scene.camera.fieldofview = 65.2385 scene.camera.lookat = -46.565304 -76.9076 24.489262 -45.767994 -76.415131 24.140306 scene.camera.up = 0.296894 0.183368 0.937139 ################################################################################ scene.materials.Cube.type = mirror scene.materials.Cube.kr = 0.9 0.9 0.9 scene.materials.Cubo_Prism_01_MAT.type = glass scene.materials.Cubo_Prism_01_MAT.kr = 1. 1. 1. scene.materials.Cubo_Prism_01_MAT.kt = 0.8 0.8 0.8 scene.materials.Cubo_Prism_01_MAT.ioroutside = 1.0 scene.materials.Cubo_Prism_01_MAT.iorinside = 1.45 scene.materials.Light_01_MAT.emission = 32000.000477 32000.000477 32000.000477 scene.materials.Ground_01_MAT.kd = 0.8 0.8 0.8 ################################################################################ scene.objects.CuboMirror.material = Cube scene.objects.CuboMirror.ply = scenes/psor-cube/Cube.ply scene.objects.Cubo_Prism_01_MAT.material = Cubo_Prism_01_MAT scene.objects.Cubo_Prism_01_MAT.ply = scenes/psor-cube/Cubo_Prism_01_MAT.ply scene.objects.Ground_01_MAT.material = Ground_01_MAT scene.objects.Ground_01_MAT.ply = scenes/psor-cube/Ground_01_MAT.ply scene.objects.Light_01_MAT.material = Light_01_MAT scene.objects.Light_01_MAT.ply = scenes/psor-cube/Light_01_MAT.ply scene.infinitelight.file = scenes/simple-mat/sky.exr scene.infinitelight.gain = .5 .5 .5 scene.infinitelight.shift = 0. 0. scene.infinitelight.usebruteforce = 1