# #-#-#-#-#  ja.po (Battle for Wesnoth VERSION)  #-#-#-#-#
# Japanese translations for Battle for Wesnoth package.
# Copyright (C) 2006 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2006.
# naoki iimura <amatubu@gmail.com>, 2006-2008.
# Nobuhito Okada <okyada@gmail.com>, 2006.
# IWAI, Masaharu <iwaim.sub@gmail.com>, 2010-2011.
#
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2011-11-05 08:31+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: <wesnoth-ja-translate@lists.sourceforge.jp>\n"
"Language: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr "南部防衛隊"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr "南部防衛隊"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:17
msgid ""
"A young Knight, Deoran, is dispatched to take command of the South Guard... "
"Note: This campaign is designed as an introduction to Wesnoth. The "
"‘Civilian’ difficulty level is aimed at first-time players.\n"
"\n"
msgstr ""
"若い騎士 Deoran は南部防衛隊を指揮するために派遣された……。メモ：このキャン"
"ペーンは Wesnoth の入門のためにデザインされました。「一般市民」の難易度は初め"
"てのプレイヤーに照準をあわせています。\n"
"\n"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid "(Novice level, 9 scenarios.)"
msgstr "（初心者レベル、9 シナリオ）"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Beginner)"
msgstr "（初心者）"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Civilian"
msgstr "一般市民"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "(Easy)"
msgstr "（易しい）"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "Recruit"
msgstr "新人の兵士"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "(Normal)"
msgstr "（普通）"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "Soldier"
msgstr "兵士"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:29
msgid "Campaign Design"
msgstr "キャンペーンデザイン"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:35
msgid "Campaign Maintenance"
msgstr "キャンペーンメンテナンス"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:48
msgid "Artwork and Graphics Design"
msgstr "アートワークとグラフィックスデザイン"

#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5
msgid "Born to the Banner"
msgstr "軍旗のもとに生まれた"

#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:31
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:36
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17
msgid "Deoran"
msgstr "Deoran"

#. [side]
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#. [side]: type=Lieutenant, id=Plynry
#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:36
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:40
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:37
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:32
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:34
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:66
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:143
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:30
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20
msgid "South Guard"
msgstr "南部防衛隊"

#. [side]: type=Bandit, id=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55
msgid "Urza Mathin"
msgstr "Urza Mathin"

#. [side]
#. [side]: type=Bandit, id=Urza Mathin
#. [side]: type=Outlaw, id=Tharzo Kalain
#. [side]: type=Outlaw, id=Urza Afalas
#. [side]: type=Outlaw, id=Urza Nalmath
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:62
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:70
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:103
msgid "Bandits"
msgstr "山賊"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:94
msgid "The River Fort"
msgstr "川の砦"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:105
msgid "Investigate the river fort"
msgstr "川の砦を調査する"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:109
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:279
msgid "Defeat Urza Mathin"
msgstr "Urza Mathin を倒す"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:113
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:283
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:200
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:337
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:180
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:239
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:250
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:613
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:679
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:525
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:280
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:471
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:529
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:429
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259
msgid "Death of Deoran"
msgstr "Deoran の死"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153
#, fuzzy
#| msgid ""
#| "Deoran found himself put to the test early in his command. Loris, the "
#| "previous commander, had squandered his time in games and diversions and "
#| "bandits had overrun the land..."
msgid ""
"Deoran found himself put to the test early in his command. Loris, the "
"previous commander, had squandered his time in games and diversions, and "
"bandits had overrun the land..."
msgstr ""
"指揮をし始めて間もなく、Deoran は気がつくと考えていました。前の司令官 Loris "
"が遊びや気分転換で時間を浪費しているうちに、山賊がこの地を制圧していたのに違"
"いないと……"

#. [unit]: id=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:167
msgid "Moreth"
msgstr "Moreth"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:179
msgid ""
"You’ll never take this village! I’ve seen your kind kill too many townsmen, "
"and I’ll defend them to the death!"
msgstr ""
"おまえはこの村を奪うことはできないだろう！ 俺はおまえの仲間が多くの村人を殺す"
"のを見てきた。だから俺は命をかけて彼らを守る！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:185
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
msgstr ""
"私の仲間だって？ 私は Wesnoth の兵士であり、Haldric 王の使者だ。そして、南部"
"防衛隊の新しい司令官だ！ <i>「おまえの仲間」</i>というのはどういう意味なの"
"だ？"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:190
msgid ""
"Sorry, sir! I thought you were one of the bandits who have been ransacking "
"the towns and killing the villagers. What are you doing here? Sir Gerrick "
"and I were the last of the South Guard..."
msgstr ""
"失礼しました、閣下！ 山賊の一人だと勘違いしました。山賊たちは村を荒し回り、村"
"人を殺しているのです。あなたはここでなにをしているのですか？ Gerrick 卿と私は"
"南部防衛隊の生き残りです……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:195
msgid ""
"I have been sent to take command of the South Guard and set things right. We "
"must arm the villagers and drive off the bandits before they can do any more "
"harm!"
msgstr ""
"私は南部防衛隊の指揮を執り、なんとかするために派遣されたのだ。我々は村人に武"
"装させ、山賊にこれ以上危害を与えられる前に彼らを追い返さなければならない！"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:200
msgid ""
"You should head to the river fort! Sir Gerrick will want to know that "
"reinforcements have arrived!"
msgstr ""
"川の砦に向かうべきです！ Gerrick 卿も援軍が到着したことを知りたいでしょう！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:209
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialog just suggested) onto the hex that contains it."
msgstr ""
"目標がこのように表示されているときにはいつも、あなたはリーダー（もしくはダイ"
"アログで指定されたユニット）をこの印のあるヘクスに移動させるべきです。"

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:215
msgid ""
"Ha! This new commander is a mere boy. He will soon share the fate of that "
"swine Loris!"
msgstr ""
"ハハ！ この新しい司令官はただの小僧だ。やつの運命も Loris の豚と同じだ！"

#. [unit]: type=Infantry Lieutenant, id=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:237
msgid "Sir Gerrick"
msgstr "Gerrick 卿"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:249
msgid ""
"My lord, it is good that King Haldric has sent you to our lands! Bandits "
"have overrun the whole countryside, and are killing and pillaging without "
"pity. You must raise the South Guard again and drive off the bandits!"
msgstr ""
"閣下、Haldric 王があなたを我々の地に派遣してくれたのは光栄です！ 山賊がこの地"
"方全体を制圧し、無惨にも村人を殺し、略奪しようとしています。南部防衛隊を再建"
"し、山賊を追い出さなければなりません！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:254
msgid ""
"No doubt I am needed here. Unfortunately I have seen only farm tools to arm "
"our men with. They are valorous, but cannot fight bandits with pitchforks!"
msgstr ""
"私がこの場所で必要とされているのは間違いないようだ。しかし残念ながら我々の兵"
"士が装備することができるものは農具しかないようだ。彼らは勇敢だが、熊手で山賊"
"と戦うのは無理だろう！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:259
msgid ""
"I will open the citadel’s armory. We have a supply of spears and bows, and "
"lacked only a leader to bring us to battle with them!"
msgstr ""
"砦の武器庫をあけましょう。槍と弓はあります。我々には、それを使って戦いを導い"
"てくれるリーダーがいなかっただけなのです。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:266
msgid ""
"Sir Gerrick is an infantry commander. He is a strong warrior in his own "
"right, but when he is near less experienced troops, he makes their attack "
"better too!"
msgstr ""
"Gerrick 卿は歩兵の司令官です。彼自身も本当に強力な戦士ですが、彼があまり経験"
"を積んでいない部隊の近くにいれば、彼らの攻撃力も向上します！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:272
msgid ""
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
"<i>ヒーロー</i>マーカーのついているユニットはキャンペーンにおいて重要な存在で"
"す。そのうちの誰かが死ねば、シナリオでの敗北となります。ですから、注意して彼"
"らを守ってください！"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:287
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:204
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:255
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:341
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:243
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:617
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:683
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:212
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:295
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:529
msgid "Death of Sir Gerrick"
msgstr "Gerrick 卿の死"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:303
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr "最初にいた宿営地に戻り、何人かの部隊を雇ってください！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:326
msgid ""
"While you’re in your camp, you can recruit more troops. Build up a small "
"force to use against the bandits that Urza Mathin recruits."
msgstr ""
"宿営地にいる間、より多くの部隊を雇うことができます。小さな軍を構築し、Urza "
"Mathin が雇った山賊に対抗してください。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:332
msgid ""
"Bowmen have a strong ranged attack, and are very effective against units "
"that lack a ranged attack, like Thieves and Thugs. They also carry a sword "
"and can defend themselves against melee attacks."
msgstr ""
"弓兵は強力な投射攻撃が可能であり、盗賊や悪党のような投射攻撃を持たないユニッ"
"トに対してとても効果的です。彼らは剣も持っていて、格闘攻撃に対しても反撃する"
"ことができます。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:337
msgid ""
"Spearmen have a strong melee attack, and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr ""
"槍兵は強力な格闘攻撃が可能であり、ほとんどのユニットに対して効果的です。威力"
"は低いものの投射攻撃も可能です。彼らは南部防衛隊の主力です。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:341
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
"一番よいのは、あなたが遭遇するさまざまな敵に対応するためにいろいろなユニット"
"を混ぜることです。今は、経験を積んだ弓兵の小さな部隊を作ることに集中してくだ"
"さい。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:364
msgid ""
"Sir, bandits are most dangerous at night. Let us hold the north bank of the "
"river until dawn and press our attack in the morning!"
msgstr ""
"閣下、山賊は夜間には最も危険です。夜明けまでは川の北岸にとどまり、朝がきたら"
"攻撃を開始しましょう！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:370
msgid ""
"All of your units are <i>lawful</i>. This means that they receive a combat "
"bonus during the day, and a penalty at night. Urza Mathin’s units are all "
"<i>chaotic</i>, which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
"あなたのユニットはすべて「秩序」属性です。これは、彼らは昼間は戦闘時に攻撃"
"ボーナスを受けることができますが、夜間は不利になることを意味しています。Urza "
"Mathin のユニットはすべて「混沌」属性です。これは彼らは夜間に攻撃ボーナスを受"
"け、昼間は不利になることを意味しています。昼間に戦闘するのがより効果的でしょ"
"う。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:390
msgid ""
"My lord! The dawn is breaking — now is the time for us to attack and drive "
"these bandits from our lands. To me men of the South Guard!"
msgstr ""
"閣下！ もうぐす夜があけます。ついに山賊を攻撃し、我々の地から追い出すときが"
"やってきました。南部防衛隊の兵士たちよ、我に続け！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:396
msgid ""
"During the day your units will deal more damage, and Urza Mathin’s less. The "
"more of his troops you can defeat during the day, the better!"
msgstr ""
"昼間の間はあなたのユニットはより多くのダメージを与えることができ、Urza "
"Mathin のユニットからのダメージはより少なくなります。昼間のうちに彼らの部隊を"
"より多く倒すのがよいでしょう！"

#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:423
msgid "Myssh"
msgstr "Myssh"

#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:443
msgid "Ylla"
msgstr "Ylla"

#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:454
msgid ""
"Your people have been allies of our lord, King Typhon. We will help you "
"drive these bandits from your land if you allow us to live here in peace."
msgstr ""
"あなた方の民族は我々の王 Typhon と同盟を結んでいました。我々がここで平和に暮"
"らすことを認めてくれるならば、あなたたちの土地から山賊を追い出すことに協力し"
"ましょう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:459
msgid ""
"We welcome your aid in the fight against these criminals! The rivers of this "
"land are yours if you will aid us in our battles."
msgstr ""
"この犯罪者との戦いへの協力は歓迎だ！ 我々の戦いに協力してくれるなら、この地の"
"川はあなたたちのものだ。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:466
msgid ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them "
"in rivers and swamps and they will fight well! Put them on dry land and "
"they’re in trouble!"
msgstr ""
"これからマーマンの漁師を雇うことができます。マーマンは水中に適した生物です。"
"彼らは川や沼にいればうまく戦うことができるでしょう！ 彼らを乾いた土地に配置し"
"てしまうと窮地に陥ってしまいます！"

#. [unit]: type=Longbowman, id=Aleron
#. [unit]: type=Peasant, id=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:491
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:528
msgid "Aleron"
msgstr "Aleron"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:502
msgid "Who goes there! Come out of the house now!"
msgstr "そこにいるのは誰だ！ すぐに家から出てこい！"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:506
msgid ""
"Stay! It’s me, Aleron! The villagers hid me from the bandits when the town "
"was overrun. They have kept me safe, though I was gravely wounded..."
msgstr ""
"待て！ 私だ、Aleron だ！ 村が制圧されたとき、村人が私をかくまってくれたのだ。"
"私はひどく負傷していたが、彼らは私を守ってくれた……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:510
msgid ""
"I am glad to find you alive Aleron, we feared the worst when you did not "
"return after the battle!"
msgstr ""
"Aleron、生きていてよかった。あなたが戦闘のあと戻らなかったので、最悪の事態を"
"恐れたいたのだ！"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:514
msgid ""
"Let us punish these bandits for their crimes and murders! My wounds are "
"healed and I am ready for battle!"
msgstr ""
"山賊どもに罪と殺人に対する罰を与えよう！ 私の傷は癒え、戦いの準備はできてい"
"る！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:518
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr ""
"Aleron は大弓兵です。普通の弓兵よりも強く、より訓練されています。彼の放つ矢は"
"投射攻撃を持たない敵には致命的です。"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:539
msgid "Not more bandits... We have nothing left. Begone!"
msgstr "もう山賊はたくさんだ……我々には何も残っていない。立ち去れ！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:543
msgid ""
"We are no bandits. The banner of the South Guard flies again! Help us drive "
"these criminals from your land."
msgstr ""
"我々は山賊ではない。南部防衛隊の軍旗が再び掲げられた！ あなたたちの土地から犯"
"罪者を追い出すのを手伝ってほしい。"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:547
msgid "However I can, I will help you!"
msgstr "私に何ができるかはわからないが、協力しよう！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:551
msgid ""
"Garrison the villages behind our lines and keep the enemy from slipping "
"around us at night."
msgstr ""
"我々の戦列の背後にある村に布陣し、敵が夜間に我々を回り込まないようにしてくだ"
"さい。"

#. [unit]: type=Footpad, id=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:561
msgid "Glasar"
msgstr "Glasar"

