
msgstr "𐑦𐑯𐑛𐑰𐑛. 𐑞 𐑛𐑸𐑒 𐑒𐑦𐑙 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:809
#, fuzzy
msgid ""
"I’m afraid it is not so. This was not the real Mebrin we destroyed, but a "
"mere phantom. He resides in catacombs deep underneath the castle, but they "
"cannot be entered without magical means."
msgstr ""
"𐑲'𐑧𐑥 𐑩𐑓𐑮𐑱𐑛 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑕𐑴. 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑞 𐑮𐑾𐑤 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑰 𐑛𐑩𐑕𐑑𐑮𐑶𐑛, 𐑚𐑳𐑑 𐑩 𐑥𐑽 "
"𐑓𐑨𐑯𐑑𐑩𐑥. 𐑣𐑰 𐑮𐑦𐑟𐑲𐑛𐑟 𐑦𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼𐑯𐑰𐑔 𐑞 𐑒𐑨𐑕𐑩𐑤, 𐑚𐑳𐑑 𐑞𐑱 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑧𐑯𐑑𐑻𐑛 "
"𐑢𐑦𐑞𐑬𐑑 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑥𐑰𐑯𐑟."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:814
#, fuzzy
msgid ""
"We spared your life in order to defeat the source of these undead, and now "
"you tell us we cannot even reach it?! Ethiliel could have dispelled these "
"magical wards if we hadn’t fallen for your lies!"
msgstr ""
"𐑢𐑰 𐑕𐑐𐑺𐑛 𐑿𐑼 𐑤𐑲𐑓 𐑦𐑯 𐑹𐑛𐑼 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑕𐑹𐑕 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛, 𐑯 𐑯𐑬 𐑿 𐑑𐑧𐑤 𐑳𐑕 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑰𐑝𐑩𐑯 "
"𐑮𐑰𐑗 𐑦𐑑?! ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑒𐑫𐑛 𐑣𐑨𐑝 𐑛𐑦𐑕𐑐𐑧𐑤𐑛 𐑞𐑰𐑟 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑢𐑹𐑛𐑟 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑛𐑯𐑑 𐑓𐑷𐑤𐑩𐑯 𐑓𐑹 𐑿𐑼 "
"𐑤𐑲𐑟!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:818
#, fuzzy
msgid ""
"If I had told you, you and the elves would have killed me! I didn’t have a "
"choice!"
msgstr "𐑦𐑓 𐑲 𐑣𐑨𐑛 𐑑𐑴𐑤𐑛 𐑿, 𐑿 𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑥𐑰! 𐑲 𐑛𐑦𐑛𐑯𐑑 𐑣𐑨𐑝 𐑩 𐑗𐑶𐑕!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:822
msgid "Perhaps we should correct that error now."
msgstr "𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑒𐑩𐑮𐑧𐑒𐑑 𐑞𐑨𐑑 𐑻𐑹 𐑯𐑬."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:826
msgid ""
"Then you would surely be lost in these woods forever at the mercy of the "
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
"grant me pardon."
msgstr ""
"𐑞𐑧𐑯 𐑿 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑤𐑪𐑕𐑑 𐑦𐑯 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑓𐑹𐑧𐑝𐑼 𐑨𐑑 𐑞 𐑥𐑻𐑕𐑦 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑲 𐑒𐑨𐑯 𐑤𐑧𐑛 𐑿 𐑯 "
"𐑿𐑼 𐑥𐑧𐑯 𐑚𐑨𐑒 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑓 𐑿 𐑢𐑦𐑤 𐑜𐑮𐑭𐑯𐑑 𐑥𐑰 𐑐𐑸𐑛𐑩𐑯."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:831
msgid ""
"Now that the elves have abandoned us, that would seem to be our only choice. "
"But what about Mebrin? The undead will keep attacking our homes unless we "
"root them out at the source."
msgstr ""
"𐑯𐑬 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑳𐑕, 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑕𐑰𐑥 𐑑 𐑚𐑰 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑶𐑕. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 "
"·𐑥𐑧𐑚𐑮𐑦𐑯? 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑒𐑰𐑐 𐑩𐑑𐑨𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟 𐑳𐑯𐑤𐑧𐑕 𐑢𐑰 𐑮𐑵𐑑 𐑞𐑧𐑥 𐑬𐑑 𐑨𐑑 𐑞 𐑕𐑹𐑕."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:835
msgid ""
"I do not know. But if we cannot storm his underground fastness we must "
"either flee or wait here and certainly perish fighting him on his own terms. "
"I know that he will march to ravage your city of Westin with all his might "
"soon, and that the city cannot hold out against such a force unprepared."
msgstr ""
"𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑚𐑳𐑑 𐑦𐑓 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑑𐑹𐑥 𐑣𐑦𐑟 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑓𐑨𐑕𐑑𐑯𐑩𐑕 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑲𐑞𐑼 𐑓𐑤𐑰 𐑹 "
"𐑢𐑱𐑑 𐑣𐑽 𐑯 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑐𐑧𐑮𐑦𐑖 𐑓𐑲𐑑𐑦𐑙 𐑣𐑦𐑥 𐑪𐑯 𐑣𐑦𐑟 𐑴𐑯 𐑑𐑻𐑥𐑟. 𐑲 𐑯𐑴 𐑞𐑨𐑑 𐑣𐑰 𐑢𐑦𐑤 𐑥𐑸𐑗 𐑑 𐑮𐑨𐑝𐑦𐑡 "
"𐑿𐑼 𐑕𐑦𐑑𐑦 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑞 𐑷𐑤 𐑣𐑦𐑟 𐑥𐑲𐑑 𐑕𐑵𐑯, 𐑯 𐑞𐑨𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑒𐑨𐑯𐑪𐑑 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑳𐑗 𐑩 "
"𐑓𐑹𐑕 𐑩𐑯𐑐𐑮𐑰𐑐𐑺𐑛."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:840
msgid ""
"Then we shall retreat towards Westin and prepare for the oncoming battle. I "
"pray our only chance at victory was not lost today."
msgstr ""
"𐑞𐑧𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑮𐑰𐑑 𐑑𐑫𐑢𐑹𐑛𐑟 𐑢𐑧𐑕𐑑𐑦𐑯 𐑯 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑞 𐑪𐑯𐑒𐑳𐑥𐑦𐑙 𐑚𐑨𐑑𐑩𐑤. 𐑲 𐑐𐑮𐑱 𐑬𐑼 𐑴𐑯𐑤𐑦 "
"𐑗𐑭𐑯𐑕 𐑨𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑤𐑪𐑕𐑑 𐑑𐑫𐑛𐑱."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:857
msgid "Now, on with those bandits!"
msgstr ""

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:875
msgid "We have beaten them both, criminals and undead!"
msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑑𐑩𐑯 𐑞𐑧𐑥 𐑚𐑴𐑔, 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑯 𐑳𐑯𐑛𐑧𐑛!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:880
msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"some time ago."
msgstr ""
"𐑢𐑰 𐑖𐑫𐑛 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑦𐑓𐑹 𐑞 𐑣𐑸𐑝𐑧𐑕𐑑. 𐑓𐑷𐑤 𐑩𐑮𐑲𐑝𐑛 𐑕𐑳𐑥 𐑑𐑲𐑥 𐑩𐑜𐑴."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:884
msgid ""
"Do not be so hasty; great mages are no mere tricksters to be easily "
"defeated. I fear that there are tunnels and catacombs buried beneath his "
"fortress and that we have merely defeated a specter. If we wish to cleanse "
"the land of his evil, we must enter the darkness and root him out from "
"within."
msgstr ""
"𐑛𐑵 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑴 𐑣𐑱𐑕𐑑𐑦; 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡𐑦𐑟 𐑸 𐑯𐑴 𐑥𐑽 𐑑𐑮𐑦𐑒𐑕𐑑𐑻𐑟 𐑑 𐑚𐑰 𐑰𐑟𐑦𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑲 𐑓𐑽 𐑞𐑨𐑑 "
"𐑞𐑺 𐑸 𐑑𐑳𐑯𐑩𐑤𐑟 𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑚𐑧𐑮𐑦𐑛 𐑚𐑦𐑯𐑰𐑔 𐑣𐑦𐑟 𐑓𐑹𐑑𐑮𐑩𐑕 𐑯 𐑞𐑨𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑽𐑤𐑦 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑩 "
"𐑕𐑐𐑧𐑒𐑑𐑻. 𐑦𐑓 𐑢𐑰 𐑢𐑦𐑖 𐑑 𐑒𐑤𐑧𐑯𐑟 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑣𐑦𐑟 𐑰𐑝𐑩𐑤, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑧𐑯𐑑𐑼 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕 𐑯 𐑮𐑵𐑑 𐑣𐑦𐑥 "
"𐑬𐑑 𐑓𐑮𐑪𐑥 𐑢𐑦𐑞𐑦𐑯."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:888
msgid ""
"There are strong magical wards placed here that would prevent you from "
"entering, but I am capable of opening them to let us all pass."
msgstr ""
"𐑞𐑺 𐑸 𐑕𐑑𐑮𐑪𐑙 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑢𐑹𐑛𐑟 𐑐𐑤𐑱𐑕𐑑 𐑣𐑽 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑐𐑮𐑦𐑝𐑧𐑯𐑑 𐑿 𐑓𐑮𐑪𐑥 𐑧𐑯𐑑𐑼𐑦𐑙, 𐑚𐑳𐑑 𐑲 𐑨𐑥 "
"𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑴𐑐𐑩𐑯𐑦𐑙 𐑞𐑧𐑥 𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑷𐑤 𐑐𐑭𐑕."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:893
msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?"
msgstr "𐑥𐑲 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑛𐑢𐑹𐑝𐑟! 𐑣𐑬 𐑸 𐑢𐑰 𐑑 𐑓𐑲𐑑 𐑦𐑯 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑯 𐑑𐑳𐑯𐑩𐑤𐑟?"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:897
msgid ""
"Someone must take news back to Wesnoth of this new evil that lurks near our "
"borders. Who knows how many more of these undead are hiding in the forest?"
msgstr ""
"𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑯𐑿𐑟 𐑚𐑨𐑒 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑝 𐑞𐑦𐑕 𐑯𐑿 𐑰𐑝𐑩𐑤 𐑞𐑨𐑑 𐑤𐑻𐑒𐑕 𐑯𐑽 𐑬𐑼 𐑚𐑹𐑛𐑼𐑟. 𐑣𐑵 𐑯𐑴𐑟 "
"𐑣𐑬 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑝 𐑞𐑰𐑟 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:901
msgid ""
"Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will "
"permit it."
msgstr "𐑜𐑴, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒, 𐑯 𐑑𐑱𐑒 𐑢𐑦𐑞 𐑿 𐑩𐑯 𐑧𐑕𐑒𐑹𐑑 𐑝 𐑧𐑤𐑝𐑟, 𐑦𐑓 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑢𐑦𐑤 𐑐𐑻𐑥𐑦𐑑 𐑦𐑑."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:905
#, fuzzy
msgid "Indeed I will. My kinsfolk will protect you and your message!"
msgstr "𐑦𐑯𐑛𐑰𐑛 𐑲 𐑢𐑦𐑤. 𐑥𐑲 kinsfolk 𐑢𐑦𐑤 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑿 𐑯 𐑿𐑼 𐑥𐑧𐑕𐑦𐑡!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909
msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr "𐑓𐑺 𐑢𐑧𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯! 𐑲 𐑢𐑦𐑤 𐑚𐑰 𐑞𐑺 𐑑 𐑜𐑮𐑰𐑑 𐑿 𐑢𐑧𐑯 𐑿 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕."

#. [scenario]: id=06a_Tidings_Good_and_Ill
#. The ogre purposely has very bad grammar, because he is very stupid.
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5
msgid "Tidings, Good and Ill"
msgstr "𐑑𐑲𐑛𐑦𐑙𐑟, 𐑜𐑫𐑛 𐑯 𐑦𐑤"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:53
msgid "Enemies"
msgstr "𐑧𐑯𐑦𐑥𐑦𐑟"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:58
#, fuzzy
msgid "Ssesseth"
msgstr "Ssesseth"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:59
#, fuzzy
msgid "Zasz"
msgstr "Zasz"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60
#, fuzzy
msgid "Zerix"
msgstr "Zerix"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62
msgid "Scorpion"
msgstr "𐑕𐑒𐑹𐑐𐑰𐑩𐑯"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:63
#, fuzzy
msgid "Kramak"
msgstr "Kramak"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65
#, fuzzy
msgid "Issorai"
msgstr "Issorai"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:66
msgid "Zarr"
msgstr "𐑟𐑨𐑮"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:70
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:76
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:83
#, fuzzy
msgid "Abdur"
msgstr "Abdur"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:71
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85
msgid "Queen Xeila"
msgstr "𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:75
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:82
#, fuzzy
msgid "Ssanur"
msgstr "Ssanur"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86
#, fuzzy
msgid "Lesssh"
msgstr "Lesssh"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84
msgid "Kallen"
msgstr "𐑒𐑪𐑤𐑩𐑯"

#. [unit]: type=Elvish Ranger, id=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:170
#, fuzzy
msgid "Eliomir"
msgstr "Eliomir"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:189
#, fuzzy
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of your veterans to go with you "
"as well, and any ones you leave behind will still have time to join Ethiliel "
"and Deoran."
msgstr ""
"·𐑕𐑻 ·𐑡𐑺𐑦𐑒, 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑚𐑨𐑒 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑯 𐑢𐑹𐑯 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑞 𐑛𐑱𐑯𐑡𐑼 𐑓𐑮𐑪𐑥 "
"𐑞 𐑕𐑬𐑔. 𐑢𐑰 𐑢𐑦𐑤 𐑤𐑧𐑛 𐑿 𐑔𐑮𐑵 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑯 𐑒𐑤𐑽 𐑧𐑯𐑦 𐑓𐑴𐑟 𐑓𐑮𐑪𐑥 𐑿𐑼 𐑐𐑭𐑔. 𐑿 𐑥𐑱 𐑗𐑵𐑟 𐑕𐑳𐑥 𐑝 𐑬𐑼 "
"𐑝𐑧𐑑𐑻𐑩𐑯𐑟 𐑑 𐑜𐑴 𐑢𐑦𐑞 𐑿 𐑨𐑟 𐑢𐑧𐑤, 𐑯 𐑧𐑯𐑦 𐑢𐑳𐑯𐑟 𐑿 𐑤𐑰𐑝 𐑚𐑦𐑣𐑲𐑯𐑛 𐑢𐑦𐑤 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑𐑲𐑥 𐑑 𐑒𐑨𐑗 𐑳𐑐 "
"𐑢𐑦𐑞 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑯 ·𐑛𐑰𐑴𐑮𐑨𐑯."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:202
msgid ""
"With the bandits and undead vanquished behind us, what foes can there be "
"ahead? Let us hope this is a speedy journey, for the specter of winter looms."
msgstr ""
"𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑳𐑯𐑛𐑧𐑛 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑚𐑦𐑣𐑲𐑯𐑛 𐑳𐑕, 𐑢𐑪𐑑 𐑓𐑴𐑟 𐑒𐑨𐑯 𐑞𐑺 𐑚𐑰 𐑩𐑣𐑧𐑛? 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 "
"𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑕𐑐𐑰𐑛𐑦 𐑡𐑻𐑯𐑰, 𐑓𐑹 𐑞 𐑕𐑐𐑧𐑒𐑑𐑻 𐑝 𐑢𐑦𐑯𐑑𐑼 𐑤𐑵𐑥𐑟."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:208
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287
msgid "Move Sir Gerrick to the north end of the woods"
msgstr "𐑥𐑵𐑝 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑑 𐑞 𐑯𐑹𐑔 𐑧𐑯𐑛 𐑝 𐑞 𐑢𐑫𐑛𐑟"

#. [note]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224
msgid "Unrecalled units will be available for Deoran."
msgstr ""

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:247
msgid ""
"Hss... Here are the humans who have made a pact with the cursed mermen! "
"Hss..."
msgstr "𐑣𐑕𐑕... 𐑣𐑽 𐑸 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑩 𐑐𐑨𐑒𐑑 𐑢𐑦𐑞 𐑞 𐑒𐑻𐑕𐑛 𐑥𐑻𐑥𐑧𐑯! 𐑣𐑕𐑕..."

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:251
msgid "We have stumbled into a den of nagas!"
msgstr "𐑢𐑰 𐑣𐑨𐑝 𐑕𐑑𐑩𐑥𐑚𐑩𐑤𐑛 𐑦𐑯𐑑𐑫 𐑩 𐑛𐑧𐑯 𐑝 𐑯𐑭𐑜𐑩𐑟!"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:255
msgid "Hss... We will kill them all, my brood. Hss..."
msgstr "𐑣𐑕𐑕... 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤, 𐑥𐑲 𐑚𐑮𐑵𐑛. 𐑣𐑕𐑕..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:259
msgid ""
"We must clear this road for Deoran and Ethiliel! We must destroy the naga "
"lair!"
msgstr "𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑯𐑭𐑜𐑩 𐑤𐑺!"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:265
msgid "Hss... elves! Are they friends or enemies? Hss..."
msgstr "𐑣𐑕𐑕... 𐑧𐑤𐑝𐑟! 𐑸 𐑞𐑱 𐑓𐑮𐑧𐑯𐑛𐑟 𐑹 𐑧𐑯𐑦𐑥𐑦𐑟? 𐑣𐑕𐑕..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:269
msgid "We are weary travelers, seeking our homes. If you but let us pass..."
msgstr "𐑢𐑰 𐑸 𐑢𐑽𐑦 𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟, 𐑕𐑰𐑒𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥𐑟. 𐑦𐑓 𐑿 𐑚𐑳𐑑 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑭𐑕..."

