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### Handshaking

##### Client Role

A WebSocket session begins when a client sends the HTTP/1.1 Upgrade request for WebSocket on an established connection, and the server sends an appropriate response indicating that the request was accepted and that the connection has been upgraded. The Upgrade request must include the Host field, and the target of the resource to request. A typical HTTP Upgrade request created and sent by the implementation will look like this:

Table 1.29. WebSocket HTTP Upgrade Request

Wire Format | Description
--- | ---
    GET / HTTP/1.1
    Host: www.example.com
    Upgrade: websocket
    Connection: upgrade
    Sec-WebSocket-Key: 2pGeTR0DsE4dfZs2pH+8MA==
    Sec-WebSocket-Version: 13
    User-Agent: Boost.Beast/216
| The host and target parameters become part of the Host field and request-target in the resulting HTTP request. The key is generated by the implementation. Callers who wish to add, modify, or inspect fields may set the decorator option on the stream (described later).

The `websocket::stream` member functions `handshake` and `async_handshake` are used to send the request with the required host and target strings. This code connects to the IP address returned from a hostname lookup, then performs the WebSocket handshake in the client role.

    stream<tcp_stream> ws(ioc);
    net::ip::tcp::resolver resolver(ioc);
    get_lowest_layer(ws).connect(resolver.resolve("www.example.com", "ws"));

    // Do the websocket handshake in the client role, on the connected stream.
    // The implementation only uses the Host parameter to set the HTTP "Host" field,
    // it does not perform any DNS lookup. That must be done first, as shown above.

    ws.handshake(
        "www.example.com",  // The Host field
        "/"                 // The request-target
    );

When a client receives an HTTP Upgrade response from the server indicating a successful upgrade, the caller may wish to perform additional validation on the received HTTP response message. For example, to check that the response to a basic authentication challenge is valid. To achieve this, overloads of the handshake member function allow the caller to store the received HTTP message in an output reference argument of type `response_type` as follows:

    // This variable will receive the HTTP response from the server
    response_type res;

    // Perform the websocket handshake in the client role.
    // On success, `res` will hold the complete HTTP response received.

    ws.handshake(
        res,                // Receives the HTTP response
        "www.example.com",  // The Host field
        "/"                 // The request-target
    );

##### Server Role

For servers accepting incoming connections, the `websocket::stream` can read the incoming upgrade request and automatically reply. If the handshake meets the requirements, the stream sends back the upgrade response with a 101 Switching Protocols status code. If the handshake does not meet the requirements, or falls outside the range of allowed parameters specified by stream options set previously by the caller, the stream sends back an HTTP response with a status code indicating an error. Depending on the keep alive setting, the connection may remain open for a subsequent handshake attempt. A typical HTTP Upgrade response created and sent by the implementation upon receiving an upgrade request handshake will look like this:

Table 1.30. WebSocket Upgrade HTTP Response

Wire Format | Description
--- | ---
    HTTP/1.1 101 Switching Protocols
    Upgrade: websocket
    Connection: upgrade
    Sec-WebSocket-Accept: s3pPLMBiTxaQ9kYGzzhZRbK+xOo=
    Server: Boost.Beast
| The Sec-WebSocket-Accept field value is generated from the request in a fashion specified by the WebSocket protocol.

The `stream` member functions `accept` and `async_accept` are used to read the WebSocket HTTP Upgrade request handshake from a stream already connected to an incoming peer, and then send the WebSocket HTTP Upgrade response, as shown:

    // Perform the websocket handshake in the server role.
    // The stream must already be connected to the peer.

    ws.accept();

##### Handshake Buffering

It is possible for servers to read data from the stream and decide later that the buffered bytes should be interpreted as a WebSocket upgrade request. To address this usage, overloads of `accept` and `async_accept` which accept an additional buffer sequence parameter are provided.

In this example, the server reads the initial HTTP request header into a dynamic buffer, then later uses the buffered data to attempt a websocket upgrade.

    // This buffer will hold the HTTP request as raw characters
    std::string s;

    // Read into our buffer until we reach the end of the HTTP request.
    // No parsing takes place here, we are just accumulating data.

    net::read_until(sock, net::dynamic_buffer(s), "\r\n\r\n");

    // Now accept the connection, using the buffered data.
    ws.accept(net::buffer(s));

##### Inspecting HTTP Requests

When implementing an HTTP server that also supports WebSocket, the server usually reads the HTTP request from the client. To detect when the incoming HTTP request is a WebSocket Upgrade request, the function `is_upgrade` may be used.

Once the caller determines that the HTTP request is a WebSocket Upgrade, additional overloads of `accept` and `async_accept` are provided which receive the entire HTTP request header as an object to perform the handshake. By reading the request manually, the program can handle normal HTTP requests as well as upgrades. The program may also enforce policies based on the HTTP fields, such as Basic Authentication. In this example, the request is first read in using the HTTP algorithms, and then passed to a newly constructed stream:

    // This buffer is required for reading HTTP messages
    flat_buffer buffer;

    // Read the HTTP request ourselves
    http::request<http::string_body> req;
    http::read(sock, buffer, req);

    // See if its a WebSocket upgrade request
    if(websocket::is_upgrade(req))
    {
        // Construct the stream, transferring ownership of the socket
        stream<tcp_stream> ws(std::move(sock));

        // Clients SHOULD NOT begin sending WebSocket
        // frames until the server has provided a response.
        BOOST_ASSERT(buffer.size() == 0);

        // Accept the upgrade request
        ws.accept(req);
    }
    else
    {
        // Its not a WebSocket upgrade, so
        // handle it like a normal HTTP request.
    }