layout(set=3,binding=5) tbuffer tbufName {
    layout(offset = 16) float4 v1;
};

layout(push_constant) tbuffer tbufName2 {
    float4 v5;
};

layout(constant_id=17) const int specConst = 10;

float4 PixelShaderFunction(float4 input) : COLOR0
{
    return input + v1 + v5;
}