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:273
msgid ""
"Hss... And humans! Humans drained our swamps and made them fields for farms, "
"and now they have found my winter nest. The Land-Walkers must die! Hss..."
msgstr ""
"𐑣𐑕𐑕... 𐑯 𐑣𐑿𐑥𐑩𐑯𐑟! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑛𐑮𐑱𐑯𐑛 𐑬𐑼 𐑕𐑢𐑭𐑥𐑐𐑕 𐑯 𐑥𐑱𐑛 𐑞𐑧𐑥 𐑓𐑰𐑤𐑛𐑟 𐑓𐑹 𐑓𐑸𐑥𐑟, 𐑯 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 "
"𐑓𐑬𐑯𐑛 𐑥𐑲 𐑢𐑦𐑯𐑑𐑼 𐑯𐑧𐑕𐑑. 𐑞 𐑤𐑨𐑯𐑛-𐑢𐑪𐑒𐑻𐑟 𐑥𐑳𐑕𐑑 𐑛𐑲! 𐑣𐑕𐑕..."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:277
#, fuzzy
msgid ""
"She won’t listen. If we leave these nagas here, they will ambush Deoran and "
"Ethiliel! We must destroy them!"
msgstr ""
"𐑖𐑰 𐑢𐑴𐑯𐑑 𐑤𐑦𐑕𐑩𐑯. 𐑦𐑓 𐑢𐑰 𐑤𐑰𐑝 𐑞𐑰𐑟 𐑯𐑭𐑜𐑩𐑟 𐑣𐑽, 𐑞𐑱 𐑢𐑦𐑤 𐑨𐑥𐑚𐑫𐑖 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑢𐑰 "
"𐑥𐑳𐑕𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:291
msgid "Defeat the Queen Xeila"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑞 𐑒𐑢𐑰𐑯 ·𐑟𐑰𐑦𐑤𐑩"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:324
#, fuzzy
msgid ""
"There are a group of naga occupying this area... they don’t look very "
"friendly."
msgstr "𐑞𐑺 𐑸 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑯𐑭𐑜𐑩 𐑪𐑒𐑘𐑫𐑐𐑲𐑦𐑙 𐑞𐑦𐑕 𐑺𐑦𐑩... 𐑞𐑱 𐑛𐑴𐑯𐑑 𐑤𐑫𐑒 𐑝𐑧𐑮𐑦 𐑓𐑮𐑧𐑯𐑛𐑤𐑦."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329
msgid ""
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
"Perhaps their leader can be reasoned with."
msgstr ""
"𐑦𐑓 𐑞𐑱 𐑸 𐑣𐑪𐑕𐑑𐑲𐑤 𐑑 𐑳𐑕, 𐑞𐑱 𐑒𐑫𐑛 𐑦𐑯𐑛𐑱𐑯𐑡𐑼 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑨𐑟 𐑢𐑧𐑤. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑺 "
"𐑤𐑰𐑛𐑻 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑰𐑟𐑩𐑯𐑛 𐑢𐑦𐑞."

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:344
msgid "Hss... Who will watch over my brood now? Hss..."
msgstr "𐑣𐑕𐑕... 𐑣𐑵 𐑢𐑦𐑤 𐑢𐑪𐑡 𐑴𐑝𐑼 𐑥𐑲 𐑚𐑮𐑵𐑛 𐑯𐑬? 𐑣𐑕𐑕..."

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:358
msgid "Ho! Me see elves. Elves tasty? Me take elves to eat."
msgstr "𐑣𐑴! 𐑥𐑰 𐑕𐑰 𐑧𐑤𐑝𐑟. 𐑧𐑤𐑝𐑟 𐑑𐑱𐑕𐑑𐑰? 𐑥𐑰 𐑑𐑱𐑒 𐑧𐑤𐑝𐑟 𐑑 𐑰𐑑."

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:363
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr "𐑺, 𐑥𐑦𐑕𐑑𐑼. 𐑴𐑜𐑻, 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑝𐑧𐑮𐑦 𐑑𐑱𐑕𐑑𐑰."

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:367
msgid "Oh. Me only want tasty food. Go away."
msgstr "𐑴. 𐑥𐑰 𐑴𐑯𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑𐑱𐑕𐑑𐑰 𐑓𐑵𐑛. 𐑜𐑴 𐑩𐑢𐑱."

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:375
msgid "Wait! Me not believe you. Me eat you!"
msgstr "𐑢𐑱𐑑! 𐑥𐑰 𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑿. 𐑥𐑰 𐑰𐑑 𐑿!"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:386
#, fuzzy
msgid "Bad food! It hurt me. Arrrrggghhhh!!"
msgstr "𐑚𐑨𐑛 𐑓𐑵𐑛! 𐑦𐑑 𐑣𐑻𐑑 𐑥𐑰. Arrrrggghhhh!!"

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:398
msgid ""
"Travelers in this desolate land! I seek that dark Sage who is rumored to "
"dwell in these lands. Surely you have come from him?"
msgstr ""
"𐑑𐑮𐑨𐑝𐑩𐑤𐑻𐑟 𐑦𐑯 𐑞𐑦𐑕 𐑛𐑧𐑕𐑩𐑤𐑩𐑑 𐑤𐑨𐑯𐑛! 𐑲 𐑕𐑰𐑒 𐑞𐑨𐑑 𐑛𐑸𐑒 𐑕𐑱𐑡 𐑣𐑵 𐑦𐑟 𐑮𐑵𐑥𐑻𐑛 𐑑 𐑛𐑢𐑧𐑤 𐑦𐑯 𐑞𐑰𐑟 "
"𐑤𐑨𐑯𐑛𐑟. 𐑖𐑫𐑼𐑤𐑦 𐑿 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑣𐑦𐑥?"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:402
msgid ""
"Indeed! I just left my comrades, who were preparing to kill the vile "
"Necromancer."
msgstr "𐑦𐑯𐑛𐑰𐑛! 𐑲 𐑡𐑳𐑕𐑑 𐑤𐑧𐑓𐑑 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑣𐑵 𐑢𐑻 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑒𐑦𐑤 𐑞 𐑝𐑲𐑤 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑻."

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:406
#, fuzzy
msgid "Unworthy fools! I’ll kill you for this sacrilege!"
msgstr "𐑳𐑯𐑢𐑻𐑞𐑦 𐑓𐑵𐑤𐑟! 𐑲'𐑤 𐑒𐑦𐑤 𐑿 𐑓𐑹 𐑞𐑦𐑕 𐑕𐑨𐑒𐑮𐑦𐑤𐑦𐑡!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:427
msgid ""
"These naga are still in control of the road. We must clear the way for "
"Deoran and Ethiliel!"
msgstr ""
"𐑞𐑰𐑟 𐑯𐑭𐑜𐑩 𐑸 𐑕𐑑𐑦𐑤 𐑦𐑯 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑮𐑴𐑛. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑤𐑽 𐑞 𐑢𐑱 𐑓𐑹 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:440
msgid ""
"I will hasten back to Kerlath Province now and seek the advice of the "
"Council of Westin..."
msgstr ""
"𐑲 𐑢𐑦𐑤 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑯𐑬 𐑯 𐑕𐑰𐑒 𐑞 𐑩𐑛𐑝𐑲𐑕 𐑝 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯..."

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:444
msgid ""
"We too will return to our councils. We have much to tell them... Much indeed."
msgstr "𐑢𐑰 𐑑𐑵 𐑢𐑦𐑤 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑒𐑬𐑯𐑕𐑩𐑤𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑳𐑗 𐑑 𐑑𐑧𐑤 𐑞𐑧𐑥... 𐑥𐑳𐑗 𐑦𐑯𐑛𐑰𐑛."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:448
#, fuzzy
msgid ""
"While the council debated the best course of action, Deoran and Ethiliel "
"prepared to enter the caves under Mebrin’s fortress..."
msgstr ""
"𐑢𐑲𐑤 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑛𐑩𐑚𐑱𐑑𐑦𐑛 𐑞 𐑚𐑧𐑕𐑑 𐑒𐑹𐑕 𐑝 𐑨𐑒𐑖𐑩𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑐𐑮𐑦𐑐𐑺𐑛 𐑑 𐑧𐑯𐑑𐑼 𐑞 "
"𐑒𐑱𐑝𐑟 𐑳𐑯𐑛𐑼 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑓𐑹𐑑𐑮𐑩𐑕..."

#. [scenario]: id=06b_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr "𐑞 𐑤𐑪𐑙 𐑥𐑸𐑗"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:99
msgid "Elves"
msgstr "𐑧𐑤𐑝𐑟"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:318
#, fuzzy
msgid "Fssth"
msgstr "Fssth"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:321
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325
#, fuzzy
msgid "Wizzi"
msgstr "Wizzi"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:469
#, fuzzy
msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..."
msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑒𐑢𐑦𐑒𐑤𐑦 𐑓𐑮𐑪𐑥 ·𐑥𐑧𐑚𐑮𐑦𐑯𐑕 𐑓𐑹𐑑𐑮𐑩𐑕..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:488
msgid "Will this forest ever end? How can we know what path to take?!"
msgstr "𐑢𐑦𐑤 𐑞𐑦𐑕 𐑓𐑹𐑦𐑕𐑑 𐑧𐑝𐑼 𐑧𐑯𐑛? 𐑣𐑬 𐑒𐑨𐑯 𐑢𐑰 𐑯𐑴 𐑢𐑪𐑑 𐑐𐑭𐑔 𐑑 𐑑𐑱𐑒?!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:492
msgid ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
msgstr ""
"𐑿 𐑣𐑨𐑝 𐑑 𐑓𐑪𐑤𐑴 𐑥𐑰! 𐑲 𐑣𐑨𐑝 𐑪𐑓𐑩𐑯 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑩𐑝𐑶𐑛𐑦𐑙 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑞 𐑥𐑲 𐑒𐑪𐑥𐑮𐑩𐑛𐑟, 𐑯 "
"𐑲 𐑯𐑴 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑭𐑔 𐑔𐑮𐑵 𐑦𐑑."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:496
msgid "Can we trust him? His people are murderers and thieves!"
msgstr "𐑒𐑨𐑯 𐑢𐑰 𐑑𐑮𐑳𐑕𐑑 𐑣𐑦𐑥? 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤 𐑸 𐑥𐑻𐑛𐑼𐑼𐑟 𐑯 𐑔𐑰𐑝𐑟!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500
msgid ""
"Do we have any choice? Our food is running out, and it will be winter soon..."
msgstr "𐑛𐑵 𐑢𐑰 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑗𐑶𐑕? 𐑬𐑼 𐑓𐑵𐑛 𐑦𐑟 𐑮𐑳𐑯𐑦𐑙 𐑬𐑑, 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑢𐑦𐑯𐑑𐑼 𐑕𐑵𐑯..."

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:504
msgid ""
"Beware! I sense that there are many undead creatures chasing us. We should "
"move quickly."
msgstr "𐑚𐑰𐑢𐑺! 𐑲 𐑕𐑧𐑯𐑕 𐑞𐑨𐑑 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛 𐑒𐑮𐑰𐑗𐑼𐑟 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕. 𐑢𐑰 𐑖𐑫𐑛 𐑥𐑵𐑝 𐑒𐑢𐑦𐑒𐑤𐑦."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:508
msgid "Let us go quickly, then. I will show you the way."
msgstr "𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑞𐑧𐑯. 𐑲 𐑢𐑦𐑤 𐑖𐑴 𐑿 𐑞 𐑢𐑱."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515
#, fuzzy
msgid ""
"Remember that these woods are crawling with elves, and I don’t think they’ll "
"receive us too kindly. Stay on the path and perhaps we can avoid at least "
"most of them."
msgstr ""
"𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑨𐑑 𐑞𐑰𐑟 𐑢𐑫𐑛𐑟 𐑸 𐑒𐑮𐑷𐑤𐑦𐑙 𐑢𐑦𐑞 𐑧𐑤𐑝𐑟, 𐑯 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑞𐑱𐑤 𐑮𐑦𐑕𐑰𐑝 𐑳𐑕 𐑑𐑵 "
"𐑒𐑲𐑯𐑛𐑤𐑦. 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑔 𐑯 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑒𐑨𐑯 𐑩𐑝𐑶𐑛 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑞𐑧𐑥."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:521
msgid "Move Deoran through the woods and over the river"
msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑔𐑮𐑵 𐑞 𐑢𐑫𐑛𐑟 𐑯 𐑴𐑝𐑼 𐑞 𐑮𐑦𐑝𐑼"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:548
#, fuzzy
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
"𐑨𐑑 𐑞 𐑕𐑑𐑸𐑑 𐑝 𐑰𐑗 𐑑𐑻𐑯, ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑢𐑦𐑤 𐑮𐑦𐑝𐑰𐑤 𐑨𐑟 𐑥𐑳𐑗 𐑝 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑭𐑔 𐑨𐑟 𐑦𐑟 𐑢𐑦𐑞𐑦𐑯 "
"𐑣𐑦𐑟 𐑝𐑦𐑠𐑩𐑯 𐑮𐑱𐑯𐑡.\n"
"\n"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:734
msgid "Just a little further!"
msgstr "𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑓𐑻𐑞𐑼!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753
#, fuzzy
msgid "We’re almost there!"
msgstr "𐑢𐑰'𐑼 𐑷𐑤𐑥𐑴𐑕𐑑 𐑞𐑺!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:772
msgid "Come on! Hurry!"
msgstr "𐑒𐑳𐑥 𐑪𐑯! 𐑣𐑳𐑮𐑦!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791
msgid "Keep moving!"
msgstr "𐑒𐑰𐑐 𐑥𐑵𐑝𐑦𐑙!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:815
msgid ""
"From here you can see the banks of the river! Across it we will find the sun "
"again, and an end to these cursed trees!"
msgstr ""
"𐑓𐑮𐑪𐑥 𐑣𐑽 𐑿 𐑒𐑨𐑯 𐑕𐑰 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 𐑞 𐑮𐑦𐑝𐑼! 𐑩𐑒𐑮𐑪𐑕 𐑦𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑞 𐑕𐑳𐑯 𐑩𐑜𐑱𐑯, 𐑯 𐑩𐑯 𐑧𐑯𐑛 "
"𐑑 𐑞𐑰𐑟 𐑒𐑻𐑕𐑛 𐑑𐑮𐑰𐑟!"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:869
msgid ""
"You humans have kidnapped Mebrin the Sage. You will pay for your crimes."
msgstr "𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞 𐑕𐑱𐑡. 𐑿 𐑢𐑦𐑤 𐑐𐑱 𐑓𐑹 𐑿𐑼 𐑒𐑮𐑲𐑥𐑟."

#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:873
msgid ""
"Your sage Mebrin is the criminal. He practices necromancy and now commands "
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
msgstr ""
"𐑿𐑼 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑞 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤. 𐑣𐑰 𐑐𐑮𐑨𐑒𐑑𐑦𐑕𐑩𐑟 𐑯𐑧𐑒𐑮𐑩𐑥𐑨𐑯𐑕𐑰 𐑯 𐑯𐑬 𐑒𐑩𐑥𐑭𐑯𐑛𐑟 𐑩𐑯 𐑸𐑥𐑦 𐑝 "
"𐑳𐑯𐑛𐑧𐑛. 𐑚𐑲 𐑞 𐑤𐑷𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞 𐑐𐑳𐑯𐑦𐑖𐑥𐑩𐑯𐑑 𐑓𐑹 𐑣𐑦𐑟 𐑒𐑮𐑲𐑥𐑟 𐑦𐑟 𐑛𐑧𐑔!"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882
msgid ""
"It is you who is a criminal and who is in a company of criminals. We will "
"not let you kill Mebrin!"
msgstr ""
"𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑦𐑟 𐑩 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤 𐑯 𐑣𐑵 𐑦𐑟 𐑦𐑯 𐑩 𐑒𐑳𐑥𐑐𐑩𐑯𐑦 𐑝 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟. 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑤𐑧𐑑 𐑿 "
"𐑒𐑦𐑤 ·𐑥𐑧𐑚𐑮𐑦𐑯!"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:916
msgid "We cannot allow you bandits and criminals to pass through our lands!"
msgstr "𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑿 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯 𐑒𐑮𐑦𐑥𐑦𐑯𐑩𐑤𐑟 𐑑 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟!"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:920
msgid "We wish only to return to our homes!"
msgstr "𐑢𐑰 𐑢𐑦𐑖 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑣𐑴𐑥𐑟!"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:929
msgid "Nevertheless, we will have vengeance for Mebrin!!"
msgstr "𐑯𐑧𐑝𐑼𐑞𐑩𐑤𐑧𐑕, 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑝𐑧𐑯𐑡𐑩𐑯𐑕 𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯!!"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:963
msgid "Get them!"
msgstr "𐑜𐑧𐑑 𐑞𐑧𐑥!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1150
msgid "Thank heaven we have escaped that awful forest!"
msgstr "𐑔𐑨𐑙𐑒 𐑣𐑧𐑝𐑩𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞𐑨𐑑 𐑷𐑓𐑩𐑤 𐑓𐑹𐑦𐑕𐑑!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1154
#, fuzzy
msgid "Indeed, Afalas, you’ve earned my trust today."
msgstr "𐑦𐑯𐑛𐑰𐑛, ·𐑩𐑓𐑱𐑤𐑨𐑕, 𐑿'𐑝 𐑻𐑯𐑛 𐑥𐑲 𐑑𐑮𐑳𐑕𐑑 𐑑𐑫𐑛𐑱."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1158
msgid "I can only hope for mercy when I return to Westin."
msgstr "𐑲 𐑒𐑨𐑯 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑓𐑹 𐑥𐑻𐑕𐑦 𐑢𐑧𐑯 𐑲 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1163
msgid "But there was a dark cloud looming behind Deoran and his men..."
msgstr "𐑚𐑳𐑑 𐑞𐑺 𐑢𐑪𐑟 𐑩 𐑛𐑸𐑒 𐑒𐑤𐑬𐑛 𐑤𐑵𐑥𐑦𐑙 𐑚𐑦𐑣𐑲𐑯𐑛 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯..."

