#ifndef __GUI_H__
#define __GUI_H__ 1
#include "global.h"

#include <SDL.h>

//bring up the window
void init_gui(void);

//returns 1 if we should continue, 0 if we should exit (then call destroy_gui() )
int update_screen(void);

//destroy the GUI and anything it uses
void destroy_gui(void);

void add_object(int x, int y, Uint8 r, Uint8 g, Uint8 b, int type);

#endif
