ActionWiper_6=&Run
AddonManagerPreferencePage_10=Addon uploader preferences
AddonManagerPreferencePage_11=Password (stored in plain text)
AddonManagerPreferencePage_12=This is the password used to authenticate to the addons server
AddonManagerPreferencePage_13=Verbose
AddonManagerPreferencePage_14=Address
AddonManagerPreferencePage_16=The address must not contain any port number as it's set below.
AddonManagerPreferencePage_17=The address used to connect to the addons server.
AddonManagerPreferencePage_22=Port
AddonManagerPreferencePage_23=Invalid port number
AddonManagerPreferencePage_24=Based on this number you will upload the addons to a separate addon server.
AddonManagerPreferencePage_25=Ports available by wesnoth's version:\n
AdvancedPreferencePage_0=Advanced preferences
AdvancedPreferencePage_1=NO_TERRAIN_GFX defined
AdvancedPreferencePage_2=If this is set the Terrain Graphics macros won't be parsed  resulting in improved performance. Check this only if you need them.
CampaignNewWizard_0=Create a new Campaign
CampaignPage0_1=Campaign wizard
CampaignPage0_2=Specify the name of the campaign project.
CampaignPage1_1=Create New Campaign
CampaignPage1_10=This is a multiplayer campaign
CampaignPage1_11=Generate '_server.pbl' with the following information:
CampaignPage1_12=Author:
CampaignPage1_13=Email:
CampaignPage1_14=Description:
CampaignPage1_15=Passphrase:
CampaignPage1_16=Icon:
CampaignPage1_17=An image, displayed leftmost on the "download campaigns" screen.\r\nIt must be a standard Wesnoth graphic and not a custom one. \r\n(Well, a custom graphic will work if the user already has the campaign \r\ninstalled, or if it is a custom graphic from a different campaign that the \r\nuser has installed but others won't see it\!) (Note that the icon used to \r\ndisplay your campaign for when it is played can be custom; for more\r\ninformation see CampaignWML.) If the icon is a unit with magenta color,\r\nplease use ImagePathFunctionWML to team-color it. 
CampaignPage1_18=Relative to the data/core/images folder
CampaignPage1_19=Campaign name is mandatory
CampaignPage1_2=Creates a new campaign and the files structure.
CampaignPage1_21=The version must have the format: x.y.z
CampaignPage1_3=Campaign name* :
CampaignPage1_4=Version* :
CampaignPage1_5=Displayed to the right of the title, it is just text. However,\r\nstarting with Wesnoth 1.6, the required format is x.y.z \r\nwhere x, y and z are numbers and a value for x greater than 0 \r\nimplies the campaign is complete and balanced. \r\nTrailing non-numeric elements are ok, but nothing should\r\nappear before the numbers. This is necessary for the Update \r\nadd-ons button to work correctly.
CampaignPage1_6=Format: x.y.z
CampaignPage1_7=Translations folder:
CampaignPage2_1=Campaign details
CampaignPage2_12=First Scenario:
CampaignPage2_13=Please specify an ID.
CampaignPage2_14=Please specify an abbreviation.
CampaignPage2_15=Please specify a define.
CampaignPage2_2=Set the campaign details
CampaignPage2_5=ID* :
CampaignPage2_6=Abbreviation* :
CampaignPage2_7=Define* :
CampaignPage2_8=Difficulties:
EmptyProjectNewWizard_0=Create a new empty project
EmptyProjectPage0_1=Empty project wizard
EmptyProjectPage0_2=Specify the name of the new project.
EmptyProjectPage1_1=Create new empty project
EmptyProjectPage1_14=Format: x.y.z
EmptyProjectPage1_15=Translations folder:
EmptyProjectPage1_16=Relative to the data folder
EmptyProjectPage1_17=Author:
EmptyProjectPage1_18=Email:
EmptyProjectPage1_19=Description:
EmptyProjectPage1_2=Specify PBL related information.
EmptyProjectPage1_20=Type:
EmptyProjectPage1_21=Passphrase:
EmptyProjectPage1_22=Icon:
EmptyProjectPage1_23=An image, displayed leftmost on the "add-ons" screen.\r\nIt must be a standard Wesnoth graphic and not a custom one. \r\n(Well, a custom graphic will work if the user already has the campaign \r\ninstalled, or if it is a custom graphic from a different campaign that the \r\nuser has installed but others won't see it\!) (Note that the icon used to \r\ndisplay your campaign for when  it is played can be custom; for more\r\ninformation see CampaignWML.) If the icon is a unit with magenta color,\r\nplease use ImagePathFunctionWML to team-color it. 
