scene.camera.lookat = 7.481132 -6.50764 5.343665 0.932513 -0.400984 0.891212 ################################################################################ scene.textures.normalmap.file = scenes/bump/normal.png scene.textures.normalmap.gamma = 1.0 scene.textures.normalmap.mapping.uvscale = 2 2 scene.textures.bumpmap.file = scenes/bump/map2.png scene.textures.bumpmap.gamma = 1.0 scene.textures.bumpmap.mapping.uvscale = 1 1 #scene.textures.light2.file = scenes/simple-mat/arch.exr #scene.textures.light2.gain = 7.0 #scene.textures.light2.mapping.uvscale = 1 -1 scene.textures.scaled_bumpmap.type = scale scene.textures.scaled_bumpmap.texture1 = 0.01 scene.textures.scaled_bumpmap.texture2 = bumpmap ################################################################################ scene.materials.mat_light.type = matte scene.materials.mat_light.emission = 20. 20. 20. scene.materials.mat_light.kd = 0.0 0.0 0.0 #scene.materials.mat_light2.type = matte #scene.materials.mat_light2.emission = light2 #scene.materials.mat_light2.kd = 0.0 0.0 0.0 scene.materials.mat_red.type = matte scene.materials.mat_red.kd = 0.8 0.0 0.0 scene.materials.mat_red.bumptex = scaled_bumpmap scene.materials.mat_white.type = matte scene.materials.mat_white.kd = 0.8 0.8 0.8 scene.materials.mat_white.normaltex = normalmap ################################################################################ scene.objects.obj_light.ply = scenes/bump/mat_light.ply scene.objects.obj_light.material = mat_light #scene.objects.obj_light2.ply = scenes/bump/mat_light2.ply #scene.objects.obj_light2.material = mat_light2 scene.objects.obj_red.ply = scenes/bump/mat_red.ply scene.objects.obj_red.material = mat_red scene.objects.obj_white.ply = scenes/bump/mat_white.ply scene.objects.obj_white.material = mat_white