#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:567
msgid "This village is ours to plunder! Begone or I will kill you all!"
msgstr ""
"この村は我々が略奪しようとしているのだ！ 立ち去らなければお前たちを皆殺しにす"
"る！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:571
msgid ""
"Do you not see the banners flying in the wind? The South Guard fights again. "
"Flee while you can, or you will meet swift death on our spears!"
msgstr ""
"風になびいている軍旗が見えないのか？ 南部防衛隊は再び戦う。できるだけ遠くへ逃"
"げるがよい。そうしなければおまえは我々の槍ですぐに死ぬことになる！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:594
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
"覚えておいてください。Moreth はあなたに川の砦で Gerrick 卿に会うように言いま"
"した。Deoran をそこに移動させ Gerrick 卿が何を言おうとしているのかを調べてく"
"ださい！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:627
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him, because he has no ranged "
"attack. Surround him, and kill him!"
msgstr ""
"覚えておいてください。あなたの使命は Urza Mathin を倒すことです。彼はあなたに"
"とって重要な標的になるでしょう。彼に対抗するには弓兵が特に効果的です。彼は投"
"射攻撃を持っていないからです。彼を取り囲み、殺しなさい！"

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:645
msgid "My days of pillage and plunder are over! My brothers will avenge me..."
msgstr "我が略奪の日々は終わった！ 我が兄弟たちが復讐してくれるだろう……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:655
msgid ""
"He is dead! Congratulations, commander. We thought we would never see "
"reinforcements — Did Sir Loris send you from Westin?"
msgstr ""
"彼は死にました！ おめでとうございます、司令官。そういえば援軍がいませんでした"
"が……Loris 卿があなたを Wesnoth から派遣したのですか？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:660
msgid ""
"No. I have been sent by King Haldric to take command of the South Guard. The "
"King has heard no news in weeks. How long have you and your men been shut up "
"in the citadel?"
msgstr ""
"そうではない。私は Haldric 王に派遣され、南部防衛隊の指揮をとるという命を受け"
"たのだ。王のもとには何週間もの間なんの知らせも届いていない。あなたやあなたの"
"部下はどのくらいの間要塞にこもっていたのだ？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:665
msgid ""
"Almost two months. Sir Loris took one of our patrols along the Westin road "
"and never returned; and the next night, bandits struck and killed eight of "
"my men. We held the citadel, and held out vain hope for reinforcement from "
"Westin. We never thought we would see men sent from the King!"
msgstr ""
"ほとんど 2 ヶ月になります。Loris 卿は我々の警ら隊とともに Westin への道に沿っ"
"て巡回に向かったまま戻りませんでした。その次の夜、山賊が攻撃してきて私の部下 "
"8 人が殺されました。我々は要塞を守り、Westin からの援軍というわずかな望みを抱"
"いていました。王が部隊を派遣してくれるとは思ってもみませんでした！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:671
msgid ""
"This is worse than even my darkest fears. We must ride to Westin at once, "
"and hope that Sir Loris is there and well! Come men! Ride for Westin!"
msgstr ""
"私が恐れていた最悪の事態よりも悪いようだ。我々はすぐに Westin に向かわなけれ"
"ばならない。Loris 卿がそこにいて無事だとよいのだが！ いくぞ！ Westin へ向か"
"う！"

#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5
msgid "Proven by the Sword"
msgstr "剣による証明"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18
msgid "Westin"
msgstr "Westin"

#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:59
msgid "Urza Nalmath"
msgstr "Urza Nalmath"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:101
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:106
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:112
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:115
msgid "Criminal"
msgstr "犯罪者"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:179
msgid ""
"Look! There is smoke coming from Westin. That can only mean that bandits "
"have overrun the garrison and are sacking the city!"
msgstr ""
"見ろ！ Westin から煙がのぼっている。すでに山賊が警備隊を制圧し、都市から略奪"
"しているとしか考えられない！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:183
msgid ""
"If too much time passes and they are unchecked, they will leave the city in "
"ruins and make a great slaughter of all who live therein. We must act "
"quickly."
msgstr ""
"もし時間がかかりすぎ、彼らをおさえることができなければ、彼らは都市を破壊し続"
"け、そこに住んでいるすべての人を虐殺するでしょう。すぐに行動しなければなりま"
"せん。"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:190
msgid ""
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
"なんだと！？ Wesnoth の兵士が北の砦から向かってくるということは、弟の Mathin "
"は死んだに違いない…… 彼らに弟の死の報いを与えよう。Loris 卿が彼のプライドの報"
"いを受けたのと同じように！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:196
msgid "Take the Citadel at Westin by the end of the ninth turn"
msgstr "9 ターンの終わりまでに Westin の要塞を手に入れる"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238
msgid "At last the citadel is secured."
msgstr "ついに要塞を確保しました。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242
msgid "Now, Deoran, take your post of command at the Citadel of Westin."
msgstr "さあ Deoran、Westin の要塞の指揮を執ってください。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:247
msgid "Bring Deoran to the Citadel of Westin"
msgstr "Deoran を Westin の要塞へ移動させる"

#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:287
msgid "Minister Hylas"
msgstr "Hylas 牧師"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:300
msgid "More bandits?! They’ll feel the deadly bite of my lance!"
msgstr ""
"まだ山賊がいるのか？！ 彼らは我がランスの致命的な切れ味を味わうだろう！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:304
msgid ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldn’t have held them off another day..."
msgstr ""
"平穏に！ 私は敵ではない。私は牧師の Hylas、Loris 卿の顧問だ！ ちょうど良いと"
"ころに来てくれた！ 我々はもう一日は持ちこたえられなかっただろう……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:308
msgid ""
"Indeed, our arrival was timely. But where is Sir Loris? Where is the "
"garrison of the city? I was sent by Haldric to relieve him and take command "
"of the South Guard, for the King has heard no news from Westin in two months."
msgstr ""
"まさしく、ちょうどよいときに到着した。しかし Loris 卿はどこだ？ 都市の警備隊"
"はどこだ？ 私は Haldric 王に派遣され、彼を解任して南部防衛隊の指揮をとるとい"
"う命を受けたのだ。王は 2 ヶ月の間 Westin からの知らせを受けていない。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:312
msgid ""
"Alas, Sir Loris will find no relief now. He is buried northwest of the city "
"where he fell. For weeks we warned him of the new power of these bandits. "
"And yet he would never lead his men against them until their strength had "
"waxed and ours waned."
msgstr ""
"ああ、Loris 卿はもう助かる見込みはない。彼は都市の北西に埋葬されている。そこ"
"は彼が倒れた場所なのだ。何週間もの間、我々は彼にこの山賊の新しい力について警"
"告した。それにもかかわらず、彼は彼の部下を指揮して彼らに対抗することはなかっ"
"た。彼らの強さが増大し、我々の強さが衰えてしまうまで。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:317
msgid ""
"It grieves me to learn of his death, foolish though he may have been! Now, "
"though, there are more pressing matters. Rise, men of Wesnoth! We must drive "
"these bandits from our city!"
msgstr ""
"彼は愚かだったのかもしれないが、亡くなってしまったとは悲しいことだ！ さて、し"
"かし、もっと逼迫していることがある。立ち上がれ、Wesnoth の兵士よ！ 我々は我々"
"の都市から山賊を追い払わなければならない！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:320
msgid "Ufes"
msgstr "Ufes"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321
msgid "Joran"
msgstr "Joran"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:322
msgid "Makees"
msgstr "Makees"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323
msgid "Tyborg"
msgstr "Tyborg"

#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:327
msgid ""
"We will do our best to hold the city — you lead your men across the river "
"and kill the bandit leader!"
msgstr ""
"我々は都市を守るために最善を尽くします。あなたは兵を率いて川を渡り、山賊の"
"リーダーを殺してください！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:333
msgid "Kill Urza Nalmath, the bandit leader"
msgstr "山賊のリーダー、Urza Nalmath を倒す"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:345
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:188
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:247
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:258
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:621
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:687
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:533
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:284
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:475
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:533
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41
msgid "Death of Minister Hylas"
msgstr "Hylas 牧師の死"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:396
msgid ""
"They are almost to the great hall! Hurry, Deoran! You must reach the citadel "
"or all will be lost!"
msgstr ""
"彼らが大広間に到着してしまいます！ 急いでください、Deoran！ あなたは要塞に到"
"達しなければならないません。それができなければ、我々は皆負けてしまうでしょ"
"う！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:402
msgid ""
"You must move Deoran here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr ""
"あなたは次のターンの終わりまでに Deoran をここに移動させなければなりません。"
"それができなければ、Westin は陥落し、あなたは敗北するでしょう！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:420
msgid "We’re too late! They’re burning the city..."
msgstr "遅すぎた！ 彼らは街を焼き払っている……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:425
msgid ""
"Westin has fallen! This is a problem too great for me to handle — I must "
"return to Haldric and tell him of our loss..."
msgstr ""
"Westin は陥落してしまった！ これはもう私の手にはおえない……Haldric 王のもとに"
"戻り、我々が敗北したことを伝えなければ……"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:447
msgid ""
"Now the Guard will feel the wrath of my new friends! It is time for the dead "
"to wage war! Rise, warriors!"
msgstr ""
"さあ、防衛隊どもは俺の新しき友の復讐を味わうだろう！ 死者が戦うべき時が来"
"た！ 立ち上がれ、戦士よ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:459
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr "なんと邪悪なことか？！ 彼のために戦うのは生きた兵士ではない！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:464
msgid ""
"He has made some pact with the undead. How could a mere brigand have gained "
"such great powers?"
msgstr ""
"彼はアンデッドと何らかの契約を結んだのだ。単なる盗賊がどのようにしてこのよう"
"な強大な力を手に入れたのだろうか？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:469
msgid "However he has done this fell thing, we must defeat him!"
msgstr ""
"どのようにして彼がこのような残忍なことをしたとしても、我々は彼を倒さなければ"
"ならない！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:477
msgid ""
"Not only will Minister Hylas’s <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
msgstr ""
"Hylas 牧師の<i>秘術</i>による攻撃はアンデッドの骨を溶かすでしょう。それだけで"
"なく、彼は近くにいるユニットの傷を癒すことができます。"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:495
msgid "Leave nothing standing! Burn their villages down and kill them all!"
msgstr "誰も生かしておくな！ 村を焼き払い、皆殺しにするのだ！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:499
msgid "We will avenge your brother’s death!"
msgstr "あなたの弟の死の復讐をします！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:503
msgid "They are burning our villages! We must stop them!"
msgstr "彼らは我々の村を燃やしている！ 彼らを止めなければ！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:542
msgid "My brother has died unavenged! What have we done?!"
msgstr "弟の敵を討つことができなかった！ 俺たちは何を成し遂げたのだ！？"

#. [message]: speaker=Deoran
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:559
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:566
msgid "How can a bandit have summoned undead?"
msgstr "どのようにして単なる山賊がアンデッドを召還することができたのですか？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:573
msgid ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
msgstr ""
"山賊が襲撃を開始する少し前に、Loris 卿のもとに使者が届いたのだ。ここから西の"
"森 Aethenwood に住むエルフ族からの使者が。彼は Wesnoth の新しい脅威について議"
"論するために騎士を一人派遣してくれと頼んだのだ。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:578
msgid "And did Sir Loris go to the elves?"
msgstr "それで Loris 卿はエルフ族のもとに向かったのか？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:583
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. "
"Perhaps they know the origin of these dead warriors we now face."
msgstr ""
"いや。彼はエルフ族がなにか企んでいるのではないかと疑い、彼らに返事をしなかっ"
"た。おそらく彼らは今我々が相対している死の戦士の原因を知っているのだろう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:588
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes so dark as these. I shall go meet the elves and "
"see if they can be of any aid!"
msgstr ""
"我が軍は生きている者と戦うように鍛えられている。我々がこのような闇の敵から都"
"市を守ることができるかどうかわからない。エルフ族に会いにいき、彼らがなにか助"
"けてくれるかどうか確かめよう！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:593
msgid ""
"I will accompany you, my lord. I have studied the arts of holy magic and my "
"skill may be of some use against the dark ones."
msgstr ""
"私もともにいこう、閣下。私は神聖な魔法の技術を学んだので、私の技術が闇の者に"
"対してなにか役に立つかもしれない。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:598
msgid ""
"Deoran sent a rider to request mounted reinforcements and set out at once "
"towards the Aethenwood..."
msgstr ""
"Deoran は援軍を求めるために一人の騎手を派遣し、すぐに Aethenwood の森へ出発し"
"ました……"

#. [scenario]: id=03_A_Desperate_Errand
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr "絶望的な任務"

#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:59
msgid "Urza Fastik"
msgstr "Urza Fastik"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:135
msgid "Deoran and his men came to the eastern border of the Aethenwood..."
msgstr "Deoran と兵士たちは Aethenwood の森の東側の境界に到着しました……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:141
msgid ""
"Look, men! There is the forest of the Elves to the northwest. Let us hasten "
"across the river and the hills."
msgstr "見ろ、兵士よ！ 北西にエルフ族の森が見える。急いで川と丘を横切ろう。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:146
msgid ""
"Be careful, Deoran. No man has set foot in the elvish woods for many a year. "
"We do not know how they will receive us. Sir Loris thought that it was some "
"trick of theirs trying to bring him into the woods..."
msgstr ""
"気をつけなさい、Deoran。何年もの間、エルフ族の森に足を踏み入れた人間はいな"
"い。彼らが我々をどのように受け入れてくれるかわからないのだ。Loris 卿は森の中"
"に招き入れようとすることが何らかの罠ではないかと考えていた……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151
msgid ""
"But if we do not discover the source of these undead warriors, the whole "
"province shall surely be swallowed up by them, and then their bandit masters "
"will fare no better. We cannot allow it!"
msgstr ""
"しかしこのアンデッドの戦士の源を見つけなければ、この地方全体が彼らに飲み込ま"
"れてしまうだろう。そうなれば、彼らを雇っている山賊にとってそれ以上のことはな"
"いだろう。我々はそれを許すわけにはいかない！"

#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:156
msgid ""
"I have lost two brothers to Deoran — I shall not allow him to reach the "
"accursed elves! Deoran will die before he reaches the western forest!"
msgstr ""
"Deoran のやつのせいで 2 人の兄弟を失った。やつをいまいましいエルフ族のところ"
"に到着させはしない！ 西の森に到着する前に Deoran を殺してやる！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:164
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
"あなたは Deoran をエルフ族の要塞の中央に移動させなければなりません。Deoran を"
"宿営地から移動させる前に、山賊を追い払うのに十分な軍隊を雇うことを忘れないで"
"ください！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:176
msgid "Move Deoran to the elvish city in the northern woods"
msgstr "Deoran を北の森にあるエルフ族の都市まで移動させる"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr "土地が広すぎる。騎手が到着してくれさえすれば！"