#. [scenario]: id=07a_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5
msgid "Into the Depths"
msgstr "𐑦𐑯𐑑𐑫 𐑞 𐑛𐑧𐑐𐑔𐑕"

#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:51
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51
#, fuzzy
msgid "Mal M’Brin"
msgstr "𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯"

#. [side]: type=Soulless, id=Groth
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:103
msgid "Groth"
msgstr "𐑜𐑮𐑭𐑔"

#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143
#, fuzzy
msgid "Grek"
msgstr "Grek"

#. [unit]: type=Eyestalk, id=Eye Guardian
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:224
msgid "Eye Guardian"
msgstr "𐑲 𐑜𐑸𐑛𐑦𐑩𐑯"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:257
msgid ""
"Proceed slowly, who knows what evils inhabited these parts before Mebrin was "
"turned! We cannot be too careful."
msgstr ""
"𐑐𐑮𐑩𐑕𐑰𐑛 𐑕𐑤𐑴𐑤𐑦, 𐑣𐑵 𐑯𐑴𐑟 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤𐑟 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑛 𐑞𐑰𐑟 𐑐𐑸𐑑𐑕 𐑚𐑦𐑓𐑹 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑢𐑪𐑟 𐑑𐑻𐑯𐑛! 𐑢𐑰 "
"𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑑𐑵 𐑒𐑺𐑓𐑩𐑤."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:263
#, fuzzy
msgid ""
"Cavalrymen and Dragoons will be less useful in the caves than soldiers who "
"fight on foot."
msgstr ""
"𐑒𐑨𐑝𐑩𐑤𐑮𐑰𐑥𐑧𐑯 𐑯 Dragoons 𐑢𐑦𐑤 𐑚𐑰 𐑤𐑧𐑕 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟 𐑞𐑨𐑯 𐑕𐑴𐑤𐑡𐑼𐑟 𐑣𐑵 𐑓𐑲𐑑 𐑪𐑯 𐑓𐑫𐑑."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:268
#, fuzzy
msgid "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
msgstr "𐑷𐑤𐑕𐑴, 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑦𐑞 𐑞 -𐑒𐑢𐑦𐑒- 𐑑𐑮𐑱𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑿𐑕𐑓𐑩𐑤 𐑦𐑯 𐑞 𐑛𐑸𐑒."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:276
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:463
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:521
msgid "Find the source of the undead under the citadel"
msgstr "𐑓𐑲𐑯𐑛 𐑞 𐑕𐑹𐑕 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑳𐑯𐑛𐑼 𐑞 𐑕𐑦𐑑𐑩𐑛𐑧𐑤"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:318
#, fuzzy
msgid ""
"What horrid creature may that be? I’ve seen many wicked things in my life, "
"but never one such as that."
msgstr ""
"𐑢𐑪𐑑 𐑣𐑹𐑩𐑛 𐑒𐑮𐑰𐑗𐑼 𐑥𐑱 𐑞𐑨𐑑 𐑚𐑰? 𐑲'𐑝 𐑕𐑰𐑯 𐑥𐑧𐑯𐑦 𐑢𐑦𐑒𐑩𐑛 𐑔𐑦𐑙𐑟 𐑦𐑯 𐑥𐑲 𐑤𐑲𐑓, 𐑚𐑳𐑑 𐑯𐑧𐑝𐑼 𐑢𐑳𐑯 "
"𐑕𐑳𐑗 𐑨𐑟 𐑞𐑨𐑑."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:323
#, fuzzy
msgid ""
"It must be a guardian of some kind set here by Mebrin. We elves have heard "
"stories of these creatures but I wouldn’t have expected to come across "
"one... the least of all here. Let us proceed with caution."
msgstr ""
"𐑦𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩 𐑜𐑸𐑛𐑦𐑩𐑯 𐑝 𐑕𐑳𐑥 𐑒𐑲𐑯𐑛 𐑕𐑧𐑑 𐑣𐑽 𐑚𐑲 ·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑢𐑰 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑕𐑑𐑹𐑦𐑟 𐑝 "
"𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑚𐑳𐑑 𐑲 𐑢𐑫𐑛𐑯𐑑 𐑣𐑨𐑝 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑑 𐑒𐑳𐑥 𐑩𐑒𐑮𐑪𐑕 𐑢𐑳𐑯... 𐑞 𐑤𐑰𐑕𐑑 𐑝 𐑷𐑤 𐑣𐑽. 𐑤𐑧𐑑 "
"𐑳𐑕 𐑐𐑮𐑩𐑕𐑰𐑛 𐑢𐑦𐑞 𐑒𐑷𐑖𐑩𐑯."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:341
#, fuzzy
msgid ""
"Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we "
"grind your bones and gnaw on your flesh?"
msgstr ""
"𐑣𐑭! 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑧𐑤𐑝𐑟! 𐑢𐑪𐑑 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑦𐑯 𐑬𐑼 𐑒𐑱𐑝𐑟, 𐑯 𐑢𐑲 𐑖𐑫𐑛𐑯𐑑 𐑢𐑰 𐑜𐑮𐑲𐑯𐑛 𐑿𐑼 𐑚𐑴𐑯𐑟 𐑯 𐑯𐑪 "
"𐑪𐑯 𐑿𐑼 𐑓𐑤𐑧𐑖?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:346
msgid "We mean no trespass. We are hunting the undead."
msgstr "𐑢𐑰 𐑥𐑰𐑯 𐑯𐑴 𐑑𐑮𐑧𐑕𐑐𐑩𐑕. 𐑢𐑰 𐑸 𐑣𐑳𐑯𐑑𐑦𐑙 𐑞 𐑳𐑯𐑛𐑧𐑛."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:351
#, fuzzy
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we won’t "
"kill you, but why should we help you?"
msgstr ""
"𐑳𐑯𐑛𐑧𐑛! 𐑣𐑭! 𐑢𐑰 𐑒𐑦𐑤 𐑳𐑯𐑛𐑧𐑛 𐑷𐑤 𐑞 𐑑𐑲𐑥. 𐑿 𐑚𐑰 𐑓𐑮𐑧𐑯𐑛𐑤𐑦 𐑦𐑯𐑳𐑓 𐑕𐑴 𐑢𐑰 𐑢𐑴𐑯𐑑 𐑒𐑦𐑤 𐑿, 𐑚𐑳𐑑 𐑢𐑲 "
"𐑖𐑫𐑛 𐑢𐑰 𐑣𐑧𐑤𐑐 𐑿?"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:412
msgid ""
"Gold is good. We can trade gold for weapons and fire. We will help you "
"defeat the undead now."
msgstr ""
"𐑜𐑴𐑤𐑛 𐑦𐑟 𐑜𐑫𐑛. 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑱𐑛 𐑜𐑴𐑤𐑛 𐑓𐑹 𐑢𐑧𐑐𐑩𐑯𐑟 𐑯 𐑓𐑲𐑼. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 "
"𐑯𐑬."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:416
msgid ""
"What aid can you offer us? We are not well suited to fighting in the caves."
msgstr "𐑢𐑪𐑑 𐑲𐑛 𐑒𐑨𐑯 𐑿 𐑪𐑓𐑼 𐑳𐑕? 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑢𐑧𐑤 𐑕𐑿𐑑𐑩𐑛 𐑑 𐑓𐑲𐑑𐑦𐑙 𐑦𐑯 𐑞 𐑒𐑱𐑝𐑟."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:420
msgid ""
"We already planned to kill the undead ourselves... First we kill dwarves "
"though! Now we have dwarvish thunder fire and many trolls ready for "
"fighting. They come too and help you smash them undead."
msgstr ""
"𐑢𐑰 𐑷𐑤𐑮𐑧𐑛𐑦 𐑐𐑤𐑨𐑯𐑛 𐑑 𐑒𐑦𐑤 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑬𐑼𐑕𐑧𐑤𐑝𐑟... 𐑓𐑻𐑕𐑑 𐑢𐑰 𐑒𐑦𐑤 𐑛𐑢𐑹𐑝𐑟 𐑞𐑴! 𐑯𐑬 𐑢𐑰 𐑣𐑨𐑝 "
"𐑛𐑢𐑹𐑝𐑦𐑖 𐑔𐑳𐑯𐑛𐑼 𐑓𐑲𐑼 𐑯 𐑥𐑧𐑯𐑦 𐑑𐑮𐑴𐑤𐑟 𐑮𐑧𐑛𐑦 𐑓𐑹 𐑓𐑲𐑑𐑦𐑙. 𐑞𐑱 𐑒𐑳𐑥 𐑑𐑵 𐑯 𐑣𐑧𐑤𐑐 𐑿 𐑕𐑥𐑨𐑖 𐑞𐑧𐑥 "
"𐑳𐑯𐑛𐑧𐑛."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:424
#, fuzzy
msgid ""
"Go here and light the thunder fire and it will blast a back door into the "
"lich’s lair!"
msgstr "𐑜𐑴 𐑣𐑽 𐑯 𐑤𐑲𐑑 𐑞 𐑔𐑳𐑯𐑛𐑼 𐑓𐑲𐑼 𐑯 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑤𐑶𐑕𐑑 𐑩 𐑚𐑨𐑒 𐑛𐑹 𐑦𐑯𐑑𐑫 𐑞 𐑤𐑦𐑗𐑧𐑟 𐑤𐑺!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:435
msgid "What should we offer them for their help?"
msgstr "𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑪𐑓𐑼 𐑞𐑧𐑥 𐑓𐑹 𐑞𐑺 𐑣𐑧𐑤𐑐?"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:437
msgid ""
"We will give you $troll_help_cost gold pieces if you help us defeat the "
"undead."
msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑿 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑐𐑰𐑕𐑩𐑟 𐑦𐑓 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:457
#, fuzzy
msgid ""
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
"help, you must come to me when you have the gold."
msgstr ""
"Haha, 𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑯 𐑧𐑤𐑝𐑟 𐑐𐑫𐑼, 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑦𐑯𐑳𐑓 𐑜𐑴𐑤𐑛! 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐, 𐑿 𐑥𐑳𐑕𐑑 "
"𐑒𐑳𐑥 𐑑 𐑥𐑰 𐑢𐑧𐑯 𐑿 𐑣𐑨𐑝 𐑞 𐑜𐑴𐑤𐑛."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:525
msgid ""
"Meet with and pay the troll leader $troll_help_cost gold to receive their "
"help"
msgstr "𐑥𐑰𐑑 𐑢𐑦𐑞 𐑯 𐑐𐑱 𐑞 𐑑𐑮𐑴𐑤 𐑤𐑰𐑛𐑻 $troll_help_cost 𐑜𐑴𐑤𐑛 𐑑 𐑮𐑦𐑕𐑰𐑝 𐑞𐑺 𐑣𐑧𐑤𐑐"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:498
msgid "We will offer you freedom and a place in our lands."
msgstr "𐑢𐑰 𐑢𐑦𐑤 𐑪𐑓𐑼 𐑿 𐑓𐑮𐑰𐑛𐑩𐑥 𐑯 𐑩 𐑐𐑤𐑱𐑕 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:502
msgid "Ha! Who wants stupid human lands!"
msgstr "𐑣𐑭! 𐑣𐑵 𐑢𐑪𐑯𐑑𐑕 𐑕𐑑𐑵𐑐𐑦𐑛 𐑣𐑿𐑥𐑩𐑯 𐑤𐑨𐑯𐑛𐑟!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:506
msgid "Then you will not aid us in our quest to destroy the undead menace?"
msgstr "𐑞𐑧𐑯 𐑿 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑲𐑛 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑥𐑧𐑯𐑩𐑕?"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:511
msgid ""
"Bah! We destroy the undead when we want. Maybe wait for a few years first. "
"If you want troll help, you come see me and give proper payment!"
msgstr ""
"𐑚𐑭! 𐑢𐑰 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑪𐑯𐑑. 𐑥𐑱𐑚𐑰 𐑢𐑱𐑑 𐑓𐑹 𐑩 𐑓𐑿 𐑘𐑽𐑟 𐑓𐑻𐑕𐑑. 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑𐑮𐑴𐑤 "
"𐑣𐑧𐑤𐑐, 𐑿 𐑒𐑳𐑥 𐑕𐑰 𐑥𐑰 𐑯 𐑜𐑦𐑝 𐑐𐑮𐑪𐑐𐑼 𐑐𐑱𐑥𐑩𐑯𐑑!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:515
#, fuzzy
msgid ""
"These creatures are much too simpleminded to be of any help to us but at "
"least they will not attack us outright. We will have to face Mebrin alone."
msgstr ""
"𐑞𐑰𐑟 𐑒𐑮𐑰𐑗𐑼𐑟 𐑸 𐑥𐑳𐑗 𐑑𐑵 simpleminded 𐑑 𐑚𐑰 𐑝 𐑧𐑯𐑦 𐑣𐑧𐑤𐑐 𐑑 𐑳𐑕 𐑚𐑳𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 "
"𐑩𐑑𐑨𐑒 𐑳𐑕 𐑬𐑑𐑮𐑲𐑑. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑱𐑕 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑩𐑤𐑴𐑯."

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:585
msgid "Ha, you can afford troll help this time?"
msgstr "𐑣𐑭, 𐑿 𐑒𐑨𐑯 𐑩𐑓𐑹𐑛 𐑑𐑮𐑴𐑤 𐑣𐑧𐑤𐑐 𐑞𐑦𐑕 𐑑𐑲𐑥?"

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:594
#, fuzzy
msgid "Here’s $troll_help_cost for your help against the undead."
msgstr "𐑣𐑽'𐑟 $troll_help_cost 𐑓𐑹 𐑿𐑼 𐑣𐑧𐑤𐑐 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛."

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:602
msgid "No, sorry."
msgstr "𐑯𐑴, 𐑕𐑪𐑮𐑦."

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:635
#, fuzzy
msgid "I’m lighting it!"
msgstr "𐑲'𐑧𐑥 𐑤𐑲𐑑𐑦𐑙 𐑦𐑑!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:669
#, fuzzy
msgid "I’ve broken through!"
msgstr "𐑲'𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑔𐑮𐑵!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:696
msgid "Mebrin! My teacher of old! Can that truly be you?"
msgstr "·𐑥𐑧𐑚𐑮𐑦𐑯! 𐑥𐑲 𐑑𐑰𐑗𐑼 𐑝 𐑴𐑤𐑛! 𐑒𐑨𐑯 𐑞𐑨𐑑 𐑑𐑮𐑵𐑤𐑰 𐑚𐑰 𐑿?"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702
#, fuzzy
msgid "Eth...Ethiliel? You are here?"
msgstr "Eth...·𐑧𐑔𐑦𐑤𐑰𐑧𐑤? 𐑿 𐑸 𐑣𐑽?"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707
msgid ""
"How did you come to be here, you of all people, shut away from the trees and "
"the light of the sun?"
msgstr ""
"𐑣𐑬 𐑛𐑦𐑛 𐑿 𐑒𐑳𐑥 𐑑 𐑚𐑰 𐑣𐑽, 𐑿 𐑝 𐑷𐑤 𐑐𐑰𐑐𐑩𐑤, 𐑖𐑳𐑑 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞 𐑑𐑮𐑰𐑟 𐑯 𐑞 𐑤𐑲𐑑 𐑝 𐑞 𐑕𐑳𐑯?"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712
#, fuzzy
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
"𐑲 𐑚𐑮𐑴𐑒 𐑞𐑺 𐑡𐑱𐑯𐑟. 𐑞𐑱 𐑚𐑬𐑯𐑛 𐑥𐑰, 𐑞 𐑩𐑒𐑻𐑕𐑑 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑚𐑬𐑯𐑛 𐑥𐑰! 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑥𐑰 𐑑 𐑮𐑱𐑟 𐑳𐑯𐑛𐑧𐑛 "
"𐑓𐑹 𐑞𐑧𐑥. 𐑥𐑧𐑯𐑩𐑕𐑑 𐑥𐑰 𐑢𐑦𐑞 𐑒𐑴𐑤𐑛 𐑲𐑼𐑯...𐑭, 𐑞 𐑲𐑼𐑯 𐑪𐑯 𐑥𐑲 𐑕𐑒𐑦𐑯, 𐑦𐑑 𐑚𐑻𐑯𐑛, 𐑦𐑑 𐑚𐑻𐑯𐑛!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717
msgid "What is this? Elves bear steel swords."
msgstr "𐑢𐑪𐑑 𐑦𐑟 𐑞𐑦𐑕? 𐑧𐑤𐑝𐑟 𐑚𐑺 𐑕𐑑𐑰𐑤 𐑕𐑹𐑛𐑟."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722
msgid ""
"They are but warriors. All elves feel the shadow of iron, and to those who "
"walk our higher paths it is a bane, interfering with our magic. But this "
"touches on mysteries that are not for men to know, human. I bind you never "
"to speak of it."
msgstr ""
"𐑞𐑱 𐑸 𐑚𐑳𐑑 𐑢𐑪𐑮𐑦𐑼𐑟. 𐑷𐑤 𐑧𐑤𐑝𐑟 𐑓𐑰𐑤 𐑞 𐑖𐑨𐑛𐑴 𐑝 𐑲𐑼𐑯, 𐑯 𐑑 𐑞𐑴𐑟 𐑣𐑵 𐑢𐑷𐑒 𐑬𐑼 𐑣𐑲𐑼 𐑐𐑭𐑞𐑟 𐑦𐑑 𐑦𐑟 "
"𐑩 𐑚𐑱𐑯, 𐑦𐑯𐑑𐑼𐑓𐑽𐑦𐑙 𐑢𐑦𐑞 𐑬𐑼 𐑥𐑨𐑡𐑦𐑒. 𐑚𐑳𐑑 𐑞𐑦𐑕 𐑑𐑳𐑗𐑩𐑟 𐑪𐑯 𐑥𐑦𐑕𐑑𐑼𐑦𐑟 𐑞𐑨𐑑 𐑸 𐑯𐑪𐑑 𐑓𐑹 𐑥𐑧𐑯 𐑑 "
"𐑯𐑴, 𐑣𐑿𐑥𐑩𐑯. 𐑲 𐑚𐑲𐑯𐑛 𐑿 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑."

