# Copyright (C) 2005 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2005.
# luojie-dune <luojie-dune@operamail.com>.
# sylecn <sylecn@yahoo.com.cn>, 2009.
#
msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2015-01-15 22:59-0300\n"
"PO-Revision-Date: 2009-05-24 18:50+0800\n"
"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
"Language-Team: Ch.Andrew <chandrew1119@gmail.com>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Poedit-Language: Chinese\n"
"X-Poedit-Country: TAIWAN\n"
"X-Poedit-SourceCharset: utf-8\n"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
msgid "The South Guard"
msgstr "南疆哨所"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:10
msgid "TSG"
msgstr "疆"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:17
#, fuzzy
msgid ""
"A young Knight, Deoran, is dispatched to take command of the South Guard... "
"Note: This campaign is designed as an introduction to Wesnoth. The "
"‘Civilian’ difficulty level is aimed at first-time players.\n"
"\n"
msgstr ""
"青年騎士迪奧蘭，被派往接管南疆哨所...提示：本戰役為韋諾王國歷史介紹。「平民」"
"難度適合初學者。\n"
"\n"
"（新手程度，根據分支劇情有9或10個任務。）"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:19
msgid "(Novice level, 9 scenarios.)"
msgstr ""

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "(Beginner)"
msgstr "（新手)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:22
msgid "Civilian"
msgstr "平民"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "(Easy)"
msgstr "（簡單)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
msgid "Recruit"
msgstr "新兵"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "(Normal)"
msgstr "（普通)"

#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:24
msgid "Soldier"
msgstr "老兵"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:29
msgid "Campaign Design"
msgstr "戰役設計"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:35
msgid "Campaign Maintenance"
msgstr "戰役維護"

#. [about]
#: data/campaigns/The_South_Guard/_main.cfg:48
msgid "Artwork and Graphics Design"
msgstr "美工&美術"

#. [scenario]: id=01_Born_to_the_Banner
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:5
msgid "Born to the Banner"
msgstr "為旗而生"

#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:31
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:36
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:33
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:28
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:29
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:30
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:28
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:32
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:62
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:27
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:26
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:17
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:17
msgid "Deoran"
msgstr "迪奧蘭"

#. [side]
#. [side]: id=Deoran
#. [side]: type=Horseman Commander, id=Deoran
#. [side]: type=Lieutenant, id=Plynry
#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:36
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:40
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:37
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:32
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:33
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:34
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:35
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:32
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:146
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:188
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:36
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:66
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:143
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:31
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:30
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:20
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:20
msgid "South Guard"
msgstr "南疆哨所"

#. [side]: type=Bandit, id=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:55
msgid "Urza Mathin"
msgstr "克撒．馬丁"

#. [side]
#. [side]: type=Bandit, id=Urza Mathin
#. [side]: type=Outlaw, id=Tharzo Kalain
#. [side]: type=Outlaw, id=Urza Afalas
#. [side]: type=Outlaw, id=Urza Nalmath
#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:58
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:62
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:99
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:62
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:70
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:103
msgid "Bandits"
msgstr "強盜"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:94
msgid "The River Fort"
msgstr "河灘要塞"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:105
msgid "Investigate the river fort"
msgstr "調查河灘要塞"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:109
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:279
msgid "Defeat Urza Mathin"
msgstr "擊敗克撒．馬丁"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:113
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:283
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:200
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:251
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:337
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:180
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:239
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:250
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:613
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:679
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:525
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:280
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:471
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:529
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:37
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:411
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:429
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:475
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:259
msgid "Death of Deoran"
msgstr "迪奧蘭死亡"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:153
#, fuzzy
#| msgid ""
#| "Deoran found himself put to the test early in his command. Loris, the "
#| "previous commander, had squandered his time in games and diversions and "
#| "bandits had overrun the land..."
msgid ""
"Deoran found himself put to the test early in his command. Loris, the "
"previous commander, had squandered his time in games and diversions, and "
"bandits had overrun the land..."
msgstr ""
"迪奧蘭發覺自己剛上任就得面臨考驗。前統領勞力士，耽於玩樂，當地盜匪猖獗......"

#. [unit]: id=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:167
msgid "Moreth"
msgstr "莫里斯"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:179
#, fuzzy
msgid ""
"You’ll never take this village! I’ve seen your kind kill too many townsmen, "
"and I’ll defend them to the death!"
msgstr ""
"你休想佔領這個村莊！我見過像你這種人殺害了太多的鎮民，我要誓死保護他們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:185
#, fuzzy
msgid ""
"My kind? I am a soldier of Wesnoth, a messenger of King Haldric, and the new "
"commander of the South Guard! What do you mean, <i>“my kind”</i>?"
msgstr ""
"我這種人？我是韋諾士兵，海德洛克國王的信使，也是南疆哨所的新統領！「我這種"
"人」你是指什麼意思？"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:190
msgid ""
"Sorry, sir! I thought you were one of the bandits who have been ransacking "
"the towns and killing the villagers. What are you doing here? Sir Gerrick "
"and I were the last of the South Guard..."
msgstr ""
"對不起，長官！我以為您是洗劫城鎮、殺害村民的強盜。您在這裡做什麼？格里克爵士"
"與我是南疆哨所最後的......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:195
msgid ""
"I have been sent to take command of the South Guard and set things right. We "
"must arm the villagers and drive off the bandits before they can do any more "
"harm!"
msgstr ""
"我被派來接管南疆哨所，加強治安。我們必須在強盜為害更甚之前將村民們武裝起來，"
"驅逐強盜！"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:200
msgid ""
"You should head to the river fort! Sir Gerrick will want to know that "
"reinforcements have arrived!"
msgstr "您得立刻前往河灘要塞！格里克爵士需要增援！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:209
#, fuzzy
#| msgid ""
#| "Whenever you see a target that looks like this, you should move your "
#| "leader (or whatever unit the dialogue just suggested) onto the hex that "
#| "contains it."
msgid ""
"Whenever you see a target that looks like this, you should move your leader "
"(or whatever unit the dialog just suggested) onto the hex that contains it."
msgstr ""
"當你看到一個類似這樣的標誌時，要將你的首領（或對話提示的單位）移到該位置上。"

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:215
msgid ""
"Ha! This new commander is a mere boy. He will soon share the fate of that "
"swine Loris!"
msgstr ""
"哈！這個新統領只不過是個乳臭未乾的小子。他馬上就會得到和勞力士那頭豬一樣的下"
"場！"

#. [unit]: type=Infantry Lieutenant, id=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:237
msgid "Sir Gerrick"
msgstr "格里克爵士"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:249
msgid ""
"My lord, it is good that King Haldric has sent you to our lands! Bandits "
"have overrun the whole countryside, and are killing and pillaging without "
"pity. You must raise the South Guard again and drive off the bandits!"
msgstr ""
"大人，陛下終於把您派來了！強盜在全境內氾濫，無情地燒殺擄掠。您必須重組南疆哨"
"所，驅逐強盜！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:254
msgid ""
"No doubt I am needed here. Unfortunately I have seen only farm tools to arm "
"our men with. They are valorous, but cannot fight bandits with pitchforks!"
msgstr ""
"這裡的確是需要我。不幸的是，我看到我們的人只有農具做配備。他們是很勇敢，然而"
"不可能拿著乾草叉來向強盜作戰！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:259
#, fuzzy
msgid ""
"I will open the citadel’s armory. We have a supply of spears and bows, and "
"lacked only a leader to bring us to battle with them!"
msgstr ""
"我會把碉堡內的軍械庫打開。我們能供應槍矛和弓箭，只缺一個領導者率領我們向強盜"
"作戰！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:266
msgid ""
"Sir Gerrick is an infantry commander. He is a strong warrior in his own "
"right, but when he is near less experienced troops, he makes their attack "
"better too!"
msgstr ""
"格里克爵士是步兵統領。單人戰鬥力強，同時在低階部隊旁邊時能增加他們的攻擊力！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:272
#, fuzzy
msgid ""
"Units that have a <i>hero</i> marker are vital to your campaign. If any of "
"them die, you will lose the scenario, so guard them carefully!"
msgstr ""
"有英雄標記的單位對你的戰役而言是不可或缺的。如有任何一人死亡，劇情中你就會"
"輸，所以要小心的保護他們！"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:287
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:204
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:255
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:341
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:184
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:243
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:254
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:617
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:683
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:212
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:295
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:529
msgid "Death of Sir Gerrick"
msgstr "格里克死亡"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:303
msgid "Head back to the encampment where you started and recruit some troops!"
msgstr "首領回到遊戲開始的營地招募部隊！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:326
#, fuzzy
msgid ""
"While you’re in your camp, you can recruit more troops. Build up a small "
"force to use against the bandits that Urza Mathin recruits."
msgstr "當你在營地中，你可以招募部隊。組建一支小部隊抵抗克撒．馬丁招募的強盜。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:332
msgid ""
"Bowmen have a strong ranged attack, and are very effective against units "
"that lack a ranged attack, like Thieves and Thugs. They also carry a sword "
"and can defend themselves against melee attacks."
msgstr ""
"弓箭手長於遠攻，並十分有效的抵抗缺乏遠程技能的單位，例如盜賊和暴徒。他們也身"
"攜短劍用於近戰。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:337
msgid ""
"Spearmen have a strong melee attack, and are effective against most units. "
"They also have a weak ranged attack. They form the backbone of the South "
"Guard."
msgstr "矛兵近戰很強，他們稍有遠攻，屬於普適兵種。他們是南疆哨所的主力。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:341
msgid ""
"The best army will have a mix of units to deal with the different enemies "
"that you will encounter. For now, concentrate on creating a small corps of "
"experienced Bowmen."
msgstr ""
"為對付不同的敵人，軍隊最好混編。現在，集中精力建立一支有經驗的弓箭部隊。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:364
msgid ""
"Sir, bandits are most dangerous at night. Let us hold the north bank of the "
"river until dawn and press our attack in the morning!"
msgstr "長官，強盜在夜裡更厲害。讓我們守住北岸，天明再攻！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:370
#, fuzzy
msgid ""
"All of your units are <i>lawful</i>. This means that they receive a combat "
"bonus during the day, and a penalty at night. Urza Mathin’s units are all "
"<i>chaotic</i>, which means that they receive a bonus at night and a penalty "
"during the day. You will be much more effective fighting during the day."
msgstr ""
"你的所有單位都是「守序的」。意即他們在白天有攻擊加成，晚上受攻擊懲罰。克撒．"
"馬丁的單位屬於「混亂的」，情況跟你正好相反。你在白天戰鬥效率會更高。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:390
#, fuzzy
msgid ""
"My lord! The dawn is breaking — now is the time for us to attack and drive "
"these bandits from our lands. To me men of the South Guard!"
msgstr ""
"大人！天將破曉－－現在是我們進攻與趕走強盜的時候了。南疆哨所的人跟我來！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:396
#, fuzzy
msgid ""
"During the day your units will deal more damage, and Urza Mathin’s less. The "
"more of his troops you can defeat during the day, the better!"
msgstr ""
"在白天你的單位能造成敵軍更大傷害，而克撒．馬丁的則是減少。白天消滅越多敵軍越"
"好！"

#. [unit]: type=Merman Warrior, type=Merman Warrior, type=Merman Fighter, id=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:423
msgid "Myssh"
msgstr "米思許"

#. [unit]: type=Merman Spearman, type=Merman Hunter, type=Merman Hunter, id=Ylla
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:443
msgid "Ylla"
msgstr "姚拉"

#. [message]: speaker=Myssh
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:454
msgid ""
"Your people have been allies of our lord, King Typhon. We will help you "
"drive these bandits from your land if you allow us to live here in peace."
msgstr ""
"您的子民是我的領主泰豐王的同盟。如果您允許我們在這裡生活，我們將助您趕走這些"
"強盜。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:459
msgid ""
"We welcome your aid in the fight against these criminals! The rivers of this "
"land are yours if you will aid us in our battles."
msgstr ""
"我們歡迎你們協助抵抗這些罪犯！如果你們支援我方作戰，這塊地方的河域就歸你們的"
"了。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:466
#, fuzzy
msgid ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures. Keep them "
"in rivers and swamps and they will fight well! Put them on dry land and "
"they’re in trouble!"
msgstr ""
"你現在可以招募人魚獵戶。人魚為水中生物，善於河流和沼澤中作戰。在乾地上會吃大"
"虧！"

#. [unit]: type=Longbowman, id=Aleron
#. [unit]: type=Peasant, id=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:491
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:528
msgid "Aleron"
msgstr "亞力龍"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:502
msgid "Who goes there! Come out of the house now!"
msgstr "誰在那裡！立刻從屋內出來！"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:506
#, fuzzy
msgid ""
"Stay! It’s me, Aleron! The villagers hid me from the bandits when the town "
"was overrun. They have kept me safe, though I was gravely wounded..."
msgstr ""
"別動手！是我，亞力龍！城鎮遭強盜襲擊時，村民將我藏了起來。我活了下來，不過受"
"了重傷......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:510
msgid ""
"I am glad to find you alive Aleron, we feared the worst when you did not "
"return after the battle!"
msgstr "很高興你還活著，亞力龍。當戰鬥結束後，你沒回來我們非常擔心！"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:514
msgid ""
"Let us punish these bandits for their crimes and murders! My wounds are "
"healed and I am ready for battle!"
msgstr "讓我們懲罰犯下罪行種種的強盜們！我的傷已經好了，期待一戰！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:518
#, fuzzy
msgid ""
"Aleron is a Longbowman, stronger and better trained than regular bowmen. His "
"arrows are deadly to enemies without a ranged attack."
msgstr "亞力龍是長弓手，弓箭手的升級版。其箭對無遠程能力的敵人更致命。"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:539
msgid "Not more bandits... We have nothing left. Begone!"
msgstr "沒有強盜了......什麼都沒剩下。走吧！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:543
msgid ""
"We are no bandits. The banner of the South Guard flies again! Help us drive "
"these criminals from your land."
msgstr ""
"我們不是強盜。南疆哨所的旗幟又飄揚起來了！請幫助我們將罪犯們從您的土地上趕"
"走。"

#. [message]: speaker=Aleron
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:547
msgid "However I can, I will help you!"
msgstr "我將竭力幫助諸位！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:551
msgid ""
"Garrison the villages behind our lines and keep the enemy from slipping "
"around us at night."
msgstr "守備我們防線後的村莊，不讓敵人在夜裡滲透我們。"

#. [unit]: type=Footpad, id=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:561
msgid "Glasar"
msgstr "格雷瑟"

#. [message]: speaker=Glasar
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:567
msgid "This village is ours to plunder! Begone or I will kill you all!"
msgstr "這個村莊是我們的戰利品！走開，否則我就殺光你們！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:571
msgid ""
"Do you not see the banners flying in the wind? The South Guard fights again. "
"Flee while you can, or you will meet swift death on our spears!"
msgstr ""
"你沒看到那飄揚的旗幟嗎？南疆哨所重組了。趕快逃吧，否則你將立刻死在我們的矛"
"下！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:594
msgid ""
"Remember, Moreth told you that you should go meet Sir Gerrick at the river "
"fort. Move Deoran there and find out what Sir Gerrick has to say!"
msgstr ""
"記住，莫里斯告訴你要和格里克爵士在河灘要塞會合。移動迪奧蘭到那裡，看看格里克"
"爵士會說些什麼！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:627
msgid ""
"Remember, your job is to defeat Urza Mathin. He should be your main target. "
"Archers will be especially effective against him, because he has no ranged "
"attack. Surround him, and kill him!"
msgstr ""
"記住，你的工作是打敗克撒．馬丁，他是你的主要目標。箭手對他特別有效，因為他不"
"會遠程。包圍並殺掉他！"