#. [unit]: id=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:216
msgid "Jarek"
msgstr "Jarek"

#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:228
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr ""
"司令官、あなたからの援軍の要請を受け取りました。そして、騎手を連れてきまし"
"た！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:235
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and hills. They can keep up with Deoran, so use them to "
"guard him!"
msgstr ""
"これで竜騎兵を雇うことができます。彼らは草原では速く破壊的ですが、森の中や丘"
"では弱いです。彼らは Deoran についていくことができますから、彼を守るのに使っ"
"てください！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237
msgid "You may now recruit Cavalrymen."
msgstr "これで竜騎兵を雇うことができます。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255
msgid ""
"What have we done?! Even our undead allies cannot stand against this "
"commander!"
msgstr ""
"どうしたというのだ？！ アンデッドの同盟軍でさえこの司令官に立ち向かうこととが"
"できないのか！"

#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270
msgid ""
"I hope that’s the last of the bandits! How many more of these foul undead "
"must we fight?"
msgstr ""
"これが最後の山賊であればよいのですが！ この邪悪なアンデッドとこれからどれだけ"
"戦わなければならないのだろう？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277
msgid ""
"If we are to check the advance of the dead, I must reach the home of the "
"elves!"
msgstr ""
"死者の進出を防ごうとするならば、エルフ族の本拠地に到着しなければならない！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:292
msgid "Linderion"
msgstr "Linderion"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293
msgid "Mithalwe"
msgstr "Mithalwe"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294
msgid "Sidaurios"
msgstr "Sidaurios"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:295
msgid "Eltenmir"
msgstr "Eltenmir"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296
msgid "Vardanos"
msgstr "Vardanos"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:297
msgid "Talchar"
msgstr "Talchar"

#. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306
msgid "Ethiliel"
msgstr "Ethiliel"

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:320
msgid "Halt! Who has entered our citadel without leave?"
msgstr "止まれ！ 我々の要塞に許可なく入った者はだれだ？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:325
msgid "De..."
msgstr "De……"

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:330
msgid ""
"Speak carefully, for the penalty for trespass on our lands is death, and "
"your life is thus forfeit."
msgstr ""
"慎重に話すのだ。我々の地に侵入したことによる刑は死だ。おまえの命は奪われるこ"
"とになる。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:335
msgid "Deora..."
msgstr "Deora……"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:341
msgid ""
"Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
"ちょっと待って。この人は Wesnoth の国旗を身につけているわ。Kalenz は Wesnoth "
"の人々はエルフ族の敵ではないと話してくれた。では話してみなさい、神聖な要塞 "
"Elrath に来たのはなぜなの？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:346
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"in our land have summoned the dead to help them plunder our farms and "
"villages. They are coming across the river from the great forest to the "
"south of our lands, where no man has yet traveled."
msgstr ""
"ご婦人、我々は教えを乞うためにエルフ族のもとにやってきたのです。山賊や犯罪者"
"が我々の地で死者を召還し、我々の農地や村から略奪するために使っているのです。"
"彼らは我々の地の南に位置する広大な森から川を渡ってやってきています。その森"
"は、人間はだれも誰も足を踏み入れたことのない場所なのです。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:351
msgid ""
"The elves know of the great southern forest, and have walked its paths many "
"times. What would you do, Deoran?"
msgstr ""
"エルフ族はその広大な南方の森のことを知っているわ。それにその道をなんども通っ"
"ている。あなたはどうしたいの、Deoran？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:356
msgid ""
"I would lead my men south of the river to find the source of these beings of "
"darkness that we might destroy it. For surely, ere that be done, we cannot "
"stand against them for long."
msgstr ""
"我が兵を連れて川の南岸へ向かい、この暗黒の者たちの源を見つけ、それを破壊しま"
"す。確実にそうしなければなりません。長期間彼らに対抗することはできないので。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:361
msgid ""
"Indeed you are brave to face such foes. But I fear that alone you will fail "
"and fall. One elf now lives who remembers the secrets of the undead that we "
"learned when Haldric I came to our land. His name is Mebrin, and he lives, "
"secluded in the hills, near here. I will take you to him."
msgstr ""
"そのような敵に立ち向かうとはあなたは本当に勇敢なのね。でもあなたたちだけでは"
"失敗し、死んでしまうのではないかと思うわ。アンデッドの秘密のことを覚えている"
"エルフがまだ生きている。Haldric I 世が私たちの地に来たときにそれを学んだそう"
"よ。彼の名前は Mebrin。彼はここから近くの丘に隠遁しているわ。彼のところに連れ"
"て行ってあげましょう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:367
msgid "My thanks, lady."
msgstr "ありがとう、ご婦人。"

#. [scenario]: id=04_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr "涙の谷"

#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:70
msgid "Mal A’kai"
msgstr "Mal A’kai"

#. [side]
#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#. [side]: type=Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal Tera
#. [side]: type=Outlaw, id=Jera Ilras
#. [side]: type=Soulless, id=Groth
#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:76
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:122
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:92
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:128
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:69
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:55
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:106
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:92
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54
msgid "Undead"
msgstr "アンデッド"

#. [side]: type=Outlaw, id=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116
msgid "Jera Ilras"
msgstr "Jera Ilras"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:177
msgid ""
"We have followed you away from our homes and left them unguarded. Now, where "
"can we find this sage who knows the southern forest well?"
msgstr ""
"我々の本拠地から遠く離れ、あなたについてきた。我々の本拠地は無防備だ。さて、"
"南方の森のことをよく知っているという賢者はどこにいるのだ？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:182
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to live when "
"they feel that it is time for them to allow others to lead our people. The "
"sage you speak of lives in a secluded village between the two lakes."
msgstr ""
"ここは花咲く森の谷よ。私たちの偉大な賢者たちは他の者が我々の種族を導くのを許"
"す時が来たと感じたとき、ここに来て住むの。あなたのいう賢者は 2 つの湖の間にあ"
"る村で隠遁しているわ。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189
msgid ""
"Why, my lady, are there humans camped to the south of us? Are they friends "
"of the elves? I had thought that no humans had set foot in this valley."
msgstr ""
"ご婦人、なぜ、我々の南側に人間が住んでいるのだ？ 彼らはエルフ族の仲間なの"
"か？ この谷には人間が足を踏み入れたことはないと思っていたが。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:195
msgid ""
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr ""
"なんですって！？ 彼らはエルフ族の仲間ではないわ！ 彼らは追いはぎよ、彼らを滅"
"ぼさなくては！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:200
msgid ""
"Perhaps they are allied with the bandits who have been sacking our towns! "
"They have grown bold to attack the elves!"
msgstr ""
"おそらく彼らはいくつもの村から略奪をしている山賊と同盟しているのだろう！ 彼ら"
"はエルフ族を攻撃できるほど強力になっているのか！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:205
msgid ""
"Destroy these intruders, and I will ask him to help you. He is ancient, and "
"he remembers well Haldric’s betrayal of the elves, so if a human sets foot "
"in his village first, he almost certainly will have nothing to do with us!"
msgstr ""
"この侵入者を滅ぼしなさい。そうすればあなたを助けるように彼に頼むわ。彼は歳を"
"とっていて、Haldric がエルフ族を裏切ったことをよく覚えている。だから彼の村に"
"最初に人間が足を踏み入れたとしたら、ほぼ確実に彼が協力してくれることはない"
"わ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:210
msgid "Sounds like a charming fellow..."
msgstr "なんだか魅力的なやつだな……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:215
msgid ""
"Yet, as she says, he is our best hope to rid our lands of this new menace. "
"We do that which we must. Ethiliel, you make for Mebrin’s village. We will "
"handle the intruders."
msgstr ""
"しかし、彼女が言ったように、彼は我々の地に迫っている新たな脅威をなんとかする"
"ための最大の望みだ。しなければならないことをしよう。Ethiliel、あなたは "
"Mebrin の村へ向かってください。我々は侵入者をなんとかします。"

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220
msgid "Ha! You’re too late. We’ve taken what we want from this valley."
msgstr "ハハ！ もう遅いわ。この谷で欲しかったものは手に入れた。"

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:225
msgid "Now your blood and tears will join that of the elves!"
msgstr "さあ、おまえの血や涙もエルフ族のものに加わるのだ！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:231
msgid "Cleanse the Vale of Tears"
msgstr "涙の谷を浄化する"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:235
msgid "Move Ethiliel to Mebrin’s village"
msgstr "Ethiliel を Mebrin の村へ移動させる"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:251
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:262
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:691
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:479
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:537
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263
msgid "Death of Ethiliel"
msgstr "Ethiliel の死"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:290
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr ""
"我々の武器はスケルトンに対しては役に立ちません！ 彼らには我々の矢や槍で貫くと"
"ころがありません。空気を貫いているようなものです！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:297
msgid ""
"We must clear out these undead if you are to reach Mebrin’s village! What "
"should we do?"
msgstr ""
"Mebrin の村に到着しようとするならばこのアンデッドを追い出すしかない！ どうす"
"ればよいだろう？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:302
msgid ""
"For now, I can slow them down. Where are the elves who used to live in this "
"valley? They should come to our aid!"
msgstr ""
"当分は、彼らを足止めすることができるわ。この谷に住んでいたエルフ族はどこへ"
"いったの？ 彼らは私たちを助けにくるはずなのに！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:307
msgid ""
"You said this valley would be safe, and we find it filled with skeletal "
"foes! Cannot some of your elf friends help us in our struggle?"
msgstr ""
"あなたはこの谷は安全だと言いました。それなのにここはスケルトンの敵でいっぱい"
"だ！ あなたの友人のエルフは我々の戦いを助けにこないのか？"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:320
msgid "I shall not join these accursed undead! Bury me deeply my friends..."
msgstr ""
"私はこの呪われたアンデッドには加わりたくない！ 友よ、私を深く埋葬してくれ……"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:330
msgid "You shall not die in vain! My bodyguard will avenge you!"
msgstr "あなたの死は無駄ではないわ！ 私のボディーガードがあなたの仇をとるわ！"

#. [message]: speaker=Deoran
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:335
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:340
msgid "You have a bodyguard?!"
msgstr "ボディーガードがいるのか？！"

#. [unit]: role=Elvish Bodyguard, type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:395
msgid "Elvish Bodyguard"
msgstr "エルフのボディーガード"

#. [message]: role=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:414
msgid ""
"We stand ready, my lady, to protect you! We shall lead these men of Wesnoth "
"into the fray!"
msgstr ""
"ご婦人、我々はあなたを守る準備ができています！ 我々はこの Wesnoth の兵士を戦"
"いに導きます！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:426
msgid "For my lady I fall..."
msgstr "ご婦人のために私は死ぬ……"

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:438
msgid "Finally, release! Thank you, my friends..."
msgstr "ついに、解放された！ ありがとう、友よ……"

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:489
msgid ""
"You’re too late! You’ll never find our stronghold, and even if you did, what "
"can you do against the dead?"
msgstr ""
"もう遅いわ！ お前たちは我々の本拠地を見つけることはできない。それにもし見つけ"
"たとしても、お前たちが死者に対して何ができるというのだ！"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494
msgid "You, at least, will trouble us no more!"
msgstr "おまえは、少なくとも、これ以上我々を煩わせることはないだろう！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:552
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr "Mebrin！ そこにいるのですか？ あなたの助けを借りにきました！"

#. [message]: speaker=Kramak
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:557
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:371
msgid "..."
msgstr "……"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563
msgid "Mebrin! Where are you?!"
msgstr "Mebrin！ どこにいるのですか？！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574
msgid ""
"His home is empty... There are footprints leading away to the south... What "
"can have happened here?"
msgstr ""
"家にはいないようね…… 南に向かって足跡が続いているわ…… ここで何が起こったのか"
"しら？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579
msgid "Maybe whoever summoned these undead knows where he is?"
msgstr "アンデッドを召還している者が彼がどこにいるかを知っているのでは？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:584
msgid ""
"There is no blood here, yet no Mebrin. Someone must have kidnapped him. But "
"the undead would have slain him and made him one of them. Who then can have "
"taken him?"
msgstr ""
"ここには血の跡もないけれど、Mebrin もいない。誰かが彼を誘拐したに違いないわ。"
"でも、アンデッドが彼を殺して仲間に加えてしまったかもしれない。誰が彼を連れて"
"行ったのかしら？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589
msgid "Maybe the bandits who have been summoning the undead took him?"
msgstr "おそらくアンデッドを召還している山賊が彼を誘拐したのでは？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:595
msgid ""
"We must follow these footprints into the woods! Whoever took our greatest "
"sage must pay! Nothing will stop the vengeance of the elves!"
msgstr ""
"森へと続いている足跡をたどらなくてはならないわ！ 私たちの最も偉大な賢者を連れ"
"て行った者は、代償を払う必要がある！ 誰もエルフ族の復讐を止めることはできない"
"わ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:600
msgid ""
"Well, vengeance or no, if you will lead us into the forest, we will follow "
"you and battle the undead!"
msgstr ""
"ええ、復讐するかどうかはともかく、もし森の中に連れて行ってくれるのならば、"
"我々はあなたについていってアンデッドと戦う！"

#. [scenario]: id=05_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr "霧の中での選択"

#. [side]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:63
msgid "Urza Afalas"
msgstr "Urza Afalas"

#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:89
msgid "Gruth"
msgstr "Gruth"