EmptyProjectPage1_32=Relative to the 'data/core/images' directory
EmptyProjectPage1_33=Project name is mandatory
EmptyProjectPage1_35=The version must have the format: x.y.z
EmptyProjectPage1_4=Generate '_server.pbl' with the following information
EmptyProjectPage1_5=Project title*:
EmptyProjectPage1_6=This is the title shown in the addons list
EmptyProjectPage1_7=Version* :
EmptyProjectPage1_8=Displayed to the right of the title, it is just text.  However,\r\nstarting with Wesnoth 1.6, the required format is x.y.z \r\nwhere x, y and z are numbers and a value for x greater than 0 \r\nimplies the campaign is complete and balanced. \r\nTrailing non-numeric  elements are ok, but nothing should\r\nappear before the numbers. This is necessary for the Update \r\nadd-ons button to work correctly.
EraNewWizard_0=Create a new era
EraNewWizard_1=Creating 
EraNewWizard_2=Opening file for editing...
EraNewWizard_8=Template for "era" not found.
EraPage0_1=Era wizard
EraPage0_10=You need to specify a valid directory path first.
EraPage0_11=The directory must be created first and the selected folder to exist.
EraPage0_12=File name must be specified.
EraPage0_13=File name must be valid.
EraPage0_15=File extension must be 'cfg'.
EraPage0_16=The era ID cannot be empty.
EraPage0_17=The era name cannot be empty.
EraPage0_2=Create a new era
EraPage0_3=Directory* :
EraPage0_4=Browse...
EraPage0_5=File name* :
EraPage0_6=Era Id*:
EraPage0_7=Era name*:
EraPage0_8=whether clients are required to have this era installed beforehand to be allowed join a game using this era. Possible values 'yes' (the default) and 'no'. 
EraPage0_9=Require era
FactionNewWizard_0=Create a new faction
FactionNewWizard_1=Creating 
FactionNewWizard_14=Template for "faction" not found.
FactionNewWizard_2=Opening file for editing...
FactionPage0_1=Faction wizard
FactionPage0_10=Random leader:
FactionPage0_11=Terrain liked:
FactionPage0_12=Recruit:
FactionPage0_13=You need to specify a valid directory path first.
FactionPage0_14=The directory must be created first and the selected folder to exist.
FactionPage0_15=File name must be specified.
FactionPage0_16=File name must be valid.
FactionPage0_18=File extension must be 'cfg'.
FactionPage0_19=The faction ID cannot be empty.
FactionPage0_2=Create a new faction
FactionPage0_20=The faction name cannot be empty.
FactionPage0_3=Directory* :
FactionPage0_4=Browse...
FactionPage0_5=File name* :
FactionPage0_6=Faction Id*:
FactionPage0_7=Faction name*:
FactionPage0_8=Type:
FactionPage0_9=Leader:
FactionPage1_1=New faction wizard
FactionPage1_2=Faction details
FactionPage1_3=Random faction
FactionPage1_4=Choices:
FactionPage1_5=Except
GameUtils_0=Please select a directory or a resource inside the  campaign project before.
GameUtils_12=Please select an existing map file before opening it.
GameUtils_2=You need to have a valid campaign file (_main.cfg)  in your directory or selected.
GameUtils_4=I couldn't get the scenario's ID or the file is not a scenario.
GameUtils_7=Please set the wesnoth's executable path first.
GameUtils_9=Wesnoth game:
ImportMapHandler_1=Please select a folder before proceeding.
ImportMapHandler_3=A map should be imported into a 'maps' folder. Do you want to proceed?
MapUtils_1=Please select a directory before importing a map
MapUtils_2=Import wesnoth map
MapUtils_4=There is already an existing map with the same name. Overwrite?
NewConfigFilePage0_1=Multi-page Editor File
NewConfigFilePage0_10=Project must be writable
NewConfigFilePage0_11=File name must be specified
NewConfigFilePage0_12=File name must be valid
NewConfigFilePage0_14=File extension must be "cfg"
NewConfigFilePage0_2=This wizard creates a new file with *.cfg extension that can be opened by a multi-page editor.
NewConfigFilePage0_3=&Container:
NewConfigFilePage0_4=Browse...
NewConfigFilePage0_5=&File name:
NewConfigFilePage0_7=Select new file container
NewConfigFilePage0_8=File container must be specified
NewConfigFilePage0_9=File container must exist
NewConfigFileWizard_0=Creating 
NewConfigFileWizard_4=Opening file for editing...