#. [message]: speaker=Urza Mathin
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:645
msgid "My days of pillage and plunder are over! My brothers will avenge me..."
msgstr "我殺人越貨的日子結束了！我的兄弟會為我報仇的......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:655
#, fuzzy
msgid ""
"He is dead! Congratulations, commander. We thought we would never see "
"reinforcements — Did Sir Loris send you from Westin?"
msgstr ""
"他死了！恭喜，統領大人。我們原先以為不會有援軍－是勞力士爵士從韋斯汀派你來的"
"嗎？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:660
msgid ""
"No. I have been sent by King Haldric to take command of the South Guard. The "
"King has heard no news in weeks. How long have you and your men been shut up "
"in the citadel?"
msgstr ""
"不。是海德洛克陛下派我來接管南疆哨所的。陛下已經數星期沒有這邊的消息。你的人"
"被堵在城堡裡多久了？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:665
msgid ""
"Almost two months. Sir Loris took one of our patrols along the Westin road "
"and never returned; and the next night, bandits struck and killed eight of "
"my men. We held the citadel, and held out vain hope for reinforcement from "
"Westin. We never thought we would see men sent from the King!"
msgstr ""
"差不多兩個月了。勞力士爵士帶著一支巡邏隊取道韋斯汀就沒再回來過；第二天晚上，"
"強盜發難，殺了我們8個人。我們守著城堡，苦等韋斯汀方面的增援。我們沒想過還能看"
"到陛下派來的人！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:671
msgid ""
"This is worse than even my darkest fears. We must ride to Westin at once, "
"and hope that Sir Loris is there and well! Come men! Ride for Westin!"
msgstr ""
"這比我最壞的擔憂還糟。我們必須立刻騎乘去韋斯汀，希望勞力士在那裡安然無恙！士"
"兵們上馬！目標韋斯汀！"

#. [scenario]: id=02_Proven_by_the_Sword
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:5
msgid "Proven by the Sword"
msgstr "以劍證明"

#. [label]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:18
msgid "Westin"
msgstr "韋斯汀"

#. [side]: type=Outlaw, id=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:59
msgid "Urza Nalmath"
msgstr "克撒．納爾馬什"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:101
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:103
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:106
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:107
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:110
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:112
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:115
msgid "Criminal"
msgstr "罪犯"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:179
msgid ""
"Look! There is smoke coming from Westin. That can only mean that bandits "
"have overrun the garrison and are sacking the city!"
msgstr "看！韋斯汀上空的煙。這說明強盜們已經攻破了守備，正在洗劫城市！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:183
msgid ""
"If too much time passes and they are unchecked, they will leave the city in "
"ruins and make a great slaughter of all who live therein. We must act "
"quickly."
msgstr ""
"如果耽誤時間太久，他們不受阻礙，城市將成廢墟，居民將受屠戮。我們必須趕快行"
"動。"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:190
#, fuzzy
msgid ""
"What?! If there are soldiers of Wesnoth coming from the northern forts, then "
"my brother Mathin is surely dead... They will pay for his death, just as Sir "
"Loris paid for his pride!"
msgstr ""
"什麼！？如果還有韋諾的士兵從北方的要塞過來，這就說明我的兄弟馬丁肯定死"
"了......他們將為此付出代價，就像傲慢的勞力士一樣！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:196
msgid "Take the Citadel at Westin by the end of the ninth turn"
msgstr "在第9回合結束前奪回韋斯汀城堡。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:238
msgid "At last the citadel is secured."
msgstr "至少城堡無憂了。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:242
msgid "Now, Deoran, take your post of command at the Citadel of Westin."
msgstr "現在，迪奧蘭坐陣韋斯汀城堡下達你後續的作戰命令。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:247
#, fuzzy
msgid "Bring Deoran to the Citadel of Westin"
msgstr "將迪奧蘭帶到韋斯汀城堡"

#. [unit]: type=White Mage, id=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:287
msgid "Minister Hylas"
msgstr "海勒斯牧師"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:300
#, fuzzy
msgid "More bandits?! They’ll feel the deadly bite of my lance!"
msgstr "還有強盜？！吃我一槍！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:304
#, fuzzy
msgid ""
"Peace! For I am no enemy. I am Minister Hylas, advisor to Sir Loris! You "
"came just in time! We couldn’t have held them off another day..."
msgstr ""
"別動手！我不是敵人。我是海勒斯牧師，勞力士的顧問！你來得太及時了！我們已經不"
"能再多守住他們一天..."

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:308
msgid ""
"Indeed, our arrival was timely. But where is Sir Loris? Where is the "
"garrison of the city? I was sent by Haldric to relieve him and take command "
"of the South Guard, for the King has heard no news from Westin in two months."
msgstr ""
"的確，我們來得正好。但是勞力士在哪裡？城裡的守備隊呢？我奉海德洛克之命解除他"
"的職務，接管南疆哨所，國王已經兩個月沒有韋斯汀的消息了。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:312
msgid ""
"Alas, Sir Loris will find no relief now. He is buried northwest of the city "
"where he fell. For weeks we warned him of the new power of these bandits. "
"And yet he would never lead his men against them until their strength had "
"waxed and ours waned."
msgstr ""
"唉，勞力士不需要什麼免職了。他被埋在城外西北，其喪生之地。我們早在數周之前就"
"警告過強盜正在壯大，可是他沒加理睬。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:317
msgid ""
"It grieves me to learn of his death, foolish though he may have been! Now, "
"though, there are more pressing matters. Rise, men of Wesnoth! We must drive "
"these bandits from our city!"
msgstr ""
"聽到他的死訊真令我悲傷，雖然他過去太愚蠢！但是現在，還有更要緊的事情。振作起"
"來，韋諾眾將士！我們必須將盜賊從城裡趕出去！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:320
msgid "Ufes"
msgstr "屋菲斯"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:321
msgid "Joran"
msgstr "約蘭"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:322
msgid "Makees"
msgstr "馬吉思"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:323
msgid "Tyborg"
msgstr "泰博格"

#. [message]: speaker=Ufes
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:327
#, fuzzy
msgid ""
"We will do our best to hold the city — you lead your men across the river "
"and kill the bandit leader!"
msgstr "我們將盡力保住城市－－你率領你的人過河殺掉強盜首領！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:333
msgid "Kill Urza Nalmath, the bandit leader"
msgstr "殺死強盜首領：克撒．納爾馬什"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:345
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:188
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:247
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:258
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:621
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:687
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:533
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:284
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:475
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:533
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:41
msgid "Death of Minister Hylas"
msgstr "海勒斯牧師死亡"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:396
msgid ""
"They are almost to the great hall! Hurry, Deoran! You must reach the citadel "
"or all will be lost!"
msgstr "他們快到市政大廳了！趕快，迪奧蘭！你必須抵達城堡，否則一切都完了！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:402
msgid ""
"You must move Deoran here by the end of the next turn, or Westin will fall "
"and you will be defeated!"
msgstr "你必須在下一回合結束前將迪奧蘭移動至此，否則韋斯汀將淪陷，你將失敗!"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:420
#, fuzzy
msgid "We’re too late! They’re burning the city..."
msgstr "太遲了！他們正在焚燒城市......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:425
#, fuzzy
msgid ""
"Westin has fallen! This is a problem too great for me to handle — I must "
"return to Haldric and tell him of our loss..."
msgstr ""
"韋斯汀淪陷了！這個大麻煩我處理不了－－我必須回去向海德洛克報告我們的失"
"敗......"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:447
msgid ""
"Now the Guard will feel the wrath of my new friends! It is time for the dead "
"to wage war! Rise, warriors!"
msgstr ""
"現在守軍將體會到我新朋友的憤怒！是時候讓不死族發動戰爭了！站起來，勇士們！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:459
msgid "What devilry is this?! Those are no living men that fight for him!"
msgstr "這是什麼妖術？！那些無生命的人在為他戰鬥！！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:464
msgid ""
"He has made some pact with the undead. How could a mere brigand have gained "
"such great powers?"
msgstr "他一定與不死族有勾結。區區一個土匪怎麼可能擁有如此法力？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:469
msgid "However he has done this fell thing, we must defeat him!"
msgstr "既然他做此逆天之事，我們必須消滅他！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:477
#, fuzzy
msgid ""
"Not only will Minister Hylas’s <i>arcane</i> attack melt undead bones, but "
"he can also heal wounded units near him."
msgstr ""
"海勒斯牧師不僅能用秘術攻擊熔化不死族的骨架，他還能醫治接近他的受傷單位。"

#. [message]: speaker=Urza Nalmath
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:495
msgid "Leave nothing standing! Burn their villages down and kill them all!"
msgstr "一個不留！燒掉村子，殺光他們！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:499
#, fuzzy
msgid "We will avenge your brother’s death!"
msgstr "我們會替你死去的兄弟報仇！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:503
msgid "They are burning our villages! We must stop them!"
msgstr "他們在燒我們的村子！必須阻止他們！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:542
#, fuzzy
msgid "My brother has died unavenged! What have we done?!"
msgstr "我兄弟的大仇未報！我們做了什麼！？"

#. [message]: speaker=Deoran
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:559
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:566
msgid "How can a bandit have summoned undead?"
msgstr "一個強盜怎麼能召喚不死族？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:573
msgid ""
"Just before the bandit raids began, an ambassador came to Sir Loris from the "
"elves of the Aethenwood west of here. He asked that a knight be sent to "
"discuss a new threat to Wesnoth."
msgstr ""
"強盜襲擊開始前不久，住在西邊阿森伍德森林的精靈派來使節與勞力士交涉，要求我方"
"派一個騎士去商談韋諾面臨的新威脅。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:578
msgid "And did Sir Loris go to the elves?"
msgstr "勞力士去了嗎？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:583
msgid ""
"No. He suspected the elves of some trickery and made no reply to them. "
"Perhaps they know the origin of these dead warriors we now face."
msgstr ""
"沒有。他認為精靈們有陰謀，沒有回應他們。他們可能曉得我們面前的這些不死戰士的"
"來歷。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:588
msgid ""
"My men have been trained to fight the living. I do not know that we can "
"protect the city from foes so dark as these. I shall go meet the elves and "
"see if they can be of any aid!"
msgstr ""
"我的手下僅受過與人戰鬥的訓練。我不能確認我們有能力阻止如此黑暗的對手，保護城"
"市。我將去會面精靈並試圖尋求他們的幫助！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:593
msgid ""
"I will accompany you, my lord. I have studied the arts of holy magic and my "
"skill may be of some use against the dark ones."
msgstr ""
"我陪您去，領主大人。我學習了神聖魔法的技巧，也許能在對付他們時派上用場。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:598
msgid ""
"Deoran sent a rider to request mounted reinforcements and set out at once "
"towards the Aethenwood..."
msgstr "迪奧蘭派出快馬去請求騎兵增援，然後立刻前往阿森伍德森林…"

#. [scenario]: id=03_A_Desperate_Errand
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:5
msgid "A Desperate Errand"
msgstr "危險使命"

#. [side]: type=Rogue, id=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:59
msgid "Urza Fastik"
msgstr "克撒．法提克"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:135
msgid "Deoran and his men came to the eastern border of the Aethenwood..."
msgstr "迪奧蘭和下屬來到了阿森伍德森林東邊界…"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:141
msgid ""
"Look, men! There is the forest of the Elves to the northwest. Let us hasten "
"across the river and the hills."
msgstr "同仁們，看！西北就是精靈所在的森林。讓我們加快步伐，過河翻山。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:146
msgid ""
"Be careful, Deoran. No man has set foot in the elvish woods for many a year. "
"We do not know how they will receive us. Sir Loris thought that it was some "
"trick of theirs trying to bring him into the woods..."
msgstr ""
"小心點，迪奧蘭。多年來沒人涉足精靈的森林。我們不知道他們會怎麼招呼我們。勞力"
"士認為精靈耍詭計，想騙他進森林…"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:151
msgid ""
"But if we do not discover the source of these undead warriors, the whole "
"province shall surely be swallowed up by them, and then their bandit masters "
"will fare no better. We cannot allow it!"
msgstr ""
"可是如果我們不能找出這些不死戰士的來源，整個行省必將被他們吞沒，那麼強盜們將"
"肆無忌憚。絕不容許發生這種事情！"

#. [message]: speaker=Urza Fastik
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:156
#, fuzzy
msgid ""
"I have lost two brothers to Deoran — I shall not allow him to reach the "
"accursed elves! Deoran will die before he reaches the western forest!"
msgstr ""
"我已經有兩個兄弟栽在迪奧蘭手上－－我不會允許他到達討厭的精靈那裡！迪奧蘭在到"
"達森林前必須死！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:164
msgid ""
"You must move Deoran to the center of the elvish citadel. Be sure to recruit "
"a force strong enough to drive off the bandits before moving Deoran from his "
"encampment!"
msgstr ""
"你必須把迪奧蘭移動到精靈堡壘的中心。在將迪奧蘭從本營中移動出來前，記得招募足"
"夠的兵力對付強盜！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:176
msgid "Move Deoran to the elvish city in the northern woods"
msgstr "將迪奧蘭移動到北面樹林的精靈城市"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:206
msgid "There is so much ground to cover. If only our riders would arrive!"
msgstr "路好長。如果只帶輕騎，早就到了！"

#. [unit]: id=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:216
msgid "Jarek"
msgstr "賈雷克"

#. [message]: speaker=Jarek
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:228
msgid ""
"Commander, I received your request for reinforcements, and I have brought my "
"riders with me!"
msgstr "統領，我收到了您增援的請求，帶來了我的騎手們！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:235
msgid ""
"You may now recruit Cavalrymen. They are fast and deadly on grassland, but "
"weak in forests and hills. They can keep up with Deoran, so use them to "
"guard him!"
msgstr ""
"現在你可以招募騎兵。他們在草地上快速而致命，但在森林和丘陵上不佳。他們能跟上"
"迪奧蘭，可用他們來保護他！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:237
msgid "You may now recruit Cavalrymen."
msgstr ""

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:255
msgid ""
"What have we done?! Even our undead allies cannot stand against this "
"commander!"
msgstr "我們做了什麼？！甚至連我們的不死族盟軍都無法擋住這個統領！"

#. [message]: role=second
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:270
#, fuzzy
msgid ""
"I hope that’s the last of the bandits! How many more of these foul undead "
"must we fight?"
msgstr "我希望這是最後一批強盜！還有多少邪惡的不死族要殺？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:277
msgid ""
"If we are to check the advance of the dead, I must reach the home of the "
"elves!"
msgstr "如果我們要知道不死族們的詳情，就必須抵達精靈的家園！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:292
msgid "Linderion"
msgstr "林達瑞恩"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:293
msgid "Mithalwe"
msgstr "米瑟奧威"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:294
msgid "Sidaurios"
msgstr "斯道留斯"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:295
msgid "Eltenmir"
msgstr "埃坦米爾"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:296
msgid "Vardanos"
msgstr "瓦達蘿絲"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:297
msgid "Talchar"
msgstr "陶奧契爾"

#. [unit]: type=Elvish Shyde, type=Elvish Druid, id=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:306
msgid "Ethiliel"
msgstr "依茜麗兒"

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:320
msgid "Halt! Who has entered our citadel without leave?"
msgstr "站住！是誰未經許可就擅自進入我們的城堡？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:325
msgid "De..."
msgstr "迪......"