#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:123
msgid "?"
msgstr "？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:194
msgid ""
"The heat in this forest is oppressive, and this fog cannot be natural. I "
"wonder what evil lurks nearby?"
msgstr ""
"この森はとても蒸し暑い。そしてこの霧は自然のものではないに違いない。どんな悪"
"が待ち受けているのだ？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:199
msgid ""
"I fear the fog emanates from some powerful lord of the undead. We may be "
"overmatched..."
msgstr ""
"恐ろしい。この霧は強力なアンデッドの王のところから広がってきているのではない"
"か。我々は負けるのではないか……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:204
msgid ""
"This is quite a change from fighting bandits in the farmland near Westin!"
msgstr "これは Westin の近くの農地で山賊と戦うのと比べるとかなり勝手が違う！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:209
msgid ""
"I have brought many of my people along to aid us. My soldiers and shamans "
"will now fight at your command."
msgstr ""
"私たちの種族を大勢連れてきたわ。私たちを助けてくれるように。私の戦士と呪術士"
"はあなたの命令に従って戦うわ。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:215
msgid ""
"Elvish Fighters are at home in the thick forests. They have both a sword and "
"a bow and are deadly with both. They are quick and can hold their own "
"against just about anything."
msgstr ""
"エルフの戦士は深い森に慣れています。彼らは剣と弓を持ち、どちらも破壊的です。"
"彼らは素早く、相手がなんであろうと屈することはありません。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:220
msgid ""
"Elvish Shamans are no match for most enemies in single combat. They do, "
"however, heal units next to them every turn. Use them to bolster your "
"weakening lines and heal wounded soldiers."
msgstr ""
"エルフの呪術士は一対一の戦闘ではほとんどの敵にかないません。しかしながら、彼"
"らは隣にいるユニットを毎ターン回復することができます。弱った前線を強化し、傷"
"ついたユニットを回復するために彼らを使ってください。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:225
msgid "Why did we stop and make camp here?"
msgstr "なぜここに留まって野営したのですか？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:230
msgid ""
"The Black River is before us. No elf, still living, has crossed it. If the "
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
msgstr ""
"私たちの前方には暗黒の川があるわ。エルフも、生きている者は誰もその川を渡った"
"ことはないの。もしアンデッドが川を渡ってきたら、私たちは注意深く彼らを捜さな"
"ければならないわ。その方法はわからないのだけれど。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:235
msgid ""
"I fear no forests. Let us find this river and whatever enemies lie beyond."
msgstr ""
"私は森を恐れたりはしない。この川の向こうにどんな敵がいても、それを見つけよ"
"う。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:240
msgid "Very well. We will seek the river and probe its secrets."
msgstr "すばらしい。川を探索し、その秘密を探ろう。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:246
msgid "Investigate the areas to the south of the Black River"
msgstr "暗黒の川の南側の地域を調査する"

#. [message]: speaker=Sir Gerrick
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:303
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:310
msgid "The master of the undead is defeated!"
msgstr "アンデッドの雇い主を倒しました！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317
msgid "No... I fear there is still much evil present."
msgstr "いや……。まだ邪悪な者がいるのではないかと心配だ。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:322
msgid ""
"Surely the undead infestation cannot be dispatched so easily. We have merely "
"destroyed a servant of a far darker master."
msgstr ""
"アンデッドの発生はそう簡単に片付けられないのは確実です。我々はもっと強い闇の"
"雇い主の単なる使用人を倒したにすぎません。"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:377
msgid "We found the lich!"
msgstr ""

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:424
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr "霧の中で動くものが見えるような気がします…… あれは野営地のようです！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:450
msgid "Thank heaven! You’re alive!"
msgstr "ありがたい！ おまえたちは生きていた！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:455
msgid ""
"Save your thanks! We are here to root out all the evil from these woods, and "
"that means you!"
msgstr ""
"感謝などいりません！ 私たちはこの森から邪悪な者を根絶するためにここに来たの"
"よ。その邪悪な者というのはあなたのことよ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:460
msgid ""
"Draw your swords and say your prayers! You cannot stand against us! You will "
"pay for your crimes!"
msgstr ""
"刀を抜き、祈るのだ！ おまえは我々に抵抗することはできない！ おまえは罪を償う"
"のだ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:465
msgid ""
"But have you not seen the undead in these forests? I know you have seen them "
"under the control of the many bandit leaders before..."
msgstr ""
"しかしおまえたちはこの森でアンデッドを見なかったのか？ これまで多くの山賊の"
"リーダーに支配されたアンデッドを見てきただろう……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:470
msgid "What of them?"
msgstr "それがどうしたのだ？"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:475
msgid ""
"A year ago we ventured into the land of the elves in secret, and we captured "
"a great sage. We forced him to teach us the secrets of this forest and of "
"the undead."
msgstr ""
"1 年前、俺たちはエルフ族の地をこっそり探検し、偉大な賢者を捕らえたのだ。やつ"
"を脅し、この森の秘密、アンデッドの秘密を教えさせたのだ。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:480
msgid ""
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
msgstr ""
"あなたが Mebrin を監禁したというの！？ それがあなたが確実に償わなければならな"
"いことよ。早く話しなさい。話が終わり次第、あなたをすぐに殺すことができるわ！ "
"復讐よ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:485
msgid ""
"Hear me out! He taught us to summon the dead to fight for us. We were weak "
"and foolish and soon summoned undead that we could not control. Mebrin too "
"fell sway to the influence of the undead, and now he leads them. For a time "
"he served us, but now he has gone mad and is attacking us as well!"
msgstr ""
"俺の話を聞け！ やつはアンデッドを召還し、俺たちのために戦わせることを教えてく"
"れた。我々は弱く、愚かだったため、すぐに我々が制御することのできないアンデッ"
"ドを召還してしまったのだ。Mebrin もアンデッドの影響を受け、闇に落ちた。そして"
"今ではやつがアンデッドを指揮している。しばらくの間はやつは俺たちに仕えていた"
"が、既にやつは気が狂い、俺たちをも攻撃しているのだ！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:491
msgid "Lies! Mebrin would never fight for the undead, much less lead them!"
msgstr ""
"うそよ！ Mebrin はアンデッドのために戦ったりはしない。ましてアンデッドを指揮"
"しているはずがないわ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:496
msgid "But what do you want us to do about it? You are criminals!"
msgstr "しかし我々にどうして欲しいというのだ？ おまえは犯罪者だ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:501
msgid ""
"Join us in the fight! Together we can drive off these cruel undead and "
"restore peace to the land."
msgstr ""
"俺たちとともに戦ってくれ！ 協力してくれれば、この残虐なアンデッドを追い払い、"
"この地の平和を取り戻すことができる。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:506
msgid ""
"My lord, they could be valuable allies, and the undead are a greater threat "
"to our lands. Justice can wait until we are all safely in Westin."
msgstr ""
"閣下、彼らは貴重な同盟軍となるでしょう。そしてアンデッドは我々の地にとってよ"
"り大きな脅威です。我々が皆 Westin に戻って安全になるまでは正義は置いておきま"
"しょう。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:512
msgid ""
"But think of the destruction they wrought on your borders! You cannot ally "
"yourselves with these evil men! Vengeance!"
msgstr ""
"しかしあなたたちの国境で彼らが行ってきた破壊行為のことを思い出してみなさい！ "
"あなたたちはこのような邪悪な者たちと同盟することはできないわ！ 復讐するのよ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:517
msgid ""
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
msgstr ""
"ふむ……よく考えなくては……エルフ族と同盟を結ぶならば山賊たちと戦わねばならな"
"い。一方で、山賊たちと同盟すればエルフ族と敵対することになる……"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:519
msgid "Very well. All men must unite against the undead."
msgstr "いいだろう。人間は一体となってアンデッドに対抗しなければならない。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:563
msgid ""
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
msgstr "俺たちはおまえとともに戦おう。悪党、無法者ども、俺の元に集まれ！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:569
msgid ""
"You are no better than these criminals! We shall see if you can find your "
"own way out of the forest! Come, my people, let us return to our lands. We "
"were foolish to ever have any dealings with these humans. Do not set foot in "
"our land ever again, Deoran, for you have brought us nothing but grief."
msgstr ""
"あなたはこの犯罪者と変わらないわ！ 私たちはあなたが自分でこの森の出口を見つけ"
"られるかどうか見物することにするわ！ みんな、私たちの地へ帰りましょう。こんな"
"人間たちと協定を結んだのは愚かだったわ。二度と私たちの地に足を踏み入れない"
"で、Deoran。あなたは私たちに厄介ごとを持ち込んだだけだったわ。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:581
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr ""
"エルフ族がこの呪われた森で我々を見捨てた！ 我々は確実に迷ってしまうだろう！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:586
msgid "Do not fear, I can lead you out when the time is right."
msgstr "恐れることはない。時がくれば俺が森から出してやるさ。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:609
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:671
msgid "Find the source of the undead and destroy it"
msgstr "アンデッドの源を見つけ、破壊する"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:625
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:537
msgid "Death of Urza Afalas"
msgstr "Urza Afalas の死"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:640
msgid ""
"Your crimes are too great. You will fall with the rest of the foul undead!"
msgstr ""
"おまえの犯した罪は大きすぎる。おまえは汚れたアンデッドとともに死ぬだろう！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:654
msgid "Then this parley is over! You may have sounded the doom of all of us!"
msgstr "では交渉決裂だ！ おまえは俺たち全員の破滅の音を鳴らしたかもしれない！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:660
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr ""
"あなたは私たちから Mebrin を奪った償いをすることになるわ！ もし彼が傷つけられ"
"ていたら……"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675
msgid "Defeat Urza Afalas"
msgstr "Urza Afalas を倒す"

#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:731
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1123
msgid "Now I pay for my crimes. But how many others will also suffer for them?"
msgstr ""
"さあ我が罪を償おう。しかしあとどれだけ多くの者がやつらに苦しめられるのだろう"
"か？"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:745
msgid "Fools! That lich will be the death of us all! You have sealed our doom!"
msgstr ""
"愚か者め！ あのリッチが我々全員を殺すだろう！ おまえは我々の運命を封印してし"
"まった！"

#. [unit]: type=Water Serpent, id=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:771
msgid "Beast of the Lake"
msgstr "湖の獣"

#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:777
msgid "Graar!"
msgstr "グラァァ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:800
msgid ""
"Well! That was easier than I thought it’d be. Looks like the undead aren’t "
"so tough after all!"
msgstr ""
"よし！ 考えていたよりも簡単だった。結局のところアンデッドはたいして手強いもの"
"ではなかった！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:805
msgid "Indeed. The dark king has fallen."
msgstr "確かに。闇の王は倒れたのだ。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:809
msgid ""
"I’m afraid it is not so. This was not the real Mebrin we destroyed, but a "
"mere phantom. He resides in catacombs deep underneath the castle, but they "
"cannot be entered without magical means."
msgstr ""
"残念ながらそうではない。俺たちが討ち取ったこれは本物の Mebrin ではない。単な"
"る幻に過ぎない。奴は城の地下にある地下墓地深くに住んでおり、魔法の力無くして"
"はそこに立ち入ることすらできない。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:814
msgid ""
"We spared your life in order to defeat the source of these undead, and now "
"you tell us we cannot even reach it?! Ethiliel could have dispelled these "
"magical wards if we hadn’t fallen for your lies!"
msgstr ""
"我々はアンデッドの源を破壊するためにお前を助命したのだ。今更そこには到達でき"
"ないと我々にいうつもりか？我々がお前の嘘を信じていなかったら、Ethiliel が魔法"
"の力で解呪できただろうに！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:818
msgid ""
"If I had told you, you and the elves would have killed me! I didn’t have a "
"choice!"
msgstr ""
"正直に言っていればお前とエルフ族は俺たちを殺しただろう！俺には他に選択肢はな"
"かったのだ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:822
msgid "Perhaps we should correct that error now."
msgstr "おそらく、私たちはその過ちを今晴らすべきだ。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:826
msgid ""
"Then you would surely be lost in these woods forever at the mercy of the "
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
"grant me pardon."
msgstr ""
"そんなことをすれば、お前は確実にアンデッドの思惑通りに永遠に森を彷徨うことに"
"なるだろう。もし俺に温情を与えてくれるのならば、俺はおまえとおまえの兵を "
"Wesnoth の地に戻してやろう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:831
msgid ""
"Now that the elves have abandoned us, that would seem to be our only choice. "
"But what about Mebrin? The undead will keep attacking our homes unless we "
"root them out at the source."
msgstr ""
"既にエルフ族とは我々を見捨てたので、我々にはその選択肢しかない。だが、Mebrin "
"はどうする？アンデッドの源を探し出さない限り、奴等は我々の住処を攻撃し続けて"
"しまう。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:835
msgid ""
"I do not know. But if we cannot storm his underground fastness we must "
"either flee or wait here and certainly perish fighting him on his own terms. "
"I know that he will march to ravage your city of Westin with all his might "
"soon, and that the city cannot hold out against such a force unprepared."
msgstr ""
"俺は知らねえ。だが、地下要塞を攻撃できないのであれば、俺たちは逃げ出すしかな"
"い。それか、ここに残って奴や奴の軍勢と最後まで戦って壊滅するか、だ。奴は "
"Westin の都市を荒らすために全力で進軍し、その進撃に対して準備ができない都市が"
"壊滅していくことになるだろうな。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:840
msgid ""
"Then we shall retreat towards Westin and prepare for the oncoming battle. I "
"pray our only chance at victory was not lost today."
msgstr ""
"我々は Westin に退却し、その戦いに備えるつもりだ。願わくば、我々は今日唯一の"
"機会を逃したという結果にならないで欲しいな。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:857
msgid "Now, on with those bandits!"
msgstr ""

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:875
msgid "We have beaten them both, criminals and undead!"
msgstr "我々は犯罪者とアンデッドの両方を倒したのだ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:880
msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"some time ago."
msgstr ""
"我々は収穫期がくる前に急いで Wesnoth に戻らなければならない。しばらく前からも"
"う秋がやってきている。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:884
msgid ""
"Do not be so hasty; great mages are no mere tricksters to be easily "
"defeated. I fear that there are tunnels and catacombs buried beneath his "
"fortress and that we have merely defeated a specter. If we wish to cleanse "
"the land of his evil, we must enter the darkness and root him out from "
"within."
msgstr ""
"そんなに早まらないで。偉大な魔術師は安っぽい手品師ではないのだから、そう簡単"
"に倒すことはできないわ。彼の要塞の真下に坑道や地下墓地があって、私たちは単に"
"亡霊を倒しただけなのではないかしら。この悪しき地を浄化しようと思うなら、闇の"
"中に入り、その中から彼を根絶しなければならないのよ。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:888
msgid ""
"There are strong magical wards placed here that would prevent you from "
"entering, but I am capable of opening them to let us all pass."
msgstr ""
"ここには、あなたたちが入ることができない強い魔法の空間があるわ。でも、私には"
"皆を通らせるようにそれを開くことができるの。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:893
msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?"
msgstr ""
"我が軍はドワーフ族ではない！ 地下墓地や坑道でどのように戦えばいいのだ？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:897
msgid ""
"Someone must take news back to Wesnoth of this new evil that lurks near our "
"borders. Who knows how many more of these undead are hiding in the forest?"
msgstr ""
"誰かが Wesnoth に戻ってこの新しい悪が我々の国境近くにあるという知らせを届けな"
"ければならないでしょう。こんなにも多くのアンデッドが森に隠れていることは誰も"
"知らないはずです。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:901
msgid ""
"Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will "
"permit it."
msgstr ""
"行くのだ、Gerrick 殿。もし Ethiliel が許してくれるのならエルフ族の護衛を連れ"
"て行け。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:905
msgid "Indeed I will. My kinsfolk will protect you and your message!"
msgstr "もちろん許すわ。我々エルフ族があなたとあなたの伝言を護るわ！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909
msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr ""
"ご無事で、Deoran！ あなたが Kerlath 州に戻られるとき、そこであなたを出迎えま"
"す！"