NewWizardPageTemplate_1=Select a container
OpenMapInEditorHandler_1=Please select a file before proceeding
OpenMapInEditorHandler_4=Please select a '.map' file
PreprocessorUtils_12=The file is null or does not exist
ProjectUtils_0=Cleaning files...
ProjectUtils_4=Creating project '%s' ...
ProjectUtils_6=Configuring project...
ProjectUtils_7=Please select a valid install, or create one if none exists.
ResourceUtils_5=Error creating the resource
ScenarioNewWizard_0=Create a new scenario
ScenarioNewWizard_2=Creating 
ScenarioNewWizard_20=Template for "scenario" not found.
ScenarioNewWizard_5=Opening file for editing...
ScenarioPage0_1=Scenario File
ScenarioPage0_10=Map data:
ScenarioPage0_11=Browse...
ScenarioPage0_12=Embedded map
ScenarioPage0_14=An existing campaign must be specified
ScenarioPage0_15=The campaign must be created first and the selected folder to exist.
ScenarioPage0_16=The campaign project must be writable
ScenarioPage0_18=The scenario *should* be created in the "campaign_project/scenarios" folder.
ScenarioPage0_19=File name must be specified.
ScenarioPage0_2=Create a new scenario file.
ScenarioPage0_20=File name must be valid.
ScenarioPage0_22=File extension must be "cfg".
ScenarioPage0_23=The scenario ID cannot be empty.
ScenarioPage0_26=Select a map file
ScenarioPage0_3=Project* :
ScenarioPage0_4=Browse...
ScenarioPage0_5=File name* :
ScenarioPage0_6=Scenario Id* :
ScenarioPage0_7=Scenario name:
ScenarioPage0_8=Next scenario Id :
ScenarioPage0_9=Number of turns:
ScenarioPage1_1=Scenario file
ScenarioPage1_2=Set scenario details
ScenarioPage1_3=Specify the gold for each difficulty:
ScenarioPage2_1=Scenario file
ScenarioPage2_2=Set multiplayer scenario details
ScenarioPage2_3=This is a multiplayer scenario
ScenarioPage2_4=Allow new game
UploadAddon_0=Uploading addon...
UploadAddon_1=Upload addon result: 
WesnothInstallsPage_0=Wesnoth Installs Preferences
WesnothInstallsPage_10=Set as default
WesnothInstallsPage_11=Install name:
WesnothInstallsPage_12=Default
WesnothInstallsPage_13=Wesnoth Version:
WesnothInstallsPage_19=Please enter a name for the install
WesnothInstallsPage_20=Please select a version before creating a new install.
WesnothInstallsPage_21=Yes
WesnothInstallsPage_5=Install Name
WesnothInstallsPage_6=Version
WesnothInstallsPage_7=Default?
WesnothInstallsPage_8=New
WesnothInstallsPage_9=Remove
WesnothInstallsUtils_1=The existing set install for the project %s doesn't exist anymore or isn't fully configured. Do you want to try fallback to the default?
WesnothPreferencesPage_0=Wesnoth User-Made-Content Plugin preferences
WesnothPreferencesPage_10=This parent directory that contains the data/add-ons/ directory, where user addons are stored.
WesnothPreferencesPage_11=WML* tools directory*:
WesnothPreferencesPage_12=This parent directory that contains the wmltools: wmllint, wmlscope, wmlindent, etc.
WesnothPreferencesPage_13=Python executable path*:
WesnothPreferencesPage_14=All fields marked with an (*) are mandatory.
WesnothPreferencesPage_24='%s' cannot be found in the wml tools path
WesnothPreferencesPage_5=Wesnoth executable path*:
WesnothPreferencesPage_6=The executable used to launch wesnoth (wesnoth / wesnoth.exe
WesnothPreferencesPage_7=Working directory*:
WesnothPreferencesPage_8=This parent directory that contains the data/, manual/ and images/ directories of Wesnoth.
WesnothPreferencesPage_9=User data directory*:
WesnothProjectBuilder_1=Building project %s ... 
WesnothProjectBuilder_13=There was an error running the ant job.
WesnothProjectBuilder_19=File: %s - Preprocessing file ...
WesnothProjectBuilder_22=File: %s - Gathering file information...
WesnothProjectBuilder_3=Checking conditions...
WesnothProjectBuilder_6=Creating temporary directory...
