scene.camera.lookat.orig = 0.618576 -11.311428 5.343666 scene.camera.lookat.target = -2.558834 -1.985422 3.632028 scene.camera.fieldofview = 77.3196 ################################################################################ #scene.textures.fbmtex.type = fbm #scene.textures.fbmtex.octaves = 1 #scene.textures.fbmtex.omega = 0.5 #scene.textures.fbmtex.mapping.type = globalmapping3d #scene.textures.fbmtex.mapping.transformation = 1.0 0 0 0 0 1.0 0 0 0 0 1.0 0 0 0 0 1 #scene.textures.tex.type = scale #scene.textures.tex.texture1 = 0.05 #scene.textures.tex.texture2 = fbmtex ## #scene.textures.tex.type = checkerboard3d #scene.textures.tex.texture1 = 0.0 0.0 0.0 #scene.textures.tex.texture2 = 0.035 0.035 0.035 #scene.textures.tex.mapping.type = globalmapping3d #scene.textures.tex.mapping.transformation = 1.0 0 0 0 0 1.0 0 0 0 0 1.0 0 0 0 0 1 ################################################################################ scene.world.volume.default = vol_air ## scene.volumes.vol_air.type = homogeneous scene.volumes.vol_air.absorption = 0.0 0.0 0.0 scene.volumes.vol_air.scattering = 0.035 0.035 0.035 scene.volumes.vol_air.asymmetry = 0.0 0.0 0.0 scene.volumes.vol_air.multiscattering = 0 ## #scene.volumes.vol_air.type = heterogeneous #scene.volumes.vol_air.absorption = 0.0 0.0 0.0 #scene.volumes.vol_air.scattering = tex #scene.volumes.vol_air.asymmetry = 0.0 0.0 0.0 #scene.volumes.vol_air.steps.size = 0.5 #scene.volumes.vol_air.steps.maxcount = 32 #scene.volumes.vol_air.multiscattering = 0 ################################################################################ scene.materials.mat_light.type = matte scene.materials.mat_light.emission = 800.000012 800.000012 400. scene.materials.mat_light.kd = 0.0 0.0 0.0 scene.materials.mat_light.volume.interior = vol_air scene.materials.mat_light.volume.exterior = vol_air scene.materials.mat_white.type = matte scene.materials.mat_white.kd = 0.1 0.1 0.1 scene.materials.mat_white.volume.interior = vol_air scene.materials.mat_white.volume.exterior = vol_air ################################################################################ scene.objects.mat_light.material = mat_light scene.objects.mat_light.ply = scenes/media/mat_light.ply scene.objects.mat_white.material = mat_white scene.objects.mat_white.ply = scenes/media/mat_white.ply