#. [scenario]: id=06a_Tidings_Good_and_Ill
#. The ogre purposely has very bad grammar, because he is very stupid.
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5
msgid "Tidings, Good and Ill"
msgstr "よい知らせと悪い知らせ"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:53
msgid "Enemies"
msgstr "敵"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:58
msgid "Ssesseth"
msgstr "Ssesseth"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:59
msgid "Zasz"
msgstr "Zasz"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60
msgid "Zerix"
msgstr "Zerix"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62
msgid "Scorpion"
msgstr "サソリ"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:63
msgid "Kramak"
msgstr "Kromak"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65
msgid "Issorai"
msgstr "Issorai"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:66
msgid "Zarr"
msgstr "Zarr"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:70
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:76
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:83
msgid "Abdur"
msgstr "Abdur"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:71
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85
msgid "Queen Xeila"
msgstr "女王 Xeila"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:75
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:82
msgid "Ssanur"
msgstr "Ssanur"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86
msgid "Lesssh"
msgstr "Lesssh"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84
msgid "Kallen"
msgstr "Kallen"

#. [unit]: type=Elvish Ranger, id=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:170
msgid "Eliomir"
msgstr "Eliomir"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:189
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of your veterans to go with you "
"as well, and any ones you leave behind will still have time to join Ethiliel "
"and Deoran."
msgstr ""
"Gerrick 殿、あなたは Kerlath 州に戻り南から来る危険を人々に知らせなければなら"
"ない。我々はあなたが森を通り抜けられるよう先導し、あなたの通り道にいるどんな"
"敵も一掃しよう。また、我々の中からベテランを何人か選んで連れて行くことができ"
"る。後に残した者はいずれもまだ Ethiliel と Deoran に追いつく時間があるだろ"
"う。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:202
msgid ""
"With the bandits and undead vanquished behind us, what foes can there be "
"ahead? Let us hope this is a speedy journey, for the specter of winter looms."
msgstr ""
"山賊とアンデッドを倒してきたというのに、この先にどんな敵がいるというのだ？ こ"
"の旅がすぐに終わることを祈ろう。冬の気配がぼんやりとあらわれ始めている。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:208
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287
msgid "Move Sir Gerrick to the north end of the woods"
msgstr "Gerrick 卿を森の北端まで移動させる"

#. [note]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224
msgid "Unrecalled units will be available for Deoran."
msgstr "召還しなかったユニットは Deoran と共に行動します。"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:247
msgid ""
"Hss... Here are the humans who have made a pact with the cursed mermen! "
"Hss..."
msgstr "シュー…… いまいましいマーマンと協定を結んだ人間どもがいる…… シュー"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:251
msgid "We have stumbled into a den of nagas!"
msgstr "我々はナーガの住処に出くわしてしまった！"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:255
msgid "Hss... We will kill them all, my brood. Hss..."
msgstr "シュー…… 我が一族の者たち、我々はやつらを皆殺しにする。シュー……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:259
msgid ""
"We must clear this road for Deoran and Ethiliel! We must destroy the naga "
"lair!"
msgstr ""
"我々は Deoran と Ethiliel のためにこの道の障害を取り除かなければならない！ "
"ナーガの住処を破壊しなければ！"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:265
msgid "Hss... elves! Are they friends or enemies? Hss..."
msgstr "シュー…… エルフどもがいる！ 彼らは友か敵か？ シュー……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:269
msgid "We are weary travelers, seeking our homes. If you but let us pass..."
msgstr ""
"我々は疲れきった旅の者だ。我々の故郷を探している。もしあなたが我々を通してく"
"れさえすれば……"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:273
msgid ""
"Hss... And humans! Humans drained our swamps and made them fields for farms, "
"and now they have found my winter nest. The Land-Walkers must die! Hss..."
msgstr ""
"シュー…… それに人間だ！ 人間どもは我々の沼地を乾燥させ、農地に変えてしまっ"
"た。そして彼らは今や私の冬ごもりの巣を見つけてしまった。地を歩く者は死ね！ "
"シュー……"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:277
msgid ""
"She won’t listen. If we leave these nagas here, they will ambush Deoran and "
"Ethiliel! We must destroy them!"
msgstr ""
"彼女は聞く耳を持たないだろう。ナーガをこのままにしておいたら、Deoran と "
"Ethiliel が待ち伏せされてしまう！ 彼らを殺さなければ！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:291
msgid "Defeat the Queen Xeila"
msgstr "女王 Xeila を倒す"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:324
msgid ""
"There are a group of naga occupying this area... they don’t look very "
"friendly."
msgstr "ここにはナーガの群れが住んでいる……彼らが友好的だとは到底思えない。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329
msgid ""
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
"Perhaps their leader can be reasoned with."
msgstr ""
"彼らが我々に敵対するのなら、Deoran や Ethiliel にも同じように危険になるだろ"
"う。おそらく彼らのリーダーならば理解してくれるだろう。"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:344
msgid "Hss... Who will watch over my brood now? Hss..."
msgstr "シュー…… 我が一族の面倒は誰が見てくれるのだろう？ シュー……"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:358
msgid "Ho! Me see elves. Elves tasty? Me take elves to eat."
msgstr "ほう！ 俺 エルフ 見える。エルフ うまい？ 俺 エルフ 食べる。"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:363
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr "あー、オーガ殿、我々はうまくないぞ。"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:367
msgid "Oh. Me only want tasty food. Go away."
msgstr "おお。俺 うまいもんしか 食べない。あっちへ行け。"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:375
msgid "Wait! Me not believe you. Me eat you!"
msgstr "待て！ 俺 おまえ 信じない。俺 おまえ 食べる！"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:386
msgid "Bad food! It hurt me. Arrrrggghhhh!!"
msgstr "まずい食べ物！ 俺 傷つける。アアァァァ！"

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:398
msgid ""
"Travelers in this desolate land! I seek that dark Sage who is rumored to "
"dwell in these lands. Surely you have come from him?"
msgstr ""
"この荒れ果てた地で旅行者に会うとは！ 私はこの地に住んでいるといううわさの闇の"
"賢者を探しているのだ。おまえたちは彼のもとからやってきたのでは？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:402
msgid ""
"Indeed! I just left my comrades, who were preparing to kill the vile "
"Necromancer."
msgstr ""
"そのとおりだ！ 私は私の仲間を残してきた。私の仲間は汚らわしい降霊術師を殺すた"
"めの準備をしている。"

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:406
msgid "Unworthy fools! I’ll kill you for this sacrilege!"
msgstr "とるに足らない愚か者め！ 彼への冒涜の罪でおまえを殺す！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:427
msgid ""
"These naga are still in control of the road. We must clear the way for "
"Deoran and Ethiliel!"
msgstr ""
"ナーガがまだこの道を占拠している。Deoran と Ethiliel のために片付けなければな"
"らない！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:440
msgid ""
"I will hasten back to Kerlath Province now and seek the advice of the "
"Council of Westin..."
msgstr "私は急いで Kerlath 州に戻り、Westin の評議会の助言を求める……"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:444
msgid ""
"We too will return to our councils. We have much to tell them... Much indeed."
msgstr ""
"我々も我々の評議会のもとに戻る。彼らに話すことが数多くある……本当に多く。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:448
msgid ""
"While the council debated the best course of action, Deoran and Ethiliel "
"prepared to enter the caves under Mebrin’s fortress..."
msgstr ""
"評議会が最良の対策について議論している頃、Deoran と Ethiliel は Mebrin の要塞"
"の地下にある洞窟に入ろうとしているところでした……"

#. [scenario]: id=06b_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr "長時間の進軍"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:99
msgid "Elves"
msgstr "エルフ"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:318
msgid "Fssth"
msgstr "Fssth"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:321
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325
msgid "Wizzi"
msgstr "Wizzi"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:469
msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..."
msgstr ""
"Deoran と Urza Afalas は彼らの兵を率いてすぐに Mal M'brin の要塞を離れまし"
"た……"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:488
msgid "Will this forest ever end? How can we know what path to take?!"
msgstr ""
"この森はいつになったら終わるのだ？ どの道を通ればよいのかどうやったらわかるの"
"だ？！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:492
msgid ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
msgstr ""
"俺たちについてくるんだ！俺はしばしば仲間たちと共にエルフ族を避けるためにこの"
"森を旅したことがある。だから、抜け道を知っているのだ。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:496
msgid "Can we trust him? His people are murderers and thieves!"
msgstr "彼は信じられるのか？ 彼の部下は殺人者や盗賊だ！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500
msgid ""
"Do we have any choice? Our food is running out, and it will be winter soon..."
msgstr ""
"他に選択肢があるとでもいうのか？ 我々の食料は尽きかけ、すぐに冬が来てしまう……"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:504
msgid ""
"Beware! I sense that there are many undead creatures chasing us. We should "
"move quickly."
msgstr ""
"注意しろ！私たちを追いかけてくるたくさんのアンデッドがいると私は感知した。素"
"早く移動すべきだ。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:508
msgid "Let us go quickly, then. I will show you the way."
msgstr "ああ、素早く移動するぞ。俺が道を教えてやる。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515
msgid ""
"Remember that these woods are crawling with elves, and I don’t think they’ll "
"receive us too kindly. Stay on the path and perhaps we can avoid at least "
"most of them."
msgstr ""
"この森にはエルフがうじゃじゃ湧いていることは覚えておけ。奴等が俺たちを親切に"
"も見逃してくれる理由はないからな。道を間違えなければ少なくともその大部分は避"
"けることができる。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:521
msgid "Move Deoran through the woods and over the river"
msgstr "Deoran を北の森にあるエルフ族の都市まで移動させる"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:548
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
"各ターンの始めには、Urza Afalas は彼の視界の中にある抜け道を見つけ出します。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:734
msgid "Just a little further!"
msgstr "もう少し先だ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753
msgid "We’re almost there!"
msgstr "もうすぐだ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:772
msgid "Come on! Hurry!"
msgstr "こっちだ！ 急げ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791
msgid "Keep moving!"
msgstr "移動し続けろ！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:815
msgid ""
"From here you can see the banks of the river! Across it we will find the sun "
"again, and an end to these cursed trees!"
msgstr ""
"ここから川の浅瀬が見えるだろう！ そこを渡れば再び太陽を拝むことができるだろ"
"う。そしてこの呪われた森ともおさらばだ！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:869
msgid ""
"You humans have kidnapped Mebrin the Sage. You will pay for your crimes."
msgstr "おまえたち人間は賢者 Mebrin を誘拐した。その罪を償うことになるだろう。"

#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:873
msgid ""
"Your sage Mebrin is the criminal. He practices necromancy and now commands "
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
msgstr ""
"あなたのいう賢者 Mebrin が犯罪者なのだ。彼は黒魔術を学び、今やアンデッドの軍"
"団に命令を与えている。Wesnoth の法により、彼の罪に対する処罰は、死だ！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882
msgid ""
"It is you who is a criminal and who is in a company of criminals. We will "
"not let you kill Mebrin!"
msgstr ""
"犯罪者はおまえだ。犯罪者と一緒にいるのはおまえだ。おまえたちに Mebrin は殺さ"
"せない！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:916
msgid "We cannot allow you bandits and criminals to pass through our lands!"
msgstr "我々はおまえたち山賊や犯罪者が我々の地を通ることは許さない！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:920
msgid "We wish only to return to our homes!"
msgstr "俺たちは俺たちの故郷に帰りたいだけだ！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:929
msgid "Nevertheless, we will have vengeance for Mebrin!!"
msgstr "いずれにしても、Mebrin の復讐をする！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:963
msgid "Get them!"
msgstr "つかまえろ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1150
msgid "Thank heaven we have escaped that awful forest!"
msgstr "ありがたい。恐ろしい森を抜け出すことができた！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1154
msgid "Indeed, Afalas, you’ve earned my trust today."
msgstr "まさしく、Afalas。これから、私はおまえを信用することにした。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1158
msgid "I can only hope for mercy when I return to Westin."
msgstr "俺は Westin に戻ったら慈悲に期待するだけさ。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1163
msgid "But there was a dark cloud looming behind Deoran and his men..."
msgstr "しかし Deoran と彼の兵士の後ろには不気味な雲が迫ってきていました……"

#. [scenario]: id=07a_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5
msgid "Into the Depths"
msgstr "奥底へ"

#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:51
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51
msgid "Mal M’Brin"
msgstr "Mal M’Brin"

#. [side]: type=Soulless, id=Groth
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:103
msgid "Groth"
msgstr "Groth"

#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143
msgid "Grek"
msgstr "Grek"

