scene.camera.lookat = 1.1 -2.1 1.0 0.0 0.0 0.4 scene.camera.lensradius = 0.005 scene.camera.focaldistance = 2.0 ################################################################################ scene.materials.shell.type = mirror scene.materials.shell.kr = 0.75 0.75 0.75 #scene.materials.shell.visibility.indirect.diffuse.enable = 0 #scene.materials.shell.visibility.indirect.glossy.enable = 0 #scene.materials.shell.visibility.indirect.specular.enable = 0 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.luxtext.type = matte scene.materials.luxtext.kd = 0.0 0.0 0.75 scene.materials.blacktext.type = matte scene.materials.blacktext.kd = 0.0 0.0 0.0 ################################################################################ scene.objects.room.material = whitematte scene.objects.room.ply = scenes/luxball/room-nowall.ply scene.objects.luxinner.material = whitematte scene.objects.luxinner.ply = scenes/luxball/luxball-inner.ply scene.objects.luxtext.material = luxtext scene.objects.luxtext.ply = scenes/luxball/luxball-text.ply scene.objects.luxshell.material = shell scene.objects.luxshell.ply = scenes/luxball/luxball-shell.ply scene.objects.blacktext.material = blacktext scene.objects.blacktext.ply = scenes/luxball/blacktext.ply ################################################################################ scene.infinitelight.file = scenes/simple-mat/sky.exr scene.infinitelight.gain = 0.2 0.2 0.2 #scene.skylight.dir = 0 -1 0 #scene.skylight.turbidity = 2.2 #scene.skylight.gain = .5 .5 .5 scene.sunlight.dir = 0 -1 0 #scene.sunlight.gain = 3.5 3.5 3.5 #scene.sunlight.relsize = 40.0 scene.sunlight.gain = 50 50 50 scene.sunlight.relsize = 10.0 #scene.sunlight.visibility.indirect.diffuse.enable = 0 #scene.sunlight.visibility.indirect.glossy.enable = 0 #scene.sunlight.visibility.indirect.specular.enable = 0