#. [message]: speaker=Linderion
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:330
msgid ""
"Speak carefully, for the penalty for trespass on our lands is death, and "
"your life is thus forfeit."
msgstr "說清楚點，擅自闖入我們的土地將被處死，你死定了。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:335
msgid "Deora..."
msgstr "迪奧......"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:341
msgid ""
"Stay a moment. This man wears the colors of Wesnoth, and Kalenz told us not "
"all the folk of Wesnoth are foes of the elves. Tell us, then, what brings "
"you to the hallowed citadel of Elrath?"
msgstr ""
"等一下。這個人穿著韋諾的軍裝，卡倫茲說過並不是所有的韋諾子民都是精靈的敵人。"
"請告訴我們，為什麼你要來神聖的伊爾拉斯堡？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:346
msgid ""
"My lady, we have come to the elves to seek guidance. Bandits and criminals "
"in our land have summoned the dead to help them plunder our farms and "
"villages. They are coming across the river from the great forest to the "
"south of our lands, where no man has yet traveled."
msgstr ""
"女士，我們來向精靈尋求指引。強盜和罪犯們在我們的土地上召喚出不死族來協助劫掠"
"農田和村舍。他們來自從南方大森林發源的河對岸，而那裡沒人去過。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:351
msgid ""
"The elves know of the great southern forest, and have walked its paths many "
"times. What would you do, Deoran?"
msgstr "精靈們聽說過南方大森林，也曾經往返多次。你打算怎麼做，迪奧蘭？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:356
msgid ""
"I would lead my men south of the river to find the source of these beings of "
"darkness that we might destroy it. For surely, ere that be done, we cannot "
"stand against them for long."
msgstr ""
"我想帶著我的人去河的南邊，找到這些黑暗生物的來源並摧毀它。很顯然，在完成這任"
"務之前，我們不能長期抵擋他們。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:361
msgid ""
"Indeed you are brave to face such foes. But I fear that alone you will fail "
"and fall. One elf now lives who remembers the secrets of the undead that we "
"learned when Haldric I came to our land. His name is Mebrin, and he lives, "
"secluded in the hills, near here. I will take you to him."
msgstr ""
"你竟要去對付如此敵人，勇氣可嘉。但恐怕你們孤軍前去將全軍覆沒。有一個活著的精"
"靈知道不死族的秘密，這是海德洛克一世剛來到我們這個大陸時帶來的。他叫米布林，"
"他隱居在附近的丘陵中。我帶你去找他。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/03_A_Desparate_Errand.cfg:367
msgid "My thanks, lady."
msgstr "致我謝意，女士。"

#. [scenario]: id=04_Vale_of_Tears
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:5
msgid "Vale of Tears"
msgstr "淚滴谷"

#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:70
#, fuzzy
msgid "Mal A’kai"
msgstr "麥爾．亞凱"

#. [side]
#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Dark Adept, type=Dark Sorcerer, type=Necromancer, id=Mal A'kai
#. [side]: type=Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal Tera
#. [side]: type=Outlaw, id=Jera Ilras
#. [side]: type=Soulless, id=Groth
#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:76
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:122
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:92
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:128
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:69
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:55
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:106
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:60
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:92
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:54
msgid "Undead"
msgstr "不死族"

#. [side]: type=Outlaw, id=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:116
msgid "Jera Ilras"
msgstr "傑拉．伊爾拉斯"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:177
msgid ""
"We have followed you away from our homes and left them unguarded. Now, where "
"can we find this sage who knows the southern forest well?"
msgstr ""
"我們離開了防衛空虛的家園隨你們來到了這裡。在哪邊可尋見那位熟悉南方森林的先"
"哲？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:182
msgid ""
"This is the Vale of Blossoming Trees. Our great sages come here to live when "
"they feel that it is time for them to allow others to lead our people. The "
"sage you speak of lives in a secluded village between the two lakes."
msgstr ""
"這是密林山谷。我們偉大的先哲們在決定禪位後都搬到這裡來居住，你要找的那位在兩"
"個湖泊之間藏著的村子裡。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:189
msgid ""
"Why, my lady, are there humans camped to the south of us? Are they friends "
"of the elves? I had thought that no humans had set foot in this valley."
msgstr ""
"啊，女士，怎麼有人類在我們的南面駐營？他們是精靈的朋友嗎？我原先以為從來沒有"
"人類涉足這個山谷呢。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:195
#, fuzzy
msgid ""
"What?! Those are no friends of the elves! They are brigands, and they must "
"be destroyed!"
msgstr "什麼！？那幫人不是精靈的朋友！他們是土匪，必須消滅他們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:200
msgid ""
"Perhaps they are allied with the bandits who have been sacking our towns! "
"They have grown bold to attack the elves!"
msgstr "可能他們和洗劫我們城鎮的強盜是一夥的！已經膽子大到來攻擊精靈了！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:205
msgid ""
"Destroy these intruders, and I will ask him to help you. He is ancient, and "
"he remembers well Haldric’s betrayal of the elves, so if a human sets foot "
"in his village first, he almost certainly will have nothing to do with us!"
msgstr ""
"請消滅這些入侵者，我將請求他幫助你們。他是一個長者，對海德洛克背叛精靈的行為"
"還記憶猶新，所以如果人類先闖入他的村子，他是不會搭理我們的！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:210
msgid "Sounds like a charming fellow..."
msgstr "聽起來是個有趣的傢伙......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:215
#, fuzzy
msgid ""
"Yet, as she says, he is our best hope to rid our lands of this new menace. "
"We do that which we must. Ethiliel, you make for Mebrin’s village. We will "
"handle the intruders."
msgstr ""
"呃，據她所述，他是我們解除境內威脅的最佳指望，我們盡力去做就是了。依茜麗兒，"
"妳去村裡找米布林。我們來對付入侵者。"

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:220
#, fuzzy
msgid "Ha! You’re too late. We’ve taken what we want from this valley."
msgstr "哈！你們太遲了。我們已經搜刮了谷中我們要的東西。"

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:225
msgid "Now your blood and tears will join that of the elves!"
msgstr "現在你們的血淚將和精靈的混在一起！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:231
msgid "Cleanse the Vale of Tears"
msgstr "清除淚滴谷的敵人"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:235
#, fuzzy
msgid "Move Ethiliel to Mebrin’s village"
msgstr "依茜麗兒抵達米布林的村莊"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:251
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:262
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:691
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:288
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:479
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:537
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:263
msgid "Death of Ethiliel"
msgstr "依茜麗兒死亡"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:290
msgid ""
"Our weapons are useless against these skeletons! They have nothing for our "
"shafts to pierce but air!"
msgstr "我們的武器對這些骷髏無效！箭都射飛了！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:297
#, fuzzy
msgid ""
"We must clear out these undead if you are to reach Mebrin’s village! What "
"should we do?"
msgstr "想要抵達米布林的小村，我們就必須清除這些不死族！該怎麼辦？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:302
msgid ""
"For now, I can slow them down. Where are the elves who used to live in this "
"valley? They should come to our aid!"
msgstr ""
"目前，我只能讓他們慢下來。曾經住在這山谷裡的精靈們都去哪裡啦？怎麼不出來幫幫"
"我們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:307
msgid ""
"You said this valley would be safe, and we find it filled with skeletal "
"foes! Cannot some of your elf friends help us in our struggle?"
msgstr ""
"妳說這個山谷很安全，但是我們卻發現這裡遍佈骷髏兵！就沒有你的精靈夥伴前來幫助"
"我們戰鬥嗎？"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:320
msgid "I shall not join these accursed undead! Bury me deeply my friends..."
msgstr "我不想成為這些該死的不死族一員！把我的軀體埋深一點，夥伴們......"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:330
msgid "You shall not die in vain! My bodyguard will avenge you!"
msgstr "你不會白死的！我的護衛將會為你復仇！"

#. [message]: speaker=Deoran
#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:335
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:340
msgid "You have a bodyguard?!"
msgstr "妳有護衛？！"

#. [unit]: role=Elvish Bodyguard, type=Elvish Ranger
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:395
msgid "Elvish Bodyguard"
msgstr "精靈護衛"

#. [message]: role=Elvish Bodyguard
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:414
msgid ""
"We stand ready, my lady, to protect you! We shall lead these men of Wesnoth "
"into the fray!"
msgstr "我們做好了保護妳的準備，女士！我們將引導這些韋諾士兵參戰！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:426
msgid "For my lady I fall..."
msgstr "我為摯愛而逝......"

#. [message]: speaker=Mal A'kai
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:438
msgid "Finally, release! Thank you, my friends..."
msgstr "終於，釋放了！謝謝你，我的朋友們…"

#. [message]: speaker=Jera Ilras
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:489
#, fuzzy
msgid ""
"You’re too late! You’ll never find our stronghold, and even if you did, what "
"can you do against the dead?"
msgstr ""
"你們來得太遲了！你們不會找到我們的大本營，即使你們找到了，也休想能贏過不死"
"族！"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:494
msgid "You, at least, will trouble us no more!"
msgstr "至少你，不會再來禍害我們了！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:552
msgid "Mebrin! Are you there? We have come to seek your aid!"
msgstr "米布林！你在嗎？我們來求助於你！"

#. [message]: speaker=Kramak
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:557
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:568
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:371
msgid "..."
msgstr "......"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:563
msgid "Mebrin! Where are you?!"
msgstr "米布林！你在哪裡？！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:574
msgid ""
"His home is empty... There are footprints leading away to the south... What "
"can have happened here?"
msgstr "屋內空無一人......有很多往南方前去的雜亂腳印......這裡發生了什麼事？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:579
msgid "Maybe whoever summoned these undead knows where he is?"
msgstr "妳看召喚這些不死族的人知道他的下落嗎？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:584
msgid ""
"There is no blood here, yet no Mebrin. Someone must have kidnapped him. But "
"the undead would have slain him and made him one of them. Who then can have "
"taken him?"
msgstr ""
"沒有血跡，米布林不在。一定是有人綁架了他。但是不死族的話，大概會將他殺害並且"
"成為他們的其中一份子了。誰會帶走他呢？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:589
msgid "Maybe the bandits who have been summoning the undead took him?"
msgstr "會不會是能召喚不死族的強盜們？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:595
msgid ""
"We must follow these footprints into the woods! Whoever took our greatest "
"sage must pay! Nothing will stop the vengeance of the elves!"
msgstr ""
"跟著這些腳印走！給帶走我們最偉大先哲的傢伙好看！什麼也不能阻止精靈的報復！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/04_Vale_of_Tears.cfg:600
msgid ""
"Well, vengeance or no, if you will lead us into the forest, we will follow "
"you and battle the undead!"
msgstr "好吧，不管復不復仇，如果妳帶領我們進入森林，我們會跟著你和不死族戰鬥！"

#. [scenario]: id=05_Choice_in_the_Fog
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:5
msgid "Choice in the Fog"
msgstr "霧中抉擇"

#. [side]: type=Outlaw, id=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:63
msgid "Urza Afalas"
msgstr "克撒．亞法拉斯"

#. [side]: type=Soulless, id=Gruth
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:89
msgid "Gruth"
msgstr "格魯斯"

#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:123
msgid "?"
msgstr "?"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:194
msgid ""
"The heat in this forest is oppressive, and this fog cannot be natural. I "
"wonder what evil lurks nearby?"
msgstr "這座森林內悶熱得難受，這片濃霧也不正常。我懷疑附近有邪物潛伏？"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:199
msgid ""
"I fear the fog emanates from some powerful lord of the undead. We may be "
"overmatched..."
msgstr ""
"恐怕這片戰爭迷霧是由某個法力強大的不死族領主散發出來的，我們居於劣勢啊......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:204
msgid ""
"This is quite a change from fighting bandits in the farmland near Westin!"
msgstr "這和我們與強盜在韋斯汀的農田裡交戰的差別真大啊！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:209
msgid ""
"I have brought many of my people along to aid us. My soldiers and shamans "
"will now fight at your command."
msgstr "我帶過來了許多子民幫助我們，我的戰士和巫醫交給你指揮。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:215
msgid ""
"Elvish Fighters are at home in the thick forests. They have both a sword and "
"a bow and are deadly with both. They are quick and can hold their own "
"against just about anything."
msgstr "精靈戰士安居於密林中。他們遠程近戰俱佳，速度快，能對抗任何對手。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:220
msgid ""
"Elvish Shamans are no match for most enemies in single combat. They do, "
"however, heal units next to them every turn. Use them to bolster your "
"weakening lines and heal wounded soldiers."
msgstr ""
"精靈巫醫不適合單打獨鬥。不過，她們擁有治療能力。宜用於支援弱者，醫治傷兵。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:225
msgid "Why did we stop and make camp here?"
msgstr "為什麼我們在這裡安營紮寨？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:230
msgid ""
"The Black River is before us. No elf, still living, has crossed it. If the "
"undead come from across the river, then we must search for them carefully, "
"for I know not the way."
msgstr ""
"我們前面的是黑河，還沒有一個精靈能活著渡過去。如果不死族們是從對岸來的，那麼"
"我們就必須仔細搜尋，我不熟悉這裡的路。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:235
msgid ""
"I fear no forests. Let us find this river and whatever enemies lie beyond."
msgstr "我不怕森林，讓我們過河找到敵人的所在地。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:240
msgid "Very well. We will seek the river and probe its secrets."
msgstr "很好，探索河流並且查出它的秘密。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:246
msgid "Investigate the areas to the south of the Black River"
msgstr "調查黑河以南的地區"

#. [message]: speaker=Sir Gerrick
#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:303
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:310
msgid "The master of the undead is defeated!"
msgstr "不死族的主宰被打敗了！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:317
#, fuzzy
msgid "No... I fear there is still much evil present."
msgstr "不......恐怕仍有邪物存在。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:322
msgid ""
"Surely the undead infestation cannot be dispatched so easily. We have merely "
"destroyed a servant of a far darker master."
msgstr ""
"當然不死族不會再如此輕易的大批騷擾了，我們只不過是消滅了一個更凶狠的黑暗主宰"
"的僕人而已。"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:377
msgid "We found the lich!"
msgstr ""

