ELF          >                              @     @   #line 2 "materialdefs_funcs_metal2.cl"

/***************************************************************************
 * Copyright 1998-2013 by authors (see AUTHORS.txt)                        *
 *                                                                         *
 *   This file is part of LuxRender.                                       *
 *                                                                         *
 * Licensed under the Apache License, Version 2.0 (the "License");         *
 * you may not use this file except in compliance with the License.        *
 * You may obtain a copy of the License at                                 *
 *                                                                         *
 *     http://www.apache.org/licenses/LICENSE-2.0                          *
 *                                                                         *
 * Unless required by applicable law or agreed to in writing, software     *
 * distributed under the License is distributed on an "AS IS" BASIS,       *
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.*
 * See the License for the specific language governing permissions and     *
 * limitations under the License.                                          *
 ***************************************************************************/

//------------------------------------------------------------------------------
// Metal2 material
//
// LuxRender Metal2 material porting.
//------------------------------------------------------------------------------

#if defined (PARAM_ENABLE_MAT_METAL2)

float3 Metal2Material_Evaluate(__global Material *material,
		__global HitPoint *hitPoint, const float3 lightDir, const float3 eyeDir,
		BSDFEvent *event, float *directPdfW
		TEXTURES_PARAM_DECL) {
	const float u = clamp(Texture_GetFloatValue(&texs[material->metal2.nuTexIndex], hitPoint
		TEXTURES_PARAM), 6e-3f, 1.f);
#if defined(PARAM_ENABLE_MAT_METAL2_ANISOTROPIC)
	const float v = clamp(Texture_GetFloatValue(&texs[material->metal2.nvTexIndex], hitPoint
		TEXTURES_PARAM), 6e-3f, 1.f);
	const float u2 = u * u;
	const float v2 = v * v;
	const float anisotropy = (u2 < v2) ? (1.f - u2 / v2) : (v2 / u2 - 1.f);
	const float roughness = u * v;
#else
	const float anisotropy = 0.f;
	const float roughness = u * u;
#endif

	const float3 wh = normalize(lightDir + eyeDir);
	const float cosWH = dot(lightDir, wh);

	if (directPdfW)
		*directPdfW = SchlickDistribution_Pdf(roughness, wh, anisotropy) / (4.f * cosWH);

	const float3 nVal = Texture_GetSpectrumValue(&texs[material->metal2.nTexIndex], hitPoint
			TEXTURES_PARAM);
	const float3 kVal = Texture_GetSpectrumValue(&texs[material->metal2.kTexIndex], hitPoint
			TEXTURES_PARAM);

	const float3 F = FresnelGeneral_Evaluate(nVal, kVal, cosWH);

	const float G = SchlickDistribution_G(roughness, lightDir, eyeDir);

	*event = GLOSSY | REFLECT;
	return SchlickDistribution_D(roughness, wh, anisotropy) * G / (4.f * fabs(eyeDir.z)) * F;
}

float3 Metal2Material_Sample(__global Material *material,
		__global HitPoint *hitPoint, const float3 fixedDir, float3 *sampledDir,
		const float u0, const float u1,
		float *pdfW, float *cosSampledDir, BSDFEvent *event,
		const BSDFEvent requestedEvent
		TEXTURES_PARAM_DECL) {
	if (!(requestedEvent & (GLOSSY | REFLECT)) ||
			(fabs(fixedDir.z) < DEFAULT_COS_EPSILON_STATIC))
		return BLACK;

	const float u = clamp(Texture_GetFloatValue(&texs[material->metal2.nuTexIndex], hitPoint
		TEXTURES_PARAM), 6e-3f, 1.f);
#if defined(PARAM_ENABLE_MAT_METAL2_ANISOTROPIC)
	const float v = clamp(Texture_GetFloatValue(&texs[material->metal2.nvTexIndex], hitPoint
		TEXTURES_PARAM), 6e-3f, 1.f);
	const float u2 = u * u;
	const float v2 = v * v;
	const float anisotropy = (u2 < v2) ? (1.f - u2 / v2) : (v2 / u2 - 1.f);
	const float roughness = u * v;
#else
	const float anisotropy = 0.f;
	const float roughness = u * u;
#endif

	float3 wh;
	float d, specPdf;
	SchlickDistribution_SampleH(roughness, anisotropy, u0, u1, &wh, &d, &specPdf);
	const float cosWH = dot(fixedDir, wh);
	*sampledDir = 2.f * cosWH * wh - fixedDir;

	const float coso = fabs(fixedDir.z);
	const float cosi = fabs((*sampledDir).z);
	*cosSampledDir = cosi;
	if ((*cosSampledDir < DEFAULT_COS_EPSILON_STATIC) || (fixedDir.z * (*sampledDir).z < 0.f))
		return BLACK;

	*pdfW = specPdf / (4.f * fabs(cosWH));
	if (*pdfW <= 0.f)
		return BLACK;

	const float G = SchlickDistribution_G(roughness, fixedDir, *sampledDir);
	
	const float3 nVal = Texture_GetSpectrumValue(&texs[material->metal2.nTexIndex], hitPoint
			TEXTURES_PARAM);
	const float3 kVal = Texture_GetSpectrumValue(&texs[material->metal2.kTexIndex], hitPoint
			TEXTURES_PARAM);
	const float3 F = FresnelGeneral_Evaluate(nVal, kVal, cosWH);

	float factor = (d / *pdfW) * G * fabs(cosWH);
	//if (!fromLight)
		factor /= 4.f * coso;
	//else
	//	factor /= cosi;

	*event = GLOSSY | REFLECT;

	return factor * F;
}

#endif
             SH5    HH    HT$H    H=    HH        H[             GCC: (GNU) 4.7.1              zR x            <    AK nA  .symtab .strtab .shstrtab .text .data .bss .rodata.str1.8 .rela.text.startup .rela.ctors .comment .note.GNU-stack .rela.eh_frame                                                                                            @                                      !                     @                                      '                     @                                     ,      2               @       T                            @                           <                               ;                      p                                 S                                                         N                                                        Z      0                                                  c                                                           x                            8                              s                                                                             8                                                                                          	                                                                                                                                                                                                                    &             <                                  
                                       Z                           	                 _                      u                                                                                                            materialdefs_funcs_metal2_kernel.cpp _GLOBAL__sub_I_materialdefs_funcs_metal2_kernel.cpp .LC0 _GLOBAL_OFFSET_TABLE_ _ZN3slg3ocl38KernelSource_materialdefs_funcs_metal2E _ZNSsC1EPKcRKSaIcE _ZNSsD1Ev __dso_handle __cxa_atexit                            	                   #       	      -             2                                                         