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727
#, fuzzy
msgid ""
"Humans! Betrayers! Tree-killers! They are a blight on the world! I shall "
"bring my new servants north to the lands we so foolishly granted to men in "
"ages past, and destroy them all!"
msgstr ""
"𐑣𐑿𐑥𐑩𐑯𐑟! Betrayers! 𐑑𐑮𐑰-𐑒𐑦𐑤𐑻𐑟! 𐑞𐑱 𐑸 𐑩 𐑚𐑤𐑲𐑑 𐑪𐑯 𐑞 𐑢𐑻𐑤𐑛! 𐑲 𐑖𐑨𐑤 𐑚𐑮𐑦𐑙 𐑥𐑲 𐑯𐑿 "
"𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑯𐑹𐑔 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑢𐑰 𐑕𐑴 𐑓𐑵𐑤𐑦𐑖𐑤𐑦 𐑜𐑮𐑭𐑯𐑑𐑧𐑛 𐑑 𐑥𐑧𐑯 𐑦𐑯 𐑱𐑡𐑩𐑟 𐑐𐑭𐑕𐑑, 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 "
"𐑷𐑤!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:732
msgid ""
"Your servants! Your servants are abominations worse than any human. They "
"stink of the grave. This cannot be the sage Mebrin that I knew and revered "
"speaking. He would never have allied himself with the dead against the "
"living!"
msgstr ""
"𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕! 𐑿𐑼 𐑕𐑻𐑝𐑩𐑯𐑑𐑕 𐑸 𐑩𐑚𐑪𐑥𐑩𐑯𐑱𐑖𐑩𐑯𐑟 𐑢𐑻𐑕 𐑞𐑨𐑯 𐑧𐑯𐑦 𐑣𐑿𐑥𐑩𐑯. 𐑞𐑱 𐑕𐑑𐑦𐑙𐑒 𐑝 𐑞 𐑜𐑮𐑱𐑝. "
"𐑞𐑦𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑞𐑨𐑑 𐑲 𐑯𐑿 𐑯 𐑮𐑦𐑝𐑽𐑛 𐑕𐑐𐑰𐑒𐑦𐑙. 𐑣𐑰 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑣𐑨𐑝 𐑨𐑤𐑲𐑛 "
"𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑢𐑦𐑞 𐑞 𐑛𐑧𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑤𐑦𐑝𐑦𐑙!"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:737
#, fuzzy
msgid ""
"I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a "
"new lesson. I was such as you, full of doubt and weakness, but now I have "
"passed over and become more than you know. There is infinity in death; I "
"have touched the void at the heart of all things. You, too, can partake of "
"its boundless power."
msgstr ""
"𐑲 𐑨𐑥 𐑒𐑷𐑤𐑛 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯 𐑯𐑬, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤, 𐑚𐑧𐑕𐑑 𐑕𐑑𐑿𐑛𐑩𐑯𐑑 𐑝 𐑥𐑲𐑯. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑩 𐑯𐑿 "
"𐑤𐑧𐑕𐑩𐑯. 𐑲 𐑢𐑪𐑟 𐑕𐑳𐑗 𐑨𐑟 𐑿, 𐑓𐑫𐑤 𐑝 𐑛𐑬𐑑 𐑯 𐑢𐑰𐑒𐑯𐑩𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑣𐑨𐑝 𐑐𐑭𐑕𐑑 𐑴𐑝𐑼 𐑯 𐑚𐑦𐑒𐑳𐑥 𐑥𐑹 "
"𐑞𐑨𐑯 𐑿 𐑯𐑴. 𐑞𐑺 𐑦𐑟 𐑦𐑯𐑓𐑦𐑯𐑦𐑑𐑦 𐑦𐑯 𐑛𐑧𐑔; 𐑲 𐑣𐑨𐑝 𐑑𐑳𐑗𐑑 𐑞 𐑝𐑶𐑛 𐑨𐑑 𐑞 𐑣𐑸𐑑 𐑝 𐑷𐑤 𐑔𐑦𐑙𐑟. 𐑿, 𐑑𐑵, "
"𐑒𐑨𐑯 𐑐𐑼𐑑𐑱𐑒 𐑝 𐑦𐑑𐑕 𐑚𐑬𐑯𐑛𐑤𐑩𐑕 𐑐𐑬𐑼."

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:742
msgid ""
"Join me! Stand by my side! We shall rise and sweep the humans from the green "
"world. Their corpses will serve us; their bones will dance for our pleasure."
msgstr ""
"𐑡𐑶𐑯 𐑥𐑰! 𐑕𐑑𐑨𐑯𐑛 𐑚𐑲 𐑥𐑲 𐑕𐑲𐑛! 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑲𐑟 𐑯 𐑕𐑢𐑰𐑐 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑰𐑯 𐑢𐑻𐑤𐑛. 𐑞𐑺 "
"𐑒𐑹𐑐𐑕𐑩𐑟 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑳𐑕; 𐑞𐑺 𐑚𐑴𐑯𐑟 𐑢𐑦𐑤 𐑛𐑭𐑯𐑕 𐑓𐑹 𐑬𐑼 𐑐𐑤𐑧𐑠𐑼."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:747
msgid ""
"And when we were done, what would we have become? Unlife. Hungering shadows, "
"devouring all we once cherished."
msgstr ""
"𐑯 𐑢𐑧𐑯 𐑢𐑰 𐑢𐑻 𐑛𐑳𐑯, 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥? 𐑩𐑯𐑤𐑲𐑓. 𐑣𐑩𐑙𐑜𐑻𐑦𐑙 𐑖𐑨𐑛𐑴𐑟, 𐑛𐑦𐑝𐑬𐑻𐑦𐑙 𐑷𐑤 𐑢𐑰 "
"𐑢𐑳𐑯𐑕 𐑗𐑺𐑦𐑖𐑑."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:753
msgid ""
"No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
msgstr "𐑯𐑴. 𐑦𐑑 𐑖𐑨𐑤 𐑯𐑪𐑑 𐑚𐑰. 𐑞 𐑕𐑱𐑡 ·𐑥𐑧𐑚𐑮𐑦𐑯 𐑦𐑟 𐑛𐑧𐑛. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑐𐑫𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑧𐑕𐑑."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:759
#, fuzzy
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and your works if it’s the last thing I "
"do!"
msgstr ""
"𐑰𐑝𐑩𐑯 𐑩 𐑥𐑽 𐑣𐑿𐑥𐑩𐑯 𐑒𐑨𐑯 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑚𐑦𐑒𐑳𐑥 𐑩 𐑥𐑭𐑒𐑻𐑰 𐑝 𐑷𐑤 𐑞𐑨𐑑 𐑿 𐑢𐑳𐑯𐑕 𐑚𐑦𐑤𐑰𐑝𐑛 𐑦𐑯. 𐑲 "
"𐑢𐑦𐑤 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿 𐑯 𐑿𐑼 𐑢𐑻𐑒𐑕 𐑦𐑓 𐑦𐑑'𐑕 𐑞 𐑤𐑭𐑕𐑑 𐑔𐑦𐑙 𐑲 𐑛𐑵!"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:763
msgid ""
"You, destroy me? Fool human. You will die, and the elves you have seduced "
"with you. And you shall serve me beyond death, forever."
msgstr ""
"𐑿, 𐑛𐑩𐑕𐑑𐑮𐑶 𐑥𐑰? 𐑓𐑵𐑤 𐑣𐑿𐑥𐑩𐑯. 𐑿 𐑢𐑦𐑤 𐑛𐑲, 𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑿 𐑣𐑨𐑝 𐑕𐑦𐑛𐑵𐑕𐑑 𐑢𐑦𐑞 𐑿. 𐑯 𐑿 𐑖𐑨𐑤 𐑕𐑻𐑝 "
"𐑥𐑰 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑧𐑔, 𐑓𐑹𐑧𐑝𐑼."

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775
#, fuzzy
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
msgstr ""
"Nooo! 𐑞𐑦𐑕 𐑒𐑨𐑯𐑪𐑑 𐑚𐑰. 𐑞 𐑧𐑤𐑝𐑟 𐑲 𐑢𐑳𐑯𐑕 𐑤𐑧𐑛 𐑣𐑨𐑝 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑥𐑰. 𐑭𐑓𐑑𐑼 𐑷𐑤 𐑲 𐑣𐑨𐑝 "
"𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕𐑑, 𐑲 𐑕𐑑𐑦𐑤 𐑛𐑲...."

#. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr "𐑐𐑧𐑚𐑩𐑤𐑟 𐑦𐑯 𐑞 𐑓𐑤𐑳𐑛"

#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:89
#, fuzzy
msgid "Mal Tera"
msgstr "𐑥𐑨𐑤 Tera"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132
#, fuzzy
msgid "Sgt. Finde"
msgstr "·𐑕𐑸𐑡𐑩𐑯𐑑. Finde"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133
#, fuzzy
msgid "Maelvas"
msgstr "Maelvas"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134
#, fuzzy
msgid "Orome"
msgstr "Orome"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135
#, fuzzy
msgid "Mitche"
msgstr "Mitche"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139
#, fuzzy
msgid "Lt. Illan"
msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. Illan"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140
#, fuzzy
msgid "Rheban"
msgstr "Rheban"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141
#, fuzzy
msgid "Jul"
msgstr "Jul"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145
msgid "Lt. Meris"
msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. 𐑥𐑺𐑩𐑕"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146
#, fuzzy
msgid "Findlas"
msgstr "Findlas"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147
#, fuzzy
msgid "Chumet"
msgstr "Chumet"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148
#, fuzzy
msgid "Neras"
msgstr "Neras"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149
#, fuzzy
msgid "Eera"
msgstr "Eera"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:153
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154
msgid "Death Guard"
msgstr "𐑛𐑧𐑔 𐑜𐑸𐑛"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:175
#, fuzzy
msgid ""
"We have escaped the great forest, but look! The undead are chasing us — we "
"must not have rooted them all out of the wood."
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑓𐑹𐑦𐑕𐑑, 𐑚𐑳𐑑 𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑗𐑱𐑕𐑦𐑙 𐑳𐑕 - 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑣𐑨𐑝 "
"𐑮𐑵𐑑𐑩𐑛 𐑞𐑧𐑥 𐑷𐑤 𐑬𐑑 𐑝 𐑞 𐑢𐑫𐑛."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:179
msgid ""
"My lord, you must hasten back to Westin to prepare a defense against them. I "
"will command the defense of the border forts."
msgstr ""
"𐑥𐑲 𐑤𐑹𐑛, 𐑿 𐑥𐑳𐑕𐑑 𐑣𐑱𐑕𐑩𐑯 𐑚𐑨𐑒 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 𐑑 𐑐𐑮𐑰𐑐𐑺 𐑩 𐑛𐑦𐑓𐑧𐑯𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥. 𐑲 𐑢𐑦𐑤 𐑒𐑩𐑥𐑭𐑯𐑛 "
"𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑𐑕."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:183
#, fuzzy
msgid ""
"I too will make my stand here — I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
"𐑲 𐑑𐑵 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑥𐑲 𐑕𐑑𐑨𐑯𐑛 𐑣𐑽 - 𐑲 𐑴 𐑿 𐑥𐑲 𐑤𐑲𐑓 𐑯 𐑥𐑳𐑕𐑑 𐑩𐑑𐑴𐑯 𐑓𐑹 𐑥𐑲 𐑒𐑮𐑲𐑥𐑟. 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 "
"𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:187
#, fuzzy
msgid ""
"Minister Hylas, ride with me to Westin — you must summon the Council of "
"Westin while I prepare the city’s defenses. We shall return as soon as we "
"can in force and relieve you."
msgstr ""
"𐑥𐑦𐑯𐑩𐑕𐑑𐑼 ·𐑣𐑲𐑤𐑨𐑕, 𐑮𐑲𐑛 𐑢𐑦𐑞 𐑥𐑰 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯 - 𐑿 𐑥𐑳𐑕𐑑 𐑕𐑳𐑥𐑩𐑯 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑲𐑤 𐑲 "
"𐑐𐑮𐑰𐑐𐑺 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟. 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑻𐑯 𐑨𐑟 𐑕𐑵𐑯 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯 𐑦𐑯 𐑓𐑹𐑕 𐑯 𐑮𐑦𐑤𐑰𐑝 𐑿."

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:191
msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
"𐑥𐑱𐑒 𐑯𐑴 𐑐𐑮𐑪𐑥𐑦𐑕𐑩𐑟 𐑿 𐑯𐑴 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑒𐑰𐑐. 𐑹𐑜𐑩𐑯𐑲𐑟 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑯 𐑦𐑓 𐑿 𐑕𐑻𐑝𐑲𐑝, "
"𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑴𐑟 𐑣𐑵 𐑓𐑧𐑤 𐑣𐑽."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:198
msgid ""
"Your name will be sounded in the roll of heroes, and you will be avenged. "
"Thank you, my friend."
msgstr ""
"𐑿𐑼 𐑯𐑱𐑥 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑬𐑯𐑛𐑩𐑛 𐑦𐑯 𐑞 𐑮𐑴𐑤 𐑝 𐑣𐑽𐑴𐑟, 𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑩𐑝𐑧𐑯𐑡𐑛. 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛."

#. [message]: speaker=Lt. Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:217
msgid ""
"We are yours to command, Sir Gerrick. Our men are not the great warriors "
"that you and Deoran are, but we will hold our lines staunchly, until the "
"bitter end."
msgstr ""
"𐑢𐑰 𐑸 𐑿𐑼𐑟 𐑑 𐑒𐑩𐑥𐑭𐑯𐑛, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒. 𐑬𐑼 𐑥𐑧𐑯 𐑸 𐑯𐑪𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑪𐑮𐑦𐑼𐑟 𐑞𐑨𐑑 𐑿 𐑯 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑸, "
"𐑚𐑳𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑴𐑤𐑛 𐑬𐑼 𐑤𐑲𐑯𐑟 𐑕𐑑𐑪𐑯𐑗𐑤𐑰, 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑚𐑦𐑑𐑼 𐑧𐑯𐑛."

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:223
msgid "Hold the line: Keep Sir Gerrick alive as long as possible"
msgstr "𐑣𐑴𐑤𐑛 𐑞 𐑤𐑲𐑯: 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:227
msgid "No gold carried over to the next scenario."
msgstr "𐑯𐑴 𐑜𐑴𐑤𐑛 𐑒𐑨𐑮𐑦𐑛 𐑴𐑝𐑼 𐑑 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑕𐑦𐑯𐑺𐑰𐑴."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:232
msgid ""
"There is no way to win this scenario, and no way to lose. Hold off the "
"undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. "
"Every turn that passes strengthens the defenses of Westin."
msgstr ""
"𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑑 𐑢𐑦𐑯 𐑞𐑦𐑕 𐑕𐑦𐑯𐑺𐑰𐑴, 𐑯 𐑯𐑴 𐑢𐑱 𐑑 𐑤𐑵𐑟. 𐑣𐑴𐑤𐑛 𐑪𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 "
"𐑿 𐑒𐑨𐑯. 𐑒𐑰𐑐 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑩𐑤𐑲𐑝 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑿 𐑒𐑨𐑯. 𐑧𐑝𐑮𐑦 𐑑𐑻𐑯 𐑞𐑨𐑑 𐑐𐑭𐑕𐑩𐑟 𐑕𐑑𐑮𐑧𐑙𐑔𐑩𐑯𐑟 𐑞 "
"𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:266
msgid "Now I will never see my home again... Hold back the undead, Gerrick!"
msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑥𐑲 𐑣𐑴𐑥 𐑩𐑜𐑱𐑯... 𐑣𐑴𐑤𐑛 𐑚𐑨𐑒 𐑞 𐑳𐑯𐑛𐑧𐑛, 𐑡𐑺𐑦𐑒!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:278
msgid ""
"I only hope we have bought Deoran enough time to secure Westin for the "
"onslaught!"
msgstr "𐑲 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑷𐑑 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑳𐑓 𐑑𐑲𐑥 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑹 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑!"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286
msgid ""
"We will crush Westin as we have crushed you! No one shall stand between us "
"and our home."
msgstr ""
"𐑢𐑰 𐑢𐑦𐑤 𐑒𐑮𐑳𐑖 𐑢𐑧𐑕𐑑𐑦𐑯 𐑨𐑟 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑮𐑳𐑖𐑑 𐑿! 𐑯𐑴 𐑢𐑳𐑯 𐑖𐑨𐑤 𐑕𐑑𐑨𐑯𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕 𐑯 𐑬𐑼 𐑣𐑴𐑥."

#. [scenario]: id=08a_Return_to_Kerlath
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4
msgid "Return to Kerlath"
msgstr "𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑒𐑻𐑤𐑨𐑔"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33
msgid "Move Deoran into Kerlath Province"
msgstr "𐑥𐑵𐑝 ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑯𐑑𐑫 ·𐑒𐑻𐑤𐑨𐑔 𐑐𐑮𐑪𐑝𐑦𐑯𐑕"

#. [side]: type=Outlaw, id=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:92
#, fuzzy
msgid "Tharzo Kalain"
msgstr "·𐑔𐑸𐑟𐑴 Kalain"

#. [side]: type=Lieutenant, id=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:137
#, fuzzy
msgid "Plynry"
msgstr "Plynry"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:160
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164
msgid "Border Guard"
msgstr "𐑚𐑹𐑛𐑼 𐑜𐑸𐑛"

#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:177
#, fuzzy
msgid ""
"Tharzo! That meddler who killed the Urza brothers approaches from the south. "
"His men and horses look worn out."
msgstr ""
"·𐑔𐑸𐑟𐑴! 𐑞𐑨𐑑 meddler 𐑣𐑵 𐑒𐑦𐑤𐑛 𐑞 ·𐑻𐑟𐑩 𐑚𐑮𐑳𐑞𐑼𐑟 𐑩𐑐𐑮𐑴𐑗𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑬𐑔. 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑯 𐑣𐑹𐑕𐑩𐑟 "
"𐑤𐑫𐑒 𐑢𐑹𐑯 𐑬𐑑."