#. [unit]: type=Eyestalk, id=Eye Guardian
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:224
msgid "Eye Guardian"
msgstr "監視する目玉"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:257
msgid ""
"Proceed slowly, who knows what evils inhabited these parts before Mebrin was "
"turned! We cannot be too careful."
msgstr ""
"ゆっくり進むのよ。Mebrin が変わってしまったこの場所にはどんな邪悪な者が住んで"
"いるかわからないわ！ いくら慎重にしても慎重すぎることはないわ。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:263
msgid ""
"Cavalrymen and Dragoons will be less useful in the caves than soldiers who "
"fight on foot."
msgstr ""
"竜騎兵や熟練竜騎兵は歩いて戦う兵士と比べるとこの洞窟ではあまり役に立ちませ"
"ん。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:268
msgid "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
msgstr "また、<i>「俊敏」</i>の特性を持つ兵士は暗闇の中で役に立つでしょう。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:276
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:463
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:521
msgid "Find the source of the undead under the citadel"
msgstr "要塞の地下にあるアンデッドの源を見つける"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:318
msgid ""
"What horrid creature may that be? I’ve seen many wicked things in my life, "
"but never one such as that."
msgstr ""
"なんと恐ろしい生き物だ？ 私はこれまでに多くの邪悪なものを見てきたが、あんなも"
"のは見たことがない。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:323
msgid ""
"It must be a guardian of some kind set here by Mebrin. We elves have heard "
"stories of these creatures but I wouldn’t have expected to come across "
"one... the least of all here. Let us proceed with caution."
msgstr ""
"あれは Mebrin がある種の番人としてここにおいたのに違いありません。私たちエル"
"フ族はこの生き物の話を聞いたことがありますが、遭遇するとは思ってもみませんで"
"した……。特にここでだなんて。気をつけて進みましょう。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:341
msgid ""
"Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we "
"grind your bones and gnaw on your flesh?"
msgstr ""
"ハハ！ 人間とエルフどもだ！ 俺たちの洞窟で何をしているのだ。そして俺たちはお"
"まえたちの骨を磨き、肉を噛み切るべきではないか？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:346
msgid "We mean no trespass. We are hunting the undead."
msgstr "我々はの目的は侵入することではない。我々はアンデッドを探しているのだ。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:351
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we won’t "
"kill you, but why should we help you?"
msgstr ""
"アンデッドだと！ ハハ！ 俺たちはいっつもアンデッドを殺している。仲良くした"
"いってんなら殺しゃしねえが、なぜおまえたちを助けなければならない？"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:412
msgid ""
"Gold is good. We can trade gold for weapons and fire. We will help you "
"defeat the undead now."
msgstr ""
"ゴールドはいいな。俺たちはゴールドで武器や火を取引することができる。アンデッ"
"ドを倒すのを手伝ってやろう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:416
msgid ""
"What aid can you offer us? We are not well suited to fighting in the caves."
msgstr ""
"どうやって協力してくれるのだ？ 我々はこの洞窟の中での戦いには適していないの"
"だ。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:420
msgid ""
"We already planned to kill the undead ourselves... First we kill dwarves "
"though! Now we have dwarvish thunder fire and many trolls ready for "
"fighting. They come too and help you smash them undead."
msgstr ""
"もう俺たちだけでアンデッドを殺す計画を立てている……。だが俺たちはまずドワーフ"
"族を殺す！ そうすればドワーフ族の雷の炎を手に入れ、もっとたくさんのトロルが戦"
"える。やつらおまえたちがアンデッドをぶったたくのを手伝いにくる。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:424
msgid ""
"Go here and light the thunder fire and it will blast a back door into the "
"lich’s lair!"
msgstr ""
"ここを進み、雷の炎に火を付けろ。そうすればリッチの隠れ家に続く裏口を爆破でき"
"る！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:435
msgid "What should we offer them for their help?"
msgstr "彼らの助けを求めるために何を差し出すべきだろう？"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:437
msgid ""
"We will give you $troll_help_cost gold pieces if you help us defeat the "
"undead."
msgstr ""
"アンデッドを倒すのを手伝ってくれたら $troll_help_cost ゴールドを差し出そう。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:457
msgid ""
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
"help, you must come to me when you have the gold."
msgstr ""
"ハハ、おまえたち人間やエルフどもは貧乏だな。ゴールドが足りねぇじゃねえか！ ト"
"ロルの助けが欲しければ、ゴールドを持ってくるときに来るんだな。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:525
msgid ""
"Meet with and pay the troll leader $troll_help_cost gold to receive their "
"help"
msgstr ""
"トロルのリーダーに会い、彼らの助けを得るために $troll_help_cost ゴールドを支"
"払う"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:498
msgid "We will offer you freedom and a place in our lands."
msgstr "自由を与え、我々の地に住処を提供しよう。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:502
msgid "Ha! Who wants stupid human lands!"
msgstr "ハハ！ おろかな人間どもの土地などいるか！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:506
msgid "Then you will not aid us in our quest to destroy the undead menace?"
msgstr ""
"ではおまえたちはアンデッドの脅威を破壊するという我々の冒険に協力する気はない"
"のだな？"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:511
msgid ""
"Bah! We destroy the undead when we want. Maybe wait for a few years first. "
"If you want troll help, you come see me and give proper payment!"
msgstr ""
"ふん！ アンデッドは俺がそうしたいときに倒すさ。まあ、まずは数年待ってくれ。ト"
"ロルに助けて欲しかったら、ちゃんと金を持って来な！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:515
msgid ""
"These creatures are much too simpleminded to be of any help to us but at "
"least they will not attack us outright. We will have to face Mebrin alone."
msgstr ""
"この生き物たちは愚かにも私たちを助けてはくれませんが、少なくとも私たちを無条"
"件に攻撃することはないでしょう。私たちは Mebrin に単独で立ち向かわなければな"
"らないでしょう。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:585
msgid "Ha, you can afford troll help this time?"
msgstr "ハ、今度はトロルの助けを買うことができるかな？"

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:594
msgid "Here’s $troll_help_cost for your help against the undead."
msgstr "アンデッドと戦うのに協力してもらうための $troll_help_cost だ。"

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:602
msgid "No, sorry."
msgstr "いや、ない。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:635
msgid "I’m lighting it!"
msgstr "火をつけます！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:669
msgid "I’ve broken through!"
msgstr "突破しました！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:696
msgid "Mebrin! My teacher of old! Can that truly be you?"
msgstr "Mebrin！ 私のかつての恩師！ 本当にあなたなのですか？"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702
msgid "Eth...Ethiliel? You are here?"
msgstr "Eth..Ethiliel？ そこにいるのはおまえなのか？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707
msgid ""
"How did you come to be here, you of all people, shut away from the trees and "
"the light of the sun?"
msgstr ""
"あなたはどうしてこのようなところにいるのですか？ 他の者ならまだしも、あなた"
"が？ 森や太陽の光から遠ざかったこのような場所に？"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
"我は奴らの鎖を壊してやった。しかし、奴らは我を拘束した。忌まわしい人間どもが"
"我を拘束したのだ！ アンデッドをよみがえらせるために私を誘拐した。冷たい鉄で我"
"を脅迫した……ああ、我が皮膚に鉄が、熱い、熱い！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717
msgid "What is this? Elves bear steel swords."
msgstr "どういうことだ？ エルフ族は鋼鉄の剣を身につけている。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722
msgid ""
"They are but warriors. All elves feel the shadow of iron, and to those who "
"walk our higher paths it is a bane, interfering with our magic. But this "
"touches on mysteries that are not for men to know, human. I bind you never "
"to speak of it."
msgstr ""
"身につけているのは戦士だけよ。エルフ族はみな鉄の影を感じているの。そして、私"
"たちの中でも高貴な進路を進む者にとっては致命的なもの。私たちの魔法に干渉する"
"の。でもこの神秘についての話は人間が知るべきことではないわ。人間が。二度とこ"
"の話をしないで。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727
msgid ""
"Humans! Betrayers! Tree-killers! They are a blight on the world! I shall "
"bring my new servants north to the lands we so foolishly granted to men in "
"ages past, and destroy them all!"
msgstr ""
"人間！ 裏切り者！ 木を殺す者たち！ 彼らは世界の破滅の元だ！ 我は新しい家来を"
"連れて北へ、我らが愚かにも過去に人間に与えてやった土地へ向かい、彼らを皆殺し"
"にするのだ！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:732
msgid ""
"Your servants! Your servants are abominations worse than any human. They "
"stink of the grave. This cannot be the sage Mebrin that I knew and revered "
"speaking. He would never have allied himself with the dead against the "
"living!"
msgstr ""
"あなたの家来ですって！ あなたの家来はどんな人間よりも悪い、憎むべき者だわ。彼"
"らは墓のにおいがする。これが私の知っている、尊敬していた賢者 Mebrin のはずが"
"ないわ。死者と協力して生きているものに対するなんてことを彼がするはずはない"
"わ！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:737
msgid ""
"I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a "
"new lesson. I was such as you, full of doubt and weakness, but now I have "
"passed over and become more than you know. There is infinity in death; I "
"have touched the void at the heart of all things. You, too, can partake of "
"its boundless power."
msgstr ""
"我は今では Mal M'brin と呼ばれているのだよ、Ethiliel。我が最もすばらしい弟子"
"よ。新しいレッスンの時間だ。我もかつてはおまえのように、疑念と弱さでいっぱい"
"だった。しかし我は死に、おまえの知る以上のものになった。死には無限の可能性が"
"あるのだ。我はあらゆるものの中心にある虚空に触れてきた。おまえもまた、その無"
"限の力に加わることができるのだ。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:742
msgid ""
"Join me! Stand by my side! We shall rise and sweep the humans from the green "
"world. Their corpses will serve us; their bones will dance for our pleasure."
msgstr ""
"協力してくれ！ 我が側についてくれ！ 我らは立ち上がり、緑の世界から人間たちを"
"一掃することができる。彼らの死体が我らに仕えるのだ。彼らの骨が我らの喜びのた"
"めに踊るのだ。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:747
msgid ""
"And when we were done, what would we have become? Unlife. Hungering shadows, "
"devouring all we once cherished."
msgstr ""
"それで彼らを一掃したあと、私たちはどうなるというの？ 命もなく。暗がりに飢え、"
"かつて私たちが大切にしていたすべてのものを破滅させて。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:753
msgid ""
"No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
msgstr ""
"違う。そんなはずはないわ。賢者 Mebrin は死んだのよ。彼を休ませてあげる時が来"
"たんだわ。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:759
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and your works if it’s the last thing I "
"do!"
msgstr ""
"単なる一人の人間でも、おまえがかつて信じていたすべてのものをあざ笑う者になっ"
"てしまったことがわかる。私はおまえとアンデッドを召還するおまえの仕掛けを破壊"
"する。それが私のできる最後のことだ！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:763
msgid ""
"You, destroy me? Fool human. You will die, and the elves you have seduced "
"with you. And you shall serve me beyond death, forever."
msgstr ""
"おまえが、我を破壊するだと？ 愚かな人間だ。おまえは死ぬだろう、そしておまえが"
"誘惑したエルフたちも。そしておまえは死んだあとも我に仕えることになるのだ。永"
"遠にな。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
msgstr ""
"ばかな！ そんなはずはない。我がかつて率いていたエルフ族が我を滅ぼした。結局、"
"我は犠牲になり、さらに死ぬ……"

#. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr "洪水の中の小石"

#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:89
msgid "Mal Tera"
msgstr "Mal Tera"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132
msgid "Sgt. Finde"
msgstr "Finde 軍曹"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133
msgid "Maelvas"
msgstr "Maelvas"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134
msgid "Orome"
msgstr "Orome"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135
msgid "Mitche"
msgstr "Mitche"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139
msgid "Lt. Illan"
msgstr "Illan 副官"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140
msgid "Rheban"
msgstr "Rheban"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141
msgid "Jul"
msgstr "Jul"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145
msgid "Lt. Meris"
msgstr "Meris 副官"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146
msgid "Findlas"
msgstr "Findlas"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147
msgid "Chumet"
msgstr "Chumet"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148
msgid "Neras"
msgstr "Neras"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149
msgid "Eera"
msgstr "Eera"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:153
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154
msgid "Death Guard"
msgstr "死の警備兵"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:175
msgid ""
"We have escaped the great forest, but look! The undead are chasing us — we "
"must not have rooted them all out of the wood."
msgstr ""
"我々は広大な森から脱出することができたが、見ろ！ アンデッドが我々を追ってきて"
"いる。やつらを森から一掃しなければならない。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:179
msgid ""
"My lord, you must hasten back to Westin to prepare a defense against them. I "
"will command the defense of the border forts."
msgstr ""
"閣下、急いで Westin に戻り、やつらに対する防御の準備をしなければなりません。"
"私は国境の砦の防衛隊を指揮します。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:183
msgid ""
"I too will make my stand here — I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
"俺もここに留まるよ。俺は俺の命をおまえに返し、俺の罪をつぐなわなければならな"
"い。俺たちは一緒にできる限り長い間邪悪なアンデッドを食い止める。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:187
msgid ""
"Minister Hylas, ride with me to Westin — you must summon the Council of "
"Westin while I prepare the city’s defenses. We shall return as soon as we "
"can in force and relieve you."
msgstr ""
"Hylas 牧師、私とともに Westin に来てください。あなたは Westin の評議会を招集"
"しなければなりません。その間に私は都市を防御するための準備をします。できる限"
"り早く大軍を連れて戻り、あなたがたを救います。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:191
msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
"守ることができないとわかっている約束をしないでください。Wesnoth の防衛隊を組"
"織し、もしあなたが生き延びることができたら、ここで倒れた者たちのことを覚えて"
"いてください。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:198
msgid ""
"Your name will be sounded in the roll of heroes, and you will be avenged. "
"Thank you, my friend."
msgstr ""
"あなたがたの名は英雄の名簿の中で鳴り響くだろう。そしてあなたの仇を討つ。あり"
"がとう、友よ。"

#. [message]: speaker=Lt. Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:217
msgid ""
"We are yours to command, Sir Gerrick. Our men are not the great warriors "
"that you and Deoran are, but we will hold our lines staunchly, until the "
"bitter end."
msgstr ""
"我々はあなたの指揮に従います、Gerrick 殿。我々の兵士はあなたや Deoran のよう"
"な偉大な戦士ではありませんが、我々は前線を断固として守ります。最後の最後ま"
"で。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:223
msgid "Hold the line: Keep Sir Gerrick alive as long as possible"
msgstr "前線を維持する。Gerrick 卿をできる限り長く生き延びさせる"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:227
msgid "No gold carried over to the next scenario."
msgstr "次のシナリオに持ち越すゴールドは無し。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:232
msgid ""
"There is no way to win this scenario, and no way to lose. Hold off the "
"undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. "
"Every turn that passes strengthens the defenses of Westin."
msgstr ""
"このシナリオには勝つ方法も負ける方法もありません。アンデッドの大群をできるだ"
"け長い間寄せつけないでください。Gerrick 卿をできるだけ長い間生き延びさせてく"
"ださい。ターンが進むにつれて Westin の防衛隊は強力になります。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:266
msgid "Now I will never see my home again... Hold back the undead, Gerrick!"
msgstr ""
"これで我が故郷を再び見ることはできなくなった……。アンデッドを食い止めろ、"
"Gerrick！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:278
msgid ""
"I only hope we have bought Deoran enough time to secure Westin for the "
"onslaught!"
msgstr ""
"Deoran がこの猛攻撃から Westin を保護するのに十分な時間を稼ぐことさえできてい"
"ればよいが！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286
msgid ""
"We will crush Westin as we have crushed you! No one shall stand between us "
"and our home."
msgstr ""
"おまえたちを壊滅させたように我々は Westin を破壊する！ 我々と我々の故郷の間に"
"はもう誰も邪魔する者はいない。"

#. [scenario]: id=08a_Return_to_Kerlath
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4
msgid "Return to Kerlath"
msgstr "Kerlath への帰還"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33
msgid "Move Deoran into Kerlath Province"
msgstr "Deoran を Kerlath 州の内部へ移動させる"

#. [side]: type=Outlaw, id=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:92
msgid "Tharzo Kalain"
msgstr "Tharzo Kalain"

#. [side]: type=Lieutenant, id=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:137
msgid "Plynry"
msgstr "Plynry"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:160
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164
msgid "Border Guard"
msgstr "国境の警備兵"