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:424
msgid ""
"I think I see something moving in the fog... it looks like an encampment!"
msgstr "我覺得好像看到了迷霧中什麼東西在動......像是一處營地！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:450
#, fuzzy
msgid "Thank heaven! You’re alive!"
msgstr "謝天謝地！你們還活著！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:455
msgid ""
"Save your thanks! We are here to root out all the evil from these woods, and "
"that means you!"
msgstr "不需要你謝！我們來這裡根除森林內的所有邪惡力量，就是你！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:460
msgid ""
"Draw your swords and say your prayers! You cannot stand against us! You will "
"pay for your crimes!"
msgstr "丟下武器祈禱吧！你無法對抗我們，你將為你所犯下的罪行付出代價！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:465
msgid ""
"But have you not seen the undead in these forests? I know you have seen them "
"under the control of the many bandit leaders before..."
msgstr ""
"可是你們沒有看到森林裡的不死族嗎？我曉得你們之前看過他們在許多強盜首領的操控"
"之下......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:470
msgid "What of them?"
msgstr "他們是什麼？"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:475
msgid ""
"A year ago we ventured into the land of the elves in secret, and we captured "
"a great sage. We forced him to teach us the secrets of this forest and of "
"the undead."
msgstr ""
"一年前，我們悄悄來到精靈的領地內探險，抓住了一個先哲，我們逼他供出了森林和不"
"死族的秘密。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:480
#, fuzzy
msgid ""
"You imprisoned Mebrin?! For that you must surely pay. Speak swiftly so that "
"we may end this parley and dispatch you quickly! We will have vengeance!"
msgstr ""
"你們監禁了米布林！？為此你們必須付出代價。快點說完，好讓我們結束談判來收拾"
"你！我們會報仇的！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:485
msgid ""
"Hear me out! He taught us to summon the dead to fight for us. We were weak "
"and foolish and soon summoned undead that we could not control. Mebrin too "
"fell sway to the influence of the undead, and now he leads them. For a time "
"he served us, but now he has gone mad and is attacking us as well!"
msgstr ""
"聽我說！他教我們召喚不死族的方法。我們愚蠢地召喚了過多的不死族，實力不足以控"
"制。米布林也迷失於不死族的影響，現在是他在領導他們。他曾經為我們效勞，但是現"
"在他瘋了，連我們也攻擊！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:491
msgid "Lies! Mebrin would never fight for the undead, much less lead them!"
msgstr "說謊！米布林不會為不死族戰鬥，更不可能領導他們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:496
msgid "But what do you want us to do about it? You are criminals!"
msgstr "但是你們想讓我們為此做什麼？罪犯先生們！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:501
msgid ""
"Join us in the fight! Together we can drive off these cruel undead and "
"restore peace to the land."
msgstr "和我們一同戰鬥！我們可以驅除這些殘忍的不死族，恢復此地的和平。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:506
msgid ""
"My lord, they could be valuable allies, and the undead are a greater threat "
"to our lands. Justice can wait until we are all safely in Westin."
msgstr ""
"領主大人，留下他們不壞，不死族是我們大陸的巨大威脅。審判可以等到我們安全返回"
"韋斯汀後再進行。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:512
msgid ""
"But think of the destruction they wrought on your borders! You cannot ally "
"yourselves with these evil men! Vengeance!"
msgstr "但是想想他們在你們的邊境所造成的破壞！你不能和這些惡棍結盟！復仇吧！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:517
msgid ""
"Hmm... I have to consider this... If I ally with the elves, I must fight the "
"bandits, but if I ally with the bandits I will make enemies of the elves..."
msgstr ""

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:519
msgid "Very well. All men must unite against the undead."
msgstr "非常好，所有人團結起來抵抗不死族。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:563
#, fuzzy
msgid ""
"We will now fight alongside you. Come, my thugs and footpads, rally to me!"
msgstr "我們將和您一塊戰鬥，到我這裡集合，暴徒、混混們！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:569
msgid ""
"You are no better than these criminals! We shall see if you can find your "
"own way out of the forest! Come, my people, let us return to our lands. We "
"were foolish to ever have any dealings with these humans. Do not set foot in "
"our land ever again, Deoran, for you have brought us nothing but grief."
msgstr ""
"你和這些罪犯一樣壞！我們將看看你們是怎麼自己走出森林的！走吧，我的子民，讓我"
"們回去。我們太傻了，和這些人類打交道。別再踏進我們的土地，迪奧蘭。你只會給我"
"們帶來悲傷。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:581
msgid ""
"The elves have abandoned us in this accursed forest! We are surely lost!"
msgstr "精靈們把我們拋棄在這座討厭的森林裡了！我們肯定會迷路！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:586
msgid "Do not fear, I can lead you out when the time is right."
msgstr "別擔心，適當時刻我能帶你們出去。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:609
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:671
msgid "Find the source of the undead and destroy it"
msgstr "找到並消滅不死族之源"

#. [objective]: condition=lose
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:625
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:537
msgid "Death of Urza Afalas"
msgstr "克撒．亞法拉斯死亡"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:640
msgid ""
"Your crimes are too great. You will fall with the rest of the foul undead!"
msgstr "你的罪行昭著，你會和剩下的醜陋不死族一起毀滅！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:654
msgid "Then this parley is over! You may have sounded the doom of all of us!"
msgstr "那麼這場談判破裂了！你會看到我們所有人的死訊！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:660
msgid "You will pay for taking Mebrin from us! If he is harmed..."
msgstr "你將為綁架米布林付出代價！要是他傷了一根寒毛......"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:675
msgid "Defeat Urza Afalas"
msgstr "擊敗克撒．亞法拉斯"

#. [message]: speaker=Urza Afalas
#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:731
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1123
msgid "Now I pay for my crimes. But how many others will also suffer for them?"
msgstr "現在我為罪行伏誅了。但是為罪得報應者又有多少？"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:745
msgid "Fools! That lich will be the death of us all! You have sealed our doom!"
msgstr "傻瓜們！那個巫妖將會置我們所有人於死地！你已經注定了我們的命運！"

#. [unit]: type=Water Serpent, id=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:771
msgid "Beast of the Lake"
msgstr "湖畔棲獸"

#. [message]: speaker=Beast of the Lake
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:777
msgid "Graar!"
msgstr "呱啦爾！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:800
#, fuzzy
msgid ""
"Well! That was easier than I thought it’d be. Looks like the undead aren’t "
"so tough after all!"
msgstr "呃！比我想像中的容易，總之不死族沒有看起來的那麼堅固！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:805
msgid "Indeed. The dark king has fallen."
msgstr "是的，黑暗之王已經倒下了。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:809
#, fuzzy
msgid ""
"I’m afraid it is not so. This was not the real Mebrin we destroyed, but a "
"mere phantom. He resides in catacombs deep underneath the castle, but they "
"cannot be entered without magical means."
msgstr ""
"我不這麼認為。我們消滅的不是真正的米不林，只是他的一個幻影。他住在城堡地下深"
"處的陵墓內，這些陵墓不借助魔法根本無法進入。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:814
#, fuzzy
msgid ""
"We spared your life in order to defeat the source of these undead, and now "
"you tell us we cannot even reach it?! Ethiliel could have dispelled these "
"magical wards if we hadn’t fallen for your lies!"
msgstr ""
"為了消滅不死族的根源，我們饒了你一命。現在你卻告訴我們連見他都見不到？！如果"
"我們沒有聽信你的謊言，依茜麗兒可能已經解開這些魔法防護了"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:818
#, fuzzy
msgid ""
"If I had told you, you and the elves would have killed me! I didn’t have a "
"choice!"
msgstr "如果我誠實的告訴你，你和精靈們可能已經殺了我！我沒有選擇！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:822
msgid "Perhaps we should correct that error now."
msgstr "也許現在我們該糾正那個錯誤了。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:826
msgid ""
"Then you would surely be lost in these woods forever at the mercy of the "
"undead. I can lead you and your men back to the lands of Wesnoth if you will "
"grant me pardon."
msgstr ""
"那你們將會永遠迷失在這些樹林裡面，乞求不死族的憐憫。我將帶你和你的部下回到韋"
"諾境內，如果你能寬恕我。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:831
msgid ""
"Now that the elves have abandoned us, that would seem to be our only choice. "
"But what about Mebrin? The undead will keep attacking our homes unless we "
"root them out at the source."
msgstr ""
"既然精靈拋棄了我們，看來這是唯一的選擇了。可是米布林怎麼辦？只要根源不除，不"
"死族會一直進攻我們的家園。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:835
msgid ""
"I do not know. But if we cannot storm his underground fastness we must "
"either flee or wait here and certainly perish fighting him on his own terms. "
"I know that he will march to ravage your city of Westin with all his might "
"soon, and that the city cannot hold out against such a force unprepared."
msgstr ""
"我不知道。但是如果我們不能摧毀他的地下堡壘，必須得逃走或是留在這裡，在他的領"
"地上與他作戰一定會死。我知道他很快就會召集他所有的力量去破壞你們的城市，你們"
"的城市不能在毫無防備的情況下抵禦這場攻擊。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:840
msgid ""
"Then we shall retreat towards Westin and prepare for the oncoming battle. I "
"pray our only chance at victory was not lost today."
msgstr ""
"那我們就撤回韋斯汀準備即將到來的戰爭吧。我祈禱我們勝利的唯一希望沒有在今天丟"
"掉。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:857
msgid "Now, on with those bandits!"
msgstr ""

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:875
msgid "We have beaten them both, criminals and undead!"
msgstr "我們已經擊敗了罪犯和不死族們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:880
msgid ""
"We should make haste to return to Wesnoth before the harvest. Fall arrived "
"some time ago."
msgstr "我們得快點在農忙前返回韋斯汀，不久之前就已經是秋天了。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:884
msgid ""
"Do not be so hasty; great mages are no mere tricksters to be easily "
"defeated. I fear that there are tunnels and catacombs buried beneath his "
"fortress and that we have merely defeated a specter. If we wish to cleanse "
"the land of his evil, we must enter the darkness and root him out from "
"within."
msgstr ""
"別急著行動；大法師可不是變魔術的，沒這麼容易就被打敗。恐怕在他的要塞下有地道"
"和墓穴，我們只是打敗了一個分身。如果我們想清除他在這片土地的邪惡，必須進入黑"
"暗中剷除他。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:888
msgid ""
"There are strong magical wards placed here that would prevent you from "
"entering, but I am capable of opening them to let us all pass."
msgstr "這邊有很強的魔法牆阻止你們通過，不過我能解開它們來讓我們過去。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:893
msgid "My men are not dwarves! How are we to fight in catacombs and tunnels?"
msgstr "我的部下不是矮人！我們如何在墓穴和地道內戰鬥？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:897
msgid ""
"Someone must take news back to Wesnoth of this new evil that lurks near our "
"borders. Who knows how many more of these undead are hiding in the forest?"
msgstr ""
"必須有人將這股邪惡力量潛伏在我們邊境附近的消息帶回韋諾。天曉得在森林裡還藏著"
"多少不死族？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:901
msgid ""
"Go, Sir Gerrick, and take with you an escort of elves, if Ethiliel will "
"permit it."
msgstr "格里克爵士，你走一趟吧，如果依茜麗兒首肯，帶一個精靈護衛去。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:905
msgid "Indeed I will. My kinsfolk will protect you and your message!"
msgstr "沒問題。我的親屬將保護你送達消息！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:909
msgid ""
"Fare well, Deoran! I will be there to greet you when you return to Kerlath "
"Province."
msgstr "再見，迪奧蘭！我將在克拉什行省等待你凱旋而歸。"

#. [scenario]: id=06a_Tidings_Good_and_Ill
#. The ogre purposely has very bad grammar, because he is very stupid.
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:5
msgid "Tidings, Good and Ill"
msgstr "好消息和壞消息"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:53
msgid "Enemies"
msgstr "敵人"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:58
msgid "Ssesseth"
msgstr "瑟色斯"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:59
msgid "Zasz"
msgstr "札斯茲"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:60
msgid "Zerix"
msgstr "札瑞克斯"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:62
msgid "Scorpion"
msgstr "巨蠍"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:63
msgid "Kramak"
msgstr "夸美克"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:65
msgid "Issorai"
msgstr "伊索萊"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:66
msgid "Zarr"
msgstr "札爾"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:70
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:76
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:83
msgid "Abdur"
msgstr "亞布得"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:71
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:77
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:85
msgid "Queen Xeila"
msgstr "女王希拉"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:75
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:82
msgid "Ssanur"
msgstr "沙那"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:78
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:86
msgid "Lesssh"
msgstr "雷斯許"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:84
msgid "Kallen"
msgstr "寇倫"

#. [unit]: type=Elvish Ranger, id=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:170
msgid "Eliomir"
msgstr "埃羅米爾"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:189
#, fuzzy
msgid ""
"Sir Gerrick, you must make it back to Kerlath Province and warn your people "
"of the danger from the south. We will lead you through the forest and clear "
"any foes from your path. You may choose some of your veterans to go with you "
"as well, and any ones you leave behind will still have time to join Ethiliel "
"and Deoran."
msgstr ""
"格里克爵士，你必須趕回克拉什省，警告人們防備南方的危險。我們將帶領你穿過森"
"林，清除路上的敵人。你可以挑選一些老兵跟隨你，剩下的將及時與依茜麗兒和迪奧蘭"
"會合。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:202
msgid ""
"With the bandits and undead vanquished behind us, what foes can there be "
"ahead? Let us hope this is a speedy journey, for the specter of winter looms."
msgstr ""
"強盜和不死族都征服了，前方還有什麼敵人？希望這次是一趟短暫的旅途，因為冬天就"
"要到了。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:208
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:287
msgid "Move Sir Gerrick to the north end of the woods"
msgstr "移動格里克到叢林北端盡頭"

#. [note]
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:224
msgid "Unrecalled units will be available for Deoran."
msgstr ""

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:247
msgid ""
"Hss... Here are the humans who have made a pact with the cursed mermen! "
"Hss..."
msgstr "哼......和那些被詛咒的人魚簽約的人類來了！哼......"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:251
msgid "We have stumbled into a den of nagas!"
msgstr "我們誤入了一個納迦洞穴中！"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:255
msgid "Hss... We will kill them all, my brood. Hss..."
msgstr "嘶嘶......孩子們，我們來殺光他們，嘶嘶......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:259
msgid ""
"We must clear this road for Deoran and Ethiliel! We must destroy the naga "
"lair!"
msgstr "為了迪奧蘭和依茜麗兒，必須摧毀納迦的巢穴！"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:265
msgid "Hss... elves! Are they friends or enemies? Hss..."
msgstr "嘶嘶......精靈！他們是敵是友？嘶嘶......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:269
msgid "We are weary travelers, seeking our homes. If you but let us pass..."
msgstr "我們是疲憊的過路人，正要回家。如果您讓我們過去......"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:273
msgid ""
"Hss... And humans! Humans drained our swamps and made them fields for farms, "
"and now they have found my winter nest. The Land-Walkers must die! Hss..."
msgstr ""
"嘶嘶......還有人類！人類抽乾我們的沼澤來種植穀物，現在他們找到了我的冬季巢"
"穴。所有陸地上走路的必須殺掉！嘶嘶......"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:277
#, fuzzy
msgid ""
"She won’t listen. If we leave these nagas here, they will ambush Deoran and "
"Ethiliel! We must destroy them!"
msgstr ""
"她聽不進去。如果我們留下這些納迦，他們會攻擊迪奧蘭和依茜麗兒！我們必須消滅他"
"們！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:291
msgid "Defeat the Queen Xeila"
msgstr "打敗女王希拉"

#. [message]: speaker=second_unit
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:324
#, fuzzy
msgid ""
"There are a group of naga occupying this area... they don’t look very "
"friendly."
msgstr "有一群納迦盤踞此地......他們似乎不怎麼友好。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:329
msgid ""
"if they are hostile to us, they could endanger Deoran and Ethiliel as well. "
"Perhaps their leader can be reasoned with."
msgstr ""
"如果他們敵視我們，也會危及迪奧蘭和依茜麗兒。也許能和他們的首領講講道理。"