#. [message]: speaker=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:182
msgid ""
"The dark gods have put revenge in our laps. Destroy them all before they "
"reach the border fort!"
msgstr ""
"𐑞 𐑛𐑸𐑒 𐑜𐑪𐑛𐑟 𐑣𐑨𐑝 𐑐𐑫𐑑 𐑮𐑦𐑝𐑧𐑯𐑡 𐑦𐑯 𐑬𐑼 𐑤𐑨𐑐𐑕. 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥 𐑷𐑤 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑮𐑰𐑗 𐑞 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑!"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:197
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr "𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑒𐑳𐑥𐑟 𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:202
msgid "It is I, Deoran, commander of the South Guard, and my men."
msgstr "𐑦𐑑 𐑦𐑟 𐑲, ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑯 𐑥𐑲 𐑥𐑧𐑯."

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:207
#, fuzzy
msgid ""
"Deoran? You had been thought lost long since. But I see by your men’s gear "
"and drill that they are of the South Guard indeed. Pass."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯? 𐑿 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑔𐑷𐑑 𐑤𐑪𐑕𐑑 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕. 𐑚𐑳𐑑 𐑲 𐑕𐑰 𐑚𐑲 𐑿𐑼 𐑥𐑧𐑯𐑟 𐑜𐑽 𐑯 𐑛𐑮𐑦𐑤 𐑞𐑨𐑑 𐑞𐑱 𐑸 "
"𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑦𐑯𐑛𐑰𐑛. 𐑐𐑭𐑕.."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:212
msgid "We, and our elvish allies, have won a great battle against a lich."
msgstr "𐑢𐑰, 𐑯 𐑬𐑼 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟, 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑚𐑨𐑑𐑩𐑤 𐑩𐑜𐑱𐑯𐑕𐑑 𐑩 𐑤𐑦𐑗."

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:217
msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
"𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟? 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑣𐑨𐑛 𐑚𐑧𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑞𐑺 𐑸 𐑮𐑵𐑥𐑼𐑟 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤 𐑢𐑦𐑞 𐑞 "
"𐑧𐑤𐑝𐑟 𐑝 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛."

#. [scenario]: id=08b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr "𐑞 𐑑𐑲𐑛𐑟 𐑝 𐑢𐑹"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:121
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:130
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:157
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:167
msgid "Provincial Guard"
msgstr "𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑜𐑸𐑛"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:151
#, fuzzy
msgid "Lt. Nilaf"
msgstr "·𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑. Nilaf"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:286
#, fuzzy
msgid ""
"Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is "
"lost!"
msgstr "𐑤𐑫𐑒! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸𐑥𐑦 𐑣𐑨𐑟 𐑚𐑮𐑴𐑒𐑩𐑯 𐑔𐑮𐑵 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 𐑤𐑲𐑯𐑟! 𐑩𐑤𐑨𐑕, 𐑣𐑰 𐑦𐑟 𐑤𐑪𐑕𐑑!"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:291
msgid ""
"Since I was a boy, Gerrick was my leader, and there was no one braver. Today "
"we shall defend our homes, and avenge him!"
msgstr ""
"𐑕𐑦𐑯𐑕 𐑲 𐑢𐑪𐑟 𐑩 𐑚𐑶, 𐑡𐑺𐑦𐑒 𐑢𐑪𐑟 𐑥𐑲 𐑤𐑰𐑛𐑻, 𐑯 𐑞𐑺 𐑢𐑪𐑟 𐑯𐑴 𐑢𐑳𐑯 𐑚𐑮𐑱𐑝𐑼. 𐑑𐑫𐑛𐑱 𐑢𐑰 𐑖𐑨𐑤 𐑛𐑦𐑓𐑧𐑯𐑛 "
"𐑬𐑼 𐑣𐑴𐑥𐑟, 𐑯 𐑩𐑝𐑧𐑯𐑡 𐑣𐑦𐑥!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:306
msgid ""
"But in the narrow window his valiant stand gave us, we have roused some of "
"the provincial guard and reinforced our defenses!"
msgstr ""
"𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑕𐑳𐑥 𐑝 𐑞 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 "
"𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:322
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and reinforced our defenses!"
msgstr ""
"𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 "
"𐑜𐑸𐑛 𐑯 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑑 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:338
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and fully embattled the city!"
msgstr ""
"𐑚𐑳𐑑 𐑦𐑯 𐑞 𐑯𐑨𐑮𐑴 𐑢𐑦𐑯𐑛𐑴 𐑣𐑦𐑟 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑑𐑨𐑯𐑛 𐑜𐑱𐑝 𐑳𐑕, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑬𐑟𐑛 𐑞 𐑣𐑴𐑤 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 "
"𐑜𐑸𐑛 𐑯 𐑓𐑫𐑤𐑦 𐑧𐑥𐑚𐑨𐑑𐑩𐑤𐑛 𐑞 𐑕𐑦𐑑𐑦!"

#. [message]: speaker=Lt. Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:349
msgid "Indeed, Lord, we are ready to defend our homes!"
msgstr "𐑦𐑯𐑛𐑰𐑛, 𐑤𐑹𐑛, 𐑢𐑰 𐑸 𐑮𐑧𐑛𐑦 𐑑 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼 𐑣𐑴𐑥𐑟!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:360
msgid "I have summoned the great Council of Westin!"
msgstr "𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯!"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:377
#, fuzzy
msgid "Minister Mefel"
msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Mefel"

#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366
msgid ""
"Hylas, I have made all possible haste, but my Council brethren are not as "
"swift as I. It will take more time for them to arrive."
msgstr ""
"·𐑣𐑲𐑤𐑨𐑕, 𐑲 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑷𐑤 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑣𐑱𐑕𐑑, 𐑚𐑳𐑑 𐑥𐑲 𐑒𐑬𐑯𐑕𐑩𐑤 𐑚𐑮𐑧𐑞𐑮𐑩𐑯 𐑸 𐑯𐑪𐑑 𐑨𐑟 𐑕𐑢𐑦𐑓𐑑 𐑨𐑟 "
"𐑲. 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑥𐑹 𐑑𐑲𐑥 𐑓𐑹 𐑞𐑧𐑥 𐑑 𐑩𐑮𐑲𐑝."

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:375
msgid ""
"And I have summoned the great Council of Westin! They will battle with all "
"their might!"
msgstr "𐑯 𐑲 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯! 𐑞𐑱 𐑢𐑦𐑤 𐑚𐑨𐑑𐑩𐑤 𐑢𐑦𐑞 𐑷𐑤 𐑞𐑺 𐑥𐑲𐑑!"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:454
#, fuzzy
msgid "Minister Romand"
msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Romand"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:455
#, fuzzy
msgid "Minister Alanafel"
msgstr "𐑥𐑦𐑯𐑩𐑕𐑑𐑼 Alanafel"

#. [message]: speaker=Minister Mefel
#. [message]: speaker=Minister Romand
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:384
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:460
msgid ""
"We have heard your summons, and we shall send these dark foes back to the "
"abyss that spawned them!"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑿𐑼 𐑕𐑳𐑥𐑩𐑯𐑟, 𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑕𐑧𐑯𐑛 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑓𐑴𐑟 𐑚𐑨𐑒 𐑑 𐑞 𐑩𐑚𐑦𐑕 𐑞𐑨𐑑 𐑕𐑐𐑪𐑯𐑛 𐑞𐑧𐑥!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464
msgid ""
"Council of Westin, we are cheered by your presence. Your aid will be most "
"welcome."
msgstr "𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑢𐑰 𐑸 𐑗𐑽𐑛 𐑚𐑲 𐑿𐑼 𐑐𐑮𐑧𐑟𐑩𐑯𐑕. 𐑿𐑼 𐑲𐑛 𐑢𐑦𐑤 𐑚𐑰 𐑥𐑴𐑕𐑑 𐑢𐑧𐑤𐑒𐑩𐑥."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395
#, fuzzy
msgid ""
"We have rallied all the forces that we will be able to! Let us not make Sir "
"Gerrick’s sacrifice a vain one. For Wesnoth!"
msgstr ""
"𐑢𐑰 𐑣𐑨𐑝 𐑮𐑨𐑤𐑰𐑛 𐑷𐑤 𐑞 𐑓𐑹𐑕𐑩𐑟 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑! 𐑤𐑧𐑑 𐑳𐑕 𐑯𐑪𐑑 𐑥𐑱𐑒 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 "
"𐑕𐑨𐑒𐑮𐑦𐑓𐑲𐑕 𐑩 𐑝𐑱𐑯 𐑢𐑳𐑯. 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔!"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:407
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:425
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:471
#, fuzzy
msgid "Defeat Mal M’Brin"
msgstr "𐑛𐑦𐑓𐑰𐑑 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418
msgid "The Council of Westin will arrive on turn $council_arrive_turn|."
msgstr "𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑪𐑯 𐑑𐑻𐑯 $council_arrive_turn|."

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:511
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:331
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr "𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥 𐑯 𐑛𐑿𐑑𐑦..."

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:526
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79
msgid "Now I will never see Westin free again..."
msgstr "𐑯𐑬 𐑲 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑰 𐑢𐑧𐑕𐑑𐑦𐑯 𐑓𐑮𐑰 𐑩𐑜𐑱𐑯..."

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:537
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93
#, fuzzy
msgid "Far from home I fall — but not in vain! Guard our people, Deoran!"
msgstr "𐑓𐑸 𐑓𐑮𐑪𐑥 𐑣𐑴𐑥 𐑲 𐑓𐑷𐑤 - 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑦𐑯 𐑝𐑱𐑯! 𐑜𐑸𐑛 𐑬𐑼 𐑐𐑰𐑐𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯!"

#. [scenario]: id=09a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5
msgid "Vengeance"
msgstr "𐑝𐑧𐑯𐑡𐑩𐑯𐑕"

#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:43
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48
msgid "Westin Guard"
msgstr "𐑢𐑧𐑕𐑑𐑦𐑯 𐑜𐑸𐑛"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:59
msgid "Ithelden"
msgstr "·𐑦𐑔𐑧𐑤𐑛𐑧𐑯"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62
msgid "Enraged Elves"
msgstr "𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123
msgid ""
"Commander! I took your message to the council, and your deeds have pleased "
"them. Are the undead finally gone from our lands?"
msgstr ""
"𐑒𐑩𐑥𐑭𐑯𐑛𐑼! 𐑲 𐑑𐑫𐑒 𐑿𐑼 𐑥𐑧𐑕𐑦𐑡 𐑑 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑯 𐑿𐑼 𐑛𐑰𐑛𐑟 𐑣𐑨𐑝 𐑐𐑤𐑰𐑟𐑛 𐑞𐑧𐑥. 𐑸 𐑞 𐑳𐑯𐑛𐑧𐑛 "
"𐑓𐑲𐑯𐑩𐑤𐑦 𐑜𐑪𐑯 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127
msgid ""
"The undead are gone! Perhaps now there will be peace for a time in Westin. "
"You have our thanks Lady Ethiliel."
msgstr ""
"𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑜𐑪𐑯! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑬 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑐𐑰𐑕 𐑓𐑹 𐑩 𐑑𐑲𐑥 𐑦𐑯 𐑢𐑧𐑕𐑑𐑦𐑯. 𐑿 𐑣𐑨𐑝 𐑬𐑼 𐑔𐑨𐑙𐑒𐑕 "
"𐑤𐑱𐑛𐑦 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131
msgid ""
"Though the undead are vanquished, they have brought us much sorrow. Deoran, "
"your people have restored their honor. Let us part in peace."
msgstr ""
"𐑞𐑴 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑, 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑷𐑑 𐑳𐑕 𐑥𐑳𐑗 𐑕𐑪𐑮𐑴. ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑣𐑨𐑝 𐑮𐑩𐑕𐑑𐑹𐑛 "
"𐑞𐑺 𐑪𐑯𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑸𐑑 𐑦𐑯 𐑐𐑰𐑕."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135
msgid ""
"Indeed. Neither the bandits nor the undead will trouble us for some time. We "
"will tend our wounds and you yours."
msgstr ""
"𐑦𐑯𐑛𐑰𐑛. 𐑯𐑲𐑞𐑼 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑯𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑤 𐑑𐑮𐑳𐑚𐑩𐑤 𐑳𐑕 𐑓𐑹 𐑕𐑳𐑥 𐑑𐑲𐑥. 𐑢𐑰 𐑢𐑦𐑤 𐑑𐑧𐑯𐑛 𐑬𐑼 "
"𐑢𐑵𐑯𐑛𐑟 𐑯 𐑿 𐑿𐑼𐑟."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149
msgid "Help!"
msgstr "𐑣𐑧𐑤𐑐!"

#. [unit]: type=Peasant, id=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161
msgid "Poor Farmer"
msgstr "𐑐𐑫𐑼 𐑓𐑸𐑥𐑼"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168
msgid "You must pay for killing Mebrin!"
msgstr "𐑿 𐑥𐑳𐑕𐑑 𐑐𐑱 𐑓𐑹 𐑒𐑦𐑤𐑦𐑙 ·𐑥𐑧𐑚𐑮𐑦𐑯!"

#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172
msgid "I am just a farmer! What did I do?!"
msgstr "𐑲 𐑨𐑥 𐑡𐑳𐑕𐑑 𐑩 𐑓𐑸𐑥𐑼! 𐑢𐑪𐑑 𐑛𐑦𐑛 𐑲 𐑛𐑵?!"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176
msgid ""
"What did you do?! Your people kidnapped and murdered our greatest leader! "
"And now you will pay!"
msgstr ""
"𐑢𐑪𐑑 𐑛𐑦𐑛 𐑿 𐑛𐑵?! 𐑿𐑼 𐑐𐑰𐑐𐑩𐑤 𐑒𐑦𐑛𐑯𐑨𐑐𐑑 𐑯 𐑥𐑻𐑛𐑼𐑛 𐑬𐑼 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑤𐑰𐑛𐑻! 𐑯 𐑯𐑬 𐑿 𐑢𐑦𐑤 𐑐𐑱!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197
msgid "He just killed that innocent farmer! We must stop him!"
msgstr "𐑣𐑰 𐑡𐑳𐑕𐑑 𐑒𐑦𐑤𐑛 𐑞𐑨𐑑 𐑦𐑯𐑩𐑕𐑩𐑯𐑑 𐑓𐑸𐑥𐑼! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑪𐑐 𐑣𐑦𐑥!"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201
msgid ""
"Stop, Ithelden! I have traveled with these humans, and they are not the ones "
"who harmed Mebrin. They are our allies!"
msgstr ""
"𐑕𐑑𐑪𐑐, ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯! 𐑲 𐑣𐑨𐑝 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑯 𐑞𐑱 𐑸 𐑯𐑪𐑑 𐑞 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑣𐑸𐑥𐑛 "
"·𐑥𐑧𐑚𐑮𐑦𐑯. 𐑞𐑱 𐑸 𐑬𐑼 𐑨𐑤𐑲𐑟!"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205
msgid ""
"You too, Ethiliel? All these humans are the same! They fell trees to till "
"the earth; now they have felled our leader! We cannot brook such deeds! You "
"will die with them!"
msgstr ""
"𐑿 𐑑𐑵, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤? 𐑷𐑤 𐑞𐑰𐑟 𐑣𐑿𐑥𐑩𐑯𐑟 𐑸 𐑞 𐑕𐑱𐑥! 𐑞𐑱 𐑓𐑧𐑤 𐑑𐑮𐑰𐑟 𐑑 𐑑𐑦𐑤 𐑞 𐑻𐑔; 𐑯𐑬 𐑞𐑱 𐑣𐑨𐑝 "
"𐑓𐑧𐑤𐑛 𐑬𐑼 𐑤𐑰𐑛𐑻! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑚𐑮𐑫𐑒 𐑕𐑳𐑗 𐑛𐑰𐑛𐑟! 𐑿 𐑢𐑦𐑤 𐑛𐑲 𐑢𐑦𐑞 𐑞𐑧𐑥!"

#. [event]
#. [unit]: type=$unit_type
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:299
msgid "Disciple of Mebrin"
msgstr "𐑛𐑦𐑕𐑲𐑐𐑫𐑤 𐑝 ·𐑥𐑧𐑚𐑮𐑦𐑯"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238
msgid ""
"We won’t be able to hold them off for long. I should go reason with them!"
msgstr "𐑢𐑰 𐑢𐑴𐑯𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑓𐑹 𐑤𐑪𐑙. 𐑲 𐑖𐑫𐑛 𐑜𐑴 𐑮𐑰𐑟𐑩𐑯 𐑢𐑦𐑞 𐑞𐑧𐑥!"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242
msgid ""
"Are you sure that the elves will greet you any more kindly than they have "
"met us? After all, you did lead us into the forests..."
msgstr ""
"𐑸 𐑿 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑜𐑮𐑰𐑑 𐑿 𐑧𐑯𐑦 𐑥𐑹 𐑒𐑲𐑯𐑛𐑤𐑦 𐑞𐑨𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑥𐑧𐑑 𐑳𐑕? 𐑭𐑓𐑑𐑼 𐑷𐑤, 𐑿 "
"𐑛𐑦𐑛 𐑤𐑰𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑪𐑮𐑦𐑕𐑑𐑕..."

