scene.camera.lookat.orig = 8.0 -11.0 5.0 scene.camera.lookat.target = 1.0 0.0 1.0 ################################################################################ scene.materials.mat1.type = matte scene.materials.mat1.kd = 0.75 0.0 0.0 scene.materials.mat2.type = mirror scene.materials.mat2.kd = 0.75 0.75 0.75 #scene.materials.mat2.type = matte #scene.materials.mat2.kd = 0.0 0.75 0.0 #scene.materials.shell.type = glossy2 #scene.materials.shell.kd = 0.5 0.0 0.0 #scene.materials.shell.ks = 0.5 0.5 0.5 #scene.materials.shell.uroughness = 0.1 #scene.materials.shell.vroughness = 0.2 scene.materials.redmat.type = mix scene.materials.redmat.amount = 0.2 scene.materials.redmat.material1 = mat1 scene.materials.redmat.material2 = mat2 #scene.materials.redmat.type = archglass #scene.materials.redmat.kr = 1.0 1.0 1.0 #scene.materials.redmat.kt = 1.0 0.0 0.0 #scene.materials.redmat.iorinside = 1.51 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.maplight.type = matte scene.materials.maplight.kd = 0.75 0.75 0.75 scene.materials.maplight.emission = 100.0 100.0 100.0 #scene.materials.maplight.emission.mapfile = scenes/bump/map.png scene.materials.maplight.emission.iesfile = scenes/bigmonkey/ASA_15M_R2.ies #scene.materials.maplight.emission.flipz = 1 #scene.materials.maplight.emission.map.width = 256 #scene.materials.maplight.emission.map.height = 128 ################################################################################ scene.objects.back.material = whitematte scene.objects.back.ply = scenes/bigmonkey/room.ply scene.objects.red.material = redmat scene.objects.red.ply = scenes/bigmonkey/bigmonkey.ply scene.objects.alight.material = maplight scene.objects.alight.ply = scenes/bigmonkey/planelight.ply