#. [message]: speaker=Queen Xeila
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:344
msgid "Hss... Who will watch over my brood now? Hss..."
msgstr "嘶嘶......誰來保護我的孩子們？嘶嘶......"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:358
msgid "Ho! Me see elves. Elves tasty? Me take elves to eat."
msgstr "呵！我看到精靈了。精靈好吃嗎？抓幾隻來嘗嘗。"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:363
msgid "Err, Mr. Ogre, we are not very tasty."
msgstr "錯，食人魔先生，我們並不好吃。"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:367
msgid "Oh. Me only want tasty food. Go away."
msgstr "哦，我只想吃東西，走吧。"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:375
msgid "Wait! Me not believe you. Me eat you!"
msgstr "等等！我不相信你們，我要吃掉你們！"

#. [message]: speaker=Kramak
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:386
msgid "Bad food! It hurt me. Arrrrggghhhh!!"
msgstr "壞東西！竟敢傷害我。唉呀呀呀呀呀呀！！"

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:398
msgid ""
"Travelers in this desolate land! I seek that dark Sage who is rumored to "
"dwell in these lands. Surely you have come from him?"
msgstr ""
"這片荒涼地方的過路人！我在尋找傳說居住在這附近土地的黑暗先哲。你們應該是從他"
"那邊來的吧？"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:402
msgid ""
"Indeed! I just left my comrades, who were preparing to kill the vile "
"Necromancer."
msgstr "沒錯！我剛剛離開夥伴們，他們正準備殺掉那個邪惡的招魂師。"

#. [message]: speaker=Abdur
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:406
#, fuzzy
msgid "Unworthy fools! I’ll kill you for this sacrilege!"
msgstr "卑鄙的傻瓜們！我要殺掉你們這些冒犯者！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:427
msgid ""
"These naga are still in control of the road. We must clear the way for "
"Deoran and Ethiliel!"
msgstr "這些納迦仍然控制著去路，我們必須為迪奧蘭和依茜麗兒開路！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:440
msgid ""
"I will hasten back to Kerlath Province now and seek the advice of the "
"Council of Westin..."
msgstr "我將飛奔回克拉什省，聽取韋斯汀議會的建議…"

#. [message]: speaker=Eliomir
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:444
msgid ""
"We too will return to our councils. We have much to tell them... Much indeed."
msgstr "我們也該回我們的議會去，要向他們陳述的變故實在太多......太多了。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06a_Tidings_Good_and_Ill.cfg:448
#, fuzzy
msgid ""
"While the council debated the best course of action, Deoran and Ethiliel "
"prepared to enter the caves under Mebrin’s fortress..."
msgstr ""
"就在議會討論最佳的行動方案時，迪奧蘭和依茜麗兒準備進入米布林要塞下的洞穴"
"中......"

#. [scenario]: id=06b_The_Long_March
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:5
msgid "The Long March"
msgstr "遠征"

#. [side]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:99
msgid "Elves"
msgstr "精靈"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:318
msgid "Fssth"
msgstr "費斯施"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:321
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:325
msgid "Wizzi"
msgstr "衛茲支"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:469
#, fuzzy
msgid "Deoran and Urza Afalas led their men quickly from Mebrin’s fortress..."
msgstr "迪奧蘭和克撒．亞法拉斯率領眾人迅速離開了麥爾．莫布林的要塞廢墟......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:488
msgid "Will this forest ever end? How can we know what path to take?!"
msgstr "這座森林沒有盡頭嗎？我們怎麼知道要走哪條路？！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:492
msgid ""
"You have to follow me! I have often traveled these woods avoiding the elves "
"with my comrades, and I know a secret path through it."
msgstr ""
"你們必須跟緊我！我和我的密友為了躲避精靈，經常在這些樹林中穿梭。我知道有一條"
"秘密通道可以穿過去。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:496
msgid "Can we trust him? His people are murderers and thieves!"
msgstr "我們能相信他嗎？他的手下是殺人犯和盜賊！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:500
msgid ""
"Do we have any choice? Our food is running out, and it will be winter soon..."
msgstr "我們有任何選擇嗎？食物快吃光了，冬天很快就來了......"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:504
msgid ""
"Beware! I sense that there are many undead creatures chasing us. We should "
"move quickly."
msgstr "小心！我感覺到有很多不死生物跟著我們。我們要加快前進。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:508
msgid "Let us go quickly, then. I will show you the way."
msgstr "那就讓我們走快點吧，我來帶路。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:515
#, fuzzy
msgid ""
"Remember that these woods are crawling with elves, and I don’t think they’ll "
"receive us too kindly. Stay on the path and perhaps we can avoid at least "
"most of them."
msgstr ""
"要記住，這些樹林就像是精靈的爪子。我可不認為他們會對我們表示友好。待在路上，"
"這可讓我們避開他們其中的絕大多數。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:521
msgid "Move Deoran through the woods and over the river"
msgstr "讓迪奧蘭穿過樹林，渡過河流"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:548
#, fuzzy
msgid ""
"At the start of each turn, Urza Afalas will reveal as much of the secret "
"path as is within his vision range."
msgstr ""
"在每回合開始時，克撒．亞法拉斯會盡可能解除他視野範圍內的道路。\n"
"\n"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:734
msgid "Just a little further!"
msgstr "再往前走一點點！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:753
#, fuzzy
msgid "We’re almost there!"
msgstr "我們快到了！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:772
msgid "Come on! Hurry!"
msgstr "跟我來！快！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:791
msgid "Keep moving!"
msgstr "繼續前進！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:815
msgid ""
"From here you can see the banks of the river! Across it we will find the sun "
"again, and an end to these cursed trees!"
msgstr "從這可以看到河岸！穿過它我們就離開樹林重見天日了！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:869
msgid ""
"You humans have kidnapped Mebrin the Sage. You will pay for your crimes."
msgstr "你們人類綁架了聖哲米布林，為你們的罪行付出代價吧。"

#. [message]: id=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:873
msgid ""
"Your sage Mebrin is the criminal. He practices necromancy and now commands "
"an army of undead. By the laws of Wesnoth, the punishment for his crimes is "
"death!"
msgstr ""
"你所稱的聖哲米布林是個罪犯。他研習招魂術，現在率領著一支不死族部隊。按韋諾律"
"例，其罪當誅！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:882
msgid ""
"It is you who is a criminal and who is in a company of criminals. We will "
"not let you kill Mebrin!"
msgstr "你才是罪犯，和一群罪犯在一起。我們不會讓你們殺死米布林！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:916
msgid "We cannot allow you bandits and criminals to pass through our lands!"
msgstr "我們不允許強盜和罪犯通過我們的土地！"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:920
msgid "We wish only to return to our homes!"
msgstr "我們只想回家！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:929
msgid "Nevertheless, we will have vengeance for Mebrin!!"
msgstr "可是，我們要為米布林復仇！！"

#. [message]: race=elf
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:963
msgid "Get them!"
msgstr "殺掉他們！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1150
msgid "Thank heaven we have escaped that awful forest!"
msgstr "謝天謝地，我們擺脫了可怕的森林！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1154
#, fuzzy
msgid "Indeed, Afalas, you’ve earned my trust today."
msgstr "說真的，亞法拉斯，你今天贏得了我的信任。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1158
msgid "I can only hope for mercy when I return to Westin."
msgstr "我只希望回到韋斯汀後能得寬恕。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/06b_The_Long_March.cfg:1163
msgid "But there was a dark cloud looming behind Deoran and his men..."
msgstr "但是在迪奧蘭眾人的身後黑雲籠罩......"

#. [scenario]: id=07a_Into_the_Depths
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:5
msgid "Into the Depths"
msgstr "深入地下"

#. [side]: type=Ancient Lich, id=Mal M'Brin
#. [side]: type=Lich, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:51
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:55
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:51
#, fuzzy
msgid "Mal M’Brin"
msgstr "麥爾．莫布林"

#. [side]: type=Soulless, id=Groth
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:103
msgid "Groth"
msgstr "果羅斯"

#. [side]: type=Troll Hero, id=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:143
msgid "Grek"
msgstr "格瑞克"

#. [unit]: type=Eyestalk, id=Eye Guardian
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:224
msgid "Eye Guardian"
msgstr "眼睛守護者"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:257
msgid ""
"Proceed slowly, who knows what evils inhabited these parts before Mebrin was "
"turned! We cannot be too careful."
msgstr "慢慢前進，誰也不知道米布林變身之前有什麼妖孽住在這裡！打起十二分精神。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:263
msgid ""
"Cavalrymen and Dragoons will be less useful in the caves than soldiers who "
"fight on foot."
msgstr "騎兵和龍騎士在洞穴中沒有步兵的作用大。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:268
#, fuzzy
msgid "Also, soldiers with the <i>quick</i> trait will be useful in the dark."
msgstr "另外，有敏捷特質的士兵在黑暗中好用。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:276
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:463
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:521
msgid "Find the source of the undead under the citadel"
msgstr "找到城堡下的不死族之源"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:318
#, fuzzy
msgid ""
"What horrid creature may that be? I’ve seen many wicked things in my life, "
"but never one such as that."
msgstr "那是什麼恐怖的生物？我平生見過許多鬼怪，但是像這種的卻是頭一次遇到。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:323
#, fuzzy
msgid ""
"It must be a guardian of some kind set here by Mebrin. We elves have heard "
"stories of these creatures but I wouldn’t have expected to come across "
"one... the least of all here. Let us proceed with caution."
msgstr ""
"肯定是米布林設下的某種守衛。我們精靈聽說過這些生物的傳說，但是我並不希望碰到"
"它們......尤其是這種地方，讓我們小心前進。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:341
#, fuzzy
msgid ""
"Ha! Humans and elves! What are you doing in our caves, and why shouldn’t we "
"grind your bones and gnaw on your flesh?"
msgstr "哈！人族和精靈！你們在我們的洞裡做什麼，是不是你們骨松皮癢了？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:346
msgid "We mean no trespass. We are hunting the undead."
msgstr "我們無意冒犯，我們正在獵殺不死族。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:351
#, fuzzy
msgid ""
"Undead! Ha! We kill undead all the time. You be friendly enough so we won’t "
"kill you, but why should we help you?"
msgstr ""
"不死族！哈！我們一直在殺不死族。你沒有惡意，所以我們不殺你們，但是為何要幫助"
"你們？"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:412
msgid ""
"Gold is good. We can trade gold for weapons and fire. We will help you "
"defeat the undead now."
msgstr "金幣，太好了。我們可以用來換武器和篝火，我們將幫助你們打敗不死族。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:416
msgid ""
"What aid can you offer us? We are not well suited to fighting in the caves."
msgstr "你們能如何幫助我們？我們不適合在洞穴中戰鬥。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:420
msgid ""
"We already planned to kill the undead ourselves... First we kill dwarves "
"though! Now we have dwarvish thunder fire and many trolls ready for "
"fighting. They come too and help you smash them undead."
msgstr ""
"我們自己早有殺掉不死族的計劃......之前我們殺了矮人！現在我們有矮人的雷霆火"
"藥，許多巨魔可參戰。他們也幫助你們粉碎不死族。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:424
#, fuzzy
msgid ""
"Go here and light the thunder fire and it will blast a back door into the "
"lich’s lair!"
msgstr "來這邊點燃雷霆火藥，它將把巫妖的巢穴炸開一個後門！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:435
msgid "What should we offer them for their help?"
msgstr "我們為了得到他們的幫助該給怎麼樣的報酬？"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:437
msgid ""
"We will give you $troll_help_cost gold pieces if you help us defeat the "
"undead."
msgstr "如果你們助我打敗不死族，我們將支付 $troll_help_cost 金幣。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:457
msgid ""
"Haha, you humans and elves poor, you have not enough gold! If you want troll "
"help, you must come to me when you have the gold."
msgstr ""
"哈哈，人類和精靈真窮，你的錢不夠！如果你需要巨魔的幫助，湊夠錢了再來找我。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:467
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:525
msgid ""
"Meet with and pay the troll leader $troll_help_cost gold to receive their "
"help"
msgstr "會面巨魔首領，支付 $troll_help_cost 金幣以獲得他們的支持"

#. [option]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:498
msgid "We will offer you freedom and a place in our lands."
msgstr "我們給你們自由和一塊領土。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:502
msgid "Ha! Who wants stupid human lands!"
msgstr "哈！誰會要傻人類的土地！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:506
msgid "Then you will not aid us in our quest to destroy the undead menace?"
msgstr "那麼你們不會幫助我們消除不死族的威脅嘍？"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:511
msgid ""
"Bah! We destroy the undead when we want. Maybe wait for a few years first. "
"If you want troll help, you come see me and give proper payment!"
msgstr ""
"呸！我們想殺不死族時再說，也許幾年以後也不定。如果你需要巨魔的幫助，來找我前"
"先給錢！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:515
msgid ""
"These creatures are much too simpleminded to be of any help to us but at "
"least they will not attack us outright. We will have to face Mebrin alone."
msgstr ""
"這些生物非常弱智，對我們毫無助力，但是至少他們不會攻擊我們。我們自己對付米布"
"林去吧。"

#. [message]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:585
msgid "Ha, you can afford troll help this time?"
msgstr "哈，你現在有錢支付啦？"

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:594
#, fuzzy
msgid "Here’s $troll_help_cost for your help against the undead."
msgstr "這是 $troll_help_cost 。"