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246
msgid "Perhaps not, but it is your only hope. I must reach Ithelden!"
msgstr "𐑐𐑼𐑣𐑨𐑐𐑕 𐑯𐑪𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑿𐑼 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐. 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯!"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249
#, fuzzy
msgid "Ithelden’s base"
msgstr "·𐑦𐑔𐑧𐑤𐑛𐑧𐑯𐑟 𐑚𐑱𐑕"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255
msgid "Send Ethiliel to the Great Tree and parley with Ithelden"
msgstr "𐑕𐑧𐑯𐑛 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑑𐑮𐑰 𐑯 𐑐𐑸𐑤𐑰 𐑢𐑦𐑞 ·𐑦𐑔𐑧𐑤𐑛𐑧𐑯"

#. [message]: speaker=$new_elf.id
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317
msgid "For every one of us you strike down, more will rise!"
msgstr "𐑓𐑹 𐑧𐑝𐑮𐑦 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑿 𐑕𐑑𐑮𐑲𐑒 𐑛𐑬𐑯, 𐑥𐑹 𐑢𐑦𐑤 𐑮𐑲𐑟!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:345
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64
msgid "I have given my all for my kingdom! Avenge me, Deoran!"
msgstr "𐑲 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑥𐑲 𐑷𐑤 𐑓𐑹 𐑥𐑲 𐑒𐑦𐑙𐑛𐑩𐑥! 𐑩𐑝𐑧𐑯𐑡 𐑥𐑰, ·𐑛𐑰𐑴𐑮𐑨𐑯!"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:358
#, fuzzy
msgid ""
"Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an "
"agreement with them. A war with the Elves is imminent."
msgstr ""
"·𐑦𐑔𐑧𐑤𐑛𐑧𐑯𐑟 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤! 𐑯𐑬 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑗𐑭𐑯𐑕 𐑑 𐑒𐑳𐑥 𐑑 𐑩𐑯 𐑩𐑜𐑮𐑰𐑥𐑩𐑯𐑑 𐑢𐑦𐑞 "
"𐑞𐑧𐑥. 𐑩 𐑢𐑹 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑦𐑥𐑩𐑯𐑩𐑯𐑑."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:362
#, fuzzy
msgid ""
"We are far away from Weldyn. We’ll surely all be killed long before any "
"reinforcements arrive."
msgstr ""
"𐑢𐑰 𐑸 𐑓𐑸 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑢𐑰'𐑤 𐑖𐑫𐑼𐑤𐑦 𐑷𐑤 𐑚𐑰 𐑒𐑦𐑤𐑛 𐑤𐑪𐑙 𐑚𐑦𐑓𐑹 𐑧𐑯𐑦 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 "
"𐑩𐑮𐑲𐑝."

#. [scenario]: id=09b_Bandit_Epilogue
#. [scenario]: id=10a_Elf_Epilogue
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5
msgid "Epilogue"
msgstr "𐑧𐑐𐑩𐑤𐑪𐑜"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
#, fuzzy
msgid "Eyestalk"
msgstr "Eyestalk"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25
#, fuzzy
msgid ""
"Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
"𐑯𐑱𐑥𐑛 'Eyestalks' 𐑓𐑹 𐑪𐑚𐑝𐑦𐑩𐑕 𐑮𐑰𐑟𐑩𐑯𐑟, 𐑞𐑰𐑟 𐑐𐑤𐑭𐑯𐑑-𐑤𐑲𐑒 𐑒𐑮𐑰𐑗𐑼𐑟 𐑒𐑨𐑯 𐑓𐑴𐑒𐑩𐑕 𐑞𐑺 𐑜𐑱𐑟 "
"𐑪𐑯𐑑𐑵 𐑩𐑯 𐑩𐑯𐑕𐑩𐑕𐑐𐑧𐑒𐑑𐑦𐑙 𐑝𐑦𐑒𐑑𐑩𐑥 𐑑 𐑛𐑮𐑷 𐑤𐑲𐑓 𐑧𐑯𐑼𐑡𐑦 𐑕𐑑𐑮𐑱𐑑 𐑬𐑑 𐑝 𐑞𐑧𐑥 𐑑 𐑮𐑰𐑐𐑤𐑧𐑯𐑦𐑖 𐑞𐑺 𐑴𐑯. "
"𐑢𐑲𐑤 𐑷𐑤𐑥𐑴𐑕𐑑 𐑛𐑦𐑓𐑧𐑯𐑕𐑤𐑩𐑕 𐑩𐑜𐑱𐑯𐑕𐑑 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒𐑕, 𐑦𐑑𐑕 𐑛𐑧𐑛𐑤𐑰 𐑜𐑱𐑟 𐑓𐑮𐑪𐑥 𐑨𐑓𐑸 𐑦𐑟 𐑯𐑪𐑑 𐑑 𐑚𐑰 "
"𐑩𐑯𐑛𐑻𐑧𐑕𐑑𐑩𐑥𐑱𐑑𐑦𐑛."

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32
msgid "smash"
msgstr "𐑕𐑥𐑨𐑖"

#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56
msgid "gaze"
msgstr "𐑜𐑱𐑟"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr "𐑣𐑹𐑕𐑥𐑩𐑯 𐑒𐑩𐑥𐑭𐑯𐑛𐑼"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:26
msgid ""
"Leaders of the border guards, mounted commanders are trained not only to "
"ride and fight, but to lead. They command the garrisons that keep peace in "
"the provinces of Wesnoth."
msgstr ""
"𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 "
"𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔."

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:32
msgid "lance"
msgstr "𐑤𐑭𐑯𐑕"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:43
msgid "mace"
msgstr "𐑥𐑱𐑕"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Commander"
msgstr "𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr ""
"𐑝𐑧𐑑𐑻𐑩𐑯 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑣𐑨𐑝 𐑓𐑱𐑕𐑑 𐑚𐑨𐑑𐑩𐑤 𐑥𐑧𐑯𐑦 𐑑𐑲𐑥𐑟 𐑯 𐑤𐑧𐑛 𐑞𐑺 𐑥𐑧𐑯 𐑢𐑦𐑞 𐑕𐑑𐑧𐑛𐑦 𐑣𐑨𐑯𐑛𐑟 𐑯 𐑒𐑭𐑥 "
"𐑛𐑦𐑑𐑻𐑥𐑩𐑯𐑱𐑖𐑩𐑯."

#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:30
#, fuzzy
msgid "glaive"
msgstr "glaive"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40
msgid "shield"
msgstr "𐑖𐑰𐑤𐑛"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4
msgid "Infantry Lieutenant"
msgstr "𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑤𐑿𐑑𐑧𐑯𐑩𐑯𐑑"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:26
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
"𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 𐑞 𐑦𐑯𐑓𐑩𐑯𐑑𐑮𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑩𐑤 𐑓𐑹 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯 𐑯 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑚𐑹𐑛𐑼 "
"𐑑𐑬𐑯𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑱 𐑸 𐑛𐑮𐑷𐑯 𐑓𐑮𐑪𐑥 𐑞 𐑮𐑨𐑙𐑒𐑕 𐑝 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑯𐑪𐑑 𐑯𐑴𐑚𐑦𐑤𐑦𐑑𐑦, 𐑯 𐑷𐑤 "
"𐑣𐑨𐑝 𐑖𐑴𐑯 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑯 𐑒𐑳𐑮𐑦𐑡 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤."

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr "𐑡𐑵𐑯𐑘𐑻 𐑒𐑩𐑥𐑭𐑯𐑛𐑼"

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:26
msgid ""
"Scarcely 17 or 18 years old, the sons of knights and lords were given mounts "
"and swords and told to become leaders of men. Those whose mettle was strong "
"enough for the task became the commanders of the armies of Wesnoth."
msgstr ""
"𐑕𐑒𐑺𐑕𐑤𐑦 17 𐑹 18 𐑘𐑽𐑟 𐑴𐑤𐑛, 𐑞 𐑕𐑳𐑯𐑟 𐑝 𐑯𐑲𐑑𐑕 𐑯 𐑤𐑹𐑛𐑟 𐑢𐑻 𐑜𐑦𐑝𐑩𐑯 𐑥𐑬𐑯𐑑𐑕 𐑯 𐑕𐑹𐑛𐑟 𐑯 𐑑𐑴𐑤𐑛 𐑑 "
"𐑚𐑦𐑒𐑳𐑥 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑯. 𐑞𐑴𐑟 𐑣𐑵𐑟 𐑥𐑧𐑑𐑩𐑤 𐑢𐑪𐑟 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑞 𐑑𐑭𐑕𐑒 𐑚𐑦𐑒𐑱𐑥 𐑞 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑝 "
"𐑞 𐑸𐑥𐑰𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔."

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30
msgid "spear"
msgstr "𐑕𐑐𐑽"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr "𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:28
msgid ""
"Being the most able leaders of the border guards, Mounted Generals are "
"trained not only to ride and fight, but to lead. They command the garrisons "
"that keep peace in the provinces of Wesnoth."
msgstr ""
"𐑚𐑰𐑦𐑙 𐑞 𐑥𐑴𐑕𐑑 𐑱𐑚𐑩𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑞 𐑚𐑹𐑛𐑼 𐑜𐑸𐑛𐑟, 𐑥𐑬𐑯𐑑𐑩𐑛 𐑡𐑧𐑯𐑼𐑩𐑤𐑟 𐑸 𐑑𐑮𐑱𐑯𐑛 𐑯𐑪𐑑 𐑴𐑯𐑤𐑦 𐑑 𐑮𐑲𐑛 "
"𐑯 𐑓𐑲𐑑, 𐑚𐑳𐑑 𐑑 𐑤𐑧𐑛. 𐑞𐑱 𐑒𐑩𐑥𐑭𐑯𐑛 𐑞 𐑜𐑨𐑮𐑦𐑕𐑩𐑯𐑟 𐑞𐑨𐑑 𐑒𐑰𐑐 𐑐𐑰𐑕 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕𐑩𐑟 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35
msgid "Taste cold steel!"
msgstr "𐑑𐑱𐑕𐑑 𐑒𐑴𐑤𐑛 𐑕𐑑𐑰𐑤!"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50
msgid "I have lost all helping the humans... Now they will surely perish!"
msgstr "𐑲 𐑣𐑨𐑝 𐑤𐑪𐑕𐑑 𐑷𐑤 𐑣𐑧𐑤𐑐𐑦𐑙 𐑞 𐑣𐑿𐑥𐑩𐑯𐑟... 𐑯𐑬 𐑞𐑱 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑐𐑧𐑮𐑦𐑖!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
#, fuzzy
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deoran’s lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
msgstr ""
"𐑔𐑩𐑜𐑟 𐑸 𐑞 𐑥𐑱𐑯𐑕𐑑𐑱 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑸𐑥𐑰𐑟. 𐑞𐑱 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒, 𐑯 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 "
"𐑿𐑼 𐑸𐑗𐑻𐑕. ·𐑛𐑰𐑴𐑮𐑨𐑯𐑕 𐑤𐑭𐑯𐑕 𐑢𐑦𐑤 𐑷𐑤𐑕𐑴 𐑕𐑑𐑮𐑲𐑒 𐑓𐑽 𐑦𐑯𐑑𐑫 𐑞𐑺 𐑣𐑸𐑑𐑕! 𐑤𐑲𐑒 𐑷𐑤 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 "
"𐑿𐑯𐑦𐑑𐑕, 𐑞𐑱 𐑸 𐑥𐑳𐑗 𐑥𐑹 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
#, fuzzy
msgid ""
"Thieves are more subtle than thugs. They try to surround your units and stab "
"them in the back. Make sure that thieves never have an opportunity to attack "
"when they have an ally directly behind the unit they are attacking — they’ll "
"do double damage! Like thugs, thieves are vulnerable to the ranged attacks "
"of your archers."
msgstr ""
"𐑔𐑰𐑝𐑟 𐑸 𐑥𐑹 𐑕𐑳𐑑𐑩𐑤 𐑞𐑨𐑯 𐑔𐑩𐑜𐑟. 𐑞𐑱 𐑑𐑮𐑲 𐑑 𐑕𐑼𐑬𐑯𐑛 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑯 𐑕𐑑𐑨𐑚 𐑞𐑧𐑥 𐑦𐑯 𐑞 𐑚𐑨𐑒. 𐑥𐑱𐑒 "
"𐑖𐑫𐑼 𐑞𐑨𐑑 𐑔𐑰𐑝𐑟 𐑯𐑧𐑝𐑼 𐑣𐑨𐑝 𐑩𐑯 𐑪𐑐𐑼𐑑𐑿𐑯𐑦𐑑𐑦 𐑑 𐑩𐑑𐑨𐑒 𐑢𐑧𐑯 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑯 𐑨𐑤𐑲 𐑛𐑲𐑮𐑧𐑒𐑑𐑤𐑦 𐑚𐑦𐑣𐑲𐑯𐑛 "
"𐑞 𐑿𐑯𐑦𐑑 𐑞𐑱 𐑸 𐑩𐑑𐑨𐑒𐑦𐑙 - 𐑞𐑱𐑤 𐑛𐑵 𐑛𐑳𐑚𐑩𐑤 𐑛𐑨𐑥𐑦𐑡! 𐑤𐑲𐑒 𐑔𐑩𐑜𐑟, 𐑔𐑰𐑝𐑟 𐑸 𐑝𐑩𐑤𐑯𐑻𐑩𐑚𐑩𐑤 𐑑 𐑞 "
"𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒𐑕 𐑝 𐑿𐑼 𐑸𐑗𐑻𐑕."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
#, fuzzy
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
"is very strong, however, and your spearmen will make quick work of them "
"during the day."
msgstr ""
"𐑓𐑫𐑑𐑐𐑨𐑛𐑟 𐑸 𐑞 𐑕𐑒𐑬𐑑𐑕 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑 𐑸𐑥𐑰𐑟. 𐑞𐑱 𐑸 𐑒𐑢𐑦𐑒, 𐑯 𐑣𐑨𐑝 𐑚𐑴𐑔 𐑩 𐑥𐑱𐑤𐑱 𐑩𐑑𐑨𐑒 𐑯 𐑩 "
"𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒. 𐑯𐑲𐑞𐑼 𐑝 𐑞𐑺 𐑩𐑑𐑨𐑒𐑕 𐑦𐑟 𐑝𐑧𐑮𐑦 𐑕𐑑𐑮𐑪𐑙, 𐑣𐑬𐑧𐑝𐑼, 𐑯 𐑿𐑼 𐑕𐑐𐑽𐑥𐑧𐑯 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑒𐑢𐑦𐑒 "
"𐑢𐑻𐑒 𐑝 𐑞𐑧𐑥 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑛𐑱."