#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:177
msgid ""
"Tharzo! That meddler who killed the Urza brothers approaches from the south. "
"His men and horses look worn out."
msgstr ""
"Tharzo！ Urza 兄弟を殺したというおせっかいが南方から近づいてきている。彼の軍"
"と馬は疲れきっているようだ。"

#. [message]: speaker=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:182
msgid ""
"The dark gods have put revenge in our laps. Destroy them all before they "
"reach the border fort!"
msgstr ""
"暗黒の神々が復讐を我々に任せたのだ。彼らが国境の砦につくまでに彼らを全滅させ"
"よう！"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:197
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr "止まれ！ Wesnoth の国境にやってきたのは誰だ？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:202
msgid "It is I, Deoran, commander of the South Guard, and my men."
msgstr "私だ、Deoran だ。南部防衛隊の司令官と、その軍だ。"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:207
msgid ""
"Deoran? You had been thought lost long since. But I see by your men’s gear "
"and drill that they are of the South Guard indeed. Pass."
msgstr ""
"Deoran ですって？ あなたはあれから長い間行方不明になったと思われていたので"
"す。しかしあなたの軍の服装はまさに南部防衛隊のものです。通ってください。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:212
msgid "We, and our elvish allies, have won a great battle against a lich."
msgstr "私たちと、エルフ族の同盟軍は、リッチとの大きな戦いに勝利したのだ。"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:217
msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
"エルフ族の同盟軍ですって？ あなたは急いで Westin に向かっていたのだと思ってい"
"ました。Aethenwood でエルフ族とトラブルになったとうわさになっています。"

#. [scenario]: id=08b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr "戦争の波"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:121
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:130
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:157
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:167
msgid "Provincial Guard"
msgstr "辺境の防衛隊"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:151
msgid "Lt. Nilaf"
msgstr "Nilaf 副官"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:286
msgid ""
"Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is "
"lost!"
msgstr ""
"見ろ！ アンデッドの軍が Gerrick 卿の前線を突破した！ ああ、彼は死んでしまっ"
"た！"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:291
msgid ""
"Since I was a boy, Gerrick was my leader, and there was no one braver. Today "
"we shall defend our homes, and avenge him!"
msgstr ""
"私が小さいころから、Gerrick は私の指導者でした。そして彼ほど勇敢な人は他にい"
"ませんでした。今日、私たちは故郷を守り、そして彼の仇を討ちます！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:306
msgid ""
"But in the narrow window his valiant stand gave us, we have roused some of "
"the provincial guard and reinforced our defenses!"
msgstr ""
"しかし彼の勇敢な態度のおかげで我々が得ることができたわずかな時間の間に、我々"
"は辺境にいるいくつかの防衛隊を奮起させることができた！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:322
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and reinforced our defenses!"
msgstr ""
"しかし彼の勇敢な態度のおかげで我々が得ることができたわずかな時間の間に、我々"
"は辺境にいるいくつかの防衛隊を奮起させることができた！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:338
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and fully embattled the city!"
msgstr ""
"しかし彼の勇敢な態度のおかげで我々が得ることができたわずかな時間の間に、我々"
"は辺境にいるすべての防衛隊を奮起させることができた！"

#. [message]: speaker=Lt. Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:349
msgid "Indeed, Lord, we are ready to defend our homes!"
msgstr "そのとおりです、閣下。我々は我々の故郷を守る準備ができています！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:360
msgid "I have summoned the great Council of Westin!"
msgstr "そして私は Westin の偉大な評議会を招集した！"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:377
msgid "Minister Mefel"
msgstr "Mefel 牧師"

#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366
msgid ""
"Hylas, I have made all possible haste, but my Council brethren are not as "
"swift as I. It will take more time for them to arrive."
msgstr ""
"Hylas、私は可能な限り急いでやってきたが、私の評議会の同胞は私ほど素早くはな"
"い。到着には長い時間が必要だろう。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:375
msgid ""
"And I have summoned the great Council of Westin! They will battle with all "
"their might!"
msgstr ""
"そして私は Westin の偉大な評議会を招集した！ 彼らは全力で戦ってくれるだろう！"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:454
msgid "Minister Romand"
msgstr "Romand 牧師"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:455
msgid "Minister Alanafel"
msgstr "Alanafel 牧師"

#. [message]: speaker=Minister Mefel
#. [message]: speaker=Minister Romand
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:384
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:460
msgid ""
"We have heard your summons, and we shall send these dark foes back to the "
"abyss that spawned them!"
msgstr ""
"Hylas、我々はあなたの招集にこたえた。そして我々はこの闇の敵を彼らを発生させて"
"いる地の底へ送り返す！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464
msgid ""
"Council of Westin, we are cheered by your presence. Your aid will be most "
"welcome."
msgstr ""
"Westin の評議会、我々にはあなたたちの存在が心強い。あなたたちの助力は大いに歓"
"迎する。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395
msgid ""
"We have rallied all the forces that we will be able to! Let us not make Sir "
"Gerrick’s sacrifice a vain one. For Wesnoth!"
msgstr ""
"我々はできる限り多くの軍を結集した！ Gerrick 卿の犠牲を無駄にしてはならない。"
"Wesnoth のために！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:407
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:425
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:471
msgid "Defeat Mal M’Brin"
msgstr "Mal M’Brin を倒す"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418
msgid "The Council of Westin will arrive on turn $council_arrive_turn|."
msgstr "Westin の評議会は $council_arrive_turn| ターンで到着します。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:511
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:331
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr "私は王国を守り、責務を果たすことができなかった……"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:526
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79
msgid "Now I will never see Westin free again..."
msgstr "もう解放された Westin を再び見ることはできない……"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:537
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93
msgid "Far from home I fall — but not in vain! Guard our people, Deoran!"
msgstr ""
"故郷から遠く離れ私は死ぬ。しかし無駄死にではない！ 我々の国民を守ってくれ、"
"Deoran！"

#. [scenario]: id=09a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5
msgid "Vengeance"
msgstr "復讐"

#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:43
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48
msgid "Westin Guard"
msgstr "Westin の防衛隊"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:59
msgid "Ithelden"
msgstr "Ithelden"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62
msgid "Enraged Elves"
msgstr "激怒しているエルフ"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123
msgid ""
"Commander! I took your message to the council, and your deeds have pleased "
"them. Are the undead finally gone from our lands?"
msgstr ""
"司令官！ 私はあなたの伝言を評議会に伝えました。そしてあなたの功績に彼らは満足"
"していました。アンデッドはついに我々の地からいなくなったのですか？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127
msgid ""
"The undead are gone! Perhaps now there will be peace for a time in Westin. "
"You have our thanks Lady Ethiliel."
msgstr ""
"アンデッドはいなくなった！ おそらくこれで Westin に平和のときが訪れるだろう。"
"我々はあなたに感謝します、Ethiliel 婦人。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131
msgid ""
"Though the undead are vanquished, they have brought us much sorrow. Deoran, "
"your people have restored their honor. Let us part in peace."
msgstr ""
"アンデッドに勝つことはできたけれど、彼らは私たちに多くの悲しみをもたらした"
"わ。Deoran、あなたの種族は名誉を取り戻した。安心して別れましょう。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135
msgid ""
"Indeed. Neither the bandits nor the undead will trouble us for some time. We "
"will tend our wounds and you yours."
msgstr ""
"そのとおりです。山賊もアンデッドもしばらくは我々を悩ますことはないでしょう。"
"我々は我々の傷の手当をします。あなたもあなたの傷を手当てしてください。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149
msgid "Help!"
msgstr "助けてくれ！"

#. [unit]: type=Peasant, id=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161
msgid "Poor Farmer"
msgstr "貧しい農夫"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168
msgid "You must pay for killing Mebrin!"
msgstr "Mebrin を殺した償いをするのだ！"

#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172
msgid "I am just a farmer! What did I do?!"
msgstr "私は単なる農民です！ 私が何をしたというのですか？！"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176
msgid ""
"What did you do?! Your people kidnapped and murdered our greatest leader! "
"And now you will pay!"
msgstr ""
"何をしたかだと？！ お前の種族は我々の偉大なリーダーを誘拐し、殺したのだ！ そ"
"して今、その償いをすることになる！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197
msgid "He just killed that innocent farmer! We must stop him!"
msgstr "彼は無実の農民を殺した！ 彼を止めなければならない！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201
msgid ""
"Stop, Ithelden! I have traveled with these humans, and they are not the ones "
"who harmed Mebrin. They are our allies!"
msgstr ""
"やめなさい Ithelden！ 私はこの人間たちとともに旅してきたわ。そして彼らは "
"Mebrin に危害を加えた者たちではない。彼らは我々の同盟軍よ！"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205
msgid ""
"You too, Ethiliel? All these humans are the same! They fell trees to till "
"the earth; now they have felled our leader! We cannot brook such deeds! You "
"will die with them!"
msgstr ""
"あなたもですか、Ethiliel？ 人間なんていうのは皆同じです！ 彼らは土地を耕すた"
"めに木を切り倒します。そして彼らは我々の指導者をも殺してしまったのです！ この"
"ような行為を我々は許さない！ あなたも彼らとともに死ぬでしょう！"

#. [event]
#. [unit]: type=$unit_type
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:299
msgid "Disciple of Mebrin"
msgstr "Mebrin の弟子"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238
msgid ""
"We won’t be able to hold them off for long. I should go reason with them!"
msgstr ""
"彼らを長い間食い止めることはできないわ。私が彼らときちんと話をしにいくわ！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242
msgid ""
"Are you sure that the elves will greet you any more kindly than they have "
"met us? After all, you did lead us into the forests..."
msgstr ""
"あなたはエルフ族が我々に会ったときよりも優しくあなたを迎えてくれると思ってい"
"るのですか？ 第一、我々を森に導いてくれたのはあなたなのですよ……"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246
msgid "Perhaps not, but it is your only hope. I must reach Ithelden!"
msgstr ""
"おそらく歓迎はされないでしょうね。でも、それが唯一の希望なのよ。私は "
"Ithelden のところにいかなくては！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249
msgid "Ithelden’s base"
msgstr "Ithelden の本拠地"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255
msgid "Send Ethiliel to the Great Tree and parley with Ithelden"
msgstr "Ethiliel を大木まで移動させ、Ithelden と交渉する"

#. [message]: speaker=$new_elf.id
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317
msgid "For every one of us you strike down, more will rise!"
msgstr "我々の一人一人が倒される度に、もっと多くの者が立ち上がる！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:345
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64
msgid "I have given my all for my kingdom! Avenge me, Deoran!"
msgstr "私はすべてを王国にささげた！ 私の敵をとってくれ、Deoran！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:358
msgid ""
"Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an "
"agreement with them. A war with the Elves is imminent."
msgstr ""
"Ithelden のエルフが Ethiliel を殺してしまった！ これで我々は彼らと協定を結ぶ"
"機会を失ってしまった。エルフ族との戦争は近い。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:362
msgid ""
"We are far away from Weldyn. We’ll surely all be killed long before any "
"reinforcements arrive."
msgstr ""
"我々は Weldyn から遥か遠くにいる。援軍が到着するよりもずっと前に皆確実に殺さ"
"れてしまうだろう。"

#. [scenario]: id=09b_Bandit_Epilogue
#. [scenario]: id=10a_Elf_Epilogue
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5
msgid "Epilogue"
msgstr "エピローグ"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
msgid "Eyestalk"
msgstr "カニの目"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25
msgid ""
"Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
"「カニの目」という名前には明らかな理由があります。この植物のような生き物は彼"
"らに気がついていない犠牲者に対してにらみを利かせることで、その犠牲者から生命"
"エネルギーを取り出し、自分自身の生命エネルギーを満たします。格闘攻撃にはほと"
"んど無防備ですが、遠くからの致命的なにらみは軽視できません。"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32
msgid "smash"
msgstr "強打"

#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56
msgid "gaze"
msgstr "にらみ"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr "騎兵の司令官"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:26
msgid ""
"Leaders of the border guards, mounted commanders are trained not only to "
"ride and fight, but to lead. They command the garrisons that keep peace in "
"the provinces of Wesnoth."
msgstr ""
"国境警備隊のリーダーである騎兵の司令官は馬に乗り戦うことだけでなく兵士を指揮"
"するための訓練を受けています。彼らは Wesnoth の地方を平和に保っている警備隊を"
"指揮しています。"

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:32
msgid "lance"
msgstr "ランス"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:43
msgid "mace"
msgstr "メイス"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Commander"
msgstr "歩兵の司令官"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr ""
"ベテランの司令官は多くの戦いを経験し、彼らの部下をしっかりと手助けし、冷静な"
"判断力で指揮してきました。"

#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:30
msgid "glaive"
msgstr "剣"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40
msgid "shield"
msgstr "盾"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4
msgid "Infantry Lieutenant"
msgstr "歩兵の副官"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:26
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
"Wesnoth の歩兵の司令官は国境地帯の町や村を警備するという責任を負っています。"
"彼らは貴族ではなくベテラン兵士の階級から選ばれます。そして、彼らは皆戦いにお"
"いて統率力や勇敢さを発揮します。"

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr "若手の司令官"

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:26
msgid ""
"Scarcely 17 or 18 years old, the sons of knights and lords were given mounts "
"and swords and told to become leaders of men. Those whose mettle was strong "
"enough for the task became the commanders of the armies of Wesnoth."
msgstr ""
"やっと 17 か 18 歳になると、騎士や君主の息子たちは馬と剣を与えられ、人間の"
"リーダーになるよう教えられます。任務を果たすために十分な強い勇気を持ったもの"
"が Wesnoth 軍の司令官になるのです。"