#. [option]: speaker=Grek
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:602
msgid "No, sorry."
msgstr "抱歉，沒有。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:635
#, fuzzy
msgid "I’m lighting it!"
msgstr "火藥點著了！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:669
#, fuzzy
msgid "I’ve broken through!"
msgstr "炸通了！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:696
msgid "Mebrin! My teacher of old! Can that truly be you?"
msgstr "米布林！我年長的老師！真的是你嗎？"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:702
msgid "Eth...Ethiliel? You are here?"
msgstr "依......依茜麗兒？你在這裡？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:707
msgid ""
"How did you come to be here, you of all people, shut away from the trees and "
"the light of the sun?"
msgstr "你怎樣來這裡的，你們所有人，逃離了樹林和陽光？"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:712
#, fuzzy
msgid ""
"I broke their chains. They bound me, the accursed humans. Bound me! "
"Kidnapped me to raise undead for them. Menaced me with cold iron... ahh, the "
"iron on my skin, it burned, it burned!"
msgstr ""
"我打破了他們的鐵鏈。那些該死的人類，他們拴住了我！拴住了我！綁我來為他們招喚"
"不死族，用冰冷的鐐銬威脅我......啊，我身上的鐐銬，熔掉了，熔掉了！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:717
msgid "What is this? Elves bear steel swords."
msgstr "他說什麼？精靈討厭利劍？"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:722
msgid ""
"They are but warriors. All elves feel the shadow of iron, and to those who "
"walk our higher paths it is a bane, interfering with our magic. But this "
"touches on mysteries that are not for men to know, human. I bind you never "
"to speak of it."
msgstr ""
"他們只是戰士們。所有的精靈對金屬光影敏感，易造成行走高處者出事故，干擾施魔。"
"但是這個秘密不該讓人類知道，人類。我不許你說出去。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:727
msgid ""
"Humans! Betrayers! Tree-killers! They are a blight on the world! I shall "
"bring my new servants north to the lands we so foolishly granted to men in "
"ages past, and destroy them all!"
msgstr ""
"人類！叛徒！樹木殺手！他們是世上的醜陋！我要帶著我的新僕人們到北方，去很久以"
"前我們不明智地恩賜於他們的土地上，把他們全部消滅！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:732
msgid ""
"Your servants! Your servants are abominations worse than any human. They "
"stink of the grave. This cannot be the sage Mebrin that I knew and revered "
"speaking. He would never have allied himself with the dead against the "
"living!"
msgstr ""
"你的僕人！你的僕人比任何人類都更邪惡，他們讓墓穴發臭。這不可能是我所認識和尊"
"敬的聖哲米布林說的話，他不會和不死族結盟來對付活人！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:737
#, fuzzy
msgid ""
"I am called Mal M’Brin now, Ethiliel, best student of mine. It is time for a "
"new lesson. I was such as you, full of doubt and weakness, but now I have "
"passed over and become more than you know. There is infinity in death; I "
"have touched the void at the heart of all things. You, too, can partake of "
"its boundless power."
msgstr ""
"我現在叫麥爾．莫布林。依茜麗兒，我最好的學生，是時候該上新的一課了。我曾經像"
"妳一樣，充滿疑惑和弱點，但是現在我超越了，超出了妳的認識之外。死亡並不是個盡"
"頭；我已經接觸到萬物空靈之力。妳也可以，分享它無邊的法力。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:742
msgid ""
"Join me! Stand by my side! We shall rise and sweep the humans from the green "
"world. Their corpses will serve us; their bones will dance for our pleasure."
msgstr ""
"加入我！站在我這邊！我們會崛起，將人類從綠色的世界中掃除。他們的屍體將為我們"
"服務；他們的骨架將在我們面前起舞。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:747
msgid ""
"And when we were done, what would we have become? Unlife. Hungering shadows, "
"devouring all we once cherished."
msgstr ""
"然而當我們做完這一切，我們成了什麼？行屍走肉，渴望陰暗，吞噬我們曾經珍愛的一"
"切。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:753
msgid ""
"No. It shall not be. The sage Mebrin is dead. It is time to put him to rest."
msgstr "不，不能這樣，聖哲米布林已經死了，是時候該讓他安息了。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:759
#, fuzzy
msgid ""
"Even a mere human can see that you have become a mockery of all that you "
"once believed in. I will destroy you and your works if it’s the last thing I "
"do!"
msgstr ""
"甚至身為人類的我都能明白你在嘲笑你曾經相信的一切。我要消滅你和你的傑作們，哪"
"怕這是我最後所能做的事情！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:763
msgid ""
"You, destroy me? Fool human. You will die, and the elves you have seduced "
"with you. And you shall serve me beyond death, forever."
msgstr ""
"你，消滅我？愚蠢的人類。你，和你唆使的精靈都得死。你們在死後都會為我服務，永"
"遠。"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07a_Into_the_Depths.cfg:775
#, fuzzy
msgid ""
"Nooo! This cannot be. The elves I once led have destroyed me. After all I "
"have sacrificed, I still die..."
msgstr ""
"不－－！這不可能。我曾經領導的精靈消滅了我。儘管犧牲了肉體，我還是會死"
"亡......"

#. [scenario]: id=07b_Pebbles_in_the_Flood, id=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:5
msgid "Pebbles in the Flood"
msgstr "中流死士"

#. [side]: type=Lich, id=Mal Tera
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:89
msgid "Mal Tera"
msgstr "麥薾．泰拉"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:132
msgid "Sgt. Finde"
msgstr "芬德中士"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:133
msgid "Maelvas"
msgstr "米耀維斯"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:134
msgid "Orome"
msgstr "歐羅米"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:135
msgid "Mitche"
msgstr "米特奇"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:139
msgid "Lt. Illan"
msgstr "伊蘭少尉"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:140
msgid "Rheban"
msgstr "瑞班"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:141
msgid "Jul"
msgstr "喬"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:145
msgid "Lt. Meris"
msgstr "米瑞斯少尉"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:146
msgid "Findlas"
msgstr "范德拉斯"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:147
msgid "Chumet"
msgstr "喬梅特"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:148
msgid "Neras"
msgstr "尼瑞斯"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:149
msgid "Eera"
msgstr "厄拉"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:153
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:154
msgid "Death Guard"
msgstr "死亡保衛戰"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:175
#, fuzzy
msgid ""
"We have escaped the great forest, but look! The undead are chasing us — we "
"must not have rooted them all out of the wood."
msgstr ""
"我們已經逃脫了大森林，但是看那邊！不死族在追趕我們－－我們肯定沒有在叢林中根"
"除他們。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:179
msgid ""
"My lord, you must hasten back to Westin to prepare a defense against them. I "
"will command the defense of the border forts."
msgstr "領主大人，您必須趕快回韋斯汀構築防禦。我來指揮邊境堡壘的防禦。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:183
#, fuzzy
msgid ""
"I too will make my stand here — I owe you my life and must atone for my "
"crimes. Together we will hold off the foul undead as long as we can."
msgstr ""
"我也想留在這裡－－我欠你一條命，必須補償。讓我們一起盡量拖延邪惡不死族的前"
"進。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:187
#, fuzzy
msgid ""
"Minister Hylas, ride with me to Westin — you must summon the Council of "
"Westin while I prepare the city’s defenses. We shall return as soon as we "
"can in force and relieve you."
msgstr ""
"海勒斯牧師，與我騎馬去韋斯汀－－你必須在我統籌城防時召喚議會，一旦我們集結好"
"兵力就回來救你們。"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:191
msgid ""
"Make no promises you know you cannot keep. Organize the defense of Westin, "
"and if you survive, remember those who fell here."
msgstr ""
"別許諾了，肯定來不及的。組織好韋斯汀的防禦，如果您能活下來，別忘了那些在這裡"
"犧牲的將士們。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:198
msgid ""
"Your name will be sounded in the roll of heroes, and you will be avenged. "
"Thank you, my friend."
msgstr "您的名字會如英雄一般受到傳頌，我們會為你報仇的。謝謝，我的朋友。"

#. [message]: speaker=Lt. Illan
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:217
msgid ""
"We are yours to command, Sir Gerrick. Our men are not the great warriors "
"that you and Deoran are, but we will hold our lines staunchly, until the "
"bitter end."
msgstr ""
"我們聽從您的命令，格里克爵士。我們不是您和迪奧蘭那樣的勇士，不過只要一息尚"
"存，我們堅守陣地。"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:223
msgid "Hold the line: Keep Sir Gerrick alive as long as possible"
msgstr "堅守：讓格里克堅持下去"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:227
msgid "No gold carried over to the next scenario."
msgstr "沒有金幣轉入下回合。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:232
msgid ""
"There is no way to win this scenario, and no way to lose. Hold off the "
"undead hordes as long as you can. Keep Sir Gerrick alive as long as you can. "
"Every turn that passes strengthens the defenses of Westin."
msgstr ""
"本關沒有輸贏。盡可能拖延不死族軍團。盡可能讓格里克活下去。堅守的回合數將決定"
"韋斯汀防禦戰的兵力。"

#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:266
msgid "Now I will never see my home again... Hold back the undead, Gerrick!"
msgstr "我再也見不到我家了......擋住不死族們，格里克！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:278
msgid ""
"I only hope we have bought Deoran enough time to secure Westin for the "
"onslaught!"
msgstr "但願我們已經為迪奧蘭贏得了足夠多的時間！"

#. [message]: speaker=Mal M'Brin
#: data/campaigns/The_South_Guard/scenarios/07b_Pebbles_in_the_Flood.cfg:286
msgid ""
"We will crush Westin as we have crushed you! No one shall stand between us "
"and our home."
msgstr "我們將踏平韋斯汀，就像踏平你們一樣！沒有人會站在我們的家園上。"

#. [scenario]: id=08a_Return_to_Kerlath
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:4
msgid "Return to Kerlath"
msgstr "返回克拉什"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:33
msgid "Move Deoran into Kerlath Province"
msgstr "讓迪奧蘭進入克拉什省"

#. [side]: type=Outlaw, id=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:92
msgid "Tharzo Kalain"
msgstr "撒佐．凱蘭"

#. [side]: type=Lieutenant, id=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:137
msgid "Plynry"
msgstr "皮黎瑞"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:160
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:161
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:163
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:164
msgid "Border Guard"
msgstr "邊境保衛戰"

#. [message]
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:177
msgid ""
"Tharzo! That meddler who killed the Urza brothers approaches from the south. "
"His men and horses look worn out."
msgstr "撒佐！那個殺死克撒兄弟的多事者從南邊過來了，他們人困馬乏。"

#. [message]: speaker=Tharzo Kalain
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:182
msgid ""
"The dark gods have put revenge in our laps. Destroy them all before they "
"reach the border fort!"
msgstr "黑暗之神把復仇的事情交給了我們。在他們到達邊境要塞前消滅所有人！"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:197
msgid "Halt! Who comes to the border of Wesnoth?"
msgstr "停下！是誰到韋諾邊境來了？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:202
msgid "It is I, Deoran, commander of the South Guard, and my men."
msgstr "是我，迪奧蘭，南疆哨所統領，還有我的部下。"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:207
#, fuzzy
msgid ""
"Deoran? You had been thought lost long since. But I see by your men’s gear "
"and drill that they are of the South Guard indeed. Pass."
msgstr ""
"迪奧蘭？據說你已經失蹤很久了。可是瞧瞧你屬下的制服和舉止，確實是南疆哨所沒"
"錯。放行......"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:212
msgid "We, and our elvish allies, have won a great battle against a lich."
msgstr "我們，還有精靈盟軍，剛和一個巫妖打了一場大仗。"

#. [message]: speaker=Plynry
#: data/campaigns/The_South_Guard/scenarios/08a_Return_to_Kerlath.cfg:217
msgid ""
"Elvish allies? I think you had best make haste to Westin. There are rumors "
"of trouble with the elves of the Aethenwood."
msgstr ""
"精靈盟軍？我想你最好立刻趕往韋斯汀，有謠言說阿森伍德森林的精靈正在挑釁。"

#. [scenario]: id=08b_The_Tides_of_War
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:5
msgid "The Tides of War"
msgstr "侵略如火"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:121
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:130
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:157
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:162
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:167
msgid "Provincial Guard"
msgstr "行省保衛戰"

#. [value]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:151
msgid "Lt. Nilaf"
msgstr "尼拉弗少尉"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:286
#, fuzzy
msgid ""
"Look! The undead army has broken through Sir Gerrick’s lines! Alas, he is "
"lost!"
msgstr "看！不死族軍團已經突破格里克的防線了！唉，他去了！"

#. [message]: speaker=Moreth
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:291
msgid ""
"Since I was a boy, Gerrick was my leader, and there was no one braver. Today "
"we shall defend our homes, and avenge him!"
msgstr ""
"當我還是小男孩起，格里克就是我的首領了，沒有人比他更勇敢。今天我們要保衛我們"
"的家園，為他報仇！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:306
msgid ""
"But in the narrow window his valiant stand gave us, we have roused some of "
"the provincial guard and reinforced our defenses!"
msgstr ""
"不過在這個緊要關頭，他的英勇抵抗為我們贏得了時機，我們鼓動了省內的一些守衛，"
"加強了我們的防禦！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:322
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and reinforced our defenses!"
msgstr ""
"不過在這緊要關頭，他的英勇抵抗為我們贏得了時機，我們已經鼓動了全省的守衛，加"
"強了我們的防禦！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:338
msgid ""
"But in the narrow window his valiant stand gave us, we have roused the whole "
"provincial guard and fully embattled the city!"
msgstr ""
"不過在這緊要關頭，他的英勇抵抗為我們贏得了時機，我們已經鼓動了全省的守衛，整"
"個城市嚴陣以待！"

#. [message]: speaker=Lt. Nilaf
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:349
msgid "Indeed, Lord, we are ready to defend our homes!"
msgstr "好，領主大人，我們做好了保衛家園的準備！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:360
msgid "I have summoned the great Council of Westin!"
msgstr "我已經召喚了韋斯汀議會！"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:363
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:377
msgid "Minister Mefel"
msgstr "墨菲牧師"

#. [message]: speaker=Minister Mefel
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:366
msgid ""
"Hylas, I have made all possible haste, but my Council brethren are not as "
"swift as I. It will take more time for them to arrive."
msgstr ""
"海勒斯，我盡快趕到了，但是議會的其他成員沒有像我這麼快速。他們需要花費更多時"
"間才能抵達。"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:375
msgid ""
"And I have summoned the great Council of Westin! They will battle with all "
"their might!"
msgstr "我已經召喚了韋斯汀議會！他們將全力戰鬥！"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:378
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:454
msgid "Minister Romand"
msgstr "羅曼德牧師"

#. [else]
#. [then]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:379
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:455
msgid "Minister Alanafel"
msgstr "艾倫拿菲牧師"

#. [message]: speaker=Minister Mefel
#. [message]: speaker=Minister Romand
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:384
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:460
msgid ""
"We have heard your summons, and we shall send these dark foes back to the "
"abyss that spawned them!"
msgstr "我們已經聽到了你的召喚，讓我們把這些黑暗的敵人趕回孕育他們的深淵！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:388
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:464
msgid ""
"Council of Westin, we are cheered by your presence. Your aid will be most "
"welcome."
msgstr "韋斯汀議會，你們的出現讓我們歡呼。我們非常歡迎你們的協助。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:395
#, fuzzy
msgid ""
"We have rallied all the forces that we will be able to! Let us not make Sir "
"Gerrick’s sacrifice a vain one. For Wesnoth!"
msgstr "我們已經集合了所有兵力！不會讓格里克爵士的血白流。為了韋諾！"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:407
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:425
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:471
#, fuzzy
msgid "Defeat Mal M’Brin"
msgstr "擊敗麥爾．莫布林"

#. [objectives]
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:418
msgid "The Council of Westin will arrive on turn $council_arrive_turn|."
msgstr "韋斯汀議會將在第 $council_arrive_turn| 回合到達。"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:511
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:331
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:12
msgid "I have failed my kingdom and duty..."
msgstr "王國和重任尚未完成啊......"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:526
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:79
msgid "Now I will never see Westin free again..."
msgstr "以後我再也見不到韋斯汀自由了......"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/08b_The_Tides_of_War.cfg:537
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:93
#, fuzzy
msgid "Far from home I fall — but not in vain! Guard our people, Deoran!"
msgstr "我死在遠離家園處－－可是我毫無悔很！保衛我們的人民，迪奧蘭！"

#. [scenario]: id=09a_Vengeance
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:5
msgid "Vengeance"
msgstr "復仇"

#. [side]: type=Horseman Commander, id=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:43
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:44
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:45
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:46
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:47
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:48
msgid "Westin Guard"
msgstr "韋斯汀保衛戰"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:59
msgid "Ithelden"
msgstr "伊蒂爾丹"