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
#, fuzzy
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylas’s <i>arcane</i> attack is "
"deadly against them. Like the rest of the bandits, they are more dangerous "
"at night!"
msgstr ""
"𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟 𐑸 𐑞 𐑚𐑴𐑯𐑟 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑮𐑱𐑟𐑛 𐑚𐑲 𐑕𐑳𐑥 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑱 𐑸 𐑷𐑤𐑥𐑴𐑕𐑑 𐑦𐑥𐑿𐑯 𐑑 "
"𐑐𐑽𐑕𐑦𐑙 𐑢𐑧𐑐𐑩𐑯𐑟 𐑤𐑲𐑒 𐑨𐑮𐑴𐑟 𐑯 𐑕𐑐𐑽𐑟. 𐑚𐑤𐑱𐑛𐑦𐑛 𐑩𐑑𐑨𐑒𐑕 𐑤𐑲𐑒 𐑕𐑹𐑛𐑟 𐑢𐑦𐑤 𐑦𐑯𐑡𐑼 𐑞𐑧𐑥, 𐑯 𐑥𐑦𐑯𐑩𐑕𐑑𐑼 "
"·𐑣𐑲𐑤𐑨𐑕𐑧𐑟 𐑸𐑒𐑱𐑯 𐑩𐑑𐑨𐑒 𐑦𐑟 𐑛𐑧𐑛𐑤𐑰 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞𐑧𐑥. 𐑤𐑲𐑒 𐑞 𐑮𐑧𐑕𐑑 𐑝 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕, 𐑞𐑱 𐑸 𐑥𐑹 "
"𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑨𐑑 𐑯𐑲𐑑!"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
#, fuzzy
msgid ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak — any of your units is more than a match for "
"them. They are only dangerous in packs..."
msgstr ""
"𐑢𐑷𐑒𐑦𐑙 𐑒𐑹𐑐𐑕𐑩𐑟 𐑸 𐑞 𐑚𐑪𐑛𐑦𐑟 𐑝 𐑕𐑤𐑱𐑯 𐑢𐑪𐑮𐑦𐑼𐑟, 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑕𐑳𐑥 𐑚𐑤𐑨𐑒 𐑥𐑨𐑡𐑦𐑒. 𐑞𐑱 𐑸 𐑕𐑤𐑴 𐑯 "
"𐑢𐑰𐑒 - 𐑧𐑯𐑦 𐑝 𐑿𐑼 𐑿𐑯𐑦𐑑𐑕 𐑦𐑟 𐑥𐑹 𐑞𐑨𐑯 𐑩 𐑥𐑨𐑗 𐑓𐑹 𐑞𐑧𐑥. 𐑞𐑱 𐑸 𐑴𐑯𐑤𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑦𐑯 𐑐𐑨𐑒𐑕..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:20
msgid ""
"During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I "
"had driven off the orcs in the north. The eastern forts were quiet and "
"almost deserted. The elves in the western forest kept to their own affairs. "
"In the prosperous south men built new towns and farms."
msgstr ""
"𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑮𐑱𐑯 𐑝 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑞 ·𐑕𐑧𐑝𐑩𐑯𐑔, 𐑞 𐑤𐑨𐑯𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑢𐑪𐑟 𐑐𐑰𐑕𐑓𐑩𐑤. 𐑒𐑭𐑯𐑮𐑩𐑛 𐑲 𐑣𐑨𐑛 "
"𐑛𐑮𐑦𐑝𐑩𐑯 𐑪𐑓 𐑞 𐑹𐑒𐑕 𐑦𐑯 𐑞 𐑯𐑹𐑔. 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑓𐑹𐑑𐑕 𐑢𐑻 𐑒𐑢𐑲𐑧𐑑 𐑯 𐑷𐑤𐑥𐑴𐑕𐑑 𐑛𐑩𐑟𐑻𐑑𐑩𐑛. 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑯 "
"𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑓𐑹𐑦𐑕𐑑 𐑒𐑧𐑐𐑑 𐑑 𐑞𐑺 𐑴𐑯 𐑩𐑓𐑺𐑟. 𐑦𐑯 𐑞 𐑐𐑮𐑪𐑕𐑐𐑼𐑩𐑕 𐑕𐑬𐑔 𐑥𐑧𐑯 𐑚𐑦𐑤𐑑 𐑯𐑿 𐑑𐑬𐑯𐑟 𐑯 𐑓𐑸𐑥𐑟."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:25
#, fuzzy
msgid ""
"For eight years the South Guard had defended the farms and homes surrounding "
"the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in "
"the furthermost south. The fiercest foe they had faced was the occasional "
"bandit. The orcs were far to the north. In the Aethenwood to the west "
"dreamed the elves, not foes of humankind but keeping aloof from men. Only "
"scattered few outlaws lived in the wildlands south of Kerlath, a bastion of "
"the ancient heart forest of the Great Continent so dense and gloomy that "
"even elves forbore from dwelling there."
msgstr ""
"𐑓𐑹 𐑱𐑑 𐑘𐑽𐑟 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑣𐑨𐑛 𐑛𐑦𐑓𐑧𐑯𐑛𐑩𐑛 𐑞 𐑓𐑸𐑥𐑟 𐑯 𐑣𐑴𐑥𐑟 𐑕𐑼𐑬𐑯𐑛𐑦𐑙 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑞 "
"𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑕 𐑓𐑮𐑪𐑯𐑑𐑽 𐑐𐑮𐑪𐑝𐑦𐑯𐑕 𐑝 ·𐑒𐑻𐑤𐑨𐑔 𐑦𐑯 𐑞 furthermost 𐑕𐑬𐑔. 𐑞 𐑓𐑽𐑕𐑩𐑕𐑑 𐑓𐑴 "
"𐑞𐑱 𐑣𐑨𐑛 𐑓𐑱𐑕𐑑 𐑢𐑪𐑟 𐑞 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤 𐑚𐑨𐑯𐑛𐑩𐑑. 𐑞 𐑹𐑒𐑕 𐑢𐑻 𐑓𐑸 𐑑 𐑞 𐑯𐑹𐑔. 𐑦𐑯 𐑞 ·𐑱𐑞𐑧𐑯𐑢𐑫𐑛 𐑑 𐑞 "
"𐑢𐑧𐑕𐑑 𐑛𐑮𐑰𐑥𐑛 𐑞 𐑧𐑤𐑝𐑟, 𐑯𐑪𐑑 𐑓𐑴𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯𐑒𐑲𐑯𐑛 𐑚𐑳𐑑 𐑒𐑰𐑐𐑦𐑙 𐑩𐑤𐑵𐑓 𐑓𐑮𐑪𐑥 𐑥𐑧𐑯. 𐑴𐑯𐑤𐑦 𐑕𐑒𐑨𐑑𐑼𐑛 "
"𐑓𐑿 𐑬𐑑𐑤𐑷𐑟 𐑤𐑦𐑝𐑛 𐑦𐑯 𐑞 wildlands 𐑕𐑬𐑔 𐑝 ·𐑒𐑻𐑤𐑨𐑔, 𐑩 𐑚𐑨𐑕𐑗𐑩𐑯 𐑝 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑣𐑸𐑑 𐑓𐑹𐑦𐑕𐑑 𐑝 𐑞 "
"𐑜𐑮𐑱𐑑 𐑒𐑪𐑯𐑑𐑦𐑯𐑩𐑯𐑑 𐑕𐑴 𐑛𐑧𐑯𐑕 𐑯 𐑜𐑤𐑵𐑥𐑦 𐑞𐑨𐑑 𐑰𐑝𐑩𐑯 𐑧𐑤𐑝𐑟 forbore 𐑓𐑮𐑪𐑥 𐑛𐑢𐑧𐑤𐑦𐑙 𐑞𐑺."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:29
#, fuzzy
#| msgid ""
#| "Then, in the spring of the ninth year the reports from the South Guard, "
#| "under the command of Sir Loris, suddenly ceased. King Haldric decided to "
#| "send someone to investigate."
msgid ""
"Then, in the spring of the ninth year, the reports from the South Guard, "
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
"send someone to investigate."
msgstr ""
"𐑞𐑧𐑯, 𐑦𐑯 𐑞 𐑕𐑐𐑮𐑦𐑙 𐑝 𐑞 𐑯𐑲𐑯𐑔 𐑘𐑽 𐑞 𐑮𐑩𐑐𐑹𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛, 𐑳𐑯𐑛𐑼 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛 𐑝 ·𐑕𐑻 "
"·𐑤𐑹𐑦𐑕, 𐑕𐑳𐑛𐑩𐑯𐑤𐑦 𐑕𐑰𐑟𐑛. ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑕𐑧𐑯𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑑 𐑦𐑯𐑝𐑧𐑕𐑑𐑦𐑜𐑱𐑑."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:33
#, fuzzy
msgid ""
"King Haldric summoned a young, undistinguished but promising cavalry officer "
"named Deoran. Deoran was the son of Haldiel, who had fought with distinction "
"alongside Konrad I in the wars against the orcs. The King had a mission for "
"Haldiel’s son."
msgstr ""
"·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑕𐑳𐑥𐑩𐑯𐑛 𐑩 𐑘𐑳𐑙, 𐑩𐑯𐑛𐑦𐑕𐑑𐑦𐑙𐑜𐑢𐑦𐑖𐑑 𐑚𐑳𐑑 𐑐𐑮𐑪𐑥𐑦𐑕𐑦𐑙 𐑒𐑨𐑝𐑩𐑤𐑮𐑰 𐑪𐑓𐑦𐑕𐑼 𐑯𐑱𐑥𐑛 "
"·𐑛𐑰𐑴𐑮𐑨𐑯. ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑪𐑟 𐑞 𐑕𐑳𐑯 𐑝 ·𐑣𐑩𐑤𐑛𐑰𐑧𐑤, 𐑣𐑵 𐑣𐑨𐑛 𐑓𐑷𐑑 𐑢𐑦𐑞 𐑛𐑦𐑕𐑑𐑦𐑙𐑒𐑖𐑩𐑯 𐑩𐑤𐑪𐑙𐑕𐑲𐑛 "
"𐑒𐑭𐑯𐑮𐑩𐑛 𐑲 𐑦𐑯 𐑞 𐑢𐑹𐑟 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕. 𐑞 𐑒𐑦𐑙 𐑣𐑨𐑛 𐑩 𐑥𐑦𐑖𐑩𐑯 𐑓𐑹 Haldiel's 𐑕𐑳𐑯."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:37
msgid ""
"King Haldric knighted young Deoran, and when he rose tasked him to ride to "
"Westin, to demand an accounting from Sir Loris, the commander of the South "
"Guard..."
msgstr ""
"·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑯𐑲𐑑𐑦𐑛 𐑘𐑳𐑙 ·𐑛𐑰𐑴𐑮𐑨𐑯, 𐑯 𐑢𐑧𐑯 𐑣𐑰 𐑮𐑴𐑟 𐑑𐑭𐑕𐑒𐑑 𐑣𐑦𐑥 𐑑 𐑮𐑲𐑛 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑑 "
"𐑛𐑦𐑥𐑭𐑯𐑛 𐑩𐑯 𐑩𐑒𐑬𐑯𐑑𐑦𐑙 𐑓𐑮𐑪𐑥 ·𐑕𐑻 ·𐑤𐑹𐑦𐑕, 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑝 𐑞 𐑕𐑬𐑔 𐑜𐑸𐑛..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:47
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
"𐑣𐑨𐑝𐑦𐑙 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 ·𐑻𐑟𐑩 ·𐑥𐑨𐑔𐑦𐑯, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰 𐑕𐑧𐑯𐑑 𐑕𐑒𐑬𐑑𐑕 𐑬𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑣𐑴𐑤 "
"𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛. 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑚𐑨𐑯𐑛𐑩𐑑𐑕 𐑮𐑴𐑥𐑦𐑙 𐑓𐑮𐑰𐑤𐑦 𐑴𐑝𐑼 𐑞 𐑚𐑹𐑛𐑼, 𐑑𐑺𐑻𐑲𐑟𐑦𐑙 𐑞 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 "
"𐑯 𐑝𐑦𐑤𐑦𐑡𐑻𐑟. 𐑯𐑪𐑢𐑺 𐑛𐑦𐑛 𐑞𐑱 𐑓𐑲𐑯𐑛 𐑕𐑴𐑤𐑡𐑼𐑟 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:52
#, fuzzy
msgid ""
"Deoran decided to take action and wipe out the bandits. He gathered the men "
"of Sir Gerrick’s command and whatever peasants were of strong body and "
"fighting age. With this small force he rode in haste to Westin, capital of "
"the province."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑛𐑦𐑕𐑲𐑛𐑩𐑛 𐑑 𐑑𐑱𐑒 𐑨𐑒𐑖𐑩𐑯 𐑯 𐑢𐑲𐑐 𐑬𐑑 𐑞 𐑚𐑨𐑯𐑛𐑩𐑑𐑕. 𐑣𐑰 𐑜𐑨𐑞𐑼𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 "
"𐑒𐑩𐑥𐑭𐑯𐑛 𐑯 𐑢𐑪𐑑𐑧𐑝𐑼 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑢𐑻 𐑝 𐑕𐑑𐑮𐑪𐑙 𐑚𐑪𐑛𐑦 𐑯 𐑓𐑲𐑑𐑦𐑙 𐑱𐑡. 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑕𐑥𐑷𐑤 𐑓𐑹𐑕 𐑣𐑰 𐑮𐑴𐑛 "
"𐑦𐑯 𐑣𐑱𐑕𐑑 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑝 𐑞 𐑐𐑮𐑪𐑝𐑦𐑯𐑕."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:56
msgid ""
"Deoran and his men approached the old city, and they saw that their fears "
"were well founded..."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑩𐑐𐑮𐑴𐑗𐑑 𐑞 𐑴𐑤𐑛 𐑕𐑦𐑑𐑦, 𐑯 𐑞𐑱 𐑕𐑷 𐑞𐑨𐑑 𐑞𐑺 𐑓𐑽𐑟 𐑢𐑻 𐑢𐑧𐑤 𐑓𐑬𐑯𐑛𐑩𐑛..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:66
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. Shadows "
"soon covered their paths day and night, and a thick fog filled the air."
msgstr ""
"·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑤𐑧𐑛 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. 𐑖𐑨𐑛𐑴𐑟 𐑕𐑵𐑯 𐑒𐑳𐑝𐑼𐑛 𐑞𐑺 𐑐𐑭𐑞𐑟 "
"𐑛𐑱 𐑯 𐑯𐑲𐑑, 𐑯 𐑩 𐑔𐑦𐑒 𐑓𐑪𐑜 𐑓𐑦𐑤𐑛 𐑞 𐑺."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:72
msgid ""
"For many weeks they marched down nameless paths that no man had trod before. "
"From time to time they saw ghostly images of elven villages and halls in the "
"deep woods, but as they advanced, even those became scarce."
msgstr ""
"𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞𐑱 𐑥𐑸𐑗𐑑 𐑛𐑬𐑯 𐑯𐑱𐑥𐑤𐑩𐑕 𐑐𐑭𐑞𐑟 𐑞𐑨𐑑 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑛 𐑑𐑮𐑭𐑛 𐑚𐑦𐑓𐑹. 𐑓𐑮𐑪𐑥 𐑑𐑲𐑥 𐑑 "
"𐑑𐑲𐑥 𐑞𐑱 𐑕𐑷 𐑜𐑴𐑕𐑑𐑤𐑰 𐑦𐑥𐑦𐑡𐑩𐑟 𐑝 𐑧𐑤𐑝𐑧𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑯 𐑣𐑪𐑤𐑟 𐑦𐑯 𐑞 𐑛𐑰𐑐 𐑢𐑫𐑛𐑟, 𐑚𐑳𐑑 𐑨𐑟 𐑞𐑱 "
"𐑩𐑛𐑝𐑭𐑯𐑕𐑑, 𐑰𐑝𐑩𐑯 𐑞𐑴𐑟 𐑚𐑦𐑒𐑱𐑥 𐑕𐑒𐑺𐑕."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:77
#, fuzzy
msgid ""
"Finally Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
"𐑓𐑲𐑯𐑩𐑤𐑦 ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑑𐑴𐑤𐑛 𐑞 𐑥𐑧𐑯 𐑑 𐑣𐑷𐑤𐑑 𐑯 𐑐𐑦𐑗 𐑒𐑨𐑥𐑐 - 𐑞𐑱 𐑣𐑨𐑛 𐑮𐑰𐑗𐑑 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼, "
"𐑚𐑦𐑘𐑪𐑯𐑛 𐑢𐑦𐑗 𐑯𐑴 𐑧𐑤𐑓 𐑹 𐑥𐑨𐑯 𐑢𐑫𐑛 𐑢𐑦𐑤𐑦𐑙𐑤𐑦 𐑐𐑭𐑕."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:86
#, fuzzy
msgid ""
"After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"winter."
msgstr ""
"𐑭𐑓𐑑𐑼 𐑥𐑨𐑤 𐑧𐑥'Brin's 𐑛𐑦𐑓𐑰𐑑, ·𐑛𐑰𐑴𐑮𐑨𐑯𐑕 𐑑𐑮𐑵𐑐𐑕 𐑯 𐑞𐑺 𐑧𐑤𐑝𐑦𐑖 𐑨𐑤𐑲𐑟 𐑑𐑻𐑯𐑛 𐑯𐑹𐑔 𐑓𐑹 𐑣𐑴𐑥. 𐑨𐑟 "
"𐑞𐑱 𐑮𐑰-𐑒𐑮𐑪𐑕𐑛 𐑞 𐑚𐑤𐑨𐑒 𐑮𐑦𐑝𐑼, 𐑓𐑷𐑤 𐑢𐑪𐑟 𐑓𐑱𐑛𐑦𐑙 𐑦𐑯𐑑𐑫 𐑢𐑦𐑯𐑑𐑼."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:92
#, fuzzy
msgid ""
"Forage and game were scarce in the gloomy woods. The men’s spirits were "
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
"of trudging northward took its toll."
msgstr ""
"𐑓𐑹𐑦𐑡 𐑯 𐑜𐑱𐑥 𐑢𐑻 𐑕𐑒𐑺𐑕 𐑦𐑯 𐑞 𐑜𐑤𐑵𐑥𐑦 𐑢𐑫𐑛𐑟. 𐑞 𐑥𐑧𐑯𐑟 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑢𐑻 𐑤𐑦𐑓𐑑𐑩𐑛 𐑚𐑲 𐑞 𐑔𐑷𐑑 𐑝 𐑣𐑴𐑥, "
"𐑚𐑳𐑑 𐑞𐑺 𐑚𐑪𐑛𐑦𐑟 𐑚𐑦𐑒𐑱𐑥 𐑜𐑪𐑯𐑑. 𐑞 𐑤𐑪𐑙 𐑢𐑰𐑒𐑕 𐑝 𐑑𐑮𐑩𐑡𐑦𐑙 𐑯𐑹𐑔𐑢𐑼𐑛 𐑑𐑫𐑒 𐑦𐑑𐑕 𐑑𐑴𐑤."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:101
msgid ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
msgstr ""
"𐑕𐑯𐑴 𐑓𐑧𐑤 𐑨𐑟 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑕𐑻 ·𐑡𐑺𐑦𐑒 𐑯 ·𐑻𐑟𐑩 ·𐑩𐑓𐑱𐑤𐑨𐑕 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑳𐑞𐑼𐑯 𐑓𐑹𐑦𐑕𐑑. "
"𐑩𐑯 𐑩𐑐𐑮𐑧𐑕𐑦𐑝 𐑕𐑲𐑤𐑩𐑯𐑕 𐑣𐑳𐑙 𐑴𐑝𐑼 𐑞 𐑤𐑨𐑯𐑛, 𐑯 𐑩𐑯 𐑭𐑥𐑩𐑯𐑩𐑕 𐑜𐑤𐑵𐑥 𐑓𐑪𐑤𐑴𐑛 𐑒𐑤𐑴𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑥𐑧𐑯 𐑝 "
"𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:107
msgid ""
"Finally they arrived at the southern border of Wesnoth and the forts that "
"guarded it. The undead were close on their heels..."
msgstr ""
"𐑓𐑲𐑯𐑩𐑤𐑦 𐑞𐑱 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑞 𐑓𐑹𐑑𐑕 𐑞𐑨𐑑 𐑜𐑸𐑛𐑩𐑛 𐑦𐑑. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 "
"𐑒𐑤𐑴𐑟 𐑪𐑯 𐑞𐑺 𐑣𐑰𐑤𐑟..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:116
msgid ""
"Finally the sun broke the horizon and its rays breathed new life into the "
"weary defenders of Westin. A great cry echoed through the valley as the men "
"of the South Guard pressed their elven foes back from the walls. Suddenly "
"the field was covered in a great fog..."
msgstr ""
"𐑓𐑲𐑯𐑩𐑤𐑦 𐑞 𐑕𐑳𐑯 𐑚𐑮𐑴𐑒 𐑞 𐑣𐑼𐑲𐑟𐑩𐑯 𐑯 𐑦𐑑𐑕 𐑮𐑱𐑟 𐑚𐑮𐑰𐑞𐑛 𐑯𐑿 𐑤𐑲𐑓 𐑦𐑯𐑑𐑫 𐑞 𐑢𐑽𐑦 𐑛𐑦𐑓𐑧𐑯𐑛𐑻𐑟 𐑝 "
"𐑢𐑧𐑕𐑑𐑦𐑯. 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑮𐑲 𐑧𐑒𐑴𐑛 𐑔𐑮𐑵 𐑞 𐑝𐑨𐑤𐑰 𐑨𐑟 𐑞 𐑥𐑧𐑯 𐑝 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 𐑐𐑮𐑧𐑕𐑑 𐑞𐑺 𐑧𐑤𐑝𐑧𐑯 𐑓𐑴𐑟 "
"𐑚𐑨𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑷𐑤𐑟. 𐑕𐑳𐑛𐑩𐑯𐑤𐑦 𐑞 𐑓𐑰𐑤𐑛 𐑢𐑪𐑟 𐑒𐑳𐑝𐑼𐑛 𐑦𐑯 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑪𐑜..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:121
#, fuzzy
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
"has been spilled before the walls of this city! The injury you humans have "
"done to the elves is great, but your service also was worthy.”</i>"
msgstr ""
"𐑢𐑧𐑯 𐑞 𐑓𐑪𐑜 𐑚𐑮𐑴𐑒, ·𐑧𐑔𐑦𐑤𐑰𐑧𐑤 𐑕𐑑𐑫𐑛 𐑩𐑤𐑴𐑯, 𐑓𐑱𐑕𐑦𐑙 𐑞 𐑢𐑷𐑤 𐑝 𐑕𐑐𐑽𐑟. 𐑚𐑱𐑞𐑛 𐑦𐑯 𐑤𐑲𐑑, 𐑖𐑰 𐑕𐑐𐑴𐑒 "
"𐑑 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑕𐑱𐑦𐑙, '𐑕𐑑𐑪𐑐! 𐑦𐑯𐑳𐑓 𐑚𐑤𐑳𐑛 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑐𐑦𐑤𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑢𐑷𐑤𐑟 𐑝 𐑞𐑦𐑕 "
"𐑕𐑦𐑑𐑦! 𐑞 𐑦𐑯𐑡𐑼𐑦 𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑜𐑮𐑱𐑑, 𐑚𐑳𐑑 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕 𐑷𐑤𐑕𐑴 𐑢𐑪𐑟 𐑢𐑻𐑞𐑰.'"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:125
#, fuzzy
msgid ""
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councilors to Westin, and no more will men wander the "
"green woods.”</i>"
msgstr ""
"𐑞𐑰𐑟 𐑸 𐑞 𐑑𐑻𐑥𐑟 𐑝 𐑞 𐑐𐑰𐑕 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕: 𐑧𐑯𐑦 𐑥𐑨𐑯 𐑓𐑬𐑯𐑛 𐑦𐑯 𐑞 𐑓𐑹𐑦𐑕𐑑 𐑹 𐑣𐑦𐑤𐑟 𐑞𐑨𐑑 𐑚𐑦𐑤𐑪𐑙 𐑑 𐑞 "
"𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑑𐑱𐑕𐑑 𐑛𐑧𐑔. 𐑯𐑴 𐑥𐑹 𐑢𐑦𐑤 𐑞 𐑧𐑤𐑝𐑟 𐑕𐑧𐑯𐑛 𐑨𐑥𐑚𐑨𐑕𐑩𐑛𐑻𐑟 𐑹 𐑒𐑬𐑯𐑕𐑩𐑤𐑻𐑟 𐑑 𐑢𐑧𐑕𐑑𐑦𐑯, 𐑯 𐑯𐑴 "
"𐑥𐑹 𐑢𐑦𐑤 𐑥𐑧𐑯 𐑢𐑳𐑯𐑛𐑼 𐑞 𐑜𐑮𐑰𐑯 𐑢𐑫𐑛𐑟."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:129
msgid ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from King Haldric."
msgstr ""
"𐑞𐑳𐑕 𐑩𐑯 𐑳𐑯𐑰𐑟𐑦 𐑐𐑰𐑕 𐑢𐑪𐑟 𐑒𐑭𐑯𐑕𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑦𐑑𐑢𐑰𐑯 𐑥𐑨𐑯 𐑯 𐑧𐑤𐑓. 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑢𐑰𐑒𐑕 𐑞 ·𐑕𐑬𐑔 ·𐑜𐑸𐑛 "
"𐑐𐑩𐑑𐑮𐑴𐑤𐑛 𐑞 𐑚𐑹𐑛𐑼𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑢𐑫𐑛𐑟 𐑯 𐑢𐑪𐑗𐑑 𐑴𐑝𐑼 𐑞 𐑜𐑮𐑴𐑦𐑙 𐑓𐑸𐑥𐑟 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 "
"𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, 𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 ·𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:133
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the storm..."
msgstr ""
"·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 "
"·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 "
"𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑕𐑑𐑹𐑥..."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
#, fuzzy
msgid ""
"With bitter spears and grim expression, the men of Wesnoth launched the last "
"assault on the undead. As they cut through lifeless flesh and shattered "
"chill bones a ray of sunlight pierced the clouds. The winds died and the men "
"were filled with new life. A great cry they let out as they stormed the "
"encampment of Mal M’Brin himself, and threw down the mighty wizard."
msgstr ""
"𐑢𐑦𐑞 𐑚𐑦𐑑𐑼 𐑕𐑐𐑽𐑟 𐑯 𐑜𐑮𐑦𐑥 𐑦𐑒𐑕𐑐𐑮𐑧𐑖𐑩𐑯, 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑤𐑪𐑯𐑗𐑑 𐑞 𐑤𐑭𐑕𐑑 𐑩𐑕𐑪𐑤𐑑 𐑪𐑯 𐑞 "
"𐑳𐑯𐑛𐑧𐑛. 𐑨𐑟 𐑞𐑱 𐑒𐑳𐑑 𐑔𐑮𐑵 𐑤𐑲𐑓𐑤𐑩𐑕 𐑓𐑤𐑧𐑖 𐑯 𐑖𐑨𐑑𐑻𐑛 𐑗𐑦𐑤 𐑚𐑴𐑯𐑟 𐑩 𐑮𐑱 𐑝 𐑕𐑳𐑯𐑤𐑲𐑑 𐑐𐑽𐑕𐑑 𐑞 "
"𐑒𐑤𐑬𐑛𐑟. 𐑞 𐑢𐑦𐑯𐑛𐑟 𐑛𐑲𐑛 𐑯 𐑞 𐑥𐑧𐑯 𐑢𐑻 𐑓𐑦𐑤𐑛 𐑢𐑦𐑞 𐑯𐑿 𐑤𐑲𐑓. 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑮𐑲 𐑞𐑱 𐑤𐑧𐑑 𐑬𐑑 𐑨𐑟 𐑞𐑱 "
"𐑕𐑑𐑹𐑥𐑛 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑝 𐑥𐑨𐑤 𐑧𐑥'𐑚𐑮𐑦𐑯 𐑣𐑦𐑥𐑕𐑧𐑤𐑓, 𐑯 𐑔𐑮𐑵 𐑛𐑬𐑯 𐑞 𐑥𐑲𐑑𐑦 𐑢𐑦𐑟𐑼𐑛."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:149
msgid ""
"Exhausted, Deoran dropped his lance to the ground. The men around him slowly "
"lifted their helmets from their brows. The moans of the wounded overshadowed "
"the rustling of the north wind in the distance. The undead were gone."
msgstr ""
"𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑛𐑮𐑪𐑐𐑑 𐑣𐑦𐑟 𐑤𐑭𐑯𐑕 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑞 𐑥𐑧𐑯 𐑩𐑮𐑬𐑯𐑛 𐑣𐑦𐑥 𐑕𐑤𐑴𐑤𐑦 𐑤𐑦𐑓𐑑𐑩𐑛 𐑞𐑺 "
"𐑣𐑧𐑤𐑥𐑩𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞𐑺 𐑚𐑮𐑬𐑟. 𐑞 𐑥𐑴𐑯𐑟 𐑝 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑴𐑝𐑼𐑖𐑨𐑛𐑴𐑛 𐑞 𐑮𐑳𐑕𐑤𐑦𐑙 𐑝 𐑞 𐑯𐑹𐑔 𐑢𐑲𐑯𐑛 𐑦𐑯 𐑞 "
"𐑛𐑦𐑕𐑑𐑩𐑯𐑕. 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 𐑜𐑪𐑯."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:154
msgid ""
"For days the healers of Westin worked feverishly to save as many of the "
"valiant soldiers as they were able. Many mounds, though, were raised as "
"homes for the fallen in the fields north of the city, and to the roll of "
"fallen heroes many names were added."
msgstr ""
"𐑓𐑹 𐑛𐑱𐑟 𐑞 𐑣𐑰𐑤𐑻𐑟 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯 𐑢𐑻𐑒𐑑 𐑓𐑧𐑝𐑻𐑦𐑖𐑤𐑰 𐑑 𐑕𐑱𐑝 𐑨𐑟 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑝𐑨𐑤𐑘𐑩𐑯𐑑 𐑕𐑴𐑤𐑡𐑼𐑟 𐑨𐑟 𐑞𐑱 "
"𐑢𐑻 𐑱𐑚𐑩𐑤. 𐑥𐑧𐑯𐑦 𐑥𐑬𐑯𐑛𐑟, 𐑞𐑴, 𐑢𐑻 𐑮𐑱𐑟𐑛 𐑨𐑟 𐑣𐑴𐑥𐑟 𐑓𐑹 𐑞 𐑓𐑷𐑤𐑩𐑯 𐑦𐑯 𐑞 𐑓𐑰𐑤𐑛𐑟 𐑯𐑹𐑔 𐑝 𐑞 𐑕𐑦𐑑𐑦, "
"𐑯 𐑑 𐑞 𐑮𐑴𐑤 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑣𐑽𐑴𐑟 𐑥𐑧𐑯𐑦 𐑯𐑱𐑥𐑟 𐑢𐑻 𐑨𐑛𐑩𐑛."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:159
#, fuzzy
msgid ""
"The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an "
"expedition to the southern border posts, and there he found Sir Gerrick’s "
"sword and shield. Those he placed atop Gerrick’s mound, and they were a "
"symbol of loyalty and valor to all the people of Westin."
msgstr ""
"𐑞 loftiest 𐑥𐑬𐑯𐑛 𐑚𐑦𐑤𐑪𐑙𐑛 𐑑 ·𐑕𐑻 ·𐑡𐑺𐑦𐑒. 𐑭𐑓𐑑𐑼 𐑞 𐑚𐑨𐑑𐑩𐑤, ·𐑛𐑰𐑴𐑮𐑨𐑯 𐑤𐑧𐑛 𐑩𐑯 𐑧𐑒𐑕𐑐𐑩𐑛𐑦𐑖𐑩𐑯 "
"𐑑 𐑞 𐑕𐑳𐑞𐑼𐑯 𐑚𐑹𐑛𐑼 𐑐𐑴𐑕𐑑𐑕, 𐑯 𐑞𐑺 𐑣𐑰 𐑓𐑬𐑯𐑛 𐑕𐑻 ·𐑜𐑧𐑮𐑦𐑒𐑕 𐑕𐑹𐑛 𐑯 𐑖𐑰𐑤𐑛. 𐑞𐑴𐑟 𐑣𐑰 𐑐𐑤𐑱𐑕𐑑 𐑩𐑑𐑭𐑐 "
"·𐑜𐑧𐑮𐑦𐑒𐑕 𐑥𐑬𐑯𐑛, 𐑯 𐑞𐑱 𐑢𐑻 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑤𐑶𐑩𐑤𐑑𐑦 𐑯 𐑝𐑨𐑤𐑼 𐑑 𐑷𐑤 𐑞 𐑐𐑰𐑐𐑩𐑤 𐑝 𐑢𐑧𐑕𐑑𐑦𐑯."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:163
#, fuzzy
msgid ""
"Gerrick’s name was added at the top of the roll of fallen heroes, and read "
"aloud at the beginning of every great council. The memory of his desperate "
"last stand at the border posts passed into song, and was not forgotten for "
"many generations."
msgstr ""
"·𐑜𐑧𐑮𐑦𐑒𐑕 𐑯𐑱𐑥 𐑢𐑪𐑟 𐑨𐑛𐑩𐑛 𐑨𐑑 𐑞 𐑑𐑪𐑐 𐑝 𐑞 𐑮𐑴𐑤 𐑝 𐑓𐑷𐑤𐑩𐑯 𐑣𐑽𐑴𐑟, 𐑯 𐑨𐑖𐑔𐑮𐑧𐑛 𐑩𐑤𐑬𐑛 𐑨𐑑 𐑞 "
"𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑝 𐑧𐑝𐑮𐑦 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑞 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑣𐑦𐑟 𐑛𐑧𐑕𐑐𐑼𐑩𐑑 𐑤𐑭𐑕𐑑 𐑕𐑑𐑨𐑯𐑛 𐑨𐑑 𐑞 𐑚𐑹𐑛𐑼 𐑐𐑴𐑕𐑑𐑕 "
"𐑐𐑭𐑕𐑑 𐑦𐑯𐑑𐑫 𐑕𐑪𐑙, 𐑯 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑓𐑼𐑜𐑪𐑑𐑩𐑯 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑡𐑧𐑯𐑩𐑮𐑱𐑖𐑩𐑯𐑟."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:168
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
msgstr ""
"·𐑛𐑰𐑴𐑮𐑨𐑯 𐑕𐑐𐑧𐑯𐑑 𐑣𐑦𐑟 𐑛𐑱𐑟 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑞 𐑢𐑵𐑯𐑛𐑩𐑛 𐑯 𐑛𐑲𐑮𐑧𐑒𐑑𐑦𐑙 𐑞 𐑥𐑧𐑯 𐑨𐑟 𐑞𐑱 𐑮𐑰𐑚𐑦𐑤𐑑 𐑞 𐑖𐑨𐑑𐑻𐑛 "
"𐑢𐑷𐑤𐑟 𐑯 𐑮𐑨𐑥𐑐𐑸𐑑𐑕 𐑝 𐑞 𐑕𐑦𐑑𐑦. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑨𐑟 𐑞 𐑕𐑯𐑴 𐑥𐑧𐑤𐑑𐑩𐑛 𐑯 𐑞 𐑮𐑴𐑛𐑟 𐑚𐑹 𐑞𐑺 𐑚𐑻𐑛𐑩𐑯𐑟 𐑩𐑜𐑱𐑯, "
"𐑩 𐑥𐑧𐑕𐑩𐑯𐑡𐑼 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑒𐑦𐑙 ·𐑣𐑭𐑤𐑛𐑮𐑦𐑒."

