scene.camera.lookat.orig = 0.6 -2.7 0.4 scene.camera.lookat.target = 0.0 0.0 0.4 #scene.camera.lensradius = 0.015 #scene.camera.focaldistance = 2.0 ################################################################################ scene.materials.shell.type = glossy2 scene.materials.shell.kd = 0.1 0.1 0.1 scene.materials.shell.ks = 0.2 0.2 0.2 scene.materials.shell.uroughness = 0.05 scene.materials.shell.vroughness = 0.05 scene.materials.shell.id = 255 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.luxtext.type = matte scene.materials.luxtext.kd = 0.0 0.0 0.75 scene.materials.blacktext.type = matte scene.materials.blacktext.id = 128 scene.materials.blacktext.kd = 0.05 0.05 0.05 ################################################################################ scene.objects.room.material = whitematte scene.objects.room.ply = scenes/luxball/room-nowall.ply scene.objects.luxinner.material = whitematte scene.objects.luxinner.ply = scenes/luxball/luxball-inner.ply scene.objects.luxtext.material = luxtext scene.objects.luxtext.ply = scenes/luxball/luxball-text.ply scene.objects.luxshell.material = shell scene.objects.luxshell.ply = scenes/luxball/luxball-shell.ply #scene.objects.blacktext.material = blacktext #scene.objects.blacktext.ply = scenes/luxball/blacktext.ply ################################################################################ scene.lights.il.type = constantinfinite scene.lights.il.color = 1.0 1.0 1.0 scene.lights.il.gain = 0.15 0.25 0.5 scene.lights.distl.type = distant scene.lights.distl.color = 1.0 1.0 1.0 scene.lights.distl.gain = 10 10 10 scene.lights.distl.direction = 1 1 -1 scene.lights.distl.theta = 10 #scene.lights.distl.type = sharpdistant #scene.lights.distl.color = 1.0 1.0 1.0 #scene.lights.distl.gain = 2 2 2 #scene.lights.distl.direction = 1 1 -1