#. [side]: type=Elvish Marshal, id=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:62
msgid "Enraged Elves"
msgstr "憤怒的精靈"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:123
msgid ""
"Commander! I took your message to the council, and your deeds have pleased "
"them. Are the undead finally gone from our lands?"
msgstr ""
"統領！我把您的消息帶到了會議，您的事跡令他們很喜樂。不死族最終從我們的土地上"
"消失了嗎？"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:127
msgid ""
"The undead are gone! Perhaps now there will be peace for a time in Westin. "
"You have our thanks Lady Ethiliel."
msgstr "不死族完蛋了！韋斯汀將迎來一段和平時期。請接受我們的謝意依茜麗兒女士。"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:131
msgid ""
"Though the undead are vanquished, they have brought us much sorrow. Deoran, "
"your people have restored their honor. Let us part in peace."
msgstr ""
"不死族雖除，他們帶給我們巨大悲慟。迪奧蘭，你的人重獲我們的尊敬，讓我們同享和"
"平。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:135
msgid ""
"Indeed. Neither the bandits nor the undead will trouble us for some time. We "
"will tend our wounds and you yours."
msgstr ""
"的確，強盜和不死族在一段時期內都不會再進犯我們，我們彼此都需要休養生息。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:139
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:149
msgid "Help!"
msgstr "救命！"

#. [unit]: type=Peasant, id=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:161
msgid "Poor Farmer"
msgstr "可憐的農夫"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:168
msgid "You must pay for killing Mebrin!"
msgstr "殺害米布林者，納命來！"

#. [message]: speaker=Poor Farmer
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:172
msgid "I am just a farmer! What did I do?!"
msgstr "我只是一個農民！我做什麼了？！"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:176
msgid ""
"What did you do?! Your people kidnapped and murdered our greatest leader! "
"And now you will pay!"
msgstr "做什麼了？！你們的人綁架並殺害了我們偉大的領袖！接受懲罰吧！"

#. [message]: speaker=Sir Gerrick
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:197
msgid "He just killed that innocent farmer! We must stop him!"
msgstr "他剛殺害了那個無辜的農夫！我們必須阻止他！"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:201
msgid ""
"Stop, Ithelden! I have traveled with these humans, and they are not the ones "
"who harmed Mebrin. They are our allies!"
msgstr ""
"住手，伊蒂爾丹！我和這些人類一塊行動的，他們不是傷害米布林的兇手，他們是我們"
"的盟友！"

#. [message]: speaker=Ithelden
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:205
msgid ""
"You too, Ethiliel? All these humans are the same! They fell trees to till "
"the earth; now they have felled our leader! We cannot brook such deeds! You "
"will die with them!"
msgstr ""
"妳也參與了，依茜麗兒？所有這些人都同一副德性！他們把樹林變成禿山；現在還殺害"
"了我們的領袖！我們不能容忍這種事情！妳和他們都得死！"

#. [event]
#. [unit]: type=$unit_type
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:222
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:223
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:224
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:225
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:226
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:227
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:228
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:299
msgid "Disciple of Mebrin"
msgstr "米布林的追隨者"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:238
msgid ""
"We won’t be able to hold them off for long. I should go reason with them!"
msgstr "我們不可能堅守很久，我要去和他們理論！"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:242
msgid ""
"Are you sure that the elves will greet you any more kindly than they have "
"met us? After all, you did lead us into the forests..."
msgstr "妳確信精靈們對妳會更客氣一些嗎？畢竟，是妳帶領我們進入森林的......"

#. [message]: speaker=Ethiliel
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:246
msgid "Perhaps not, but it is your only hope. I must reach Ithelden!"
msgstr "可能不會，然而這是唯一的希望。我必須和伊蒂爾丹談談！"

#. [event]
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:249
#, fuzzy
msgid "Ithelden’s base"
msgstr "伊蒂爾丹的基地"

#. [objective]: condition=win
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:255
msgid "Send Ethiliel to the Great Tree and parley with Ithelden"
msgstr "讓依茜麗兒抵達大樹並與伊蒂爾丹會談"

#. [message]: speaker=$new_elf.id
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:317
msgid "For every one of us you strike down, more will rise!"
msgstr "每一個被你們殺死的人，都將引來更多！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:345
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:64
msgid "I have given my all for my kingdom! Avenge me, Deoran!"
msgstr "我已為王國奉獻所有！為我報仇，迪奧蘭！"

#. [message]: speaker=Minister Hylas
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:358
#, fuzzy
msgid ""
"Ithelden’s elves have killed Ethiliel! Now we have no chance to come to an "
"agreement with them. A war with the Elves is imminent."
msgstr ""
"伊蒂爾丹的精靈殺死了依茜麗兒！現在我們再也沒有機會與他們協商，與精靈們的戰爭"
"即將來臨。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/scenarios/09a_Vengeance.cfg:362
#, fuzzy
msgid ""
"We are far away from Weldyn. We’ll surely all be killed long before any "
"reinforcements arrive."
msgstr "我們離威爾丁太遠了。還沒等到援軍來以前我們一定先會被殺光。"

#. [scenario]: id=09b_Bandit_Epilogue
#. [scenario]: id=10a_Elf_Epilogue
#: data/campaigns/The_South_Guard/scenarios/09b_Bandit_Epilogue.cfg:5
#: data/campaigns/The_South_Guard/scenarios/10a_Elf_Epilogue.cfg:5
msgid "Epilogue"
msgstr "尾聲"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:4
msgid "Eyestalk"
msgstr "眼魔"

#. [unit_type]: id=Eyestalk, race=monster
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:25
msgid ""
"Named ‘Eyestalks’ for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""
"名為「眼魔」，顯然這種植物一樣的生物能用凝視從無防備者身上吸取生命補充自己。"
"雖然幾乎沒有近戰能力，它致命的遠程凝視仍不可低估。"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:32
msgid "smash"
msgstr "打碎"

#. [attack]: type=arcane
#: data/campaigns/The_South_Guard/units/Eyestalk.cfg:56
msgid "gaze"
msgstr "凝視"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:4
msgid "Horseman Commander"
msgstr "騎兵統領"

#. [unit_type]: id=Horseman Commander, race=human
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:26
msgid ""
"Leaders of the border guards, mounted commanders are trained not only to "
"ride and fight, but to lead. They command the garrisons that keep peace in "
"the provinces of Wesnoth."
msgstr ""
"邊境哨所的領導，騎兵統領不僅擅馬戰，且能帶兵。他們指揮守備部隊維護韋諾諸省的"
"和平。"

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:30
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:32
msgid "lance"
msgstr "騎士槍"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Horseman_Commander.cfg:41
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:43
msgid "mace"
msgstr "木棒"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:4
msgid "Infantry Commander"
msgstr "步兵統領"

#. [unit_type]: id=Infantry Commander, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:27
msgid ""
"Veteran commanders have faced battle many times and led their men with "
"steady hands and calm determination."
msgstr "經驗豐富的統領們身經百戰，在指揮時鎮定從容。"

#. [attack]: type=blade
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:31
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:30
msgid "glaive"
msgstr "闊劍"

#. [attack]: type=impact
#: data/campaigns/The_South_Guard/units/Infantry_Commander.cfg:40
msgid "shield"
msgstr "盾牌"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:4
msgid "Infantry Lieutenant"
msgstr "步兵中尉"

#. [unit_type]: id=Infantry Lieutenant, race=human
#: data/campaigns/The_South_Guard/units/Infantry_Lieutenant.cfg:26
msgid ""
"Commanders of the infantry of Wesnoth are responsible for the garrison and "
"defense of the border towns and villages. They are drawn from the ranks of "
"veteran soldiers, not nobility, and all have shown leadership and courage in "
"battle."
msgstr ""
"韋諾的步兵統領們負責守備和防禦邊境村鎮。他們從老兵中提拔，非貴族，在戰鬥中顯"
"示了領導力和勇氣。"

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:4
msgid "Junior Commander"
msgstr "見習統領"

#. [unit_type]: id=Junior Commander, race=human
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:26
msgid ""
"Scarcely 17 or 18 years old, the sons of knights and lords were given mounts "
"and swords and told to become leaders of men. Those whose mettle was strong "
"enough for the task became the commanders of the armies of Wesnoth."
msgstr ""
"僅在17或18歲左右，騎士和領主的子嗣們被授予坐騎和佩劍，進行領導士兵的試煉。在"
"任務中勇敢者將成為韋諾軍隊的統領。"

#. [attack]: type=pierce
#: data/campaigns/The_South_Guard/units/Junior_Commander.cfg:30
msgid "spear"
msgstr "矛"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:4
msgid "Mounted General"
msgstr "騎兵大將"

#. [unit_type]: id=Mounted General, race=human
#: data/campaigns/The_South_Guard/units/Mounted_General.cfg:28
msgid ""
"Being the most able leaders of the border guards, Mounted Generals are "
"trained not only to ride and fight, but to lead. They command the garrisons "
"that keep peace in the provinces of Wesnoth."
msgstr ""
"作為邊軍中最有能力的領導者，騎兵大將不僅擅馬戰，且能帶兵。他們指揮守備部隊維"
"護韋諾諸省的和平。"

#. [message]: speaker=Deoran
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:35
msgid "Taste cold steel!"
msgstr "好快的劍！"

#. [message]: speaker=unit
#: data/campaigns/The_South_Guard/utils/sg_deaths.cfg:50
msgid "I have lost all helping the humans... Now they will surely perish!"
msgstr "幫助人類令我失去所有......他們難逃毀滅了！"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:29
#, fuzzy
msgid ""
"Thugs are the mainstay of the bandit armies. They do not have a <i>ranged</"
"i> attack, and are vulnerable to your archers. Deoran’s lance will also "
"strike fear into their hearts! Like all of the bandit units, they are much "
"more dangerous at night."
msgstr ""
"暴徒們是強盜軍隊的主力。他們不會遠程，易受你的弓箭手傷害。迪奧蘭的騎士槍也能"
"震懾他們！和其他強盜單位一樣，他們夜幕下更善戰。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:56
#, fuzzy
msgid ""
"Thieves are more subtle than thugs. They try to surround your units and stab "
"them in the back. Make sure that thieves never have an opportunity to attack "
"when they have an ally directly behind the unit they are attacking — they’ll "
"do double damage! Like thugs, thieves are vulnerable to the ranged attacks "
"of your archers."
msgstr ""
"盜賊比暴徒靈巧得多。他們試圖包圍你的單位從背後刺傷他們。當有盜賊的夥伴在單位"
"背後攻擊時，不要讓盜賊有出手的機會－－他們將造成雙倍傷害！和暴徒一樣，易糟你"
"的弓箭手遠程攻擊。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:83
#, fuzzy
msgid ""
"Footpads are the scouts of the bandit armies. They are quick, and have both "
"a <i>melee</i> attack and a <i>ranged</i> attack. Neither of their attacks "
"is very strong, however, and your spearmen will make quick work of them "
"during the day."
msgstr ""
"混混是強盜軍隊的偵察隊。他們速度快，能近戰遠攻。但是哪種攻擊都不強，你的矛兵"
"可在白天迅速解決他們。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:110
#, fuzzy
msgid ""
"Skeletons are the bones of fallen warriors raised by some dark magic. They "
"are almost immune to piercing weapons like arrows and spears. Bladed attacks "
"like swords will injure them, and Minister Hylas’s <i>arcane</i> attack is "
"deadly against them. Like the rest of the bandits, they are more dangerous "
"at night!"
msgstr ""
"骷髏兵來自於勇士的骸骨，被黑暗魔法所操縱。箭和矛等穿刺武器基本對他們無效，只"
"有劍刃能傷害他們，海勒斯牧師的奧術攻擊可一擊斃命。和其他強盜一樣，他們夜幕下"
"更善戰。"