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:173
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the onslaught..."
msgstr ""
"·𐑕𐑻 ·𐑛𐑰𐑴𐑮𐑨𐑯, ·𐑯𐑲𐑑 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑢𐑪𐑟 𐑕𐑳𐑥𐑩𐑯𐑛 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑓𐑹 𐑩 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 ·𐑒𐑦𐑙 "
"·𐑣𐑭𐑤𐑛𐑮𐑦𐑒 𐑣𐑦𐑥𐑕𐑧𐑤𐑓. 𐑕𐑑𐑹𐑥 𐑒𐑤𐑬𐑛𐑟 𐑢𐑻 𐑚𐑮𐑵𐑦𐑙 𐑔𐑮𐑵𐑬𐑑 𐑞 𐑮𐑧𐑤𐑥, 𐑯 𐑧𐑝𐑮𐑦 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑢𐑫𐑛 𐑚𐑰 "
"𐑯𐑰𐑛𐑩𐑛 𐑑 𐑢𐑧𐑞𐑼 𐑞 𐑪𐑯𐑕𐑤𐑪𐑑..."

#~ msgid "(Novice level, 8 or 9 scenarios depending on the branch you take.)"
#~ msgstr "(𐑯𐑭𐑝𐑩𐑕 𐑤𐑧𐑝𐑩𐑤, 8 𐑹 9 𐑕𐑦𐑯𐑺𐑰𐑴𐑟 𐑛𐑦𐑐𐑧𐑯𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑚𐑮𐑭𐑯𐑗 𐑿 𐑑𐑱𐑒.)"

#~ msgid "Time runs out"
#~ msgstr "𐑑𐑲𐑥 𐑮𐑳𐑯𐑟 𐑬𐑑"

#~ msgid "You have a bodyguard?!!"
#~ msgstr "𐑿 𐑣𐑨𐑝 𐑩 𐑚𐑭𐑛𐑰𐑜𐑸𐑛?!!"

#~ msgid ""
#~ "My mount will not help me in these rocky paths - I will leave him here at "
#~ "the entrance and proceed on foot."
#~ msgstr ""
#~ "𐑥𐑲 𐑥𐑬𐑯𐑑 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑦𐑯 𐑞𐑰𐑟 𐑮𐑪𐑒𐑰 𐑐𐑭𐑞𐑟 - 𐑲 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑣𐑦𐑥 𐑣𐑽 𐑨𐑑 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕 "
#~ "𐑯 𐑐𐑮𐑩𐑕𐑰𐑛 𐑪𐑯 𐑓𐑫𐑑."

#~ msgid "That is wise. Speed is less valuable in caves than toughness."
#~ msgstr "𐑞𐑨𐑑 𐑦𐑟 𐑢𐑲𐑟. 𐑕𐑐𐑰𐑛 𐑦𐑟 𐑤𐑧𐑕 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑦𐑯 𐑒𐑱𐑝𐑟 𐑞𐑨𐑯 𐑑𐑩𐑓𐑯𐑩𐑕."

#, fuzzy
#~ msgid "Dismounted Commander"
#~ msgstr "Dismounted 𐑒𐑩𐑥𐑭𐑯𐑛𐑼"

#~ msgid "Deoran was still a dangerous commander, even without his horse."
#~ msgstr "·𐑛𐑰𐑴𐑮𐑨𐑯 𐑢𐑪𐑟 𐑕𐑑𐑦𐑤 𐑩 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑒𐑩𐑥𐑭𐑯𐑛𐑼, 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞𐑬𐑑 𐑣𐑦𐑟 𐑣𐑹𐑕."

#~ msgid "Keep the enraged elves from sacking Westin"
#~ msgstr "𐑒𐑰𐑐 𐑞 𐑧𐑯𐑮𐑱𐑡𐑛 𐑧𐑤𐑝𐑟 𐑓𐑮𐑪𐑥 𐑕𐑨𐑒𐑦𐑙 𐑢𐑧𐑕𐑑𐑦𐑯"

#~ msgid "I feel like I belong on this spot."
#~ msgstr "𐑲 𐑓𐑰𐑤 𐑤𐑲𐑒 𐑲 𐑚𐑦𐑤𐑪𐑙 𐑪𐑯 𐑞𐑦𐑕 𐑕𐑐𐑪𐑑."
