scene.camera.lookat = 5.951 -7.663 6.017 0.0 0.0 1.0 ################################################################################ scene.textures.imagemap.type = imagemap scene.textures.imagemap.file = scenes/simple-mat/image.png scene.textures.imagemap.mapping.uvscale = 2 2 scene.textures.imagemap.mapping.uvdelta = 0.25 0.25 ################################################################################ scene.materials.redmirror.type = mirror scene.materials.redmirror.kr = 0.75 0.0 0.0 scene.materials.greenmm.type = glossy2 scene.materials.greenmm.kd = 0.0 0.5 0.0 scene.materials.greenmm.ks = 0.0 0.5 0.0 scene.materials.glass.type = glass scene.materials.glass.kr = 0.35 0.35 0.35 scene.materials.glass.kt = 1.0 1.0 1.0 scene.materials.glass.ioroutside = 1.0 scene.materials.glass.iorinside = 1.5 scene.materials.whitematte.type = matte scene.materials.whitematte.kd = 0.75 0.75 0.75 scene.materials.texmap.type = matte scene.materials.texmap.kd = imagemap #scene.materials.whitelight.type = matte #scene.materials.whitelight.emission = 60.0 60.0 60.0 #scene.materials.whitelight.kd = 0.0 0.0 0.0 #scene.materials.whitelight2.type = matte #scene.materials.whitelight2.emission = 40.0 40.0 40.0 #scene.materials.whitelight2.kd = 0.0 0.0 0.0 scene.materials.aglass.type = archglass scene.materials.aglass.kr = 0.25 0.25 0.25 scene.materials.aglass.kt = 0.0 0.0 0.8 scene.materials.aglass.iorinside = 1 ################################################################################ scene.objects.back.material = whitematte scene.objects.back.ply = scenes/simple-mat/simple-mat-back.ply scene.objects.back2.material = texmap scene.objects.back2.ply = scenes/simple-mat/simple-mat-back2.ply scene.objects.redmirror.material = redmirror scene.objects.redmirror.ply = scenes/simple-mat/simple-mat-cube1.ply scene.objects.greenmm.material = greenmm scene.objects.greenmm.ply = scenes/simple-mat/simple-mat-cube2.ply scene.objects.s1.material = glass scene.objects.s1.ply = scenes/simple-mat/sphere.ply #scene.objects.l1.material = whitelight #scene.objects.l1.ply = scenes/simple-mat/simple-mat-light1.ply #scene.objects.l2.material = whitelight #scene.objects.l2.ply = scenes/simple-mat/simple-mat-light2.ply scene.objects.c3.material = aglass scene.objects.c3.ply = scenes/simple-mat/cube-glass.ply #scene.objects.c4.material = whitelight2 #scene.objects.c4.ply = scenes/simple-mat/back-light.ply ################################################################################ scene.infinitelight.file = scenes/simple-mat/sky.exr #scene.infinitelight.file = scenes/simple-mat/arch.exr #scene.infinitelight.file = scenes/simple-mat/image.png scene.infinitelight.gain = 2.0 2.0 2.0