scene.camera.lookat = 7.481132 -6.50764 5.343665 0.932513 -0.400984 0.891212 ################################################################################ scene.textures.bumpmap.type = fbm scene.textures.bumpmap.octaves = 8 scene.textures.bumpmap.omega = 0.5 scene.textures.bumpmap.mapping.type = globalmapping3d scene.textures.bumpmap.mapping.transformation = 20.0 0.0 0.0 0.0 0.0 20.0 0.0 0.0 0.0 0.0 20.0 0.0 40.0 40.0 40.0 1.0 scene.textures.scaled_bumpmap.type = scale scene.textures.scaled_bumpmap.texture1 = 0.05 scene.textures.scaled_bumpmap.texture2 = bumpmap ################################################################################ scene.materials.mat_light.type = matte scene.materials.mat_light.emission = 20. 20. 20. scene.materials.mat_light.kd = 0.0 0.0 0.0 scene.materials.mat_red.type = matte scene.materials.mat_red.kd = 0.8 0.0 0.0 scene.materials.mat_red.bumptex = scaled_bumpmap scene.materials.mat_white.type = matte scene.materials.mat_white.kd = 0.8 0.8 0.8 scene.materials.mat_white.bumptex = scaled_bumpmap ################################################################################ scene.objects.obj_light.ply = scenes/bump/mat_light.ply scene.objects.obj_light.material = mat_light scene.objects.obj_red.ply = scenes/bump/mat_red.ply scene.objects.obj_red.material = mat_red scene.objects.obj_white.ply = scenes/bump/mat_white.ply scene.objects.obj_white.material = mat_white