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30
msgid "spear"
msgstr "槍"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr "騎兵の将軍"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:28
msgid ""
"Being the most able leaders of the border guards, Mounted Generals are "
"trained not only to ride and fight, but to lead. They command the garrisons "
"that keep peace in the provinces of Wesnoth."
msgstr ""
"国境警備隊の最も有能なリーダーである騎兵の将軍は馬に乗って戦うことだけでなく"
"兵士を指揮するための訓練を受けています。彼らは Wesnoth の地方を平和に保つ警備"
"隊を指揮しています。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35
msgid "Taste cold steel!"
msgstr "冷たい鋼鉄を味わうがいい！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50
msgid "I have lost all helping the humans... Now they will surely perish!"
msgstr ""
"私は人間を助けようとしてすべてを失ってしまった…… これで彼らは確実に死んでしま"
"うわ！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deoran’s lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
msgstr ""
"悪党は山賊軍の主力です。彼らは<i>投射</i>攻撃を持っていないので、弓兵には弱い"
"です。Deoran のランスは彼らの心に恐怖心を抱かせるでしょう！ すべての山賊ユ"
"ニットと同じように、彼らは夜間にはより危険です。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
msgid ""
"Thieves are more subtle than thugs. They try to surround your units and stab "
"them in the back. Make sure that thieves never have an opportunity to attack "
"when they have an ally directly behind the unit they are attacking — they’ll "
"do double damage! Like thugs, thieves are vulnerable to the ranged attacks "
"of your archers."
msgstr ""
"盗賊は悪党よりも器用です。彼らはあなたのユニットを取り囲み、背後から奇襲しよ"
"うとします。彼らの同盟者がユニットのちょうど反対側にいるとき、近くにいる盗賊"
"に攻撃の機会を与えないように注意してください。そうなると、彼らは 2 倍のダメー"
"ジを与えます！ 悪党と同じように、盗賊は弓兵の投射攻撃に弱いです。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
"is very strong, however, and your spearmen will make quick work of them "
"during the day."
msgstr ""
"追いはぎは盗賊軍の偵察部隊です。彼らは素早く、<i>格闘</i>攻撃と<i>投射</i>攻"
"撃の両方を持っています。しかしながら、どちらの攻撃もそれほど強力ではありませ"
"ん。日中には槍兵が彼らを簡単に片付けるでしょう。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylas’s <i>arcane</i> attack is "
"deadly against them. Like the rest of the bandits, they are more dangerous "
"at night!"
msgstr ""
"スケルトンはある闇の魔術によってよみがえった死んだ戦士の骨です。彼らには矢や"
"槍のような貫通攻撃の武器はほとんど効きません。剣のような斬撃攻撃は彼らに傷を"
"負わせることができるでしょう。また、Hylas 牧師の<i>秘術</i>による攻撃は彼らに"
"とって致命的です。山賊の他のユニットと同じように、夜間にはより危険です！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
msgid ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak — any of your units is more than a match for "
"them. They are only dangerous in packs..."
msgstr ""
"歩く死体はある黒魔術によって満たされた、殺された戦士の体です。彼らは鈍く、弱"
"いです。あなたのユニットはいずれも彼らよりも強いです。彼らは群れをなしている"
"ときにだけ危険です……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:20
msgid ""
"During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I "
"had driven off the orcs in the north. The eastern forts were quiet and "
"almost deserted. The elves in the western forest kept to their own affairs. "
"In the prosperous south men built new towns and farms."
msgstr ""
"Haldric VII 世が統治していた間、Wesnoth は安全でした。Konrad I 世はオーク族を"
"北へと追いやりました。東部の要塞は静かで、ほとんど放棄されていました。西部の"
"森に住むエルフ族は人間に干渉することはありませんでした。繁栄している南部で"
"は、人々が新しい街や農地を開拓していました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:25
msgid ""
"For eight years the South Guard had defended the farms and homes surrounding "
"the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in "
"the furthermost south. The fiercest foe they had faced was the occasional "
"bandit. The orcs were far to the north. In the Aethenwood to the west "
"dreamed the elves, not foes of humankind but keeping aloof from men. Only "
"scattered few outlaws lived in the wildlands south of Kerlath, a bastion of "
"the ancient heart forest of the Great Continent so dense and gloomy that "
"even elves forbore from dwelling there."
msgstr ""
"8 年の間、南部防衛隊は Westin の都市の周辺に広がる農地や民家を防御していまし"
"た。Westin は Wesnoth の最も南の果てにある辺境の州、Kerlath の州都です。オー"
"ク族は遠く北におり、彼らが直面していた最も激しい敵は時々あらわれる山賊だった"
"のです。川の向こうにある森には何も住んでいませんでした。西の Aethenwood の森"
"では、エルフ族が理想を夢見、人間に敵対することなく、また人間とかかわることな"
"く暮らしていました。Kerlath 南部の荒れ地にはわずかな無法者たちだけが点々と住"
"んでいるだけでした。森の中心にある大陸の古代の要塞はとても森が深く暗いため、"
"エルフ族でさえもそこに住むことはありませんでした。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:29
#, fuzzy
#| msgid ""
#| "Then, in the spring of the ninth year the reports from the South Guard, "
#| "under the command of Sir Loris, suddenly ceased. King Haldric decided to "
#| "send someone to investigate."
msgid ""
"Then, in the spring of the ninth year, the reports from the South Guard, "
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
"send someone to investigate."
msgstr ""
"そして、9 年目の春、南部防衛隊からの報告が突然届かなくなったのです。防衛隊は "
"Loris 卿の指揮の下にありました。Haldric 王は誰かを調査に向かわせることを決断"
"しました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:33
msgid ""
"King Haldric summoned a young, undistinguished but promising cavalry officer "
"named Deoran. Deoran was the son of Haldiel, who had fought with distinction "
"alongside Konrad I in the wars against the orcs. The King had a mission for "
"Haldiel’s son."
msgstr ""
"Haldric 王は、Deoran という名の若く平凡だが前途有望な騎馬隊の将校を呼び出しま"
"した。彼は、オーク族との戦いで Konrad I 世とともに戦い、手柄を立てた Haldiel "
"の息子でした。王は彼に任務を与えるつもりだったのです。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:37
msgid ""
"King Haldric knighted young Deoran, and when he rose tasked him to ride to "
"Westin, to demand an accounting from Sir Loris, the commander of the South "
"Guard..."
msgstr ""
"Haldric 王は若い Deoran にナイトの称号を与えました。そして彼が立ち上がった"
"時、彼に Westin へ向かい、南部防衛隊の指揮官である Loris 卿に説明を求めるとい"
"う任務を与えたのです……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:47
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
"Urza Mathin を倒した後、Deoran はすぐに地方全体に偵察を派遣しました。彼の部下"
"は、山賊が国境を超えて自由に歩き回り、農民や村人を脅かしていることを報告しま"
"した。南部防衛隊の兵士はどこを探しても見つけることができませんでした。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:52
msgid ""
"Deoran decided to take action and wipe out the bandits. He gathered the men "
"of Sir Gerrick’s command and whatever peasants were of strong body and "
"fighting age. With this small force he rode in haste to Westin, capital of "
"the province."
msgstr ""
"Deoran は山賊を一掃するために行動することに決めました。彼は Gerrick 卿が指揮"
"する兵を召集しました。強靭な体を持ち、戦うことのできる農民も。この小さな部隊"
"とともに彼は、この地方の首都である Westin へと急ぎました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:56
msgid ""
"Deoran and his men approached the old city, and they saw that their fears "
"were well founded..."
msgstr ""
"Deoran と彼の軍は古い都市に付近にまできました。そして、彼らが恐れていたことが"
"現実になっていることを目の当たりにしたのです……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:66
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. Shadows "
"soon covered their paths day and night, and a thick fog filled the air."
msgstr ""
"Ethiliel は南部防衛隊の兵士を南方の森へと導くと、すぐに彼らの行く道は影に覆わ"
"れました。日中も夜間も。そして濃い霧であたりが満たされたのです。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:72
msgid ""
"For many weeks they marched down nameless paths that no man had trod before. "
"From time to time they saw ghostly images of elven villages and halls in the "
"deep woods, but as they advanced, even those became scarce."
msgstr ""
"何週間もの間、これまで誰も足を踏み入れたことのない名もなき道を進みました。時"
"折エルフ族の村や集会所が深い森の中にぼんやりと見えましたが、彼らが進むにつ"
"れ、その数は少なくなっていきました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:77
msgid ""
"Finally Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
"ようやく、Ethiliel は兵士たちに立ち止まって野営するように言いました。彼らは暗"
"黒の川に到着したのです。エルフも人間も喜んで越えることはないその川に。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:86
msgid ""
"After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"winter."
msgstr ""
"Mal M’brin が倒れた後、Deoran の部隊とエルフ族の同盟軍は北へ、故郷へと向かい"
"ました。暗黒の川を再び横切る頃には、秋は遠ざかり、冬になろうとしていました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:92
msgid ""
"Forage and game were scarce in the gloomy woods. The men’s spirits were "
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
"of trudging northward took its toll."
msgstr ""
"薄暗い森の中では飼料や獲物が僅かしかありませんでした。彼らの気分は故郷を思う"
"気持ちで高揚していたが、彼らの肉体はやせ衰えていきました。何週間にも及ぶ北へ"
"の重い足取りに多くの人命が奪われました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:101
msgid ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
msgstr ""
"Deoran、Gerrick 卿、それに Urza Afalas が広大な南方の森から脱出したとき、雪が"
"降りはじめていました。大地は堪え難いほどの静寂に包まれ、不吉な闇が南部防衛隊"
"の兵士たちのすぐ後ろに迫っていたのです。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:107
msgid ""
"Finally they arrived at the southern border of Wesnoth and the forts that "
"guarded it. The undead were close on their heels..."
msgstr ""
"ついに彼らは Wesnoth の南側の国境と国境を守っている砦に到着しました。アンデッ"
"ドは彼らのすぐ後ろに迫っていました……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:116
msgid ""
"Finally the sun broke the horizon and its rays breathed new life into the "
"weary defenders of Westin. A great cry echoed through the valley as the men "
"of the South Guard pressed their elven foes back from the walls. Suddenly "
"the field was covered in a great fog..."
msgstr ""
"ついに太陽が地平線から顔を出し、その光線で疲れきった Westin の防衛隊は息を吹"
"き返しました。南部防衛隊がエルフの敵を城壁から押し戻すと、大きな叫び声が谷に"
"響きわたりました。突然、戦場は大量の霧に包まれました……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:121
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
"has been spilled before the walls of this city! The injury you humans have "
"done to the elves is great, but your service also was worthy.”</i>"
msgstr ""
"霧が晴れると、Ethiliel は槍の壁に向かって一人で立っていました。光を浴びなが"
"ら、彼女は Wesnoth の兵士に向かって話します。<i>「やめなさい！ この都市の城壁"
"の前で血が流されるのはもう十分だわ！ あなたたち人間族がエルフ族に与えた傷は甚"
"大だけれど、あなたたちの貢献も立派なものだったわ」</i>"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:125
msgid ""
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councilors to Westin, and no more will men wander the "
"green woods.”</i>"
msgstr ""
"<i>「私たちの間で交わされた平和条約はこのようなものでした。『エルフ族が支配す"
"る森や丘で見つかった人間は誰も死を味わうだろう。エルフ族はもう使節や評議員を "
"Westin に送ることはない。そして、もう人間は緑の森を歩き回ることはない』」</i>"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:129
msgid ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from King Haldric."
msgstr ""
"こうして人間とエルフの間に不安定な平和が実現しました。何週間もの間、南部防衛"
"隊はエルフ族の森との境界を巡回し、作物が育っている農地や村を見守りました。よ"
"うやく、雪が溶け、彼らの荷物が道を通ることができるようになった頃、Haldric 王"
"のもとから使者がやってきました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:133
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the storm..."
msgstr ""
"Wesnoth の騎士 Deoran 卿は Haldric 王その人とともに評議会へ参加するために "
"Weldyn に招集されました。王国に嵐の雲が吹き荒れ、嵐を乗り切るためにすべての司"
"令官が必要だったのです……"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
msgid ""
"With bitter spears and grim expression, the men of Wesnoth launched the last "
"assault on the undead. As they cut through lifeless flesh and shattered "
"chill bones a ray of sunlight pierced the clouds. The winds died and the men "
"were filled with new life. A great cry they let out as they stormed the "
"encampment of Mal M’Brin himself, and threw down the mighty wizard."
msgstr ""
"激しい槍を持って険しい表情をしながら、Wesnoth の兵士たちはアンデッドへの最後"
"の襲撃に取りかかっていました。彼らが死者の肉体を貫き、冷たい骨を打ち砕くと、"
"太陽の光が雲を貫き通しました。風はやみ、兵士たちは息を吹き返しました。Mal "
"M'brin その人の野営地に突入すると、大きな叫び声が聞こえてきます。こうして強力"
"な魔術師は倒されたのです。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:149
msgid ""
"Exhausted, Deoran dropped his lance to the ground. The men around him slowly "
"lifted their helmets from their brows. The moans of the wounded overshadowed "
"the rustling of the north wind in the distance. The undead were gone."
msgstr ""
"疲れきって、Deoran はランスを地面に落としてしまいました。彼の周りにいた兵士た"
"ちはゆっくりと額からヘルメットを持ち上げます。負傷したもののうめき声が遠くの"
"北風の音をかき消しまし。アンデッドはいなくなったのです。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:154
msgid ""
"For days the healers of Westin worked feverishly to save as many of the "
"valiant soldiers as they were able. Many mounds, though, were raised as "
"homes for the fallen in the fields north of the city, and to the roll of "
"fallen heroes many names were added."
msgstr ""
"何日もの間、Westin の回復者は、できる限り多くの勇敢な兵士を救うために無我夢中"
"で働きました。しかしながら、都市の北部の戦場で戦死した者の墓として、多くの土"
"塁が築かれることとなってしまいました。戦死した英雄たちの名簿に多くの名前が追"
"加されました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:159
msgid ""
"The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an "
"expedition to the southern border posts, and there he found Sir Gerrick’s "
"sword and shield. Those he placed atop Gerrick’s mound, and they were a "
"symbol of loyalty and valor to all the people of Westin."
msgstr ""
"最も威厳のある土塁は Gerrick 卿のものでした。戦いのあと、Deoran は南部の国境"
"にある駐屯地へ遠征し、Gerrick 卿の剣と盾を発見しました。それらは Gerrick の土"
"塁の上に置かれ、Westin のすべての人々にとって忠義と勇敢さの象徴となりました。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:163
msgid ""
"Gerrick’s name was added at the top of the roll of fallen heroes, and read "
"aloud at the beginning of every great council. The memory of his desperate "
"last stand at the border posts passed into song, and was not forgotten for "
"many generations."
msgstr ""
"Gerrick の名前は戦死した英雄の名簿の一番上に追加され、大評議会のはじめにはい"
"つも音読されることになりました。国境の駐屯地での彼の最後の必死の抵抗について"
"の記憶は歌に詠まれ、何世代もの間忘れられることはありませんでした。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:168
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
msgstr ""
"Deoran は傷ついた人々のもとを訪れ、兵士を率いながら日々を過ごしまし。その頃、"
"粉々になった多くの城壁の再建は終わっていました。ようやく、雪が溶け、彼らの荷"
"物が道を通ることができるようになった頃、Haldric 王のもとから使者がやってきま"
"した。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:173
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the onslaught..."
msgstr ""
"Wesnoth の騎士 Deoran 卿は Haldric 王その人とともに評議会へ参加するために "
"Weldyn に招集されました。王国に嵐の雲が吹き荒れ、猛攻撃を乗り切るためにすべて"
"の司令官が必要だったのです……"