#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/utils/sg_help.cfg:137
#, fuzzy
msgid ""
"Walking corpses are the bodies of slain warriors, filled with some black "
"magic. They are slow and weak — any of your units is more than a match for "
"them. They are only dangerous in packs..."
msgstr ""
"活死人是被黑暗魔法召回來的死人軀殼。速度慢攻擊弱－－你的任何單位都比他們強。"
"唯一危險在數量優勢…"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:20
msgid ""
"During the reign of Haldric VII, the land of Wesnoth was peaceful. Konrad I "
"had driven off the orcs in the north. The eastern forts were quiet and "
"almost deserted. The elves in the western forest kept to their own affairs. "
"In the prosperous south men built new towns and farms."
msgstr ""
"在海德洛克七世在位時，韋諾大陸很和平。康拉德一世將獸人趕到了北方。東邊的要塞"
"平靜無事，逐漸荒廢。精靈在西邊的森林固守一方。這個繁榮時期，南方的人們建立了"
"新的城鎮和農場。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:25
#, fuzzy
msgid ""
"For eight years the South Guard had defended the farms and homes surrounding "
"the city of Westin, the capital of Wesnoth’s frontier province of Kerlath in "
"the furthermost south. The fiercest foe they had faced was the occasional "
"bandit. The orcs were far to the north. In the Aethenwood to the west "
"dreamed the elves, not foes of humankind but keeping aloof from men. Only "
"scattered few outlaws lived in the wildlands south of Kerlath, a bastion of "
"the ancient heart forest of the Great Continent so dense and gloomy that "
"even elves forbore from dwelling there."
msgstr ""
"八年來，南疆哨所一直保衛著韋斯汀城周圍的田舍，韋諾邊境省份的首都克拉什在更遠"
"的南方。他們面臨的最大敵人是偶爾出沒的強盜。獸人在遙遠的北方。西邊的阿森伍德"
"森林是精靈的樂園，他們不與人類為敵，卻也不跟人類來往。只有少數的流寇在克拉什"
"以南的林地中生活，那裡就是這個大陸上最大的原始森林，樹木橫柯障蔽，就連精靈也"
"不願在那邊定居。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:29
#, fuzzy
#| msgid ""
#| "Then, in the spring of the ninth year the reports from the South Guard, "
#| "under the command of Sir Loris, suddenly ceased. King Haldric decided to "
#| "send someone to investigate."
msgid ""
"Then, in the spring of the ninth year, the reports from the South Guard, "
"under the command of Sir Loris, suddenly ceased. King Haldric decided to "
"send someone to investigate."
msgstr ""
"而在第九年的春天，本該由指揮勞力士爵士從南疆哨所發來的軍報，突然中止了。海德"
"洛克陛下決定派人調查。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:33
#, fuzzy
msgid ""
"King Haldric summoned a young, undistinguished but promising cavalry officer "
"named Deoran. Deoran was the son of Haldiel, who had fought with distinction "
"alongside Konrad I in the wars against the orcs. The King had a mission for "
"Haldiel’s son."
msgstr ""
"海德洛克陛下接見了一個年輕人，尚無名氣，但是前途遠大的騎兵軍官迪奧蘭。迪奧"
"蘭，哈爾蒂爾之子，其父曾在追隨康拉德一世征戰獸人時表現英勇。國王給名將之子分"
"派了一個任務。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:37
msgid ""
"King Haldric knighted young Deoran, and when he rose tasked him to ride to "
"Westin, to demand an accounting from Sir Loris, the commander of the South "
"Guard..."
msgstr ""
"海德洛克陛下授予迪奧蘭騎士稱號，儀式之後命其騎往韋斯汀，找勞力士爵士，南疆哨"
"所的統領算帳......"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:47
msgid ""
"Having defeated Urza Mathin, Deoran immediately sent scouts out into the "
"whole countryside. His men reported bandits roaming freely over the border, "
"terrorizing the peasants and villagers. Nowhere did they find soldiers of "
"the South Guard."
msgstr ""
"打敗了克撒．馬丁，迪奧蘭立刻派遣偵騎在鄉間偵察。手下報告強盜們在邊境上到處流"
"竄，驚擾四鄰。而南疆哨所的士兵們遍尋不獲。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:52
#, fuzzy
msgid ""
"Deoran decided to take action and wipe out the bandits. He gathered the men "
"of Sir Gerrick’s command and whatever peasants were of strong body and "
"fighting age. With this small force he rode in haste to Westin, capital of "
"the province."
msgstr ""
"迪奧蘭決定採取行動消滅強盜。他徵集了格里克爵士所部和健壯的適齡農夫。仍弱小的"
"部隊隨他一道前往韋斯汀，行省首都。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:56
msgid ""
"Deoran and his men approached the old city, and they saw that their fears "
"were well founded..."
msgstr "迪奧蘭和部下到達了古老的城市，發現所擔心的事情已經發生了......"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:66
msgid ""
"Ethiliel led the men of the South Guard into the southern forest. Shadows "
"soon covered their paths day and night, and a thick fog filled the air."
msgstr ""
"依茜麗兒帶領南疆哨所的士兵進入南部森林。陰暗很快遮住了他們的道路，空氣中始終"
"大霧瀰漫。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:72
msgid ""
"For many weeks they marched down nameless paths that no man had trod before. "
"From time to time they saw ghostly images of elven villages and halls in the "
"deep woods, but as they advanced, even those became scarce."
msgstr ""
"他們在人跡罕至的小徑上行進了數星期，不時可看到茂密叢林中精靈村莊和廳堂的幻"
"影，但當他們接近時，一切都消失了。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:77
#, fuzzy
msgid ""
"Finally Ethiliel told the men to halt and pitch camp — they had reached the "
"Black River, beyond which no elf or man would willingly pass."
msgstr ""
"最後依茜麗兒吩咐大家安營紮寨－－他們已經抵達黑河，尚未有精靈或人類曾渡過去。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:86
#, fuzzy
msgid ""
"After Mal M’Brin’s defeat, Deoran’s troops and their elvish allies turned "
"north for home. As they re-crossed the Black River, fall was fading into "
"winter."
msgstr ""
"在打敗麥爾．莫布林後，迪奧蘭的部隊和精靈盟軍向北返回。在他們橫渡黑河時，冬天"
"到了。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:92
#, fuzzy
msgid ""
"Forage and game were scarce in the gloomy woods. The men’s spirits were "
"lifted by the thought of home, but their bodies became gaunt. The long weeks "
"of trudging northward took its toll."
msgstr ""
"補給和野味在密林中很少。部隊人憔馬瘦，僅有思鄉的信念還在支撐他們，向北的長途"
"跋涉相當困窘。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:101
msgid ""
"Snow fell as Deoran, Sir Gerrick and Urza Afalas emerged from the great "
"southern forest. An oppressive silence hung over the land, and an ominous "
"gloom followed close behind the men of the South Guard."
msgstr ""
"當迪奧蘭格里克和克撒．亞法拉斯從南部大森林出來時，已經下雪了。大地一片死寂，"
"在南疆哨所的士兵後，不祥的黑暗正越逼越近。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:107
msgid ""
"Finally they arrived at the southern border of Wesnoth and the forts that "
"guarded it. The undead were close on their heels..."
msgstr "最後他們來到了韋諾南方邊境負責防衛的要塞，不死族距離他們只有咫尺之遙。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:116
msgid ""
"Finally the sun broke the horizon and its rays breathed new life into the "
"weary defenders of Westin. A great cry echoed through the valley as the men "
"of the South Guard pressed their elven foes back from the walls. Suddenly "
"the field was covered in a great fog..."
msgstr ""
"終於太陽躍出地平線，陽光帶給韋斯汀疲憊的守軍新的活力。南疆哨所的士兵們擊退了"
"精靈敵人的攻城，山谷間迴響著巨大的喊聲。突然戰場上起了大霧......"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:121
#, fuzzy
msgid ""
"When the fog broke, Ethiliel stood alone, facing the wall of spears. Bathed "
"in light, she spoke to the men of Wesnoth, saying, <i>“Stop! Enough blood "
"has been spilled before the walls of this city! The injury you humans have "
"done to the elves is great, but your service also was worthy.”</i>"
msgstr ""
"霧散時，依茜麗兒沐浴在陽光中，獨自面對如林槍陣，對著韋諾的人喊話：「不用再打"
"了！這個城牆上已經流了太多的血！你們的人帶給精靈族巨大的傷害，現在你們的損失"
"也足夠償還了。」"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:125
#, fuzzy
msgid ""
"<i>“These are the terms of the peace between us: any man found in the forest "
"or hills that belong to the elves will taste death. No more will the elves "
"send ambassadors or councilors to Westin, and no more will men wander the "
"green woods.”</i>"
msgstr ""
"這是我們之間可以達成的和平條款：任何人進入屬於精靈的森林或丘陵都將被處死。精"
"靈不再派遣使節或顧問來韋斯汀，也不允許任何人闖入綠色叢林。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:129
msgid ""
"Thus an uneasy peace was consummated between man and elf. For many weeks the "
"South Guard patrolled the borders of the elven woods and watched over the "
"growing farms and villages. Finally, as the snow melted and the roads bore "
"their burdens again, a messenger came from King Haldric."
msgstr ""
"於是一個人類和精靈之間達成了勉強的和平。之後的數周，南疆哨所巡邏在精靈叢林毗"
"鄰的邊境，監護農田和村莊。最後，當雪融路暢時，海德洛克陛下的信使來了。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:133
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the storm..."
msgstr ""
"迪奧蘭先生，韋諾的騎士，奉召回威爾丁參與海德洛克陛下主持的會議。暴風雨席捲了"
"整個王國，每一個統領都需要面對這次考驗......"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:143
#, fuzzy
msgid ""
"With bitter spears and grim expression, the men of Wesnoth launched the last "
"assault on the undead. As they cut through lifeless flesh and shattered "
"chill bones a ray of sunlight pierced the clouds. The winds died and the men "
"were filled with new life. A great cry they let out as they stormed the "
"encampment of Mal M’Brin himself, and threw down the mighty wizard."
msgstr ""
"韋諾的士兵們用手中利矛和喊殺聲迎擊了不死族的最後的攻勢。當他們砍光活死人，碎"
"盡骷髏時，一束陽光終於從彤雲中穿過。號風停了，將士們似煥發了新生。當他們如風"
"般席捲麥爾．莫布林的本陣時，大喊著將強大的巫師拋下了懸崖。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:149
msgid ""
"Exhausted, Deoran dropped his lance to the ground. The men around him slowly "
"lifted their helmets from their brows. The moans of the wounded overshadowed "
"the rustling of the north wind in the distance. The undead were gone."
msgstr ""
"迪奧蘭丟下手中的槍，筋疲力竭。周圍的人慢慢地摘下了頭盔，傷兵們的呻吟聲蓋過了"
"北風的呼嘯，不死族終於完蛋了。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:154
msgid ""
"For days the healers of Westin worked feverishly to save as many of the "
"valiant soldiers as they were able. Many mounds, though, were raised as "
"homes for the fallen in the fields north of the city, and to the roll of "
"fallen heroes many names were added."
msgstr ""
"韋斯汀的醫師們連日忙得不可開交，盡可能救護英勇的戰士們。城市的北郊安息著眾多"
"的戰死者，英雄們的名字被鐫刻到墓誌上。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:159
#, fuzzy
msgid ""
"The loftiest mound belonged to Sir Gerrick. After the battle, Deoran led an "
"expedition to the southern border posts, and there he found Sir Gerrick’s "
"sword and shield. Those he placed atop Gerrick’s mound, and they were a "
"symbol of loyalty and valor to all the people of Westin."
msgstr ""
"最崇高的公墓屬於格里克爵士。戰後迪奧蘭帶領搜索隊去了南方的邊境哨所，找回了格"
"里克的劍盾。他把這些放在格里克的公墓上，他們是所有韋斯汀人民忠誠英勇之象徵。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:163
#, fuzzy
msgid ""
"Gerrick’s name was added at the top of the roll of fallen heroes, and read "
"aloud at the beginning of every great council. The memory of his desperate "
"last stand at the border posts passed into song, and was not forgotten for "
"many generations."
msgstr ""
"格里克的名字放在戰死英雄名錄的最前面，於每次大型會議開始前被宣讀。他在邊境哨"
"所的絕望堅守事跡被編入詩歌，歷代傳唱。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:168
msgid ""
"Deoran spent his days visiting the wounded and directing the men as they "
"rebuilt the shattered walls and ramparts of the city. Finally, as the snow "
"melted and the roads bore their burdens again, a messenger came from King "
"Haldric."
msgstr ""
"迪奧蘭忙於探望傷兵，帶領手下修復牆垛工事。最後，當雪融路暢時，海德洛克陛下的"
"信使來了。"

#. [part]
#: data/campaigns/The_South_Guard/utils/sg_story.cfg:173
msgid ""
"Sir Deoran, Knight of Wesnoth, was summoned to Weldyn for a council with "
"King Haldric himself. Storm clouds were brewing throughout the realm, and "
"every commander would be needed to weather the onslaught..."
msgstr ""
"迪奧蘭先生，韋諾的騎士，奉召回威爾丁參與海德洛克陛下主持的會議。暴風雨席捲了"
"整個王國，每一位統領都需要面對此次攻擊......"

#~ msgid "Time runs out"
#~ msgstr "回合耗盡"

#~ msgid "You have a bodyguard?!!"
#~ msgstr "妳有護衛？！！"

#~ msgid ""
#~ "My mount will not help me in these rocky paths - I will leave him here at "
#~ "the entrance and proceed on foot."
#~ msgstr "我的坐騎無法在這些多石子路上走－－我把牠留在入口，步行前進。"

#~ msgid "That is wise. Speed is less valuable in caves than toughness."
#~ msgstr "英明的決定。在洞穴內，堅韌比速度有用。"

#~ msgid "Dismounted Commander"
#~ msgstr "下馬統領"

#~ msgid "Deoran was still a dangerous commander, even without his horse."
#~ msgstr "即使不騎馬，迪奧蘭仍是一個有威懾的統領。"

#~ msgid "Keep the enraged elves from sacking Westin"
#~ msgstr "阻止暴怒的精靈洗劫韋斯汀"

#~ msgid "I feel like I belong on this spot."
#~ msgstr "我覺得我屬於這個地方。"

#~ msgid "Hmm...I have to consider this..."
#~ msgstr "嗯......讓我想想......"

#~ msgid ""
#~ "Minister Mefel, we are cheered by your presence. I trust that you and "
#~ "Minister Hylas will help us send these dark forces back to the abyss that "
#~ "spawned them!"
#~ msgstr ""
#~ "墨菲牧師，您的到來令我們倍感鼓舞。我相信您和海勒斯牧師將助我們把這些黑暗的"
#~ "軍力趕回地獄！"

#~ msgid "Your aid will be most welcome."
#~ msgstr "非常歡迎您的幫助。"

#~ msgid "Crush the undead"
#~ msgstr "粉碎亡靈"

#~ msgid "Mal M'brin"
#~ msgstr "Mal 莫布林"

#~ msgid ""
#~ "Indeed. The dark king has fallen. Now that the elves have abandoned us, "
#~ "our lives depend on Urza Afalas. Will you lead us from this accursed "
#~ "forest?"
#~ msgstr ""
#~ "的確。黑暗之王已經死了。精靈拋棄了我們，我們的命交到克撒·亞法拉斯手裡了。"
#~ "你 可帶領我們離開此森林？"

#~ msgid ""
#~ "I cannot promise clemency, as that decision must be made by the council "
#~ "at Westin, but I will plead your case."
#~ msgstr "我無法承諾，決定權在韋斯汀教會手裡，但我可為你請求開恩。"

#~ msgid "More than that I cannot ask."
#~ msgstr "我別無他求了。"

#~ msgid ""
#~ "We have to go even further west. There are elves living to the north, and "
#~ "I don't think they'll receive us too kindly!"
#~ msgstr "我們還得再往西多走一段。正北居住著精靈，他們不會對我們客氣的！"

#, fuzzy
#~ msgid ""
#~ "I was a fool to waste my words on you. Prepare to meet your beloved "
#~ "Mebrin - or should I say Mal M'brin - in hell, elves!"
#~ msgstr "對牛彈琴。準備去見你們摯愛的米布林－地獄中的Mal 莫布林吧，精靈們！"

#~ msgid ""
#~ "You have to follow me! There are many false paths in these woods. Some "
#~ "are dead ends, others are even worse!"
#~ msgstr "你們跟緊我！叢林裡有很多錯誤的小路－死路或者極其危險！"

#~ msgid ""
#~ "This way! The only ford is a bit west of here, and the path to the north "
#~ "will lead you into trouble!"
#~ msgstr "這邊！只有這的西邊不遠有個過河的地方，往北的路相當危險！"

#~ msgid ""
#~ "I think we should head north. The road leads north, and the ford is "
#~ "north. Why does he want us to head west?"
#~ msgstr ""
#~ "我認為我們應當往北走。北邊才是大路，河灘也在北方。為什麼他想帶我們往西走？"

#~ msgid ""
#~ "Beware! I sense that there are undead monsters who have escaped Mal "
#~ "M'brin's control running around in that area."
#~ msgstr "警戒！我感覺到有些逃脫Mal 莫布林控制的亡靈怪物跑到這附近來了。"

#~ msgid "Make your way to the north edge of the woods"
#~ msgstr "尋路到叢林北邊界"

#~ msgid "Hurry! There are bandits in these woods!"
#~ msgstr "快！叢林裡有強盜！"

#~ msgid "Why should that worry us?! Aren't you their leader?"
#~ msgstr "為什麼我們要操心此事？！你不是他們的首領麼？"

#~ msgid "We're bandits, after all. Not all of them are loyal to me."
#~ msgstr "我們畢竟是強盜。並不是所有人都服我。"

#~ msgid "The river is just ahead!"
#~ msgstr "河流就在前面了！"

#~ msgid "The elves payed us well to kill you."
#~ msgstr "只有殺掉你們精靈們才甘心。"

#~ msgid "You bastards!"
#~ msgstr "混蛋們！"

#~ msgid "You would have done the same to us if you were in our place!"
#~ msgstr "假如當時你們處在我們的位置，你們也會那麼幹的！"

#~ msgid "I probably would have..."
#~ msgstr "很可能我會…"

#~ msgid "Jesa"
#~ msgstr "Jesa"

#~ msgid "Plinth"
#~ msgstr "Plinth"

#~ msgid "Urien"
#~ msgstr "Urien"

#~ msgid "Mal Feras"
#~ msgstr "Mal Feras"

#~ msgid "Find the source of the undead and destroy it."
#~ msgstr "找到並消滅亡靈之源"

#~ msgid "Defeat the last of the bandit leaders."
#~ msgstr "打敗最後一個強盜頭"

#~ msgid "intelligent"
#~ msgstr "智力"

#~ msgid "quick"
#~ msgstr "敏捷"

#~ msgid "strong"
#~ msgstr "強壯"

#~ msgid "resilient"
#~ msgstr "反彈攻擊"

#~ msgid "loyal"
#~ msgstr "忠誠"

#~ msgid "dummy"
#~ msgstr "傀儡"

#~ msgid "pierce"
#~ msgstr "刺"

#~ msgid "blade"
#~ msgstr "劍"

#~ msgid "impact"
#~ msgstr "衝擊"