WesnothProjectBuilder_8=Copying resources...
WesnothProjectPage_0=General
WesnothProjectPage_1=Wesnoth install:
WesnothProjectPage_2=The currently selected install does not exist. Please select another.
WesnothProjectReport_0=Please select a project first.
WesnothProjectReport_4=Campaign ID: %s \nScenario IDs: %s \nMaps: %d \nUnits: %d\n
WizardGeneratorPage404_1=content not found for tag '%s'
WizardGeneratorPage404_3=404 Not Found
WizardGeneratorPage404_4=Ooops\!
WizardGeneratorPage404_5=It seems something is missing from schema.cfg.
WizardGeneratorPageKey_1=\ new wizard
WizardGeneratorPageKey_22=\ is empty or does not match required value\n
WizardGeneratorPageTag_0=You need to have a [%s] defined
WizardGeneratorPageTag_1=\ new wizard
WizardGeneratorPageTag_12=You can't add more than one item.
WizardGeneratorPageTag_13=Create a new 
WizardGeneratorPageTag_14=Please select an item before removing it.
WizardGeneratorPageTag_4=Add
WizardGeneratorPageTag_7=Remove
WizardLauncher_0=Wizard launcher
WizardLauncher_1=\ new wizard
WizardLauncher_2=Creating 
WizardLauncher_3=Opening file for editing...
WizardLauncherPage0_1=Wizard launcher
WizardLauncherPage0_10=You need to specify a valid directory path first.
WizardLauncherPage0_11=The directory must be created first and the selected folder to exist.
WizardLauncherPage0_12=File name must be specified.
WizardLauncherPage0_13=File name must be valid.
WizardLauncherPage0_15=File extension must be 'cfg'.
WizardLauncherPage0_16=File 
WizardLauncherPage0_17=\ opened.
WizardLauncherPage0_18=No file opened.
WizardLauncherPage0_19=No file opened.
WizardLauncherPage0_2=Select destination
WizardLauncherPage0_3=New file
WizardLauncherPage0_4=Directory* :
WizardLauncherPage0_5=Browse...
WizardLauncherPage0_6=File name* :
WizardLauncherPage0_7=In current edited file
WizardLauncherPage0_8=Current file opened: 
WizardLauncherPage1_1=Wizard Launcher
WizardLauncherPage1_11=Select a Wizard and then press finish: 
WizardLauncherPage1_12=Other
WizardLauncherPage1_13=Custom tag:
WizardLauncherPage1_2=Select wizard to launch
WizardLauncherPage1_7=Other
WMLJavaValidator_0=Incorrect closing tag name.
WMLJavaValidator_1=There is no such wml tag name.
WMLTools_28=Running 
WMLTools_29=\ result:
WMLTools_42=Please set the python executable path in the preferences before you use this feature.
WMLTools_45=Please set the wmltools directory in the  preferences before you use this feature.
WMLTools_47=The file %s was not found
WMLToolsPreferencePage_0=WML Tools preferences
WMLToolsPreferencePage_1=WMLINDENT:
WMLToolsPreferencePage_10=Dry run
WMLToolsPreferencePage_11=Spell check
WMLToolsPreferencePage_12=Verbose level:
WMLToolsPreferencePage_2=Dry run
WMLToolsPreferencePage_3=Verbose Output
WMLToolsPreferencePage_5=WMLSCOPE:
WMLToolsPreferencePage_6=Verbose level:
WMLToolsPreferencePage_7=Report collisions
WMLToolsPreferencePage_9=WMLLINT:
WorkspaceUtils_0=Hello\! \nWelcome to 'Wesnoth User Made Content Eclipse Plugin'. \nSince this is the first time you are using it I'll guide you through setting it up. \n\nFirst you'll have to setup your preferences. \nPress OK to continue.
WorkspaceUtils_13=Setting up the workspace...
WorkspaceUtils_18=Do you want me to create for you projects for each of your addon, so you can easily use them?
WorkspaceUtils_22=Setting up the workspace...
WorkspaceUtils_25=Congrats\! \nEverything is set up. Now you can use the plugin. \n\nGood luck and have fun\!
WorkspaceUtils_29=Workspace was set up successfully.
WorkspaceUtils_30=There was an error trying to setup the workspace.
WorkspaceUtils_33=Please set all plugin's preferences before using it.
WorkspaceUtils_7=Not all mandatory preferences were setup, aborting. Please re-run this if you want to use the plugin.
WorkspaceUtils_9=Good. The preferences are set.\n
