scene.camera.lookat = 0.5 -1.4 1.7 0.0 0.0 0.4 #scene.camera.screenwindow = 0.5 1.0 0.0 1.0 ################################################################################ scene.textures.tex.type = imagemap scene.textures.tex.file = scenes/luxball/lux.png scene.textures.tex.gain = 1.0 scene.textures.tex.mapping.uvscale = 8 -8 ################################################################################ scene.materials.mat1.type = matte scene.materials.mat1.kd = 0.65 0.0 0.0 scene.materials.mat2.type = mirror scene.materials.mat2.kd = 0.0 0.0 0.8 scene.materials.shell.type = mix scene.materials.shell.material1 = mat1 scene.materials.shell.material2 = mat2 scene.materials.shell.amount = tex scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.luxtext.type = matte scene.materials.luxtext.kd = 0.0 0.0 0.75 scene.materials.blacktext.type = matte scene.materials.blacktext.kd = 0.0 0.0 0.0 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.whitelight.type = matte scene.materials.whitelight.emission = 40.0 40.0 40.0 scene.materials.whitelight.kd = 0.0 0.0 0.0 ################################################################################ scene.objects.room.ply = scenes/luxball/room.ply scene.objects.room.material = whitematte scene.objects.luxinner.ply = scenes/luxball/luxball-inner.ply scene.objects.luxinner.material = whitematte scene.objects.luxtext.ply = scenes/luxball/luxball-text.ply scene.objects.luxtext.material = luxtext scene.objects.luxshell.ply = scenes/luxball/luxball-shell.ply scene.objects.luxshell.material = shell scene.objects.blacktext.ply = scenes/luxball/blacktext.ply scene.objects.blacktext.material = blacktext scene.objects.l1.ply = scenes/luxball/luxball-light1.ply scene.objects.l1.material = whitelight scene.objects.l2.ply = scenes/luxball/luxball-light2.ply scene.objects.l2.material = whitelight