scene.camera.lookat.orig = 8.0 -11.0 5.0 scene.camera.lookat.target = 1.0 0.0 1.0 ################################################################################ scene.materials.mat1.type = matte scene.materials.mat1.kd = 0.75 0.0 0.0 scene.materials.mat2.type = mirror scene.materials.mat2.kd = 0.75 0.75 0.75 #scene.materials.mat2.type = matte #scene.materials.mat2.kd = 0.0 0.75 0.0 #scene.materials.shell.type = glossy2 #scene.materials.shell.kd = 0.5 0.0 0.0 #scene.materials.shell.ks = 0.5 0.5 0.5 #scene.materials.shell.uroughness = 0.1 #scene.materials.shell.vroughness = 0.2 scene.materials.redmat.type = mix scene.materials.redmat.amount = 0.2 scene.materials.redmat.material1 = mat1 scene.materials.redmat.material2 = mat2 #scene.materials.redmat.type = archglass #scene.materials.redmat.kr = 1.0 1.0 1.0 #scene.materials.redmat.kt = 1.0 0.0 0.0 #scene.materials.redmat.iorinside = 1.51 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 ################################################################################ scene.objects.back.material = whitematte scene.objects.back.ply = scenes/bigmonkey/room.ply scene.objects.red.material = redmat scene.objects.red.ply = scenes/bigmonkey/bigmonkey.ply ################################################################################ scene.lights.l1.type = projection scene.lights.l1.transformation = 1 0 0 0 0 1 0 0 0 0 -1 0 0 -2 6 1 scene.lights.l1.fov = 60.0 scene.lights.l1.gain = 300.0 300.0 300.0 #scene.lights.l1.mapfile = scenes/bump/map.png scene.lights.l1.mapfile = scenes/simple-mat/sky.exr